Documentation

Comprehensive guide to using the Starborne Planner tool for ship management, gear optimization, and battle simulations.

Help


Getting Started

Introduction

Welcome to the Starborne Frontiers Calculator, your comprehensive tool for optimizing your fleet and gear in Starborne Frontiers. This guide will help you understand and make the most of all the features available.

Importing Your Game Data

To get started, you'll need to import your game data. This process requires the Windows version of Starborne Frontiers, which can be accessed through either:

  • The standalone Windows client
  • The Steam client

Steps to Export Data:

  1. Open Starborne Frontiers in Windows
  2. Click on Settings
  3. Navigate to Account
  4. Click Export Player Data
  5. This will download a JSON file containing your game data

Video Guide:

Importing into the Calculator:

  1. Locate the yellow Import Data button in the sidebar
  2. Click the button and select your exported JSON file
  3. It will process your data and update all relevant sections

Tips & Tricks

Best Practices

  • Edit ships to give them the proper role, to make autogearing faster. This persists between imports.
  • Use the equipment lock feature often to lock the equipment on the ships you don't want to be touched. This persists between imports.
  • Always run autogear multiple times to find the best combination.
  • Regularly import new data from the game, to get the latest gear.
  • Regularly run the optimizer for your MVPs, to make sure you are getting the best possible gear.
  • Check out Gear -> Upgrade Analysis, to locate gear pieces most likely to improve role scores the most.

Example workflow

Here is an example workflow of how to use the calculator to autogear your fleet.

  • Import your game data
  • If first time using the calculator, edit ships to give them the proper role.
  • Optimize the most important units first, arena/vault teams
  • Toggle the lock on the autogear page, when you find a good gear combination, equip stuff in the game, before continuing to the next ship.
  • Then depending on the content you want to do, repeat the process on the situational ships, for example Faction Ops. Unlock the arena/vault teams if you need the best possible gear here.
  • After the content runs are done, unlock the situational ships, and optimize the MVPs again, if these were touched.

FAQ

FAQ

Here are some frequently asked questions about the app.

  • What is the purpose of the app?The purpose of the app is to help you with gear management and quickly optimize your ships. Do you spend a lot of time gear swapping when doing faction ops, or just a wild amount of credits on gearing up all your ships? The autogear feature is a tool to help you quickly find the best gear for your ships for any content, and easily keep track of what gear is going where.
  • Why would I use this, when I have a spreadsheet with all my ships and gear?This community has an untamable passion for spreadsheets, but this is more efficient, I promise you. It has integrated import with game data, so you can easily import your gear and fleet, and find better gear combinations depending on a lot of different roles and requirements. It will also tell you what ships you need to move gear from if its already equipped. Engineering and implants are also factored in.
  • Do I need a huge game account to use this?No, it will work with any size of game account, wether newly started or old time whale, or anything in between.
  • How do I import my game data?You can import your game data by clicking the import button in the sidebar. Check out the Getting Started section for more information.
  • Does the app work without an account?Yes, the app works without an account. You can import your game data and use the app, but what you do will not be synced across devices.
  • How do I delete my account?You can delete your account by clicking the delete account button in the Home page.

Documentation


Ship Management

Ship Cards

Each ship in your fleet is displayed as a card containing comprehensive information and management options.

Ship Information

  • Basic Info: Name
  • Faction: The ship's faction icon
  • Role: Ship role (e.g., Attacker, Defender) is displayed by the role icon.
  • Affinity: The ship's elemental affinity is displayed by the color of the role icon.
  • Rank: Current ship rank displayed as white stars.
  • Refit Level: Number of gold stars (★) indicating refit progress
  • Equipment: Currently equipped gear pieces
  • Active Sets: Currently active gear set bonuses
  • Implants: Installed implants, their effects, and their description.
  • Final Stats: Total stats including all bonuses.

Ship Actions

  • Equip Gear: Manually equip gear pieces to different slots
  • Unequip All: Remove all currently equipped gear
  • Lock Equipment: Prevent gear from being changed by autogear
  • Calibrate Gear: Quick access to calibrate gear for this ship
  • Ship Details: View detailed ship information in the ship database
  • Quick Autogear: Direct access to autogear for this specific ship
  • Simulator: Quick access to battle simulation with this ship
  • Compare Ships: Add ships to comparison panel to view stats side-by-side
  • Delete Ship: Remove the ship from your fleet

Ship Comparison

Compare multiple ships side-by-side to analyze their stats and gear configurations:

  • Click "Compare" on ship cards to add them to the comparison panel
  • View up to 4 ships at once
  • Compare final stats, gear, and set bonuses
  • Also available in Ship Database for comparing base stats

Filtering and Sorting

The ship management interface includes powerful filtering and sorting capabilities:

  • Faction Filter: Filter ships by their faction
  • Ship Type Filter: Filter by ship type (e.g., Cruiser, Battleship)
  • Rarity Filter: Filter by ship rarity
  • Affinity Filter: Filter by elemental affinity
  • Equipment Lock Filter: Show only ships with locked equipment

Sorting Options

Ships can be sorted by various criteria:

  • Date Added (default)
  • Name (alphabetical)
  • Ship Type
  • Faction
  • Rarity
  • Number of Equipped Gear
  • Any individual stat (e.g., Attack, Defense, Speed)

Search Functionality

The search feature allows you to find ships by:

  • Ship name
  • Ship type
  • Faction name
  • Affinity

The search is case-insensitive and updates results in real-time as you type.

Pro Tips

  • Use the equipment lock feature to prevent autogear from changing specific ship setups
  • Combine filters to quickly find specific ship combinations
  • Sort by stats to identify your strongest ships in specific areas
  • Use the search function to quickly locate ships when you have a large fleet

Ship Details Page

The ship details page shows detailed information about a specific ship. Including:

  • Complete stats breakdown
  • Equipment
  • Implants
  • Score breakdown by gear slots
  • Upgrade analysis based on gear slots

Inventory Management

Gear Cards

Each piece of gear in your inventory is displayed as a card containing detailed information and management options.

