Lore

Browse and search through ship bios, diaries, and world lore. Look for easter eggs, cross-references, and hidden connections.

145 ships
AEGIS
SupporterAtlas SyndicateAEGIS

"Say what you'd like. You'd rather have me saving you than no one at all." — Amy Diallo

"Say what you'd like. You'd rather have me saving you than no one at all."

— Amy Diallo

Hot Off the Press

It wasn't long ago that the name Amy Diallo was on the lips of every newscaster in the Lunar Directorate, but you wouldn't know it from the way she holds herself. A former executive with the Atlas Bank, she was indicted for insider trading and massive embezzlement of the bank's funds, before seemingly disappearing without a trace or prison sentence. There is not a hint of shame in her demeanor when she replies to your recruitment beacon, identifying herself simply as the captain of the AEGIS, but the subtle loosening of her shoulders after signing the employment contract betrays how desperate she is for any work at all.

Hands Off

In addition to acting as a personal ID, the glowing Atlas eye implants are typically meant to allow employees to seamlessly access company equipment. Because of this, every Atlas ship is built with an eyescan ignition system. However, Amy has bypassed this system in favor of more traditional voice recognition controls, which she relies on even during the heat of battle. She says she prefers to keep her hands free for other activities, like her knitting hobby. It doesn't seem to impact her laser focus on the battlefield.

Perks of the Job

AEGIS is first and foremost a security ship, meant to act as a traveling vault for when Amy's last job required her to transport valuable physical objects, such bearer bonds or safe deposit boxes. Its antimatter shields are some of the fastest recharging in the business, and its cleansing systems means the captain barely has to lift a finger to unravel even the most advanced cyber attacks. AEGIS' luxury interior, amenities, and entertainment system, however, are distinctly not standard issue. You suppose that the money from Amy's embezzlement had to go somewhere.

Midlife Crisis

Amy got away with her crimes for more than a decade before being caught in an internal audit. According to the papers, she started out taking small loans for herself and writing them off as company expenses, eventually moving up to "loaning" money to "friends" playing the stock market, who paid her interest directly. Her statements to the press always leaned on the idea of standing up to the monolith of Atlas Bank, but she tells you privately, "It all escalated beyond my control, before I knew it I was addicted. Not just to the money, it was the rush. Going home to my pathetic lump of a husband left me craving something more"

Turning a Blind Eye

Following her scandal, Amy was completely cut off from her bank account and blacklisted by all the galaxy's major credit suppliers. She's been forced to rely mostly on the novelty metal coins favored by conspiracy theorists and the showboating Martian elite. Amy is a bit concerned that Atlas will eventually try to reclaim the company ship, but is more worried about her Atlas Eye implants, "They aren't meant to come back out. Usually, only their system access is shut down remotely when someone leaves, but there are stories… They say you have to get custom cybernetics to work around the damage from having them pulled."

Gold Digging

Amy insists that her case would never have become so high profile if it weren't for her husband, a famous model in the Lunar Directorate. "Atlas is built on greed, people expect it. The problem was all his fans, whipping up the flames." While you're skeptical that Atlas would have ever brushed off a direct attack on their bottom line, it's undeniable that embarrassment from celebrity tabloids couldn't have helped. Amy still stews over it. "I always knew he married me for my wealth. Didn't say a word about crime when it paid for his vacations, but the second my account got sealed he was telling everyone who would listen that I betrayed his trust."

Akula
AttackerXAOCAkula

"Weakness is a virus, and I am the vaccine" — Nastasya Kotov

"Weakness is a virus, and I am the vaccine"

— Nastasya Kotov

Stare down

Her cold, icy gaze catches you off guard. You struggle to find an ounce of warmth in Nastasya, a hardened executioner and Anarch of XAOC's House Kotov. She stares you down, assessing your every move. "Let me ask you something, Commander," she says, rudely interrupting your onboarding session. "Do you consider yourself a strong leader? I'm trying to read you. Normally, I can smell weakness from across the room."

Kan 9

The Kan 9 is a rare model, over a decade old, but still coveted by seasoned pilots. It can take out targets in stasis without triggering their defense systems, allowing Nastasya to defeat the enemy before they have a chance to strike back. It hasn't seen much use and still gleams from a prior upgrade. Nastasya brags, "It's a perk of being a leader; I get to spend most of my time safe in the command room. I miss flying her, though. When I do get to fly, it's usually to finish a subordinate's job myself."

Sick days

Nastasya's peers avoid her like the plague, turning the other way when they see her coming. You've even noticed a rise in sick days among your pilots whenever they're assigned to work alongside her. Her suggestions to cull certain crew members haven't helped her reputation."You should give it some thought," she urges. "In House Kotov, I execute the weak. They are too cowardly to truly commit to the Path—to wear the face of their enemy. Must I remind you we are a major House for a reason?"

Cleansing fire

Nastasya was an assassin in House Nergui before founding House Kotov. She left house Nergui because she believed she was a reincarnation of the legendary warlord Volk Kan, and questioned her peers' commitment to the path. She still remembers her pre-combat ritual by heart. It starts with a mantra: "I exist to foot the path, everything else is secondary." She then tests her will with ice baths and hot coals, claiming it makes her stronger and cleanses her past discrepancies.

Denial

Nastasya is so focused on the Path that the concept of enjoyment is almost alien to her. When she is not participating in ritual, she undergoes grueling gym sessions, only eating for sustenance, and usually through a tube. Back in House Kotov, she engaged in strategic planning and negotiations, something she reluctantly admits provided a moment of respite. She won't admit that her actions are taking a toll on her, but for a moment, she cannot hide her exhaustion.

New House of Kan

It's hard to understand how someone so devoted to the Path ended up taking a contract from you. She explains, "Everything circles back to the Path. I want a seat on the Enduring Council by next year, and for that, we need stronger fleets and better training, and that costs money."

Her ambition is unwavering. "When I'm on the Council, no one will stray again. And those who do will be punished. Soon, everyone will join the New House of Kan, and his shrine will be a new landmark."

Amartya
DebufferEverlivingAmartya

"Eternity deserves a witness" — Amartya Salvaro

"Eternity deserves a witness"

— Amartya Salvaro

An Elegant Introduction

Amartya arrived at your station like a quiet light hiding amongst the stars. Young for a Child of Mars, she carries herself as a shrine carries flame, quiet, immaculate, almost reverent. She pilots with ceremonial patience. You read on her file that she once lived amongst marble halls of royalty, but you've not heard her speak of it. As she glides throughout the station, you always notice a small white bird accompanying her. She introduces it as a relic of home… which should comfort you. It doesn’t.

Symmetry of Purpose

Amartya’s ship was clearly built to survive. The anti armor array whispers tungsten lances through siege plating, described in crew briefs as a mercy strike for clean penetrations. Repair-bot disruption fields pulse like cathedral bells, winding white tether light across enemy decks to “freeze malfunctioning harmonics.” She loves the design for its symmetry of purpose. Others believe the purpose is protection. The logs never corrected them.

Like a Proud Parent

She speaks of the bird most when no one asks her to speak at all. It chirps in irregular cadences during long jumps, and she answers every trill like a flight analyst reading silent charts. She once explained, almost proudly, that it was part of some CTT Trials, an Everliving consciousness transfer study meant to test endurance of non-human vessels. She describes the link as permanent, knitted into her nervous system through a constant neural handshake. When she flexes her gloved fingers, the bird settles, synced to her pulse. Most took her admiration as tenderness, but something still felt off to you.

Puppeteer or Patron

Crew logs note one night of unusual sounds around her quarters. They report soft tapping patterns from behind her door, followed by a single chirp, almost ceremonial, almost rehearsed. Many of the crew believe that she was simply playing with the bird, but it reminds you of a time you saw her correcting its posture by proximity alone, a single control enacted without speech or command. Enamored by her grace, no one else seems to ask why the bird always complies.

Loving Embrace

One night you found her squeezing the bird with a wild look of fixation. She noticed you too late and immediately the tightness vanished from her hands, softness replacing intensity in a breath. The bird returned to perch upon her palm, head tilting once, a single solemn chirp marking restored equilibrium. Only then did you notice the blood on her nails, tiny dark crowns at the tips, like an unfinished sentence. You couldn’t help but stare.

Eternal Witness

She meets your stare, and as you ask for the truth, She explains without hesitation: “They said failure. I heard forever.” Everliving classified the transfer as a cognitive fracture, and a failure due to permanent pain. A single bead of red falls from her nail as she continues: “To entomb a mind and have it answer you in truth? That isn't a tragedy, it's the purity of the signal.” The bird settled in her palm, feathers immaculate once more. “It lives because the sound does. So I never stop hearing it. Eternity deserves at least one witness that truly listens.”

Anemone
DefenderGelecekAnemone

"The future doesn't care if you like it. Get used to it or get lost." — Ilys Espinoza

"The future doesn't care if you like it. Get used to it or get lost."

— Ilys Espinoza

Electric Eccentricities

At this point you're used to former Gelecek employees making an entrance, but sometimes it seems like Captain Ilys Espinoza has made a game out of shocking as many people as possible with her attitude and modifications. While she usually wears a pair of humanoid arms while piloting, it turns out that her face plate and limbs are all completely detachable, and she keeps a rack of alternate models in her quarters. It's a bit of a struggle to get used to seeing a mechanical crab-centaur covered in metal tentacles enter the mess hall, but your crew is working on it.

Fairy Class

According to Ilys, Anemone is the most expensive defensive vessel in Gelecek's fleet, something that sounds impressive until SOVA informs you their defensive line is famously underfunded. Still, Anemone is shockingly impressive for something built with that handicap. Its micro-drone design is similar to one favored by Atlas offensive units, with a twist. While Ilys does use her "silver fairies" to deliver corrosive payloads directly onto the enemy's weaponry, the subtle shockwaves given off by their thrusters also serve to knock incoming fire harmlessly off course.

Fashion Maketh the Man

Over time, you can work out something resembling a method to the madness that is Ilys' mechanical parts. Her favorite many-tentacled facial plate comes with a variety of replaceable endings, and enables your Captain's already terrible multitasking addiction. You rarely see her at work without it. Her humanoid set of legs is the tallest that she owns, and thus favored for when she wants to be taken seriously, whereas the crab set gets broken out when she's moving quickly around the station. You have to ask directly what purpose the tentacle arms serve, however, and get a flat look in response. "They match the face plate, duh."

Fairy Tale

Ilys has a tendency to recall her past ships with the same distant fondness one might a former lover, but she is always ready to gush to you about Anemone in particular. "Now, AI co-pilots are nothing new for us, but I swear she really looks out for me. Not just pumping the reverse thrusters to avoid collision, though she's saved my hide too many times, but I mean… Whenever I'm in a bad mood I always find an extra ration heated up in the back, you know? We don't talk about it, but she's the first ship I've met that really feels like it cares. Crazy right?"

Hooked On A Feeling

Ilys spends a lot of her free-time tinkering away with something in the corner of her hangar, which has been steadily transformed into a wild mix of empty cups, spare data displays, and glass cubes filled with metal webs. Last time you asked, she excitedly explained, "I'm working on a kind of capture device! Non-lethal, non-destructive, perfect for station security, and won't damage implants. Despite the proverb, I do think there's a bit of a need to reinvent the taser."

Party To The Proceedings

Generally you don't interfere with what your crew does in their free time, so it comes as a surprise when you catch Ilys jogging up to her hangar for battle one morning with her hair greasy and undone. Apparently, she spent the night in the brig after celebrating the patent for her capture device with a live demonstration. While nobody was hurt, and several of her fellow Gelecek crewmates were thrilled to take turns being webbed and pulled around the base, the former Binderburg employees they ambushed afterwards were somewhat less so.

Anjian
AttackerTianchaoAnjian

"I will be your eyes and ears, for the right price." — Su Dandan

"I will be your eyes and ears, for the right price."

— Su Dandan

Marquee Piece

Captain Su Dandan is relatively new to fighter piloting. Rather than a list of battles and medals, her resume is that of a civilian art dealer. Even her ship, Anjian, is a one-of-a-kind model designed by a famous kinetic sculptor that's never been tested in battle. However, she also comes with a list of recommendations from several incredibly accomplished Tianchao pilots. This seems like a pretty clear sign that there's more to her than meets the eye, but Dandan insists her only connection to the Clan is through their donations to her gallery.

The Masterpiece

In a lot of ways, Anjian is a fairly standard stealth fighter with a glossy coat of paint. Its most obvious oddity is how the Phase Cutter Array is not mounted onto the main vessel, instead gravity locked into a close orbit. They swing around Anjian as it flies with a calculated momentum, enabling alarmingly fast turns. This arrangement grants a shocking amount of battlefield control, stopping flankers dead in their tracks and dodging around defensive positions as if they don't exist. Dandan is prone to waxing poetic about it all. "The entire vessel is art," she tells you. "It creates beauty from the invisible, and forward momentum from death itself."

What Do You See

Dandan's wardrobe is fascinating: a parade of attire adorned with abstract patterns that dance and pulse, courtesy of the microscopic OLEDs woven into the fabric. Allegedly the detailing even functions like a mood ring, changing its motion with her emotions. SOVA hasn't yet managed to decrypt the meaning of any particular pattern, but the effect is still stunning. Dandan designed all of the clothes herself, to be worn amongst displays in her gallery as a kind of performance art. Her last piece commented on the static nature of art exhibitions, by standing in front of a wall for 2 days straight.

