Starborne Planner
v1.45.0Effect Index
Browse all buffs, debuffs, and effects in Starborne Frontiers. Search and filter through game effects.
Acidic Decay
Deals Damage equal to 3/6/9% of target's max HP, ignores defense and shield. Unremovable.
Apply
Does not require hacking, but enemies with affinity disadvantage are immune.
Atlas Coordination I
+10% Attack
Atlas Coordination II
+20% Attack
Atlas Coordination III
+30% Attack
Atlas Readiness II
+20% Defense
Attack Down I
-15% Attack
Attack Down II
-30% Attack
Attack Down III
-45% Attack
Attack Up I
+15% Attack
Attack Up II
+30% Attack
Attack Up III
+45% Attack
Barrier
Is invulnerable to damage.
Barrier Recharging
Prevent the activation of Passive Ability for specified number of turns
Barrier Recharging
Cannot be granted Barrier. Cannot be reduced. Unremovable.
Binderburg Resilience I
+10 Security
Binderburg Resilience II
+20 Security
Binderburg Resilience III
+30 Security, +15% Defense
Blast
+15% Outgoing Direct Damage, Stackable up to 4 times
Block Attacks
Block specified number of Incoming Direct Damage attacks
Block Buff
Is immune to receiving buffs
Block Damage
Is Invulnerable to damage
Block Repair
Unit unable to be repaired
Block Shield
Unit unable to gain shield for specified number of turns
Bomb I
100% Attack
Bomb II
200% Attack
Bomb III
300% Damage
Buff Duration Extension
Increases the Duration of buffs by specified amount of turns
Charge Manipulation
Increaes or Decreases charge skill charges by noted amount. Does not need hacking. Does not affect enemies with affinity advantage over the applying unit.
Charge Overdrive I
+10% Defense Penetration
Charge Overdrive II
+20% Defense Penetration
Charged Overdrive II
Grants the next Charged Skill activation 20% Defense Penetration
Cheat Death
Survive the next fatal blow with 1HP, removing all buffs and debuffs.
Cleanse
Remove specified number of debuffs
Concentrate Fire
All attacks are redirected to this unit. Does not require hacking. Does not affect units Affinity Advantage
Core Charge I
Increase Out. direct damage by 4% and defense penetration by 1%. This effect is stackable up to 10 times.
Corrosion
Deals Damage equal to 3/6/9% of target's max HP, ignores defense and shield
Corrosion I
Deals Damage equal to 3% of target's max HP, ignores defense and shield
Corrosion II
Deals Damage equal to 6% of target's max HP, ignores defense and shield
Corrosion III
Deals Damage equal to 9% of target's max HP, ignores defense and shield
Crit Power Down I
-15% Outgoing Crit Power
Crit Power Down II
-30% Outgoing Crit Power
Crit Power Down III
-45% Outgoing Crit Power
Crit Power Up I
+15% Outgoing Crit Power
Crit Power Up II
+30% Outgoing Crit Power
Crit Power Up III
+45% Outgoing Crit Power
Crit Rate Down I
-10% Outgoing Crit Rate
Crit Rate Down II
-20% Crit Rate
Crit Rate Down III
-30% Crit Rate
Crit Rate Up I
+10% Outgoing Crit Rate
Crit Rate Up II
+20% Outgoing Crit Rate
Crit Rate Up III
+30% Outgoing Crit Rate
Damage to Dot
Converts taken damage into a DoT effect that ignore DEF and is unremovable.
Debuff Duration Expiration
Decrease Duration of a Specified number of debuffs
Debuff Duration Extension
Increase Duration of a Specified number of debuffs. Does not require Hacking. Affinity Adv units are immune
Defense Down I
-15% Defense
Defense Down II
-30% Defense
Defense Down III
-45% Defense
Defense Matrix
+5% Defense, Stackable
Defense Shred
Decreases defense by 2%, stackable up to 20 times.
Defense Up I
+15% Defense
Defense Up II
+30% Defense
Defense Up III
+45% Defense
Defensive Affinity Override
Grants affinity advantage when attacking or being attacked, but is removed after being attacked
Detonation
Removes all damaging effects of specified type, and deals the cumulative damage in a single Direct Damage attack.
Disable
Prevents activation of passive and active skills. Charge skill charges do not generate.
Echoing Burst
Accumulates direct damage dealt and deals 100% of the damage upon expiration.
Everliving Regeneration I
+10% Incoming Repair
Everliving Regeneration II
+20% Incoming Repair, +20 Security
Everliving Regeneration III
+30% Incoming Repair, +20 Security
Exposed
Increases the incoming damage of the next direct hit by 100%, removed after taking direct damage or at the end of the round.
Gelecek Contagion II
+30 Hacking, +5% Speed
Hacking Down I
-20 Hacking
Hacking Down II
-40 Hacking
Hacking Module Overdrive
Hacking +9999
Hacking Up I
+20 Hacking
Hacking Up II
+40 Hacking
Hacking Up III
+60 Hacking
Hit Mitigation
Blocks the next direct hit, transforming the damage receieved into dot dealt over 3 rounds.