Gear Information

  • Header:
    • Slot type with icon (e.g., Weapon, Armor)
    • Stars (★) and Level indicator
    • For implants: Implant slot type (Major/Ultimate)
  • Main Stat: Primary stat with value and type
  • Sub Stats: List of secondary stats with values
  • Set Bonus:
    • Set name
    • Set bonus stats
    • Set bonus description
  • Implant Details: (for implants only)
    • Implant name and icon
    • Description (for Major and Ultimate implants)
  • Equipped Status: Shows which ship is using this gear

Visual Indicators

  • Rarity is indicated by border color and text color
  • Set icon is displayed next to the slot type
  • Implant icon is shown for implant slots
  • Stars are shown in yellow (★)

Gear Actions

  • Edit: Modify gear details (not available for implants). Edit mode uses a compact layout — slot, stars, rarity, set, and main stat type are locked and shown as a read-only summary. Only level and substats are editable:
    • Level: Adjusting the level automatically recalculates the main stat value from the game's lookup table.
    • Substats: The number of substat slots available depends on rarity and level. Rare gear unlocks a third slot at level 12 and a fourth at level 16. Epic gear unlocks a fourth slot at level 16. Legendary gear starts with all four slots available.
  • Remove: Delete the gear piece
  • Equip: (in select mode) Equip to a ship

Filtering and Sorting

The gear management interface includes powerful filtering and sorting capabilities:

  • Slot Filter: Filter by gear slot type
  • Rarity Filter: Filter by gear rarity
  • Set Filter: Filter by gear set
  • Equipped Filter: Show equipped or unequipped gear

Search Functionality

The search feature allows you to find gear by:

  • Gear name
  • Slot type
  • Set name
  • Rarity
  • Stat names and values
  • Equipped ship name

The search is case-insensitive and updates results in real-time as you type.

Sorting Options

Gear can be sorted by various criteria:

  • Date Added (default)
  • Level
  • Stars
  • Rarity

Gear Page Tabs

The Gear page has four tabs for different management features:

Inventory Tab

Your main gear inventory with filtering, sorting, and search capabilities as described above.

Calibration Tab

Gear calibration is an in-game feature that boosts your gear's main stat when calibrated to a specific ship. Requirements: level 16 gear with 5 or 6 stars.

  • Calibration Candidates: Find your best gear pieces to calibrate for each role, ranked by potential score improvement
  • Ship Analysis: Select a specific ship to see which of their equipped gear would benefit most from calibration
  • Calibration bonuses vary by stat type (flat attack doubles, HP gains ~50%, percentage stats gain 5-7 points)
  • Quick access via "Calibrate Gear" in ship dropdown menus

Upgrade Analysis Tab

This tab shows which gear pieces are most likely to improve your role scores when upgraded. It simulates upgrading unlevelled gear 10 times, scores each result using the role scoring system, and averages the results.

  • Results are displayed per role, sorted by score improvement
  • Helps identify high-potential gear worth investing in

Simulate Upgrades Tab

Simulate upgrading all your unlevelled gear to see potential outcomes:

  • Click "Simulate Upgrades" to randomly upgrade all unlevelled gear (like the in-game RNG)
  • Upgraded stats are displayed on gear cards
  • Use "Clear Upgrades" to reset to original stats
  • Enable "Use upgraded stats" in autogear to factor simulated upgrades into optimization

Pro Tips

  • Use the equipped filter to quickly find gear that's not being used
  • Search by stat names to find gear with specific stat combinations
  • Check the Upgrade Analysis tab regularly to identify gear that has a good probability of being a good piece, once upgraded.

Autogear

Autogear System

The autogear system uses advanced algorithms to find the optimal gear combinations for your ships. It takes into account various factors including:

  • Ship role and type
  • Stat priorities and requirements
  • Gear set bonuses
  • Equipment constraints
  • Stat bonuses and synergies

Ship Roles and Scoring

Each ship role has specific scoring criteria that determine how gear combinations are evaluated. Understanding these criteria helps you make better decisions about gear optimization.

PRO TIP: Edit ship roles in the ships page to automatically set the chosen role for the autogear tool. Roles persists through imports.

Attacker Roles

Attacker

Focuses on maximizing damage output through:

  • Base attack damage
  • Critical hit chance and damage
  • Defense penetration

Defender Roles

Defender

Optimizes for survival through:

  • Effective HP (HP × damage reduction)
  • Healing and shield regeneration
  • Survival rounds calculation

Defender (Security)

Combines defensive capabilities with security:

  • Base defender score
  • Security stat multiplier
  • Balanced defensive stats

Debuffer Roles

Debuffer

Specializes in hacking and damage:

  • Hacking stat × DPS

Debuffer (Defensive)

Balances hacking with survivability:

  • Hacking stat × Effective HP

Debuffer (Defensive, Security)

Anti-debuffer specialist with survivability:

  • Hacking × Security × Effective HP

Debuffer (Bomber)

Focuses on hacking and raw attack power:

  • Hacking stat × Attack

Debuffer (Corrosion)

DoT specialist for long-term damage:

  • Hacking stat × Decimation
  • Optimized for corrosion stacking

Supporter Roles

Supporter

Optimizes healing capabilities:

  • Base healing (15% of HP)
  • Critical hit multiplier
  • Heal modifier

Supporter (Buffer)

Focuses on speed and defensive support:

  • Speed × 10 (base weight)
  • Boost set bonus (30,000 points for 4 pieces)
  • Effective HP (scaled down)

Supporter (Offensive)

Balances speed with attack power:

  • Speed × 10 (base weight)
  • Attack power (square root scaled)
  • Boost set bonus (30,000 points for 4 pieces)

Supporter (Shield)

Maximizes shielding capability:

  • Maximize HP
  • Best for ships that provide shields based on HP

Scoring System Notes

  • Each role has a unique scoring formula that prioritizes different stats and combinations.
  • Stat bonuses are applied after the base score calculation.
  • Penalties are applied as percentage reductions to the final score.

Configuration Options

Open Settings on a selected ship to pick a Strategy (role) and add Your tweaks on top — stat priorities, set requirements, or stat bonuses. Click + Add tweak to choose a type, then fill in the form. Each row has up/down chevrons to reorder it within its list — order matters, higher tweaks weigh more in scoring.

Stat Priorities

Define minimum and maximum values for specific stats. The algorithm will try to keep stats within these ranges while optimizing the overall build.