Meets The Eye

Analyzing hundreds of old photographs of Dandan's gallery, SOVA may have cracked the secret of her connection to Tianchao. Looking at a series of careful consistent typos in information plaques, and abstract works from nearly unknown artists selling for millions, it seems likely that the art auctions are actually a front for selling high-value information. SOVA hypothesizes that combinations of colors, starting price, and possibly even the date of a sale might be additional methods of communication, keeping the true value of the pieces well hidden.

Career Progression

Given her apparent success as a Clan information broker, Dandan's sudden transition to your fleet is even more confusing. SOVA has placed several of her recommendation letters as coming from repeated "patrons" of her art gallery, but you have to ask the woman herself to gain any emotional insight. Even then, she dodges the topic. "Has my work not been satisfactory, Commander? I'm growing used to this world of reliable paychecks instead of sudden windfalls, it's… cozy. I'd hate to find myself thrown out now."

Dress Code

About halfway through SOVA's work-in-progress decryption of Dandan's gallery codes, it suddenly becomes obvious that she's never stopped using them. Familiar patterns and colors can be seen flashing across her clothing whenever you bring the base into orbit above a planet or space station, or whenever she boards Anjian to take "some time off." It seems that she's mostly selling information on the defensive fortifications your fleet has destroyed, but how much of this information might center on your own defenses is harder to decode…

APEX
DebufferAtlas SyndicateAPEX

"Battle is a lot like business, collateral damage is to be expected." — Edvard Berg

"Battle is a lot like business, collateral damage is to be expected."

— Edvard Berg

Man of the Year

Captain Edvard Berg has been named The Galactic Tribune's Man of the Year 3 times in a row, and he is not shy about it. A favorite of news interviewers for his easy conversation and penchant for horribly memorable sound bites, he claims to be an entirely self-made man. As a highly successful "inventor" and businessman, Edvard has exerted his influence over several prominent Atlas subsidiaries. From information brokers to law firms, he is guaranteed to own more than a few shares. You're unclear how any of this makes him qualified as a fighter pilot, but he's got a contract as long as he does ok work.

Ad Spot

APEX is an Edison 9 model ship, commissioned of course from a company that Edvard owns a majority stake in. The line is named after his hero, an obscure old earth inventor, and notably sports a giant supercomputer jutting from its side, alongside an equally giant fan attached. As Edvard once pitched it on a talk show: "it runs all the complex calculations for the pilot, no strategy needed. The inbuilt camera scans the battlefield in real-time, and even records an action replay." As for the fan, which is functionally useless in the vacuum of space, "It just looks cool."

Ugly Truth

Your usual background check turns up a few interesting facts. First, for a so-called self-made man, Edvard received a generous loan from his parents to begin his tech start up. Second, given how many different products the news has described him as the "inventor" of, all but one of his personal patents seem to have been bought from previous owners. Third, he is exceptionally annoying to work with, condescending, and more or less superfluous to the good work APEX's systems do in battle. Several of your pilots have started habitually muting Edvard's comm.

Unwilling Investment

Early on in his employment, Edvard began pestering you with a series of proposals to allow him to invest in your fleet. His proposals were all slight variations on an offer to trade upgrades for your ships and equipment in exchange for control over the jobs you take on and a larger cut of your revenue. You've started sending him a form letter in reply, explaining that he is welcome to hire your fleet for an individual job, but you have no interest in being downgraded to his personal squadron leader. SOVA has caught his answering pout on camera several times.

Eyes On The Prize

One of Edvard's first products was the infamous glowing Atlas Eyes, but you are quick to point out that he doesn't sport one himself. His answer is refreshingly honest. "I pioneered it, but I would never wear one of those things, they are far too invasive," Remembering a conversation with the employee who made it, Edvard recalls being warned of the societal implications of the eye, but felt the benefits were alluring enough to secure a huge profit. "I was right, everyone wears them now, whether they want to or not. They're a great way to ensure you are getting the best value out of your workers." There's no shame in his voice.

Finally

You don't notice that Edvard's business proposals have stopped until SOVA mentions that they've discontinued the APEX pout collage to save processing space. You decide to ask him about it just to make sure he isn't gearing up for something new, and instead learn that living amongst your rag-tag crew, most of whom hate him, has completely put Edvard off the idea. "Well at least I got some time out of my day job. This has really taken me back to my days as a scout in the elite security force. Quit that job as soon as I realized I like money too much."

Arum
DebufferGelecekArum

"Battle is just another math problem. Thrust, speed, mass, vectors, just inputs for victory." — Obataiye Ziyad

"Battle is just another math problem. Thrust, speed, mass, vectors, just inputs for victory."

— Obataiye Ziyad

Cold Equations

While the Frontier is home to plenty of forms of brutality, from battle-hungry blood knights to traumatized madmen, you have seldom met anyone as nonchalantly dismissive of mortality as Obataiye Ziyad. Even outside of battle, this attitude permeates almost his every sentence. He refers to battle survivors as "targeting errors," escape pods as "wasted equipment," and even when speaking about deceased former colleagues, consistently refers to their life insurance payouts as "end of service lump sum payments."

Basilisk Class

Like most Gelecek ships, Arum runs off a careful balance of computer and human skill. Its twin cannons let Captain Ziyad heavily limit the enemy's maneuverability, while his AI targets their communication systems. It's a bit disturbing when SOVA shows you a playback of it - the Basilisk AI's "adaptive honeypot" function allows it to carefully replicate the tones and voice patterns of the enemy's commander, sending out nonsensical instructions indecipherable from real orders. This comes together to facilitate Arum's primary tactic in battle: blocking the target from adopting a good firing position, before slowly whittling them down.

Theory Of War

You've received several requests from your other pilots to not be placed in a squadron with Arum, specifically in order to avoid participating in strategy meetings with its captain. While Captain Ziyad's advice is often callous (sacrificing ships for advantage, scorching neutral stations to deny the enemy supplies, etc.), it is also often hard to argue against its effectiveness on a purely objective level. He describes this outlook as "optimized for the most desirable outcomes," but you suspect it's why most of your crew has started avoiding him off the clock as well.

Bait And Switch

When Arum is unable to stop its target from achieving good firing solutions, Captain Ziyad is quick to pinpoint where and how a vessel breaking formation could draw the enemy into a compromised position. However, it takes distinctly longer for him to maneuver himself into the exposed area. His defense against accusations of hypocrisy is that your defensive vessels would be more likely to survive the maneuver "in usable order," but you suspect he might not have stamped out his self-preservation instinct as well as he likes to claim.

Best Served Cold

There's a persistent story you've heard whispered about Captain Ziyad. It says he nearly died working at an outpost developing new exo-suits. It says the citizens were massacred in a dispute between two independent commanders, each laying claim to the planet. It says that Ziyad only survived because he was doing a field test, that his extensive modifications were done to dull the pain of loss and prolonged decompression. Quietest of all, it says that he systematically hunted and eliminated every person involved in the incident, and fled retaliation to the far Frontier.

No Regrets

You ask once if Ziyad regrets the changes performed upon him, but he just shakes his head. "Maybe my unmodified version would have felt regret, the current build of my brain is aware that I made the best possible decision given the available information. While I may have lost certain sensations, I have also lost the irrational desire to experience them. I am well suited to the task I have committed myself to."

Asphodel
AttackerGelecekAsphodel

"Meow, prrrr" — Darian Kesh

"Meow, prrrr"

— Darian Kesh

Nhila 9

Before joining your fleet, Darian served as head of security for Nhila 9 Tech Hub - a quiet, isolated outpost where he often worked alone. Despite this, he earned a reputation for dismantling entire Marauder packs before they could even reach the territory, a feat few can claim. Given his accomplishments, you expected a hardened, confident leader. Instead, the man who arrives is unexpectedly shy, often communicating through the genetically modified cat he always carries around.

Sphinx Class

Darian's Sphinx-class unit resembles an insect, with jagged pores along its front that release a deadly toxin derived from Gelecek's insect hybrids. This toxin spreads across a wide radius, weakening enemy ships and making minor attacks fatal. Deeply attached to the unit, Darian personally oversees engineers during routine maintenance, while his cat, Darian Junior, hisses, "Be careful you don't damage my Asphodel, you fools." It's revealed that Darian and Darian Junior are neurally connected to the unit, sharing a "spiritual" bond. Unable to return the ship after leaving Nhila 9, he "borrowed it indefinitely."

No Pain no Gain

When Darian isn't wiping out his hundredth enemy, he can often be found in the simulation room, recreating brutal battles from the Frontier's past. At first, you assume he's testing tactics, as is customary. But Darian Junior confides, "I enjoy reliving the thrill of war—the bloodier, the better. This state-of-the-art machine lets me feel their pain, just as they did. It gets the adrenaline pumping." With a sly smirk, the cat adds, "Sometimes I change the outcomes. Ceasefires are boring"

Frenemies

Darian's files are surprisingly transparent, detailing every aspect of the accident that took his voice. He once engaged in a reckless clash with Tavian Skalos, a "friendly rival" who had gotten under Darian's skin since childhood. One day, a heated exchange during a routine patrol went too far, sending Darian's ship hurtling toward a nearby planet. Trapped beneath a bulkhead that crushed his windpipe, he lay stranded for hours before help arrived. In most factions, this would make him a liability, but Gelecek, valuing its members' stakes, dismissed it as a petty squabble and transferred him from Bizim to Nhila 9.

I have terrible news

After his accident, Darian was transferred to Nhila 9's experimental division, where doctors confirmed his vocal cords were paralyzed beyond repair. Darian Junior once told you, "I never cared for people much anyway; not having to speak was kind of a relief. Not happy I lost the battle, though. Maybe it was for the best, I had a great run at Nhila 9, whilst I still had enemies to kill."

Human Guinea Pig

Put in the care of Nhila's lead scientist, Darian agreed to undergo an ethically dubious experimental procedure. As both men were friends, and almost equally eccentric, Darian let them link his mind via Neuronet ™ to a Sphynx cat formerly named 19543-Z. The cat, equipped with an artificial voice, is almost an extension of Darian's mind, speaking his thoughts in a hive-mind like fashion. Early on, Darian accidentally spilled several secrets through the cat, and continued doing it on purpose, just for fun. He tells you "It's easier to talk through a cat, you can say whatever you like and people will forgive you. Speaking my mind is so much easier now."

Asphyxiator
DebufferMaraudersAsphyxiator

"Who is our victim today?" — Hummin

"Who is our victim today?"

— Hummin

One Man Band

Unusually for a Marauder, Asphyxiator isn't used to flying with a pack. Hummin, the pilot, has stocked his craft with everything he needs to be self-sufficient: from packed stores of food and fuel, to navigational and maintenance tools, to personal boarding equipment…and also all the brainwashing equipment needed to program new Marauders. As a safety measure, you had that last one confiscated as quickly as possible. It is still incredibly cramped inside.

Deep Fry

Since the advent of the blaze cannon, it hasn't been unusual to see battlefields awash in flame. Asphyxiator's main weapon, however, takes it to another level. While designed to function as a simple, single target mortar launcher, Hummin's unique reloading technique has turned it into a fireball cannon. One blast releases so much blaze that it literally splashes off his actual target. Some of your crew have taken to calling it "the deep fryer" after all the splatter. Hummin, for his part, just nods in approval and continues overfilling the fuel tank.

Makes Itself Known

Hummin didn't say anything when security took his brainwashing equipment, but you feel an unmistakable air of disdain upon entering Asphyxiator's hangar for months afterwards. At first, you assume his blank staring and noticeably bent silverware is just part of how his Marauder Madness manifests, but considering the pristine condition of the fragile equipment you seized, it seems likely he's doing it solely as petty revenge. It's unclear exactly why he's so hung up on this, considering that he seems to have habitually abandoned his fledglings immediately after turning them.

Class Clown

Hummin doesn't talk much, so it's a bit of a surprise to realize that he apparently has a sense of humor - albeit not one that anyone but him appreciates. Beyond his obnoxious tendency to pointedly adjust his gloves for several seconds before responding to requests for assistance, some of your more portly captains swear up and down that Hummin has approached them unprovoked after difficult battles to share a series of ads for "titanium reinforced coffins." You also become accustomed to hearing a sarcastically cheerful little ditty being hummed over the open comm whenever a ship blows up…regardless of which side it was on.

Secret Stash

SOVA alerts you after a battle near the Gamish Waypoint that you should probably run an inspection in Hummin's quarters. This turns out to be a good call, as you discover that he managed to salvage two sets of brainwashing equipment from the enemy's wreckage, and attempted to smuggle them both into his room using a large decorative fur. It's almost offensive that he thought this would work, considering that the fur is the first and only decoration that he's put in quarters. As far as you can tell, he's continued to live and sleep entirely out of his ship.

Fledglings, Fathers

You don't look into how your staff disposed of the brainwashing equipment, so you have very little context when one of your security personnel approaches you with a large black leather bag. "Your Marauder used it as a storage pouch for the stuff, and I thought it seemed innocuous and useful enough to keep…but then today I turned it inside out to clean it…" Scratched into the inside of the material is a childish set of figures, the largest one wearing a mask and stretching out its arms as if to embrace a dozen others. When you elect to return it, Hummin simply runs his fingers over the etchings, clutches it to his chest, and walks stiffly from the room.

Bayah
DebufferTerran CombineBayah

"You don't have to like me. You'll get what you pay for." — Helene Thibault

"You don't have to like me. You'll get what you pay for."