Inc. Damage Down I
-15% Incoming Direct Damage
Inc. Damage Down II
-30% Incoming Direct Damage
Inc. Damage Down III
-45% Incoming Direct Damage
Inc. Damage Up I
+15% Incoming Direct Damage
Inc. Damage Up II
+30% Incoming Direct Damage
Inc. Damage Up III
+45% Incoming Direct Damage
Inc. DoT Damage Up I
+10% DoT Damage
Inc. DoT Damage Up II
+20% DoT Damage
Inc. DoT Damage Up III
+30% DoT Damage
Inc. Repair Down I
-25% Incoming Repair
Inc. Repair Down II
-50% Incoming Repair
Inc. Repair Down III
-75% Incoming Repair
Inc. Repair Up II
+50% Incoming Repair
Inc. Repair Up III
+75% Incoming Repair
Inferno
Deals Damage equal to 15/30/45% of this units's attack, ignores defense and shield.
Inferno I
Deals Damage equal to 15% of this units's attack, ignores defense and shield
Inferno II
Deals Damage equal to 30% of this units's attack, ignores defense and shield
Inferno III
Deals Damage equal to 45% of this units's attack, ignores defense and shield
Inflict
Requires hacking.
Leech II
Repair for 30% of damage dealt.
Legion Discipline II
+15% Attack, +15 Security, +10% Speed
Legion Discipline III
+20% Attack, +20 Security, +20% Speed
Magnetized Shielding
Increase DEF by 10x Unit Security
Marauder Rage I
+10% Attack
Marauder Rage II
+20% Attack, +10% Crit Power
Marauder Rage III
+30% Attack, +20% Crit Power
Offensive Affinity Override
Guarantees affinity advantage when attacking or being attacked, but is removed after attacking.
Out. Damage Down I
-15% Outgoing Direct Damage
Out. Damage Down II
-30% Outgoing Direct Damage
Out. Damage Down III
-45% Outgoing Direct Damage
Out. Damage Up I
+15% Outgoing Direct Damage
Out. Damage Up II
+30% Outgoing Direct Damage
Out. Damage Up III
+45% Outgoing Direct Damage
Out. Detonation Damage Up III
+45% Outgoing Detonation Damage
Out. DoT Damage Down I
-10% DoT Damage
Out. DoT Damage Down II
-20% DoT Damage
Out. DoT Damage Up II
+20% DoT Damage
Out. Repair Down II
-50% Outgoing Repair
Overclock III
+30% Attack, +60% Crit Power. On removal or expiration, apply Speed Down I and Attack Down I to self for 2 turns.
Overload
+10% Outgoing Direct Damage, -10% Defense, Stackable up to 10 times
Protection
Redirects 10% of incoming direct damage to allies to this unit. This effect is stackable, unremovable and stealable.
Provoke
Forces Unit to attack the applying unit for specified number of turns
Purge
Remove specified number of buffs
Reflect
Reflects stated % of Damage Received. Reflected damage is affected by DEF and cannot Crit
Repair Over Time I
10% Applying Unit HP%
Repair Over Time II
15% Applying Unit HP%
Rogue's Liberty
Ignores Taunt and Provoke.
Scorching Radiation
When Inferno deals damage to this unit, deal 100% of the damage to all adjacent units. This damage counts as Inferno damage.
Security Down I
-20 Security
Security Down II
-40 Security
Security Up II
+40Security
Security Up III
+60 Security
Shield Converter
Nullifies the damage of the next direct hit, turning it into a Shield instead.
Speed Down I
-15% Speed
Speed Down II
-30% Speed
Speed Up I
+10% Speed
Speed Up II
+30% Speed
Speed Up III
+45% Speed
Stasis
Prevents activation of passive and active skills. Charge skill charges do not generate. Effect removed upon taking damage
Stealth
Remains untargetable unless no targets without stealth are available
Supercharged I
+15% Attack, +10% Crit Rate, + 10% Crit Power, -20% Defense
Supercharged III
+45% Attack, +30% Crit Rate, +30% Crit Power, -60% Defense
Taunt
Forces enemies to target this unit
Terran Bolster II
+10% Defense
Terran Bolster III
+15% Defense
Terran Guard I
+5% Defense (Applying Unit)
Terran Guard II
+10% Defense (Applying Unit)
Terran Guard III
+15% Defense (Applying Unit)
Terran Tenacity I
-10% Incoming Direct Damage
Terran Tenacity II
-20% Incoming Direct Damage
Tianchao Precision II
+30% Crit Power, +20 Hacking
Titanite Plating
+5% Defense, Stackable up to 5 times. Remove 1 stack per hit.
Toxic Overflow
At the end of the round if a unit has Toxic Overflow and at last 1 stack of Corrosion, inflict Corrosion I for 3 turns to all adjacent allies and remove Toxic Overflow.
Warding Screen
-5% Incoming Direct Damage, Stackable up to 4 times
XAOC Swiftness I
+10% Speed
XAOC Swiftness II
+20% Speed, +10% Attack
XAOC Swiftness III
+30% Speed, +20% Attack