Each row has an Edit button (opens the form pre-filled) and supports inline number editing — click any number to change it directly.

Hard Requirements

Any min/max limit on a stat priority can be flagged as a Hard Requirement via the checkbox in the priority form. Soft limits work by penalizing the score when they're missed; the optimizer can still choose to miss them if the trade-off is worthwhile. Hard requirements are different — the optimizer is instructed to never pick a combo that violates them, if any feasible combo exists in your inventory.

When the algorithm can't find a combo that meets every hard requirement on the first try, it retries up to five times with fresh random starting points. If no attempt produces a feasible combo, the closest-to-feasible result is shown along with a list of which requirements were missed and by how much — so you can adjust your limits to something your inventory can actually hit.

Set Priorities

Specify which gear sets you want to complete and how many pieces of each set. The algorithm will prioritize completing these sets while maintaining stat requirements. Setting the count to 0, will prevent that gear set from being in the calculations.

Each row has an Edit button (opens the form pre-filled) and supports inline number editing — click any number to change it directly.

Stat Bonuses

Add bonus effects that contribute to the role score. For example, an attacker that gains extra damage equal to 10% of HP.

Each row has an Edit button (opens the form pre-filled) and supports inline number editing — click any number to change it directly.

Equipment Constraints

  • Ignore currently equipped gear: When enabled, the algorithm will only consider gear that isn't equipped on other ships.
  • Ignore unleveled gear: When enabled, the algorithm will only consider gear that has been leveled up. Note: This does not apply to implants as they don't have levels.
  • Use upgraded stats: When enabled, the algorithm will consider gear that has been upgraded in the Upgrade Analysis tab in the Gear page.
  • Optimize implants: When enabled, the algorithm will also optimize your ship's implants (Major and 3 Minor slots). Ultimate implants are not optimized but will be displayed if equipped. Implants use the same stat priorities as gear and follow the same "Ignore equipped" rules.

Arena Season Modifiers

PVP arena seasons apply temporary stat modifiers to ships based on conditions like faction, rarity, or role (e.g., "all epic defenders get +150% HP and +150% DEF"). When an active arena season exists, you can enable the "Apply arena modifiers" checkbox to have the autogear algorithm account for these modifiers when scoring gear loadouts.

  • Modifiers are applied to total stats before scoring — they shift which gear the algorithm considers optimal.
  • Multiple rules can stack: if a ship matches several rules, their modifiers are summed per stat.
  • The modified stats are only used for scoring — your ship's displayed stats remain unchanged.
  • Arena seasons are managed by admins and expire automatically when their end date passes.

Available Algorithms

Genetic Algorithm (Recommended)

Easily the best algorithm, an evolution-inspired approach that maintains a population of potential solutions and evolves them over time. This algorithm is particularly good at finding balanced gear combinations that satisfy multiple requirements.

Two-Pass Algorithm

A fast algorithm that first optimizes individual stats, then looks for opportunities to complete gear sets. Good for quick results when you have specific stat requirements.

Set-First Approach

Prioritizes completing gear sets before optimizing individual stats. Best used when set bonuses are crucial for your build.

Beam Search

A balanced approach that keeps multiple possible configurations in consideration. Good for finding near-optimal solutions when you have complex requirements.

Important Notes

  • The autogear system uses shortcuts to handle the large number of possible combinations. Results are based on about 30-40k comparisons, so running it multiple times may yield different optimal solutions.
  • Consider unchecking the "Ignore currently equipped gear" option if you want to look through all your gear on other ships aswell. Use it together with the Ship Equipment Lock to exclude certain ships from this field.
  • For best results, combine autogear suggestions with manual adjustments in the secondary requirements accordion based on your specific needs.

After running autogear

After running autogear, you can see the gear suggestions on the right side of the page, together with an equip all button, a lock equipment button, and an expand gear button.

  • The equip all button will equip all the gear suggestions at once. If other ships have it equipped, it will ask before removing it from them.
  • The lock equipment button will lock the ship currently selected, to easily continue autogearing other ships.
  • The expand gear button will expand the gear suggestions to show the gear pieces as gear cards, so you can see the stats and bonuses, to easily locate them in game.

Simulation Results

The simulation results will show you a comparison of the gear suggestions, and the current gear on the ship, based on the different goals of the roles.

Community Recommendations

The community recommendations system allows players to share their autogear configurations with others.

Viewing Recommendations

  • When you select a ship, you'll see the highest-voted community recommendation
  • Click to expand and see the full configuration details
  • View alternative recommendations from other players

Sharing Your Build

  1. Configure your autogear settings (stat priorities, set bonuses, etc.)
  2. Click "Find Optimal Gear" to run the optimization
  3. Click "Share to Community" to open the share form
  4. Add a descriptive title (e.g., "High Crit DPS Build")
  5. Optionally add a description explaining your strategy
  6. Check "Only show to users with same ultimate implant" if your build is implant-specific
  7. Click "Share" to publish

Voting

  • Click "Helpful" or "Not Helpful" to vote on recommendations
  • Your votes help surface the best builds for each ship
  • Sign in required to vote or share

Pro Tips

  • Use descriptive titles that highlight the build's purpose (e.g., "Arena Speed Build" or "Vault Tank Build")
  • When your build relies on a specific ultimate implant, enable the implant filter to help users find relevant recommendations
  • Check community recommendations before running autogear to see what works for other players

Engineering Stats

Ship Type Bonuses

The Engineering Stats page allows you to manage per-ship-type engineering bonuses that apply to all ships of that type in your fleet. The page has two tabs: Engineering Stats and Preview Upgrade.

Engineering Stats Tab

  • Set engineering bonuses for each ship type
  • Bonuses automatically apply to all ships of that type
  • Import engineering data from game exports
  • Edit bonuses for Attack, Defense, HP, and other stats
  • Engineering bonuses are factored into autogear calculations

Preview Upgrade Tab

See how investing in engineering upgrades will affect your ships before spending resources:

  • Select a ship and role to analyze
  • Choose which engineering stat to preview upgrading
  • See current stats vs. stats after the upgrade
  • View simulation results showing DPS, survivability, and other role-specific metrics
  • Helps decide which engineering stats to prioritize for each role

Pro Tip

Keep your engineering stats up to date by importing fresh game data regularly. Use the Preview Upgrade tab to make informed decisions about where to invest your engineering points.