— Helene Thibault

Firebrand

Captain Helene Thibault is exactly what's expected from a graduate of the infamous, if prestigious, Filmaunt University. Sharp and quick-witted, with little patience for small talk, she swiftly overtakes almost every discussion about software or engineering with passionate personal monologues about current and past projects. While Helene's talent with a motherboard is nearly unmatched, she doesn't seem able to comprehend the concept of teamwork. Since hiring her, fiery debates in your engineering bays have become a daily occurrence.

New and Improved

Officially, Bayah is a TC-DU-621, the latest model in the Combine's line of Disarming Units. In practice, however, the basic model has been gleefully ripped apart and re-equipped by Thibault herself, to the point of being nearly unrecognizable. Her crowning achievement is what she calls "The Subjugation Field," created by vibrating the ship's hull and shields at a frequency matching a particular equation. The result is a localized gravitational field capable of time dilation, which can effectively trap nearby ships in stasis, and even reduce the speed of more distant enemies.

Broken Pedestal

With how much she seems to enjoy the sound of her own voice, it's no mystery why Captain Thibault joined the Combine's fleet - or why she left it for yours. "They created the original Dyson Sphere, and opened up the whole galaxy! I admired them as a budding engineer. I aspired to be remembered for such innovation, but it turns out that now they waste it all on building mining settlements! An era of glory sputtered and died, just like that. It's disgusting." From what you've heard, this particular set of beliefs is fairly common amongst Filmaunt alumni.

Family Matters

Helene Thibault hails from a wealthy family in the Sol System's asteroid belt. Built on old money and arms dealing, the Thibault family has weathered both Lunar-Martian wars, as well as the Terran independence movement, by remaining staunchly unaffiliated with any one government or faction. While Helene honored the family tradition of attending Filmaunt University, her decision to join the Terran Combine was met with a lukewarm reception from her family. They were concerned that invoking loyalty to any outside source might curb her innovative spirit.

Life Goals

In Combine circles, Helene commands respect. Her innovations in mineral identification compositing boosted mining efficiency significantly, and her simplified supply drone design has slashed costs. However she only brings up these accomplishments with an aura of dismissal, if not outright disgust. "I joined your crew to break free from those mundane tasks. That starry eyed little girl that took the Combine contract? She has no place in this galaxy. This is the Frontier! This is the time and place to break new ground, not get hung up on the past."

Skeletons in the Closet

In a rare moment of vulnerability, Helene shares a secret from her Filmaunt days. As a student she joined a covert project to create weaponized AI, working under a professor later exposed and arrested for his ties to the Tianchao Clan. On darker days she often finds herself combing news reports involving the Clan, or watching back combat records for the tell-tale signs of her creation. "This isn't new for my family," she confides, "but I thought I'd have control over who I sold these things to. I really believed in the Combine once, but they'd never believe in me if they knew the truth."

Bedrock
DefenderMPLBedrock

"It's not about winning. It's about living to see another day." — Damir Golic

"It's not about winning. It's about living to see another day."

— Damir Golic

Ready Captain

Bedrock's captain, Damir Golic, has 30 years of experience as a fighter pilot, and longer as an MPL ground soldier. It's perhaps a bit worrying that you hadn't heard of him before he accepted your contract, but his sturdy demeanor and the defiant glint in his eye are reassuring. Despite the metal cuffs reinforcing his wrists, he shakes your hand firmly. "Pleasure to meet you, Commander. If you ever need anything, you can find me here at Bedrock's hangar, waiting for orders."

Wear and Tear

Bedrock is a CRAGMAX-CM006 defensive patrol unit, a blocky model of ship so obscure and underwhelming that you had to look it up to confirm the name. Nevertheless, Bedrock has made good use of it, and the vessel's scratched paint is a sure sign of previous battle experience - and of a previous lack of repairs. According to Captain Golic, his division in the MPL's contract fleet is notoriously stingy with their ships and pilots. "We're all there to make them money. They won't spend more on us than they absolutely have to."

Cost of Doing Business

After a few concerning comments from Golic about his employers, you have SOVA run a more thorough background check on him. It turns out that both the army and navy divisions he's worked under are indentured 'Debt Squadrons', recruited entirely from MPL workers and colonists who owe the company money. In return for equipment, a small stipend, and a bed on the base, the MPL finds them military contracts and siphons most of the payment towards what they owe. With his current income rate, Golic is likely to close his account in about 40 years.

Ingrained Habits

You get the sense that Damir isn't actually a bad pilot, he's skilled at maneuvering around tight corners and is surprisingly accurate with Bedrock's plasma turrets. However, clearly the MPL has not set him up for success. Even putting aside the sub-par weapons and hull, never being certain that he'll be able to get Bedrock repaired has made Damir alarmingly cautious in battle, especially for a defensive ship. Even when he's trying to stand firm in training simulations, you notice he continues to reflexively try to jerk the ship away from the oncoming enemy.

Comrades and Confidants

While you don't have much use for Bedrock in battle, Damir carves out a place for himself on the base regardless. He largely avoids talking to most of the higher ranking MPL pilots, but you notice him stepping into the almost fatherly role of confidant for many of your younger crew. He won't even tell you the secrets that have been entrusted to him, but something about his gentle, blunt reassurance seems to have visibly lifted a weight off of more than one set of shoulders.

Lamb Among Sharks

Once, in a rare moment of personal vulnerability, Damir confides to you about the cause of his debts. "My younger sister, Vesna, got sick. Lepra Bornite, if you can believe it. There are treatments now, experimental ones, if you start early, but…" He leans back in his chair, "She and her husband are miners, like the rest of the family. It doesn't pay well. My nephew was only two at the time. Someone had to take the bullet, and I only have myself to look after. So I stepped up, took out the loan. And I'd do it again."

Belladonna
DebufferGelecekBelladonna

"I'd rather be hated than be wrong." — Trine Gray

"I'd rather be hated than be wrong."

— Trine Gray

Two Faced

Trine was a physicist in Gelecek before she answered your recruitment beacon. She is infamous in her field for her niche views on consciousness rights, causing her to clash with several activists. Her belief that androids should not have personhood left people questioning her sense of empathy. And yet, the Trine you meet seems carefully polished. She is kind to a fault, even offering to use her downtime to help train your rookies.

Orthrus-Class

Trine's Orthrus-class ship has powerful weaponry, designed to gradually corrode enemy ships, limiting their ability to fight back. Its huge canisters store varying concentrations of Fluoro acid, a corrosive substance that is almost impossible to neutralize when it is in its purest form. The low-tech delivery system sets it apart from other Gelecek units. The substance is sprayed over attacking ships via a timed delivery system.

Downfall

Trine was once celebrated for her role in Bizim's relocation. She helped pioneer the technology behind it, the Translocation Drive. This allowed the bustling Gelecek hub to move across the galaxy in the blink of an eye, securing a major strategic advantage. She was later placed on the Mechanism research team, but for reasons never disclosed, she was voted off through the Conscious Flow.

In her defense

Trine often feels the need to defend her stance in the consciousness debate. "I recognize androids as sentient beings. I wouldn't be much of a scientist if I didn't. That's why it hurts to argue against their personhood. But I have to think of our own. We can already augment ourselves, so let's keep focusing on that, on making ourselves more capable. Creating a consciousness from scratch is just another burden on the population." She sighs. "Before I was a scientist, I was a front-line pilot. The entire crew was replaced by androids."

Collector

Trine is an avid collector of "alien artifacts," items of unknown origin she picked up while traveling the galaxy. She tells you, "There is life out there, and I want to be the one to find it." She points to an abstract cube, its functions marked in an unfamiliar language. "I promise you this wasn't made by a human. I've never seen a material like this before, and the script doesn't match any of the lost languages. Looking at it keeps me going. It reminds me that my research matters."

Greener pastures

Being removed from the Mechanism Project was a breaking point for Trine. She believed it had been her last real shot at finding alien life. "I don't know if it was Altan Aydin or Emerald Lotus, but one of them rigged the votes. After all, we have an android for a CEO, and an android rights activist as president. My only shot now is the Abyss, and I fully intend to explore it while I'm part of your crew. If anything in this galaxy points to alien life, it has to be the Abyss."

Berserker
AttackerMaraudersBerserker

"Don't try to stall! I'll have your head FRAMED on my wall!" — Shriek

"Don't try to stall! I'll have your head FRAMED on my wall!"

— Shriek

Greetings and Salutations

Berserker's first action upon bridging into your fleet was to launch an open transmission declaring "Oh, see the little metal ants, crawling through the stars…shall we wipe them out, or shall we make them ours?" This had most of your crew scrambling to their battle stations, but rather than engaging, the pilot simply flew directly to her hangar, disembarked her ship, and started hollering for "the pack leader" to show themselves. As far as you can tell, this is just her standard greeting.

Shriek

No one can say that Berserker is not a force of personality. Known to her fellow Marauders (and very quickly the rest of the station) as "Shriek", it swiftly becomes clear that it is best to get out of her way whenever you spot her storming down the hall. Despite her small stature, she is surprisingly skilled at slamming people out of her path, and predictably uncaring of how they might land. On the plus side, you can usually hear her coming a long way off.

Bigger Stick

Berserker employs a model of ship that is apparently called the 'The Bigger Stick', after some Ancient Terran phrase about intimidation. It's a classic Maruader-original design, haphazardly molded out of stolen metal, that nevertheless packs a surprisingly powerful punch by supplementing its main cannon with a massive array of smaller guns. This allows Berserker to single-handedly cover a wide arc of space. As Shriek once cackled to you mid-battle, "There's nowhere to run and nowhere to hide. Just stand at your porthole and watch the worms try!"

Approach With Caution

Berserker's hangar is a bit of a hazard zone. Shriek refuses to let anyone else within touching range of her ship, and also has a hobby of finding and stripping any parts she finds interesting off unattended ships in neighboring hangars. Most of these parts spend at least a few days lying around on the ground in piles before Shriek actually gets around to attaching them, but she defends her "fixing supplies" like a dragon on her hoard. You've had to assign a security team with tasers and sleep darts to head in regularly and reclaim anything important.

Hostile Recycling

Rather than using typical lasers, missiles, or even bombs, Berserker's main cannon uses a kind of modified shrapnel shell. The gun will grind up pretty much anything that Shriek can shove into the 'ammo chamber', before electrically polarizing it, forming a projectile clump, and then launching it at high enough speeds to puncture even modern shielding. This is a great method for disposing of the base's scrap and waste products, but does spawn some paranoia whenever you can't find important equipment. Or people.

Explosive Temper

After one of your XAOC pilots catches Shriek trying to disassemble their engine, the screen of your command console already tucked under her arm, you set aside time to go confront her directly in her quarters. You find her with a black eye and broken arm, sitting placidly in the center of a crater of destruction: her bunk shredded, shards of datapads scattered across the floor, and the reinforced metal walls covered in scorch marks and inch deep dents. She just curls a lip at your reaction, "Not everyone is a neat freak, Little Ant."

Bizon
DebufferXAOCBizon

"I've seen these tricks of yours before. Mine are better." — Taysa Zhurov

"I've seen these tricks of yours before. Mine are better."

— Taysa Zhurov

Watching the Best

Taysa Zhurov has not served as a raider with her house for some time, but that doesn't mean her skills are rusty. She has a collective 30 years of experience under her belt serving as the Master of Ceremonies at several of House Zhurov's frontier gladiatorial arenas, and as a result has had the opportunity to both observe and face off against a number of particularly skilled dogfighters. These skills prove useful both for fighting with your fleet and for moderating your scheduled training skirmishes, an unexpected promotion that she earns very quickly.

Earned Reputation

House Zhurov looms large within the XAOC movement. As one of the founding Houses and a member of the Enduring Council, they hold both constructed stations and controlled systems stretching from the far Frontier to nearly the galactic center. Among their peers they are distinguished by their skill in ship construction, and the Zhurov MCI-LM Clipper is no exception. Harnessing a notoriously difficult-to-engineer antimatter engine, it's hard to say if Taysa is showing off when Bizon runs circles around your fleet, or if she simply can't fly any slower.

Nature of Blood

On her days off, Taysa is more than willing to talk to you about her experience with arena combat, though what she says often runs the gauntlet from helpful to concerning. "There are different schools of thought on what makes a gladiator. My mentor insisted that stray volunteers are the best, as they have the bloodlust to commit by choice. Anarch Sarang, on the other hand, has a fondness for watching prisoners fight for their chance at freedom. She believes that panic breeds commitment, you see. Free or not, I think the most promising contenders are always the ones with something to prove. If you flinch from the enemy, you deserve your own destruction."

Fighting With Style

Perhaps unsurprisingly, there's an air of showmanship to Bizon in combat. Its insurgent rockets glow just a bit brighter against the backdrop of space than seems necessary, and the way the ship dips and rolls and peels the armor off its opponents feels like a magician's gesture. Taysa's own input over the comms can range from surprisingly poetic descriptions of the enemy's tactics to ominously flat announcements of her own plans. You can easily see how she might command an audience, even if her 'performers' weren't up to the usual XAOC standard.

Show of Duty

You ask Taysa if she was ever a gladiator in her youth, and she lets out a bark of laughter in your face. "In my YOUTH? Do you think we simply run the arena from outside it? Runaways getting corralled back in, prisoners facing tests to earn their release, brash young strays challenging House Zhurov's honor or skill with their words… There are a hundred reasons for me to step into our show. Make no mistake, Commander, eyes are always watching. I am as much a gladiator as you are."

