Defense Calculator
Measure how long a ship lasts and how much damage is thrown at it, and compare that against the Theoretical EHP estimate from HP and Defense
The enemy team attacking the heal target. A ship with a damage ability hits the target; a support ship buffs the team. Pick a ship to autofill its stats and walk its abilities, or enter stats manually.
Team ships contribute their buffs and debuffs to all ship comparisons
Shared buffs applied to all ship configurations
Theoretical EHP Explanation
Theoretical EHP is an estimate from hangar stats alone: how much damage your ship could take before being destroyed if its damage reduction applied to every point of it. It is not the Damage absorbed figure above — that one is measured in a real fight and deliberately counts damage before any reduction the ship applies.
The formula for calculating Theoretical EHP is:
Theoretical EHP = HP / (1 - (Damage Reduction / 100))
Defense buffs multiply the base defense stat before calculating damage reduction. Incoming damage buffs (e.g. -30% Incoming Direct Damage) further adjust it. No enemy ever fires at it, and it cannot see shields, Barrier, self-repair or conditionally-gated buffs.
Security does not affect Theoretical EHP directly — it determines how well your ship resists debuffs from hackers. Higher security reduces the chance that hacking attempts succeed.
Damage Reduction Curve
Damage reduction follows a curve where higher defense values have diminishing returns. The interactive chart below shows how damage reduction increases with defense values from 0 to 26,000, and marks the position of your ship configurations.
Damage Reduction Curve
Defense × Security Heatmap
Color shows combined tank score (Theoretical EHP × Security) across the defense and security stat space, using your ship's HP as reference. Stars mark your ship configurations — top-right is strongest on both dimensions.