Loadouts

Save and Manage Ship Configurations

Loadouts allow you to save ship configurations for easy switching between different gear setups and team compositions.

Individual Loadouts

  • Save current gear configuration for a ship
  • Create multiple loadouts per ship
  • Name loadouts for different purposes (Arena, Vault, etc.)
  • Quick restore to saved configuration
  • Compare loadout stats side-by-side

Team Loadouts

  • Save entire team compositions
  • Store gear configuration for all ships in a team
  • Perfect for Arena, Vault, or Faction Ops setups
  • Restore entire team with one click

Pro Tips

  • Create separate loadouts for different content types (Arena, Vault, Faction Ops)
  • Use descriptive names to easily identify loadout purposes
  • Update loadouts after major gear upgrades or acquisitions

Ship Database

Browse All Ships

The Ship Database provides a comprehensive reference for all ships available in Starborne Frontiers.

Features

  • View base stats for all ships at level 60
  • Filter by faction, ship type, rarity, and affinity
  • Search ships by name
  • Sort by various stats
  • View detailed ship information including abilities
  • Access ship leaderboards to see top-performing configurations

Ships can have up to three passive skills: first passive (unlocked at lower ranks), second passive (unlocked at higher ranks), and third passive (available on newest ships).

Implant Database

Similar to the Ship Database, the Implant Database lets you browse all available implants:

  • View all Minor, Major, and Ultimate implants
  • Filter by implant type and slot
  • See detailed implant effects and descriptions
  • Compare implant stats and bonuses

Use Cases

  • Research ships before acquisition
  • Compare stats across factions and types
  • Plan future team compositions
  • Learn about ship abilities and synergies

Effect Index

Browse All Buffs, Debuffs, and Effects

The Effect Index provides a comprehensive reference of all buffs, debuffs, and effects in the game. Use the search bar to find specific effects or filter by type.

Features

  • Search effects by name, type, or description
  • Filter by type: buffs, debuffs, or effects
  • Sort effects alphabetically
  • Color-coded badges for quick identification
  • Over 155 effects catalogued

Effect Types

Buffs: Positive effects that enhance your ship's capabilities (e.g., Attack Up, Defense Up, Speed Up)
Debuffs: Negative effects applied to enemy ships that reduce their effectiveness (e.g., Attack Down, Corrosion, Stasis)
Effects: Utility effects that modify gameplay mechanics (e.g., Cleanse, Purge, Charge Manipulation)

Pro Tip

Use the Effect Index as a quick reference during battles to understand what status effects are doing. Search for keywords like "hacking" or "security" to find effects that interact with specific stats.

Leaderboards

Ship Performance Rankings

Leaderboards showcase the highest-scoring ship configurations for each ship type across all users.

Features

  • View top configurations for any ship
  • See role-specific scores (Attacker, Defender, etc.)
  • Compare your ship performance against community leaders
  • Relative scores: Visual bars show how each entry compares to the top score
  • View gear, implants, and stats of top performers
  • Filter by specific ship roles

How to Access Leaderboards

  1. Go to Ship Database
  2. Click on any ship card
  3. Click the "View Leaderboard" button

Pro Tip

Study top leaderboard entries to discover optimal gear combinations, set bonuses, and stat distributions for your ships. The relative score bars help you quickly identify how competitive your build is.

Calculators

Advanced Combat Calculators

Various specialized calculators to analyze and optimize combat performance.

DPS Calculator

Calculate damage per second for ships, factoring in attack, crit rate, crit damage, and defense penetration.

Defense Calculator

Analyze defensive capabilities including effective HP, damage reduction, and survivability metrics.

Healing Calculator

Calculate healing output for supporter ships, including critical heal multipliers and heal modifiers.

Damage Deconstruction

Reverse-engineer combat results to understand damage calculations and identify enemy stats.

JSON Diff Calculator

Compare two game data exports to identify changes in your account, ships, gear, or engineering stats between different time periods.

Speed Calculator

Calculate speed values with various modifiers. Two modes available:

  • Forward: Enter base speed and modifiers to calculate final speed
  • Reverse: Enter target speed range and modifiers to find required base speed

Add multiple speed modifiers (buffs/debuffs) and label them for easy reference.

Use Cases

  • Test theoretical builds without changing your actual ship configurations
  • Compare stat trade-offs (e.g., more defense vs. more HP)
  • Analyze combat logs to understand battle outcomes
  • Track account progression over time with JSON Diff
  • Plan speed tuning to ensure your ships act in the desired order

Recruitment Calculator

Calculate the probability of obtaining specific ships from different beacon types.

Beacon Types

The calculator supports all beacon types: Public, Specialist, Expert, and Elite. Each beacon type has different rarity pools and drop rates.

Faction Events

During faction events, ships from the selected faction have 20x the pull weight in specialist beacons. This bypasses the normal affinity split - all ships of the same rarity compete in a single weighted pool.

Individual Event Ships

Configure individual event ships with custom drop rates or pity thresholds to accurately calculate probabilities during special events.

Use Cases

  • Plan beacon spending by calculating odds for target ships
  • Evaluate whether faction events are worth pulling for specific ships
  • Calculate cumulative probability across multiple pulls

Encounter Notes

Track Your Battle Encounters

Document enemy compositions, strategies, and notes for various game encounters. Your personal encounter notes are stored privately.

Features

  • Create notes for Faction Ops, Story missions, etc.
  • Record enemy ship compositions and stats
  • Document successful strategies
  • Add custom notes and observations
  • Option to share encounters publicly to the Shared Encounters page

Pro Tip

Use Encounter Notes to build a personal knowledge base of challenging content. This is especially valuable for weekly rotating Faction Ops or event encounters.

Shared Encounters

Community-Shared Fleet Formations

Browse encounters shared by other players to learn strategies and fleet compositions for challenging content.