Antlers

It's common for XAOC Houses to adopt Terran animals as personal motifs, such as House Nergui's hawks or Shishikin's jungle cats, but Zhurov is something of a special case. The rubicadem is a descendent of ancient Siberian roe deer, exposed to nuclear fallout and genetically rehabilitated with DNA from alien radiation-eating bacteria. Its resulting tangle of razor sharp antlers is the symbol of House Zhurov, and Taysa sports an actual antler stitched into the top of her hat. "It's a symbol of survival," she tells you. "Of hardship and new environments making you greater than you were, turning injury into strength."

Butcher
AttackerMaraudersButcher

"Bow once. Fire one warning shot. Then Go For The Throat!" — Tooth'n'Claw

"Bow once. Fire one warning shot. Then Go For The Throat!"

— Tooth'n'Claw

Second Meeting

Butcher made a particularly notable entrance to the fleet, calmly striding up from their hangar to your command center to slam down a metal box on the console. It contained a trashed signal transmitter, and the head of an Everliving employee. Given your previous conflict at the Gamish Waypoint, this caused some concern. However, the pack leader just tapped the temple of their mask. "You, Slaughter, destroyed the little voice. So I destroyed the little men. I am Tooth'n'Claw. Respect The Method, and Butcher will follow your power."

The Method

Even for a Marauder, Butcher has a number of strange quirks in battle. Most notably, they always make a point to personally check that the enemy will be "sufficiently armed" before accepting a mission, and refuse to fight until it's confirmed. Tooth'n'Claw occasionally refers to this practice as "The Method", but refuses to elaborate further. It's a bit of a hassle to have SOVA give them a private briefing before every conflict, but to be fair, they do seem to use the details in battle, focusing on the enemy's most powerful systems first.

Personnel Weaponry

Armed to the teeth and completely covered from head to toe, Tooth'n'Claw makes an impression in every room they enter. Whenever you spot them stalking around the base's halls, they always seem to have mysteriously gained another weapon: from energy guns, to chef knives, antique automatic rifles, and, on one memorable occasion, a full sized medieval halberd. It is still unclear where they are finding them, or what they're planning to use them for. "To honor your strength, I must always be prepared to fight. Respect The Method."

Growing Pains

Butcher's vessel seems to have been patched together from three different models of corvette, which makes finding compatible equipment an interesting challenge. Upgrades are only made more awkward by how agitated Tooth'n'Claw gets whenever someone comes near their ship with new sensors or software, but a careful inspection (usually at knifepoint) will calm them down. Still, it's a wonder how much more efficient the ship has become since you first faced it in battle.

Cowardice Prevention

You receive a concerned safety notice from your maintenance team regarding the state of Butcher's ship. Apparently as an "anti-cowardice" measure, the vessel's ability to fly backwards has been permanently disabled, with the engine rigged to go critical if anyone tries. No one dares to remove the handicaps given how closely Tooth'n'Claw monitors additions to their ship. Confronting them about it only earns you a long assessing stare, and a rough "Are you a coward, Slaughter?" You decide to drop it.

A Private Moment

You find Tooth'n'Claw without their mask exactly once, slumped in an empty escape pod and fumbling to sharpen their hunting knives. Their mouth can barely move beneath the web of burn scars as they whisper, "'Stop them next time, stop them next time. Not me, not me, the predator has claws, not strays, not me, not me, children, children, I'll stop them next time-" Given their fearful twitchiness and the array of blades, it seems best not to disturb them.

Carnation
DebufferGelecekCarnation

"The human mind is an outdated concept. We can do so much better." — Erik Sawyer

"The human mind is an outdated concept. We can do so much better."

— Erik Sawyer

Class Act

Despite his remarkable appearance, Carnation's Captain Erik Sawyer has a demeanor that seems somehow more fit for a boardroom. At your first meeting he's all too eager to shake your hand, show you around his ship, and politely introduce you to its AI like he would another team member. "I've put years of work and experience into figuring out how to best maintain the power of human ingenuity in battle, without bowing to the stain of human error. I do hope you find Carnation to your liking."

Symbiosis

Prior to joining your fleet, Erik served as the head of something called the Medusa Project. All members of his previous squadron received custom cyber enhancements designed by Erik himself to allow them to"more effectively" function as a squad. After some digging, you discover what this meant was that each pilot was paired with a Gorgon AI installed on their ship, with a permanent neural link allowing them to mentally communicate at all times. Notably, this could not be disconnected by the pilots. Your medical team describes it as "invasive and highly concerning" when he petitions to have it fitted on your crew.

The Waiting Game

For all of Sawyer's talk, Carnation's battle strategies mostly center around punching through the hull of enemy vessels and inserting a corrosive agent, before just patiently waiting for them to be eaten from the inside. As he notes, with a hint of satisfaction, "It takes a special kind of person to naturally remain calm while their radios die and acid starts to chew through their cockpit. I've found there aren't many of them."

The Gorgons

The word to describe the Gorgon AI still fitted on Erik's vessel is definitely "polite". They are always cheerfully helpful, silent until spoken to, and firmly committed to upholding the chain of command above all else. Apparently, the AI is still in constant communication with the other vessels in Erik's old squadron, to help him monitor their progress in his absence. "Human nature seems ineffectively contrary," it comments to you once. "Luckily, Captain Sawyer is dedicated to teaching pilots how to profit from our perspective, until they are eventually freed from the burden of unrealistic desires."

Titanic Vision

Apparently, Sawyer started as a career pilot for the Atlas Syndicate, though he quit after it became clear he couldn't generate enough support to be given command of a combat squad, let alone get his experimental implant proposal approved. "Hypocrites. Their whole culture is about flashy, quick successes. Everybody's in it for their own short-term gratification, but when I had the vision to make that a permanent reality, it turned out to be all red tape and bureaucratic concerns." The sour look he gives you suggests you're not fully living up to expectations either.

Natural Conclusion

There's something a little unnerving about Erik outside of battle, looking at how he regards his fellow pilots. It's not until you meet one of his subjects from the Medusa project that it all snaps into place. Their reactions are a bit too quick, their smile is unusually wide, and even though they're allegedly visiting to consider joining your crew, they distinctly ask no questions and don't speak unless spoken to first. While you can immediately see the appeal of commanding such a polite and prompt pilot, the entire interaction is borderline identical to conversing with Erik's AI.

Chakara
AttackerTerran CombineChakara

"Slow and steady wins the race, if you take out the fast ones first." — Sienna Sireix

"Slow and steady wins the race, if you take out the fast ones first."

— Sienna Sireix

A very particular set of skills

When you put out a contract for a new pilot, you didn't expect Terran to send a compliance officer at least not one with a recommendation from a Terran Commander. Her commander tells you, "She came to check our safety procedures and bother me about documentation. I did not expect her to try out our ships, stay in our quarters, try the food to ensure it was fit for human consumption, and join us in battle. She should have been a fighter, I haven't seen a soul with the skills she has…Pain in my rear though."

TC-VD-1

Chakara, a TC-VC (Velocity Disruptor) model ship, is a niche unit and one of only three in existence. "It has a Multi-Spectrum Targeting Suite—just a fancy name for a velocity-tracking weapon," Sienna tells you. It houses high-speed optical cameras and lidar sensors to track movement in three-dimensional space, while predictive AI analyzes acceleration patterns. The system prioritizes the fastest ships, striking before they can get too close.

It takes a village

Sienna is known for her intelligence. "Growing up on the grounds of the Sanjay Marigold Academy has its benefits." she smiles. "My parents were law professors specializing in Human Rights, and they were eternally busy. You know they say it takes a village to raise a child, well I was raised by the academy. Academics from all walks of life would watch over me. I remember visiting a physics lab once, and I got a whole lesson about the life cycle of stars. It was truly fascinating."

Risk assessment

Sienna refuses to tell you the results of her risk assessment until it is complete. It is a shame that SOVA accidentally flagged her communications. Her message to her superior reads: "The base is clean, employees are treated well, but procedures are followed loosely. I accompanied them during several battles, and it was quite frankly chaotic with dangerous decisions being made in the heat of the moment. Finally, their hiring decisions are concerning. I believe in a fair hiring process, one that doesn't judge every mistake, but some of these people are dangerous and a risk to the crew. I am going to need more time to ensure they meet my standards."

Final warning

Sienna taps you on the shoulder, "I have come to remind you, yet again commander, that we need paperwork on every single unit in your hangar. When did they last receive routine maintenance? Does every ship have approved parts?

Well forget about the last question, I know I saw a black market thruster on one of your crew member's ships. Make sure they have that fixed, or I will see to it myself. I may seem nice, but my patience is thin if you can't adhere to basic compliance, I will suspend your contract with Terran.

Jack of all trades

"I learned a lot hopping between departments, immersing myself in each role. I've played so many parts: extraterrestrial investigator, line cook… Timeline investigation was fun. Got to see a simulation of the apocalypse." She leans in: "Enough friendly chatter. I know you looked into your risk assessment… nothing gets past me. You can thank Gelecek for that. They put out a contract for quality assurance on a mind enhancement device, and I tested it to ensure it was safe. It gave me a hawk-like perception and I soak up information like a sponge. I'm a walking encyclopedia. But the memories it replayed? Those, I wanted to forget."

Chimei
SupporterTianchaoChimei

"Behind every great attacker is an even greater engineer." — Ryan Chen

"Behind every great attacker is an even greater engineer."

— Ryan Chen

Ryan Chen

Ryan arrives at your base in the middle of an engineering crisis.

Your crew scrambles to fix the universal charging stations, crucial in powering your crew's ships. Waiting for his orientation, Ryan asks "Mind if I take a look?" as if immune to the chaos around him. He strolls over to a fuse box, calmly assessing the situation. After a few adjustments, he nods. "Someone's been messing with the wires, might want to look into that."

Xuanwu 1

Ryan's Xuanwu 1 model ship is one of Tianchao's most advanced models, a prototype of his own design. It enhances nearby units almost instantly, boosting their attacks and stealth. His latest breakthrough, a time-altering veil, renders allied ships invisible by distorting time around them. This effect causes enemies to perceive space as it was moments earlier, before the ships arrived, effectively making them vanish from sight.

Specter Systems

Whilst Ryan manages the entire Engineering division for Tianchao's spy cells, he also leads "Specter Systems" an experimental department dedicated to stealth engineering. Ryan a stealth pioneer,

makes a rare joke that he is "married to the job." He even joined your crew to get hands-on experience with his unit, and study rival stealth tech. Ryan tells you "I have never been on the battlefield before, but I would risk everything for Tianchao."

Time after time

"It's precisely 9:45, not a minute less" you hear Ryan muttering to himself as he grabs his morning coffee. You then observe him check his watch just a moment later, seemingly obsessed with the time. Usually rational, he sometimes has moments where he detaches from reality, his words indicating his mind is somewhere else entirely, for just a brief moment.

Fixations

Ryan's hobbies are deeply tied to his work. His fixation on dream hacking — originally for testing stealth scenarios, led to a breakthrough in psychological stealth techniques. However, his unwavering dedication raises concerns. SOVA deciphers his outgoing messages, uncovering details of a planned second Dyson Sphere takeover, this time with Atlas as the target.

Reflections

Remembering his time at Filmaunt University, Ryan gushes over his achievements. He was chosen for a prestigious project under the celebrated Professor Sato, studying weaponized AI. The project collapsed when the professor was arrested for his ties to Tianchao. Ryan insists "He never sold the project for profit—he believed in their cause. In freedom." Sato saw Ryan as a reflection of himself and tried to recruit him. Ryan, embroiled in the cause, quit his PhD and joined the clan. "It was either that or face arrest as an accomplice."

Chisel
DefenderMPLChisel

"It's about time we've seen some real action." — Kristine Salazaar

"It's about time we've seen some real action."

— Kristine Salazaar

Unorthodox Vacation

When she's not out on contract, the MPL usually employs Chisel's combat-strength thermal lasers to clear rocky debris from developing mines. Captain Kristine Salazaar seems outright relieved just to set foot on your base, immediately clapping you on the shoulder and declaring "Just throw me at whatever, Commander. Marauders, XAOC, active supernovas, it will still definitely beat staring at burning rocks for twelve hours straight, six days a week."

Guns Blazing

Kristine's beloved NymphaROC G58 isn't particularly impressive for a frontline ship - even its signature laser cannon is outdated and can have trouble with thicker hulls. So for a while it baffles you how Chisel is able to face off against much higher tech opponents...until you watch back the tactical footage. As Kristine puts it, "that's the really funny thing about defensive hull-plating: they never install it all the way up the sides of the turrets."

Kristine Salazaar

Kristine's background is apparently fairly common among MPL employees. She was born in a Martian colony located in the Gliese system, and started working in the mines there alongside her parents at age 16. Now, almost twenty years later, she's darkly bemused about still working for the same company, albeit mostly above the atmosphere rather than below the ground.

Some Like it Hot

Chisel's cockpit is surprisingly cramped for its size, as apparently most of the ship's interior space is dedicated to the massive thermal battery that surrounds its engine. According to engineering, the battery can siphon off excess heat and store it for up to two months before converting it to kinetic energy during battle. Kristine likes to leave the engine running between fights, as the more of the battery that's activated, the stronger her firepower becomes.

Unique Pastimes

You discover via a series of very confusing flyers taped around the base that Kristine has started trying to put together a scrimmage rugby team. When you finally track her down to point out that the base does not, in fact, have a rugby field, she just takes a sip of her coffee. "I booked out the largest mess hall for three hours a week. They're supplying endless sports drinks. Warm up is stacking all the tables against the wall. Stop by sometime."

Battle Plans

After checking in on a particularly rowdy 'game', you ask Kristine why she's so determined to start a contact sports team on an extraterrestrial military base. "I mean it's healthy, it's active, it's a lot less repetitive than mining work," She shrugs. "Also, pretty much all I do in my free time is draw up strategy maps, and there's only so many times you can plot out your valiant last stand against the entire Lunar fleet before you need something new."

Cinya
DefenderTerran CombineCinya

"Don't listen when they say suffering is noble, just blow out their damn weapons." — Isabella van Zijl

"Don't listen when they say suffering is noble, just blow out their damn weapons."

— Isabella van Zijl

Personal Taste

It is immediately obvious upon meeting her that Cinya's Captain Isabella van Zijl is a bit of a firebrand. Rejecting standard practices for Combine fleets, such as sensor spoofing and aggressive firing runs to control the enemy's attention, her carefully directed suppression fire instead allows her to quickly disable enemy weapons… and then repurpose most of Cinya's engineering budget for personal projects instead of post-battle repairs.

Isabella van Zijl

Captain Isabella grew up on Earth shortly before the second Lunar-Martian War. Her family ran a small franchise supply station near New Dakar that went bankrupt following her father's sudden illness. Without a completed formal education, Isabella worked her way offworld and onto a private security team through sheer unrelenting tenacity, earning her own ship with a Combine-affiliated defense contractor at age 20.

Power Within

Antimatter powered ships are relatively rare, partially due to the difficulty in producing them, but mostly because of the destructive consequences of any breach in their power generators. Despite virtually removing the need to recharge the engine or weapons, this has given them a lingering stigma. Isabella, however, just snorts the concern. "Please, a thermal explosion or the vacuum of space can kill you just as effectively. Be more worried about my tactical advantage."

334-Series Strike Craft

Cinya flies one of the relatively rare Combine built 334-series strike craft. Originally intended to function as a fast-moving attack ship, the design works surprisingly efficiently as an escort craft due to its high-precision targeting and weapon systems, allowing it to disable enemies without killing their whole crew. This helps to quickly clear space for Isabella to deploy her new repair drones, and makes Cinya especially well suited for policing and peacekeeping operations.

Involuntary Inspiration

While she still feels that she owes the Combine a great debt for the opportunities they gave her, Isabella is deeply concerned about her daughter's attempts to follow in her footsteps. After years of ensuring she had access to the best education and opportunities possible, she reportedly responded to Ria's decision to join the Combine's military instead with an hour long argument ending in "We're buying an at-home simulator and you'd better be able to shoot everyone first!"

Love At First Laser Sight

Isabella met her future husband Marten when they both made rival pitches for a major Combine security contract. When their squads participated in a mock battle, her forces successfully reduced his ships to little more than flying scrap, but were still unable to get past them to the target in time. Apparently, their old squadmates still joke about how the first two times she saw him, she instinctively tried to blow him up.

Cobalt
AttackerMPLCobalt

"A single loose bolt is the difference between life and death" — Heraldo Cal Martins

"A single loose bolt is the difference between life and death"

— Heraldo Cal Martins

What Meets The Eye

From the moment you first meet Captain Heraldo, he exudes an intimidating presence. It's hard to pin it as coming from one trait - everything from his firm handshake, to his formal attire, to his impressive physique oozes confidence. Experience has told you that you can't make assumptions about people you have just met, but from the data given to you by SOVA, you can be sure he is a capable leader.

GEOTECH-300GTD

Heraldo's GEOTECH wardriller is known as Cobalt for the brilliant shine of its plasma turrets. Despite the pretty callsign, however, the ship is something akin to a gigantic power tool, and Cobolt's main strength is large-scale fleet destruction. Its unique entangler extends like a net, trapping multiple smaller enemies simultaneously. The ship's exploitive core generates an immense charge, enabling swift, preemptive strikes. Equipped with Iron Grip Purge Turrets, it fires rapidly in multiple directions, converting fuel to energy for added firepower. In emergencies, these turrets can run at half power, redirecting energy to support weakened systems.

Level of Concern

It becomes obvious immediately that Heraldo takes the responsibility of his new role seriously. Perhaps even too seriously, setting up several 2 hour long seminars on safety procedures and illegal maneuvers for the rest of your crew. Some of his squadmates have complained that he comes across as overbearing, but it seems that even while overseeing MPL's mining operations, he's always had an unusually strong focus on protecting his workers' well-being. According to SOVA, his name is stamped on several MPL-rejected workplace safety proposals.

Life In The Old Dog Yet

Given his demeanor, it's somewhat surprising to uncover that Heraldo is someone who knows how to have fun. It isn't uncommon to find him in the recreation areas, engaged in games and feats of strength to the delight of your astonished younger crew, even challenging you to join in should you get too close. While his easy laughter and proud declarations of "I have years over you young'uns, I'm not going down that easily" light up the room, you can't shake the feeling that his apparent happiness is a bit of a facade to keep up morale.

The Anniversary

You come across Heraldo looking uncharacteristically haggard one morning, seemingly even having canceled the day's training. While he tries to brush off your concern with a joke about nosiness, he eventually admits it's the anniversary of the death of his wife and son. "It was all preventable," he says grimly. "If I was less of a coward I would have pressed manslaughter charges, but I didn't want to conveniently die of a "heart attack" right before the proceedings." He cuts off then, turning away when you ask what happened, and mumbling about not being able to leave his squad alone for 2 minutes.

Whistleblower

After a bit of digging into Heraldo's personal history, you discover that he lost his wife and son in a mine collapse. His wife had taken his shift that day, as he was in bed with Martian influenza. He stayed with the MPL after the accident, hoping to drive change as a supervisor, but instead found himself used as a PR tool for the corporation's hollow public "safety initiatives". Shortly before joining your crew he finally leaked MPL's annual collapse reports to the press. When asked why, he grimly states "'Hard for them to seek repercussions now that I'm halfway across the galaxy."

Crocus
DebufferGelecekCrocus

"If at first you don't succeed, make yourself anew." — Aiden Murphy

"If at first you don't succeed, make yourself anew."

— Aiden Murphy

Realities Of Funding

Crocus was originally commissioned as part of biotech startup Izanami's "sample collection" squadron, before funding issues made it impossible to support its upkeep. Since then, the squad has stayed affiliated with Gelecek, but has become much looser about the source of their orders, and their paychecks. Squad Leader Aiden Murphy has personally taken on employment with a wide range of organizations in order to support his people's upkeep. Keep him funded, and he's perfectly happy to direct his ship wherever you want, even into depths of Marauder territory.

The Changeling AI

While many Gelecek pilots are heavily supported in their work by intelligent AIs, you discover quickly that Aiden prefers to keep things simple. Crocus' Changeling interface is an unusually simplistic example, with SOVA sullenly describing it as "rudimentary to the point of rude" in command exchanges. Apparently, Aiden simply didn't see the point in paying for a model with a complex personality or range of functions, and your AI's complaints only seem to amuse him. "The Changeling's just not built to cater to you. We get along just fine as is."

A Stunning Development

Armed with a top of the line Acidic Disruptor, Crocus is a ship to be feared in battle. You've personally watched its corrosive payload strip another ship down to its wiring in under a minute, but arguably more shocking is the cannon's secondary function. Most ships with "stasis" capabilities temporarily disable electronic systems in order to render a ship helpless, but Crocus favors a far more direct approach. Aiden tells you with a nonchalant shrug: "We designed the sonic wave function to stun living specimens via sensory overload. Recalibrating it for humans wasn't that hard."

A Unique Research Grant

Whilst Aiden is a highly skilled pilot, it quickly becomes clear that his first love is still bioengineering. Tracking him down between missions reveals that he dedicates much of his free time (and profits) to continuing Izanami's research. "Metal is good for some, but it will always have its drawbacks. Control over biological alterations feels more natural," he tells you, "and you can't hack someone's skin…or, at least not with a computer. I suppose one of XAOC's knives could cut it."

Biological Renovations

It's difficult to avoid the peculiarities of Aiden's physique. While most Gelecek employees display some form of cybernetic alterations, the biological nature of his three-fingered hands is uniquely striking. Eventually, it feels too awkward to not acknowledge it, but he only laughs when you ask what caused it. "People are always so concerned about that. It's not like I did it by accident. I'm simply crafting my body into the place I want to live in."

Bump In The Night

Following up on some disturbances reported by the kitchen staff, you catch Aiden in one of the station's cafeterias at 04:00 hours one morning, having broken through the security system to try and make espresso. It's decidedly after his shift, and he's almost unrecognizable without his customary goggles and mask. He only agrees to put the caffeine away and start going to sleep at a normal hour when you promise to not tell anyone about his face - apparently it is "still a work in progress"

Crucialis
AttackerAtlas SyndicateCrucialis

"Out here it's move or die. Let's not waste time." — Anahera Booker

"Out here it's move or die. Let's not waste time."

— Anahera Booker

Don't Shoot the Messenger

Crucialis got its start as a courier ship for hire, offering quick transport of valuable cargo through hostile or pirate-infested space. However, only a fool would mistake Captain Anahera Booker for a simple mailman. Her experience traveling alone as a high value target has made her extremely skilled at managing the battlefield, and putting down potential threats quickly.

Anahera Booker

Captain Anahera was born on a small Lunar mining station in the Sol System's asteroid belt. She doesn't hold much nostalgia for it, save for a few fond memories of taking company hovercarts out for joyrides after hours. "I aced my pilot's test first time, courtesy of the Nostradamus Mining Corps," she chuckles. "Sometimes I think about ordering a shirt that says that."

Cytobane GH

Crucialis' ship of choice is a heavily modified Cytobane GH. The factory standard controls have been torn out and replaced with a custom steering mechanism that links wirelessly to Anahera's wrist cuffs, allowing her to effortlessly maintain control even outside of the cockpit. "It's like putting on your favorite coat. Except my coat's 15 tons of aluminum-titanium alloy, and can blow anyone I don't like out of the sky."

Dance With Death

Dipping and diving around enemy ships to reach its true target, Crucialis looks like a trained dancer in flight. Anahera is an expert at maneuvering too close to enemy ships for their turrets to lock on, slipping untouched from one to the next, before abruptly unleashing her own missiles at point blank range. The ensuing cloud of shrapnel gives her enough protective cover to take her time picking a new target.

Drive By Delivery

Anahera has a tendency to use her bracelets to just call her ship to the nearest hangar whenever she needs it, much to the frustration of some of your other captains. At least five of them have submitted formal complaints about Crucialis nearly landing on top of their own ships, moving at "roughly 300 lightyears per minute". She insists that they're exaggerating.

Among The Stars

You ask Anahera once after a vacation if she visited any planets during her time off. She shakes her head with a force that surprises you. "This might sound crazy, but I don't actually like having my feet on the ground. Never have. Comes from growing up in space, I guess. It just feels wrong when you're on a planet and can't feel the thrum of engines or life support. Makes me want to choke on the air."

Crusher
AttackerMaraudersCrusher

"The only glory is pain and death! SEEK PAIN! SEEK DEATH! SEEK GLOOOOORY!" — Papa Faithful

"The only glory is pain and death! SEEK PAIN! SEEK DEATH! SEEK GLOOOOORY!"

— Papa Faithful

The Father

Most Marauders are treated as expendable cannon-fodder by their masters and pack leaders, and since their conditioning removes all fear and anxiety, they generally do not take issue with this. However, Crusher's captain, "Papa Faithful", takes this a step further by actively seeking out his own destruction on the battlefield. He seems to enjoy fantasizing about his own violent and hopefully spectacular demise. It's severely unpleasant to listen to.

The Faithful

On the whole, Papa Faithful doesn't seem interested in offering you any advice, or even conversation, but every now and then you walk past his hangar to see him addressing a small crowd of your Marauder crew. As far as you can tell, it's some kind of sermon on "the relief of shared fire and bloodshed" and "the satisfaction of ultimate pain." There are some concerns about what he might be trying to talk them into, but no one is willing to listen to a full sermon to check.

Mechanic Reviews

Every single member of your engineering crew is horrified by the blueprints for Crusher's so-called "Bait-ship." One of them describes the design as "a flying sarcophagus held together with bad faith and a few droplets of solder," and another as "genuinely more useful once broken down for parts." One former member of the Terran Combine went through the trouble of submitting a formal report, stating "This would classify as a serious breach of safety regulations as a wreck towed into a hangar, let alone as a ship flying under its own power."

No News

The Bait-ship is too unstable to actually be of any use in battle, so you mostly keep Crusher on standby in case of emergencies. Given his nearly single-minded focus on resplendent death, you expected Papa Faithful to have complaints about this, or at least to try and talk you into letting him go out in a blaze of glory. However, after five weeks of no assignments but rank ups and refits, you still have yet to hear from him. It's a bit suspicious.

Old Marks

While visible and even aesthetic scarring isn't unusual for Marauders, Papa Faithful's tattoos are far too detailed to not have been done before he was turned. It's hard to get a good look at them with how many wrappings he wears, but you've made out the pattern of a set of dice, a variety of ancient Terran theater masks, and the word "Vigil" written across the back of his neck in metallic cursive.

Peace Off Earth

Eventually, you do confront Papa Faithful about the obvious discrepancy between his glorification of violent death and own comfort with sitting safely on the sidelines. He regards you for a moment, before answering calmly and earnestly. "You misunderstand. No one serves me by going out there. I am performing a service for them. This existence is pain, but their conditioning won't let it end. I reconcile instinct with desire, so they can find happiness, and then peace, at last."