Features

  • Browse all publicly shared encounters
  • Search by name or description
  • Vote on encounters to help surface the most helpful strategies
  • View enemy compositions and recommended teams
  • Learn from community-proven strategies

How to Share Your Encounters

  1. Create an encounter in your personal Encounter Notes
  2. Toggle the "Share publicly" option
  3. Your encounter will appear in the Shared Encounters page for others to view

Pro Tip

Check Shared Encounters before attempting difficult content like Faction Ops bosses. The community voting system helps identify the most effective strategies.

Statistics

Fleet and Gear Analytics

The Statistics page provides a comprehensive analytics dashboard to understand your collection at a glance. View detailed breakdowns with charts and metrics across four tabs.

Ships Tab

Analyze your ship collection with filters by role and rarity:

  • Total ships, average level, max level count
  • Total refits and average refits per ship
  • Ships with implants percentage
  • Fully geared vs. ungeared ships
  • Rarity distribution (pie chart)
  • Role distribution (bar chart)
  • Level distribution histogram
  • Ships by faction breakdown

Gear Tab

Analyze your gear inventory with filters by set, main stat, and rarity:

  • Total gear pieces and equipped percentage
  • Average level and star level
  • Most common set bonus and main stat
  • Top 10 gear sets distribution
  • Main stat distribution with category colors
  • Rarity and star level distributions
  • Slot distribution across gear types

Implants Tab

Analyze your implant collection with filters by type and rarity:

  • Total implants and equipped percentage
  • Types available (Minor, Major, Ultimate)
  • Rarity distribution
  • Type distribution breakdown

Engineering Tab

Analyze your engineering investment across roles:

  • Total engineering points invested
  • Average points per role
  • Most invested role identification
  • Warning for roles with zero investment
  • Points by role (horizontal bar chart)
  • Point distribution by stat type (stacked bar chart)
  • Detailed investment table by role and stat

Use Cases

  • Identify gaps in your collection (undergeared ships, underinvested roles)
  • Track progress toward collection goals
  • Find which gear sets you have the most/least of
  • Ensure balanced engineering investment across roles

Simulation

Battle Simulation

The simulation page allows you to test different gear and implant configurations without permanently changing your ships.

Features

  • Select any ship from your fleet
  • Choose a role to simulate (Attacker, Defender, etc.)
  • Temporarily swap gear pieces to test alternatives
  • Temporarily swap implants to test different setups
  • See real-time stat updates as you make changes
  • Compare current vs. temporary configuration side-by-side

Simulation Results

Results show role-specific metrics based on the selected role:

  • Attacker: DPS, crit rate, crit damage
  • Defender: Effective HP, damage reduction, survival rounds
  • Supporter: Healing output, heal modifiers
  • Debuffer: Hacking effectiveness, DPS

Equip Changes

After testing, you can permanently equip your temporary gear configuration with one click. The simulation will show you which ships will lose gear if you proceed.

Pro Tips

  • Use simulation to test gear before committing to expensive upgrades in-game
  • Compare different set bonuses to see which provides better results for your role
  • Access simulation quickly via the "Simulator" option in ship dropdown menus

Themes & Appearance

Customize the appearance of the calculator by choosing between different themes. The theme switcher is located on your Profile page and is available to authenticated users.

Available Themes

  • Dark: The default dark theme with a clean, professional aesthetic
  • Synthwave: A vibrant retro-futuristic theme featuring neon pink and cyan accents with visual effects

Your theme preference is saved locally in your browser, so your choice will persist whenever you return to the calculator.

Changelog

A full history of updates and fixes. The latest version is 1.57.0.

Version 1.57.0 — 2026-04-27

  • Added "Find Gear Upgrades" button to autogear results — navigates to Upgrade Analysis with ship, role, and stat priorities pre-filled and analysis auto-started
  • Updated gear edit form to streamline upgrading gear.

Version 1.56.0 — 2026-04-25

  • Autogear settings redesigned — pick a role, then add stat priorities, set requirements, or stat bonuses via the new "Your tweaks" picker
  • Reorder tweaks with up/down chevrons — order matters, higher tweaks weigh more
  • Six rarely-changed filters tucked into an "Advanced options" accordion; "Ignore equipped" now defaults off
  • Game data import validates with a schema and caps file size at 30 MB
  • Sign-in modal redesigned — split-pane layout with a branded left panel and a tighter form on the right

Version 1.55.0 — 2026-04-24

  • Alt accounts — manage up to 5 additional game-account profiles under your login, each with its own ships, gear, engineering, loadouts, and optional public profile
  • Switch profiles from the sidebar: click your profile picture to open the switcher dropdown
  • Create, rename, and delete alts from the Profile page
  • Drag and drop a game export JSON onto the Import button to import it — no file picker needed

Version 1.54.0 — 2026-04-23

  • "Use upgraded stats" auto-runs the upgrade simulation and considers unleveled gear at its simulated level-16 stats
  • Autogear search space widened on large inventories for better results
  • Many more implants in the autogear pool — especially majors, which were nearly excluded before
  • Complete Sets option no longer zeroes out good layouts — now penalizes orphan pieces instead of incomplete sets
  • Tutorial covers starring ships and Hard Requirements
  • Fixed anonymous-user autogear console error

Version 1.53.1 — 2026-04-20

  • Fixed new email signups failing with "Database error saving new user"
  • Fixed "Delete Local Storage" not actually clearing gear and implants
  • Fixed signing out leaving the previous account's ships, gear, and stats visible

Version 1.53.0 — 2026-04-18

  • Stat priorities can now be flagged as Hard Requirements — the autogear optimizer retries up to 5 times to meet them, and shows the closest-miss with needed-vs-got if no feasible combo exists

Version 1.52.0 — 2026-04-14

  • Star your important ships to mark them as "always geared" — a persistent alert panel appears when starred ships have empty gear or implant slots
  • After equipping autogear suggestions, a "Suggested Next Autogear" list shows donor ships that lost gear and starred ships needing attention — click to select them as the next autogear target
  • Star toggle available on ship cards and autogear gear suggestions
  • Alert panel is minimizable and stacks above the joke corner

Version 1.51.0 — 2026-04-11

  • Expanded DPS calculator with multi-round simulation — compare burst vs ramping ships over configurable combat rounds
  • Added active/charged skill cycle with charge count support
  • Added DoT support: corrosion, inferno, and bombs with configurable tiers, stacks, and duration
  • New round-by-round cumulative damage chart with per-source tooltip breakdown