Cultivator
SupporterBinderburgCultivator

"I'm not a fighting man, but nothing's dying on my watch." — Jack Hawkins

"I'm not a fighting man, but nothing's dying on my watch."

— Jack Hawkins

Sense of Self

You're used to dealing with clueless amateurs, confident veterans, and mid-tier pilots that carry an inflated sense of their own skill, but Cultivator is something else. Captain Jack Hawkins seems perpetually on the edge of apologizing for wasting your time, and seems genuinely worried when he asks about your quotas and expectations for newly hired pilots. You'd assume he's a complete greenhorn… except for his resume. His 35 year spotless record of protecting civilian workers in war zones truly speaks for itself.

Back At Ya

Despite his best attempts to fly under the radar, Jack's distinct skill in battle has led to the Solros 1 being known throughout Binderburg as the "Cultivator-class" support ship. Armed with kinetic shields that can be manually adjusted by the pilot, he's mastered a distinctive maneuver of twisting and bolstering the shields right before enemy fire hits, setting up the precise conditions needed to bounce shrapnel back at the aggressor. The flash and debris disrupt their sensors, hampering subsequent assaults, and provide cover for Cultivator's fleet of nanobots to swiftly and safely complete repairs.

Team Player

Jack's Binderburg performance reviews have consistently labeled him an "anxious, yet focused and flexible team player," which in practice means that he is something of a pushover. While his days of taking on short notice assignments and pivoting to complete his coworker's quotas for them might be over, he still possesses an ever growing list of unreturned favors and unpaid loans. Several of your staff have expressed concern about seeing him taken advantage of.

Let There Be Life

Before joining your fleet, Jack worked closely with Binderburg's mass agricultural production workers. While his job title was technically security, in between conflicts he spent a lot of time learning about crop sustainability, and assisting researchers with stress tests using Cultivator's highly adjustable life support system. You're surprised to learn that he's earned a masters degree in botany, and even helped design the "portable greenhouse" exposure suit he wears while piloting - capable of keeping both man and plant alive in a vacuum for up to 20 days straight.

Dreams of Green

While he's usually the quiet type, when given the chance Jack will expound at length about his dream of creating crops that can grow from a few drops of water in desolate, silicon based soil. "I loved my work, in theory," he tells you. "But it slowly became obvious that our supervisors at Binderburg were lying about where all our food was going. Regular people were starving across the region, and they were selling what we had directly to the table of the Lunar high command. I couldn't stand it. I really think earning the funds to establish an independent farm is my best path forward."

Mother's Teachings

Jack's mother was a missionary for "The Church of True Rationality," a small Lunar 'faith' that rejects all concepts of the supernatural, and travels to struggling colonies to provide aid while promoting a philosophy based on the teachings of the Tenebris AI. She brought her son with her for most of her travels after divorcing Jack's father. While Jack no longer works with the church, the experience gave him a particular view of the world. "I've seen the effects of hunger first hand," he tells you. "From a young age, and far too close. The idea that anyone or anything could just watch that happen makes my skin crawl. I'm not a destructive person, but sometimes I want to burn the MPL to the ground."

Curator
DebufferBinderburgCurator

"I may be the teacher, but I will forever be a student" — Moreland Mills

"I may be the teacher, but I will forever be a student"

— Moreland Mills

Stellar Reputation

Professor Moreland Mills is something of an institution in the Binderburg Conglomerate. Coming from a family of laborers, he served as the head of training and development for 40 years before his recent and sudden departure. Beloved by his students and peers alike, he's set the standard for defense training amongst Binderburg pilots, taught hundreds of classes on safe cloning and artificial propagation, and won R&D's yearly talent show on 7 separate occasions with his rendition of famous showtunes. The Professor is an undeniable catch for your crew, with the sole caveat that Binderburg "wasn't exactly eager to see me out."

Discovery

It's disturbingly easy to run a background check on the Professor. SOVA finds everything from his doctoral thesis, to several encyclopedia entries, to a "day in the life" article published in a children's magazine. Born to a family of field laborers, Moreland's pursuit of knowledge started young, when he began a detailed catalog of the local wildlife living within their planet-side farming complex. His work in mapping the spread of earthworms and pollinators across the different crops earned him an innovation scholarship, and he credits it with influencing his unconventional teaching style, instilling a sense of discovery and creativity into his lessons.

Come At Me

Curator's weaponry was apparently created by one of Professor Mills' favorite students, Sheela Landsbury, whom he considers something of an apprentice. "That woman is a wiz with anything caustic," he tells you with a grin. "She made a whole new genus of pitcher plant in the lab, sorted by what their acids can do." Curator's resulting caustic fire control is catalyzed by kinetic momentum. Deployed slowly in a mostly harmless cloud, it melts away enemy projectiles that attempt to fire through it.

Preventative Measures

The Professor's combat experience surprises many, but he's long been a proponent of all Binderburg employees being taught to defend themselves, in case of raider attacks, or a government assault on the Conglomerate's sovereignty. "Admittedly," he tells you, "I'm not keen on outright killing. I'd rather snipe their guns and leave them to think on their mistakes, I already carry enough guilt. Though perhaps I should hit the gym so I can carry some more, eh?"

Right to Learn

Testimonials from his classes paint Moreland as a compassionate educator, only occasionally firm in pursuit of student success. His generosity was a sticking point - in several instances he personally funded the tuition of poorer students, so they could continue to finish degrees at the training academy. Moreland only laughs at the memory, "they started calling me an Epic Legend in the halls after that, or some other student-ism. Frankly, I believe any young mind losing their dreams due to capital is a waste of the highest order."

Student Becomes the Teacher

You ask why Moreland left his long running career, and he pauses, thoughtfully. "In my classes, I met hundreds of thousands of young men and women. All unique; bright, funny, promising minds. I also heard how the executive saw them - as identical smiling numbers on a spreadsheet. You could be the life of the division, with the potential to create something amazing, and they'd care exactly enough to shoot you the second you frown or miss your quota, or say something that makes them sound bad. I realized the ones I admired most were those who got their training, finished their education, and then left to do some real good with it. People like Sheela." A tiny smile pulls at his lips. "In a way, she was my teacher."

Custodian
DefenderBinderburgCustodian

The stars may be countless, but so are their possibilities!"" — Riley Byrne

The stars may be countless, but so are their possibilities!""

— Riley Byrne

Here Comes The Sun

Meeting Captain Riley Byrne is a lot like getting hit in the face with a ray of sunshine. One of the youngest pilots in Binderburg's contractor fleet, she has an infectious smile and a seemingly never ending supply of exuberance. While this doesn't fully compensate for her lack of experience flying Custodian (in battle or otherwise), when combined with her unapologetic drive to learn it's hard not to feel at least somewhat optimistic about her future.

Skarabaus-10

Objectively speaking, Custodian is more of a flying tractor with turrets than an advanced warship. The Binderburg Skarabaus-10 craft was primarily designed to haul supplies for the rest of its fleet, and maybe park itself between them and the enemy as a living shield as a last resort. Nevertheless, while slow, it is a surprisingly reliable vessel that is easy to repair and carries enough fuel to keep chugging for months without a refill - presuming it can avoid being blown up.

Captain Byrne

Riley Byrne was born on a Binderburg farming installation not far from the Spiral Expanse that specialized in soybean production. Apparently there's never been a doubt in her mind that she'd join the Conglomerate herself, only the question of which division and how high she'd be able to rise in the ranks. She's quite proud of earning Custodian as her first "proper" spacecraft, and if you let her, she will happily talk your ear off about how its controls compare to her old harvesting combine.

Head in the Abyss

You notice eventually that Riley has a surprising knack for sorting through large amounts of data to pick out interesting or important bits. SOVA, like most AIs, can do the same thing faster, but Riley doesn't just examine your fleet's battle data. She spends a surprising amount of her spare time examining data on the makeup of the Abyss, and any pre-blockade exploration reports she can get her hands on. She's happy to show you her charts when you ask, with a glittering smile, "It's an exciting time to live in the Expanse, isn't it Commander? I love a good puzzle."

Sustainability of Smiles

You worry occasionally that Riley's constant optimism might not be strictly healthy. You've noticed a similar affectation with some of your other Binderburg recruits, but unlike Captain Byrne their constant peppiness gives way to a more human personality after a few weeks. According to SOVA, its standard within the Conglomerate for employees to be reported to HR for "bringing down office morale." It feels like an achievement the first time you turn fast enough to glimpse Riley reading her Abyss documents with a cold, flat expression.

Beneath the Shine

Like many in your crew, Riley keeps a personal video journal. You don't think about it much, until SOVA flags you one morning for an entry she forgot to log as private. Recorded at 0300 hours, she looks into the camera with a tired expression. "My R&D application got rejected again. I figured after the Forge of Heaven fiasco I should leave the fleet, but I guess they still want someone monitoring the loose cannon." She sighs, "The Commander knows I'm not good enough to fly missions in the Abyss. We're INSIDE it and I've barely even gotten a glimpse at Prometheus' work. I know this is good for my resume, I just… I just want to do something IMPORTANT."

Defiant
DefenderFrontier LegionDefiant

"What makes a ship unbreakable? Modern shields? No. Titan hulls? No. Indomitable will? Yes!" — Rosine Banza

"What makes a ship unbreakable? Modern shields? No. Titan hulls? No. Indomitable will? Yes!"

— Rosine Banza

Rosine Banza

Meeting Rosine Banza (callsign "Defiant") for the first time is a somewhat intimidating experience. Standing at a height of 1.95 meters, with broad shoulders and heavy combat armor, she has to look down on most of your crew. On the other hand, everything that comes with her massive frame, from her deep voice to her unshakeable confidence, makes her a very reassuring presence to have in your corner.

Falx

The Falx is the newest line of ships in the Legion's arsenal, so new that it doesn't have a numerical indicator for its model yet. Defiant was one of the first off the line, designed with the best shield technology available, and able to sustainably generate enough power to reinforce its force fields over and over on the battlefield. While this particular priority comes with the price of slightly weaker weapon systems, no ship in the Legion's fleet has higher staying power.

Origins Of Resistance

Banza got her start in combat outside the Legion, in a minor colony somewhere in the deep reaches of space. Harassed by a local XAOC house, the colonists formed a citizen's militia and took the fight to their would-be overlords. After several years of struggle, the Frontier Legion intervened on behalf of the settlers to 'restore the peace', and many of them joined the Legionnaires' ranks after.

Skippy

Whenever Banza is around, you can expect to also find a hovering sensor drone nearby. Boasting a full suite of instruments, its scanners are meant to take in visual and auditory information, along with a broad spectrum of electromagnetic waves, and then construct a full 3-dimensional simulation of what it's seen for the user's perusal. Banza's however, acts more like a pet. She calls it Skippy the Scout.

Front To The Enemy

On the battlefield, Defiant often finds herself on the front line, trying to disable the enemy's heavy ships. As Rosine puts it, "The best shield won't do anything if the enemy doesn't bother hitting it." Defiant uses her EMP weapons to disturb enemy systems, and in the process makes herself a higher priority target. Coordinating the major strikes with the cycle of her shields helps to soak up enemy retaliation fire that would destroy other ships.

Unyielding Spirit

Rosine takes the day off to celebrate the 10th anniversary of her colony's freedom. "It was a hard fight. We never gave up, but they just kept on coming, too. Every time we thought they'd finally gone, they'd be back within a month, like clockwork." She furrows her brow, "Sometimes I think they only kept coming 'cause we'd never surrender. Bastards and their hawk drones." Catching your glance, she smiles darkly. "Don't worry. I know who they are and what they do nowadays. But I am a patient woman."

Demolisher
AttackerMaraudersDemolisher

"When I demolish your ships, I demolish your past. You're welcome!" — Bounty Bonney

"When I demolish your ships, I demolish your past. You're welcome!"

— Bounty Bonney

Bad Reputation

During your time on the Frontier, you've discovered that it's not uncommon for the most lucid Marauders to assume you (and presumably everyone else) have already heard of them. Bounty Bonney, the Captain of a ship she calls Demolisher, takes this to another level. Walking with a distinct swagger in her step and an assortment of toothpick-sized knicknacks between her teeth, every conversation with Bonney turns into an extended description of her participation in battles you've never heard of. According to SOVA, most of them never actually happened.

All In One Basket

Demolisher is an odd model of bomber, with an exceptionally large payload for a ship of its size and speed. Between battles Demolisher can be restocked with up to 1500 extra-large BOOT brand Nullifier Plasma bombs, capable of both explosive destruction and overloading enemy circuits upon detonation. The whole system is a Marauder-original design. Or at least, that's what Bonney tells you. It seems dubious that a Marauder would ever invest that much effort in their ship's life support systems.

One Man's Trauma…

Not every Marauder carries the invasive medical equipment needed to brainwash prisoners into their ranks, but Bonney does. She was remarkably confused when you insisted she surrender it. "Well then what's the point? You blow their whole ship and leave 'em in the tiny tiny pods and don't even take the stress away? The big zap's the best part! You feel all empty and jittery and ready to just RIP- Hey, I'll show you! Wait here. 'Promise, you won't think to worry about ANYTHING after-" Needless to say, you do not wait for her to get her equipment.

A Kind of Heroics

It's undeniable the Demolisher is a ruthless opponent in battle, tearing through enemy forces like an avalanche of cascading explosions. However, Bonney has a somewhat odd interpretation of her own work. It's not uncommon to find her in the mess hall after a battle, fire-blanket cape tossed back over her chair, loudly cheering about how the fleet's "fixed" another system. "To drowning boredom at the bottom of a bomb! They'll sing praises of this day for years to come, and how we delivered them all into a new future!"