Version 1.50.0 — 2026-03-31

  • Loadout cards now have an Expand button that opens a modal showing full gear details and calculated stats
  • Added Edit button to individual and team loadouts — opens the form pre-filled with the current name and ship for quick updates
  • Added per-ship Equip button on team loadout cards to equip individual ships without equipping the whole team
  • Fixed loadout equipping — gear assignments are now atomic (previously, rapid individual equip calls could race and overwrite each other)
  • Gear conflict warning when equipping a loadout — a confirmation dialog lists which gear will be unequipped from other ships before proceeding
  • New "Save as loadout" action in the ship card dropdown menu — quickly snapshot a ship's current gear as a named loadout
  • Expanded loadout modal now shows full stat totals (base + gear + engineering + refits + implants)
  • Stale gear detection — loadout cards show a warning when gear pieces no longer exist in inventory

Version 1.49.0 — 2026-03-29

  • Statistics charts now show rarity color-coded stacked bars — see the breakdown by rarity across gear sets, main stats, star levels, level distribution, gear slots, implant types, and implant set bonuses
  • Refits by Rarity chart on the Ships tab is now color-coded by rarity
  • Fixed labels across all statistics tabs — ship roles, factions, gear sets, gear slots, main stats, and implant set bonuses now display proper names instead of internal keys

Version 1.48.0 — 2026-03-26

  • Added monthly statistics snapshots — your stats are automatically saved each month so you can track your progression over time
  • Compare with previous months via the dropdown on the Statistics page. Metric cards show delta indicators and charts display side-by-side grouped bars
  • Added "Total Tokens Spent" card to the Engineering statistics tab
  • Implant set bonus charts (minor, major, ultimate) now support snapshot comparison

Version 1.47.0 — 2026-03-24

  • Added Synthwave theme — toggle it from the sidebar (sparkles icon). Features neon glowing buttons, chrome metallic headers, CRT scanlines, synthwave background, gradient cards/modals, chromatic aberration on ship images, and more.
  • Synthwave theme includes Orbitron and Exo 2 fonts for a retro-futuristic feel
  • VHS static glitch transition when switching themes
  • Added synthwave soundtrack with play/pause control in the sidebar
  • Theme preference saved locally and persists across sessions

Version 1.46.0 — 2026-03-19

  • Added Lore page with two tabs: Ship Bios (149 ships with searchable bios, quotes, and authors) and World Lore (30 articles from starborne.com)
  • Ship database cards now have a dropdown menu with compare, leaderboard, add to fleet, and read bio actions
  • Ship bios replaced with official data from the developers, including character quotes and authors
  • Cross-tab search on the lore page — search results from the other tab appear below with a section header
  • Added help text to hit deconstruction calculator explaining defender buff sign conventions
  • Reorganized sidebar: Ships, Lore, Implants, and Effects grouped under Database

Version 1.45.0 — 2026-03-16

  • Added arena season modifiers. Admins can create seasons with stackable stat modifier rules (filtered by faction, rarity, or role). Users can enable "Apply arena modifiers" in autogear settings to have the algorithm account for active arena season buffs when scoring gear.
  • Autogear results show a 3rd column for stats and simulation with arena modifiers applied when enabled.

Version 1.44.0 — 2026-03-15

  • Added multiplier mode to autogear stat bonuses. Multiplier mode scales the role score by the stat value, useful for builds that want a stat to scale proportionally with the role (e.g., hacking on an attacker).
  • Added click-to-copy on ship database skill buttons

Version 1.43.0 — 2026-03-01

  • Added video/image showcase to ship details page
  • Added visual improvements to encounter pages
  • Separated engineering and scoring roles in preview upgrade
  • Fixed autogear lock button showing on gear already belonging to the ship being optimized
  • Fixed overwriting existing stat priority instead of adding duplicates

Version 1.42.0 — 2026-02-25

  • Added Chrono Reaver calculator page
  • Added charge skill charge to skill tooltip
  • Added gear sorting by stat type to gear inventory
  • Added ship sorting based on ship power to ship inventory

Version 1.41.0 — 2026-02-21

  • Added lock icon to already equipped gear pieces in autogear results. Clicking it will lock the gear to the ship it's equipped on and re-run autogear.

Version 1.40.0 — 2026-02-17

  • Added tutorials. Will be populated over time.

Version 1.39.0 — 2026-02-11

  • Added video to ship cards. Will populate these gradually over time.
  • Changed ship index page to use bigger images and collapsed stats.

Version 1.38.1 — 2026-02-03

  • Fixed a bug with asphodel/tormenter r2 crit rate
  • Added some more useful numbers in the engineering preview

Version 1.38.0 — 2026-01-27

  • Added ship comparison panel to ship inventory and ship index page
  • Added engineering preview tab to engineering stats page

Version 1.37.0 — 2026-01-25

  • Removed AI recommendations
  • Added community recommendations
  • Added share recommendation form

Version 1.36.0 — 2026-01-21

  • Added gear expand button in ship details page
  • Added ship copy image to clipboard button in ship card
  • Added buffs, skill multiplier to DPS calculator

Version 1.35.0 — 2026-01-10

  • Added critcal damage reduction to autogear
  • Added hardened gear set
  • Added gear main/sub stat filters to gear inventory

Version 1.34.0 — 2026-01-07

  • Added ship specific gear upgrade suggestions. PROTIP: Select a role to accompany a ship, as it takes quite a bit longer to compute with a ship.
  • Added shortcut to ship details from autogear for quick swapping of implants.
  • Fixed an issue with tooltips in offcanvases and modals.