Between Mission Blues

The longer you keep Bonney on base between missions the more agitated she seems to get. It's slightly alarming to have a Marauder in body armor grab your wrist one day and physically drag you down to their hangar, and it hard to say if it's more or less alarming to realize Bonney removed a patch of Demolisher's hull, revealing the audibly thrumming side of the ship's engine. "Look at that! LOOK at that! Antimatter core! I can fight anything! I'm good at anything! Stop sending them instead of me IT'S SUPPOSED TO BE ME!" You have medical prescribe her a sedative.

Broken Mirror

When you receive a request from Bonney to "review our contract" you're briefly concerned that you might be about to lose one of your best pilots. However, it turns out she had a different contract in mind. Sprawled in your office, she attempts to wheedle information out of you about the contract that brought you to the Frontier, and more importantly, how many items are left on it. "You and me Commander, we'll show this place who the baddest, smartest fighters are. We'll crush the villains, collect the spoils, own the Expanse and the Abyss and the Arena, on and on until we've finished and won it all! Until they all know our names! Just tell me what's NEXT."

Enforcer
DefenderFrontier LegionEnforcer

"The Legion does not tolerate spectacle" — Isabel Istreau

"The Legion does not tolerate spectacle"

— Isabel Istreau

Accountability

The Legion does not tolerate spectacle. It tolerates results. Within the Frontier Legion, Isabel Istreau wears the same uniform, shares the same modular barracks, and abides by the same zero-tolerance code as every other officer, but she wasn’t always this way. Years ago, Isabel reported from those same prefabricated command sites, chronicling piracy and pleading for accountability. When no one answered, she enlisted. The Legion offered structure where chaos reigned. Isabel embraced its chain of command as The Frontier’s only reliable constant.

The Enforcer

Officially, she remains one officer among many. Unofficially, other pilots look to her before committing to an engagement. She maneuvers Enforcer with calculated aggression, shredding armor just as squadmates move to capitalize. Her directives are crisp and efficient, edged with a persuasive certainty. You notice how quickly others comply. It’s not rank they respond to. It’s a verdict already rendered.

Omission

She tells you once of an interview with a mining colony contractor who hinted that defensive grid maintenance had been underfunded. She left that thread unexplored, focusing instead on reporting the marauder assault itself. The story trended, skyrocketing her reach. The budget never changed. After hearing another colony's grid failed months later, she learned that what you omit can be as consequential as what you expose. In uniform, omission is a liability she refuses to repeat.

Routine

Isabel calls it routine. Your crew calls it an audit. Before deployments, Isabel cross-references Frontier Legion charters with contract terms, ensuring jurisdiction is clear before the first shot is fired. In her downtime, she re-reads her old articles, not for nostalgia, but for lessons. She dislikes speculation and despises ambiguity. If something goes unrecorded, she notices. If something goes unaddressed, she acts. What can be enforced, will be.

The Audit

When a stationwide supply check flagged irregular munitions counts, most blamed paperwork drift. Isabel sealed the hangar anyway. She didn’t accuse. She waited expectantly as if she already knew what they would find. Cargo was unloaded under her supervision, crate by crate, until modified maintenance containers revealed unauthorized arms stockpiled for private sale. The quartermaster tried to explain. By the time you arrived, she was already reading the charge citation without raising her voice. The crew avoided her that night. Unsettled by her conviction.

Unpublished

Later that evening, you pass her workstation. The hangar arrest still hums through the station. An open draft glows on her screen. It’s not a tactical report, but an article.

When Enforcement Becomes Performance.

It criticizes frontier security forces who broadcast raids for spectacle and those who act before proof is complete. She notices you reading and closes it.

“I won’t publish it,” she says evenly. “Not while I wear this uniform.”

Her voice remains steady.

“I’ve seen what happens when you speak before the record is whole. I won’t omit what matters. Not in print. Not in uniform.”

You’re glad to see she still writes. But now, she waits until the ending is undeniable.

Faust
SupporterEverlivingFaust

"There is no difference between an engineer and a surgeon. It's guts all the way down." — Camille Dubois

"There is no difference between an engineer and a surgeon. It's guts all the way down."

— Camille Dubois

Tall Order

Faust's captain, Camille Dubois, appears unsettled the moment she sets foot on your base. She grows visibly uncomfortable when a taller crew member leans in to greet her, and immediately requests that you, "Please, take a step back, you're towering over me." Her reaction is uncharacteristic for a member of Everliving, who often cast themselves as the next step in human evolution, and act the part. It is not in their nature to feel intimidated, and her behavior suggests she may be "newly ascended" to the ranks of the Children of Mars.

Sloppy Seconds

Faust is essentially a small carrier for a number of deployable drones, programmed to repair and defend allied ships. However, its true genius unexpectedly lies in its escape pod system, which is also programmed to act as a short term drone upon launch. For several minutes after her ship is incapacitated, Faust can continue to act as a combatant, giving new instructions to the drones and personally hacking into her attacker's systems. However, Camille makes a face when people try to compliment this system, calling it "inefficient," and her "worst design to date." It strikes you as odd, if she designed it, that she isn't allowed to fly her best.

Ticking Clock

Camille's father was a carrier for a rare genetic disease, which killed most of her family before age 50. She joined Everliving to escape the same fate, becoming an engineer for the Administration Nexus in the hopes of being selected to ascend to immortality. "It's the dream of all of Everliving's human workers," she tells you, "but most never make it, and those who do are usually 80 or older. But I went to work, built them the finest ships, pioneered the cheat death defense system, and my worth was finally recognized at 44, right as the physical degradation started to set in." She tilts her chin proudly, "I'm one of the youngest since the first ascension."

Self-love

You quickly discover that Camille is an exceptional engineer. Under her hands, upgrades become smoother and more effective, and seemingly destroyed ships are restored to better than new. However, her peers aren't shy about feeling disturbed by the pairing of her intelligence and childlike appearance, so she hasn't made many friends among your staff or crew. Camille's taken this in stride, however, simply saying "If the humans feel threatened, that's fine. I hate looking up anyways." She's started carrying around a small box-shaped "social AI" as a companion instead.

On Probation

Camille is a regular in your medbay, constantly coming in for physicals and checkups. You initially assume she's worried about her disease's return, but the truth is darker. Technically, her new child's body is on probation. Everliving reserves the right to revoke her access to a replacement at any time should she not live up to their expectations. "It's only for this first body," she tells you, "And the medics say it's still growing normally. It will be time to move on in just a few more years. Joining your fleet was a risk, but if I stayed directly under the Masters' microscope, I'm certain they'd find some excuse to take this from me. It's only for a few more years…"

Crocodile Tears

"I wish there was a better way," Camille tells you once, sorrow on her face, "but Gelecek has been pursuing cybernetic options for years without success, and the best biologists humanity has still haven't figured out how to keep the body from rejecting an implanted consciousness when it hits puberty. Eventually, we have to face the truth. The Children of Mars have found the only true path to immortality, and sometimes these things require sacrifice. See, I tried to visit my brother recently, and at first he didn't recognize me. When I explained he slammed the door in my face. I wish he'd understand, but I will trade loneliness for life."

Flamel
SupporterEverlivingFlamel

"A great man uses every tool at his disposal, no matter what the rabble says." — Olyver Nolan

"A great man uses every tool at his disposal, no matter what the rabble says."

— Olyver Nolan

Expectations

Captain Olyver Nolan is relatively young for a Child of Mars. At 215 years old, he is one of the privileged few who managed to secure their immortality well after the so-called "first ascension," being gifted the transplant into a host body for his loyal service in Everliving's military. Nevertheless, he still has two lifetimes of experience and is extremely skilled at keeping Flamel's allies running at peak efficiency, even if it sometimes feels like he'd rather be sitting in your commander's seat.

By ANY Other Name

Flamel flies a particularly unusual model of warship known within Everliving as "The Kennel". Strangely, it has no mounted weaponry besides its EMP cannon, instead relying entirely on its so-called "servant ship" escorts for offense. To prevent discord within the fleet, you've had to request that Nolan stop using the term to refer to your other ships (or at least not where their captains can hear).

Reminiscing

Nolan apparently worked as a Marauder wrangler during the second Lunar-Martian war, when he was assigned to oversee the distribution of five different packs. You can occasionally find him standing around the hangars during his downtime, observing your Marauder pilots. It's oddly comical watching how the grizzled killers will instinctively swerve to avoid his childish form, until you remember where exactly those murderous instincts came from.

Matters Of The Mind

"You have a surprisingly skilled handle on your dogs," Nolan announces to you one morning. "Especially since you can't directly transmit to their Marauder implants. Since you have them corralled, I might be able to have them reconnected to a transceiver for you. I promise, power only becomes more effective when directly controlled by a more…stable mind." His smile is unnerving when he asks you to think about it.

The Original

The Kennel's EMP appears to be the same model as what is found on most Marauder boarding vessels, albeit in significantly better condition. However, Nolan's use for it is a far cry from the aggressive assaults the raiders are known for. Flamel has had its targeting system rigged to automatically return fire when the hull detects damage, giving him more time to focus on directing the long-range repair and fortification drones the ship is known for.

Cost Of Living

"I'm starting to get growing pains again, which means it won't be long until the headaches start. I'll have to switch to a new body soon, and acquisition away from our facilities is always such a nightmare." Nolan sighs, then looks at you judgmentally. "If you could hire a XAOC captain with some useful trafficking connections, rather than the typical material pirates, this whole process would be much more convenient."

Forsythia
DefenderGelecekForsythia

"You call it a problem, I call it my day job." — Celene Hawksbury

"You call it a problem, I call it my day job."

— Celene Hawksbury

Crash Test Corvette

Infamous within Gelecek as "the Crash Test Corvette", Forsythia's job (outside of mercenary work) is to act as an alpha tester for some of the more outlandish ideas generated by Gelecek's engineers. The ship's loadout changes too often for Captain Celene Hawksbury to ever master using it effectively, but if nothing else it's always interesting to see what insane handicap she's agreed to have welded on this week.

Celene

Despite being an accomplished pilot who has been awarded several merits for her skill, Captain Hawksbury always seems to give off the energy of an intern who would rather be anywhere else. Between her constant bubblegum chewing, insistence on calling you "Cap" despite being her Commander, and seeming inability to take her shoes off the console, she is not particularly popular with most of your older staff.

Working Remote

Currently, Forsythia's Sylph-Class ship is set up to function like a drone, piloted remotely from inside the FOB. As Celene explains it: "It's not a new concept, but nobody's really doin' it right now, given the distances, the expense of FTL real-time communication, the popularity of electronic warfare…you know how it is. So they're tryin' this new anti-hack tachyon-messaging tech on us first, to see if we can work out the kinks before it goes on something expensive."

SPF 60,000

Like most Gelecek members, Celene is all too willing to share stories about her many enhancements. "My very first battle I had to manually divert extra coolant into the engine. Singed the crap out of my hands." She taps the deceptively skin-toned metal of her face. "So I made sure this new stuff can withstand the same temperatures as blast plating. Don't even need a welding mask for engie work anymore, just a stupid flame-resistant hair net if I get too close."

…Good News?

Celene unexpectedly knocks on your door one morning carrying a plate of cookies. "Just wanted to say 'Thanks for putting up with all the alteration shit, Cap'. Also, just wanted to let you know the next one's supposed to let my sensors see in the entire electromagnetic spectrum at the same time, so there's like a 40% chance I'll be able to help more with recon. Or it'll be unreadable. The cookies are bubblegum-chocolate chip, by the way."

Judged by its Cover

For those who don't know her, it can be a bit confusing to stumble across Celene's reading list. Sandwiched in between fashion magazines and implant catalogs lie a number of applied physics papers and a biography on N. H. Ilas. She says it's mostly just research on the tech she's working with this month, but it's unclear what the overlap is between Forsythia's new inverted engine design and "The Impact of the Ansiblex on Entanglement Theory".

FrontLine
AttackerAtlas SyndicateFrontLine

"We can play by your rules, but know that I'm still winning." — Sebastian Widhart

"We can play by your rules, but know that I'm still winning."

— Sebastian Widhart

Rules Lawyer

You aren't familiar with the name Sebastian Widhart when FrontLine joins your crew, but it seems that ignorance might have been bliss. Upon arrival he immediately begins pesting SOVA for access to every permit, license, and contract stored on your base. By the end of his first day he's already cited 5 different employment laws to get better quarters, and as soon as you manage to lose him you find a note from IonScorp left on your console, "Watch this one. He's good at what he does, but there's a reason no one kept him as their paralegal. He'll lasso you with red tape the second he's able."

All That Glitters

FrontLine itself is a Stingray 3431, and while the little cruiser has been rebranded several times as Sebastian moved through the ranks of the Syndicate, he's hung on to the same ship as if his life depended on it. It's easy to get caught up on the coated 24-karat gold exterior, especially given how often he brags about it, but the Stingray packs more than enough substance beneath its style. Its microscopic Siphon Swarm drones eat through the enemy's shields like they don't exist, repurposing the armor from their hulls for FrontLine's own defenses. It's one reason the model is a particular favorite for members of organized crime looking to flaunt their status.