Version 1.33.1 — 2026-01-02

  • MASSIVE AUTOGEAR PERFORMANCE OPTIMIZATION, insert wine glass emoji here

Version 1.33.0 — 2025-12-24

  • Added defensive security debuffer role

Version 1.32.0 — 2025-12-21

  • Added Speed calculator page

Version 1.31.0 — 2025-12-19

  • Added Arcane Siege calculations to autogear
  • Added gear set filter to upgrade analysis

Version 1.30.0 — 2025-12-18

  • Added CODE GUARD / CIPHER LINK calculations to the system

Version 1.29.0 — 2025-12-17

  • Added role and stat filters to gear upgrade analysis

Version 1.28.0 — 2025-12-13

  • Added calibration calculator

Version 1.27.0 — 2025-12-09

  • Added profile page for logged in users

Version 1.26.0 — 2025-12-06

  • Added bomb damage to debuffer stats
  • Added implant testing/quick swap in the simulation page

Version 1.25.1 — 2025-12-02

  • Added AND mode to recruitment calculator
  • Added affinity adjustments to recruitment calculator

Version 1.25.0 — 2025-12-01

  • Added recruitment calculator

Version 1.24.1 — 2025-11-21

  • Added engineering points ranking to the engineering stats page

Version 1.24.0 — 2025-11-20

  • Added statistics page
  • Added edit button to gear in the gear upgrade analysis for easy update after upgrade in game.

Version 1.23.0 — 2025-11-07

  • Added effect index page

Version 1.22.0 — 2025-11-03

  • Added optimize implants option to autogear

Version 1.21.2 — 2025-10-17

  • Increased simulation count for gear upgrade analysis
  • Separated upgrade analysis into analysis and simulation
  • Added manual gear upgrade analysis button

Version 1.21.1 — 2025-10-16

  • Added max level filter to gear upgrade analysis

Version 1.21.0 — 2025-10-03

  • Added AI autogear suggestions
  • Added admin tools

Version 1.20.1 — 2025-09-10

  • Added supporter(shield) role

Version 1.20.0 — 2025-08-14

  • Added leaderboard pages for ships, in the ship index page.

Version 1.19.3 — 2025-08-07

  • Added print button to autogear page
  • Added corrosion debuffer role
  • Changed def pen chart to show damage increase.

Version 1.19.2 — 2025-08-05

  • Added rarity filter to upgrade analysis

Version 1.19.1 — 2025-08-05

  • Fixed a bug with upgrade analysis, where percentage only set bonus stats where not taken into consideration.

Version 1.19.0 — 2025-08-04

  • Added defense penetration to DPS calculator

Version 1.18.2 — 2025-07-11

  • Added level range and stat type filters to gear inventory.

Version 1.18.1 — 2025-07-11

  • Autogear with simulated upgrades, now only takes into consideration the main stat upgrade, not the substats.

Version 1.18.0 — 2025-07-10

  • Added JSON diff calculator
  • Added optional import to cubedweb

Version 1.17.2 — 2025-07-07

  • Fixed a bug with syncing to the backend when uploading a new export file.
  • Added better notifications when importing data

Version 1.17.1 — 2025-07-07

  • Fixed a bug with gear upgrade analysis
  • Fixed a bug with import, readded window refresh

Version 1.17.0 — 2025-06-29

  • Added support for autogearing multiple ships at once.

Version 1.16.0 — 2025-06-26

  • Added implant slot to the ship card on the ship details page, to be able to swap implants.

Version 1.15.1 — 2025-06-26

  • Made autogear page more compact, and moved settings to a modal.

Version 1.15.0 — 2025-06-24

  • Added tryToCompleteSets option to autogear. This option penalizes incomplete sets.
  • Adjusted defender scoring to be more accurate, by reducing the number of enemies to 2, and increasing the enemy attack to 40k.

Version 1.14.1 — 2025-06-23

  • Fixed a bug with set bonus calculation of 4 piece sets

Version 1.14.0 — 2025-06-22

  • Added crit 100% to Asphodel and Tormenter import
  • Added hard check to autogear stat priorities
  • Fixed a bug with offcanvas z-index

Version 1.13.1 — 2025-06-21

  • Improved autogear performance

Version 1.13.0 — 2025-06-17

  • Added persistent autogear config per ship

Version 1.12.1 — 2025-06-17

  • Added total upgrade cost to upgraded gear cards and gear suggestions

Version 1.12.0 — 2025-06-16

  • Added gear slot tabs to gear analysis, so you can see the upgrades with the best probability of improving the role score for each slot, for each role.

Version 1.11.0 — 2025-06-16

  • Added gear upgrade simulation
  • Added possibility in autogear to use upgraded stats

Version 1.10.0 — 2025-06-14

  • Added ship image view mode

Version 1.9.0 — 2025-06-13

  • Added Help page

Version 1.8.1 — 2025-06-11

  • Fixed ship details page after implants rework.

Version 1.8.0 — 2025-06-11

  • Added implants as gear, as a first step to autoimplants, so you can browse implants in the gear inventory. NOTE: This require a re-import of your data.

Version 1.7.2 — 2025-06-08

  • Added high security defender role
  • Roles are now persisted between imports

Version 1.7.1 — 2025-06-07

  • Fixed a bug with offensive debuffer score calculation
  • Moved ship data to indexedDB
  • Fixed a bug with equipping gear already equipped, not always unequipping from other ships

Version 1.7.0 — 2025-06-07

  • Added stat bonuses to autogear settings

Version 1.6.0 — 2025-06-07

  • Added IndexedDB for gear inventory, to support HUGE inventories
  • Add sorting ships by specific stats

Version 1.5.0 — 2025-06-06

  • Added defense penetration to attacker autogear calculation
  • Added search by equipped ship to gear inventory

Version 1.4.1 — 2025-06-06

  • Fixed a bug with implant import
  • Fixed a bug with ship import
  • Fixed a bug with inventory import

Version 1.4.0 — 2025-06-03

  • Added bomber debuffer role

Version 1.3.1 — 2025-06-02

  • Smoothed out inventory loading
  • Fixed an issue where import was stalling
  • Lock state is now saved between imports

Version 1.3.0 — 2025-05-31

  • Added lock ship equipment in Autogear page
  • Adjusted debuffer score to be more accurate
  • Added defensive debuffer role

Version 1.2.0 — 2025-05-31

  • Added set bonus stats to gear piece display
  • Added set bonus stats to gear upgrade analysis
  • Added autofocus to searchbars in gear and ship filters.
  • Added better sorting to ship selector, and autofocus on searchbar
  • Revamped gear upgrade analysis, shows better recommendations, and shows more pieces.
  • Added ignore unleveled gear option to autogear

Version 1.1.0 — 2025-05-31

  • Adjusted autogear algorithm to be scalable to inventory size
  • Simplified autogear filtering
  • Removed numerous loads from db, relying on optimistic updates instead. Page refresh fetches all data again.

Version 1.0.3 — 2025-05-30

  • Fixed an issue with ship lock states

Version 1.0.2 — 2025-05-30

  • Added search to gear and ship inventories
  • Added pagination to gear and ship inventories

Version 1.0.1 — 2025-05-30

  • Added gear batchloading
  • Added Piercer gear bonus

Version 1.0.0 — 2025-05-29

  • Supabase backend
  • Import GAME DATA!

Version 0.26.0 — 2025-04-09

  • Added implant database page

Version 0.25.0 — 2025-04-07

  • Added shared encounters page

Version 0.24.2 — 2025-03-28

  • Added buffs data
  • Added buff/debuff tooltip

Version 0.24.1 — 2025-03-28

  • Better handling of corrupted ship data

Version 0.24.0 — 2025-03-26

  • Added healing calculator
  • Added hit deconstruction calculator

Version 0.23.0 — 2025-03-18

  • Added navigation levels
  • Added DPS calculator
  • Added Effective HP calculator

Version 0.22.0 — 2025-03-03

  • Added shield and hp regen(heal on hit) stats
  • Redid defender calculations to be more accurate, by increasing the number and strength of enemies in the simulation. Defender score is now based on how many rounds survived, rather than effective hp. This is done to be able to calculate the effect of shield set, and healing on hit on some ships.
  • Units such as Heliodor and Cultivator can be reimported or for Isha added as a refit value to reflect the healing on hit into calculations. I've called this new stat HP Regen.

Version 0.21.0 — 2025-02-27

  • Added gear set priority form to the autogear settings page

Version 0.20.1 — 2025-02-26

  • Added quick add to ship index page

Version 0.20.0 — 2025-02-25

  • Added ship index page
  • Added some spice to the styling

Version 0.19.0 — 2025-01-28

  • Added gear/implant swapping in simulation page
  • Added collapsible implant/refit forms, with better mobile support

Version 0.18.2 — 2025-01-28

  • Ship dropdown menu with some nice shortcuts

Version 0.18.1 — 2025-01-26

  • Added possibility to delete account from home page

Version 0.18.0 — 2025-01-26

  • Added login
  • Added firebase storage
  • Styling & performance tweaks

Version 0.17.0 — 2025-01-21

  • Added gear upgrade analysis
  • Fixed a bug with gear/ship link

Version 0.16.4 — 2025-01-15

  • Added persistent filters/sorting on gear and ship inventories
  • Upgrade suggestion tweaks

Version 0.16.3 — 2025-01-13

  • Added upgrade suggestions
  • Added max limit to predefined modes secondary requirements

Version 0.16.2 — 2025-01-10

  • Added secondary requirements to autogear

Version 0.16.1 — 2025-01-09

  • Adjusted effective hp calculation to be much more accurate, thanks to Engwaraato for the new formula

Version 0.16.0 — 2025-01-09

  • Added backup and restore feature
  • Added ship details page with stat breakdown, refits and implants and gear slot analysis
  • Updated ship data with more accurate stats, and more ships

Version 0.15.1 — 2025-01-07

  • Adjust stat forms
  • Added Valkyrie ship, and adjust Liberator stats
  • Add stat breakdown for ships

Version 0.15.0 — 2025-01-06

  • Added encounter export as image
  • Added encounter description
  • further adjustments to autogear algorithm

Version 0.14.3 — 2025-01-06

  • Autogear algorithm now always include the gear of the selected ship in the calculations

Version 0.14.2 — 2025-01-05

  • Fixed a bug with main stat value calculation on types hacking and security

Version 0.14.1 — 2025-01-05

  • Added buffer role to autogearing predefined modes, focusing on speed, boost set and lastly effective hp
  • Added manual stat priority weights
  • Several adjustments to autogear algorithm and simulation, focusing on debuffers and defenders

Version 0.14.0 — 2025-01-03

  • Added home page
  • Added joke corner

Version 0.13.0 — 2025-01-03

  • Added main stat value suggestions in gear form, based on stars and level

Version 0.12.1 — 2024-12-31

  • Adjusted gear piece display to show the ship it is equipped on

Version 0.12.0 — 2024-12-31

  • Added ship lock state, that will lock the equipment on the ship

Version 0.11.0 — 2024-12-28

  • Added encounter list

Version 0.10.0 — 2024-12-22

  • Added shipId to gear to stop duplicated gear on ships, both for ship page and autogearing
  • Added team loadouts

Version 0.9.1 — 2024-12-21

  • Reworked autogear strategies to get better results
  • Added autogear progress indicator
  • Adjusted autogear view

Version 0.9.0 — 2024-12-20

  • Added autogear brute force mode
  • Improved predefined modes

Version 0.8.0 — 2024-12-19

  • Added autogear predefined modes
  • - Added Attacker (max damage)
  • - Added Defender (max HP/def combo)
  • - Added Debuffer (270 hacking / max damage)
  • - Added Supporter (max heal output)

Version 0.7.2 — 2024-12-16

  • Fixed a bug with stat exclusion
  • Added static ship data for all ships, instead of fetching from rocky

Version 0.7.1 — 2024-12-15

  • Added stat normalization
  • Optimized gear and ship forms

Version 0.7 — 2024-12-14

  • Added notifications

Version 0.6 — 2024-12-14

  • Added loadouts / ship profiles

Version 0.5 — 2024-12-12

  • Added sorting
  • Formatting improvements

Version 0.4 — 2024-12-12

  • Added the rest of the gear sets
  • Added stat labels
  • Added autogear attack simulation section
  • Formatting improvements

Version 0.3 — 2024-12-12

  • Added more filters
  • Fixed a bug with the changelog modal
  • Added active filter display in the gear and ship inventories

Version 0.2.1 — 2024-12-11

  • Bugfix ship form
  • Modal closes on click outside

Version 0.2.0 — 2024-03-20

  • Added changelog system
  • Improved mobile responsiveness
  • Fixed various UI bugs
  • Added filters

Version 0.1.0 — 2024-03-15

  • Initial release
  • Ship management system
  • Gear inventory system
  • Auto-gear calculator
  • Engineering stats page