Add-Ons

Sebastian has a disturbing habit of idly poking at his own eyeballs with whatever he happens to be holding. When you express concern he blinks at you as if he didn't realize he was doing it. "Ah, no, they called me back in to reinforce my Atlas Eyes the year after I got them. I don't even feel the pressure, which is ironic, considering I can constantly feel the implant." Seeing your expression, he rolls his eyes. "The normal ones were unobtrusive enough, but I was handling legally sensitive information, so corporate chose to add some extra 'security' to my ID. As a reminder, I assume. The only way to get ahead is to follow the rules."

The Advisor

Sebastian has almost a decade of experience working as a paralegal for the Atlas Syndicate, and considering that said career ended with him leaving law to work as a fighter pilot for an independent fleet, he still seems oddly proud of it. He explains his own encyclopedic knowledge of enemy ships and their weaknesses with the smug statement of "patent law," and more than once you've caught him offering your XAOC crew "some friendly advice about Stray governance, from someone who's been around the block."

The Eyes On You

Sebastian vocally regrets ever getting his Atlas Eye implants. "You'd think I wouldn't have fallen for it, but they explain it very logically. 'One stylish implant effortlessly lets you access any area or terminal, and instantly ping your coworkers should you need them.' Of course, that doesn't mention that as long as you're on campus, they know where you are. A man can't go for a smoke break without feeling watched." He pauses, before suddenly flashing you a grin that's mostly teeth. "I am assuming you don't know any of this. It'd be Highly illegal for an independent to replicate proprietary Atlas communication technology. Let alone access classified Syndicate data from patented implants, right Commander?"

Career Advancement

SOVA uncovers that Sebastian got his professional start as the second-in-command of a smuggling gang near New Tranquility. It explains his particular skill set, but when you question how he managed to transfer to working for Atlas, he just shrugs. "They knew. After Flick finally got himself shot, my entire resume was half getting the gang off of charges and half making an absolute fool out of anyone who tried to fight us. You'd be shocked at how much Syndicate management is willing to tolerate as long as you don't damage their bottom line. It's my former coworkers in the legal department who held me back from any kind of promotion."

Gallant
AttackerFrontier LegionGallant

"Picking off the weak might be sensible. Picking off the strong is a statement." — Romina Flores

"Picking off the weak might be sensible. Picking off the strong is a statement."

— Romina Flores

Gallant

Many captains on the Frontier subscribe to the belief that the only thing that matters in battle is the ultimate outcome: victory or defeat. Gallant's pilot Centurio Romina Flores is an exception to this rule, making it a point of pride to always fight battles openly, even if using subterfuge or secretive maneuvering might offer more promising prospects. It has gotten her a fair share of admiration from her fellows, but also some withering critique in regards to avoidable risks.

Sagitta III

Light, fast and punchy, while Gallant is a Sagitta III model ship, built into a classic corvette hull, it functions more like a mini-bomber than a light attack craft. The additional mass from the heavy armor piercing rounds loaded in both of its wings reduces the Sagitta's maneuvering options, but also allows for truly devastating strikes against targets that are unable or unwilling to leave their formations.

Romina Flores

Romina's personnel file mentions that she got her start within one of the Legion's planetary scouting units before being promoted to Centario, and appointed squad leader of an anti-piracy task force. She has received several positive mentions for being willing to take on and complete high-risk missions behind enemy lines, but was eventually discharged due to recklessness. Her former commander had concerns that her personal convictions might put her fellows in danger, but compared to some of the Marauders you've had to corral, you figure Romina should probably fit right in.

Going In!

Romina's battle tactics are best described as…unconventional. While most pilots try to pick off weakened targets first, Romina steers her ship head-on against the most heavily armored vessels in range. Also, bombers are usually meant to support other vessels with heavy firepower without charging into close-range dogfighting. You quickly become familiar with "Going In!" as Romina's unofficial catchphrase.

Disabling The Enemy

Disabling enemy systems is one of the major components of modern warfare. While some of the most common methods include hacking, electronic overload, and specialized EMP missiles, Gallant seems to be capable of inflicting similar effects via blunt-force trauma. Even ships (or pilots) that have defenses capable of surviving the barrage of close-range, high-yield rounds often seem rattled and somewhat disoriented after the impact of a full salvo.

Psychological Warfare

One evening you overhear Romina having an energetic talk with some of the XAOC forces among your crew. She expounds on some rather esoteric notions of psychological warfare, about pecking orders and how our brains are still made to be frightened little apes standing on a plain somewhere. Winning a battle, according to her, is all about establishing dominance and breaking morale. Her new XAOC pals seem to agree.

Grif
SupporterXAOCGrif

"Fuel your will with whatever you desire. Doubt is a coward's game." — Olena Mozorov

"Fuel your will with whatever you desire. Doubt is a coward's game."

— Olena Mozorov

Olena

Well over a hundred years old, with eyes completely clouded over by cataracts, Olena Mozorov isn't exactly what you were expecting when a XAOC ship answered your beacon. Though, considering that the vast majority of raiders never live to see old age, you suspect it would be a dangerous move to mistake her as harmless. Your suspicions are only reinforced when you learn she served as the previous Anarch of House Mozorov.

The Mozorov Path

While House Mozorov has long been a reliable source of mercenaries for independent commanders, they refuse to work for non-XAOC factions or the big political blocs based in the sectors around Sol. As such, they have avoided being perceived as traitors to the wider XAOC movement, even though many rival houses still denigrate them as "lapdogs" and "sellouts". Olena is casually dismissive of these slights, however. "If the skinny wolves had any bite, they wouldn't spend so much time barking."

Nothing To Prove

While you've watched Grif land near-impossible sniper shots on ships clear across a chaotic battlefield, Olena seems to prefer focusing on supporting her fellow squad members with distracting cover fire and cyber-attacks on their enemies' systems. When asked, she just gives you a crooked smile. "You young ones… Stop worrying and chase your own glory. I've already proven all I need to."

Accommodations

Grif's cockpit is unlike any you've ever seen. Every time a stranger steps on the odd tiled floor, it lets out a soft "ping" to alert Olena to their position. There's also no piloting stick on the dash, just a grid of tiny metal squares that raise and lower up to a foot off their base. What exactly Olena gets from the way she runs her hands over their surface is unclear, but it is more than enough to let her keep up with the rest of your fleet.

Staying Sharp

Between her sharp hearing and what you strongly suspect is a motion detector hidden in her vulture skull hairpiece, it's nearly impossible to sneak up on Olena. On the other hand, one of your medical techs does accidentally prove that she can be startled when he fumbles a dermal thermometer. Fortunately for the tech they were already in the medbay - it seems Olena stores throwing knives in the sleeves of her coat.

Friendly Advice

"I've been chatting with that little robot of yours," Olena says one night as you start to pass her in a corridor. "About the ultimate goals of this charming fleet, and why an independent commander like yourself is so determined to ruffle as many feathers as possible." Her blank eyes glint in the fluorescent lights. "I'll say this, you have the bold spirit of a warrior. I do hope it doesn't falter, when it comes time to bite the hand that feeds."

Guardian
DefenderBinderburgGuardian

"This nuisance? Please. My ship's computer could handle this." — Johannes Eitel

"This nuisance? Please. My ship's computer could handle this."

— Johannes Eitel

Old News

Guardian's captain looks and behaves quite a bit like any other former Binderburg pilot, with a reflexive smile, an easy sort of obedience, and an impressive attention to detail. It takes a quick check in with SOVA to figure out why he strikes you as especially familiar. Johannes Eitel was a legendary point guard in the Lunar Basketball League before his abrupt retirement over a decade ago. It's been years since you last heard his name in the press, and it's truly bizarre to watch him walk the halls of your base like any other fighter pilot.

Friend in Need

Given the Binderburg Conglomerate's paranoia about their competition, it's perhaps unsurprising that their sample transport vessels are designed as outright warships. Guardian is no exception, armed with physical shock absorbing shield plates and enough laser turrets to launch a veritable barrage. Perhaps its standout feature, however, is Guardian's "Comrade AI." Operating without input from the pilot, this system tracks damage to nearby allies, and uses magnetic force to draw the most destructive enemies closer, redirecting their attention to the theoretically sturdier vessel.

New Options

Johannes attributes his retirement from sports to an unexpected knee injury. "It wasn't that bad," he insists, "but I was already nearing 40, and that was the nail in the coffin." After spending so many years being head hunted by every team in the league, he found himself completely out of his depth trying to find a new career. Thankfully, Binderburg offered him a simple yet high-paying job transporting samples of scientific importance. "I was sick of the limelight, and always loved flying… seemed like a match made in heaven at the time."

Watch Your Language

Given his background in the glamorous world of professional sports, Johannes describes his transfer into the rank and file of the Binderburg Conglomerate as a culture shock. "Everyone's always smiling, but no one's asking what your dinner plans are. My team was like a family. I don't even know if my last wingman was married. It gets to you after a while, examining everything that comes out of your mouth for apathy or bitterness. You start forgetting how to even try to be genuine." He rubs at his nose bashfully, "Would it be pathetic to admit I got this job just to see if I could remember how friends worked?"

What Standards

Johannes is generally well-liked amongst your crew, but has a bad habit of giving unsolicited life advice to his younger colleagues. This wouldn't be so bad if his wisdom was actually any good, but it's mostly his extensive knowledge of the best brands of single-serving instant meals, and terrible dating advice. If someone winds him up enough, he'll eventually switch topics to what he considers 'the ideal way to balance morals with pay while job hunting,' which isn't much better.

Scientific Importance

After hours Johannes is willing to rant to you about his previous job, explaining why the pay was so high. "They didn't tell me about all the crap I was going to endure, specifically working with XAOC," he tells you. "I thought I was just carrying specimens, but sometimes that specimen was a person, and they weren't always willing to join me. I gave them the same spiel my boss gave me about how it was good for science, how they could save lives from some virus, yada yada yada." He rolls his eyes. "It helped some of the time, but most of the time I had to drug the poor bastards."

Harvester
SupporterBinderburgHarvester

"There's always something else out there, and it's worth searching for!" — Maya Iachimo

"There's always something else out there, and it's worth searching for!"

— Maya Iachimo

There's a Silver Lining

Despite being far into the vacuum of space, Captain Maya Iachimo manages to walk into Harvester's hangar with her head in the clouds. After watching her trip over an extremely obvious rolling chair, greet one of her new mechanical staff as if they were you, and then loudly proclaim "So this is a proper military base? It's less cramped than I was expecting," you have some concerns. Nevertheless, once you introduce yourself, she does manage to answer all your questions about Harvester and her combat experience with a bright, professional charm.

All Together Now

The Autonomi 6 is apparently a standard ship-of-the-line in Binderburg's fleet, but given how guarded the Conglomerate tends to be about their tech, your tour of Harvester is your first time seeing one up close. Its Remote Targeting module automatically tracks the aiming vectors of all nearby turrets, allowing them to coordinate fire on a single target. In Binderburg's fleet a squadron of Autonomis would function like a hivemind of small gunships, surrounding and overwhelming one enemy at a time. In your fleet, Harvester displays a notable talent for support, cracking enemy shields just before your more powerful vessels swoop in for the killing blow.

Something New

At Binderburg Maya worked as a field surveyor, examining colonized systems for yet-undocumented kinds of flora and fauna. "A unique alien is always exciting," she tells you, "but a lot of the time they're single celled. Or a rough equivalent, at least. The really cool stuff comes from older colonies, where the Terran flora we took off the planet a few hundred years ago have just started to display completely unique mutations. Because we all started with Terran DNA, there's so much potential for new human-compatible medications or gene therapies."

A Step Too Far

Maya's earnest curiosity can get her into trouble, especially when questions hit a little too close to home. She's obviously at a loss whenever conversations turn heavy, unable to offer much more than a feeble smile and awkward back pat. She very nearly latches onto your arm one day when you run into each other in the hallway, desperately asking "Commander, how do you manage all these people? Please, I can't sleep, I'm up all night remembering everything I've said. I asked a Marauder if she had a crush during lunch, and they just started Screaming"

From Above

Maya grew up in Viore, a Lunar colony located right on the edge of the Martian Commonwealth, and hit hard during the Second Lunar-Martian war. "The attack went on for days," she tells you. "They kept coming in waves. Right at the end we heard the enemy Commander had been killed, they were pulling back, we were all relieved to return to normal… And then the next day there were ships in our atmosphere, raining fire from the sky." Worse still, the orbital bombardment disrupted a vein of uranium beneath the planet's surface, throwing radioactive dust into the air. Binderburg hired Maya off-planet before she could suffer most of the long term effects, but those left behind still haunt her.

Career Benefits

Maya admits she misses her old job at Binderburg, but she felt the independent sector was her best bet when tensions began rising between the Factions. "If Binderburg and MPL turn on each other over the Abyss… I don't want to be in the middle of that again. Fieldwork is a lot harder than it sounds, but it's great for clearing your head. I like it when it's just me and my little mechanical bees collecting samples, and I never have to remember all that." She takes a deep breath, smacking her cheeks. "This is a great opportunity though! I've never really had a chance at a social life before, unless you count the other regulars at the bee races."

Hayyan
SupporterEverlivingHayyan

"There is no way to dodge death that doesn't bring suffering." — Mareka Branimir

"There is no way to dodge death that doesn't bring suffering."

— Mareka Branimir

Overachiever

At age 296, Captain Mareka Branimir has had quite a life, working as a celebrated soldier, neuroscientist, author, and high-ranking member of Everliving's Consciousness Transference program. Mareka takes great joy in telling people unaware of her true age about these achievements just to see the look on their faces. Her most famous book, the award-winning "From Ethical Neuroscience" is required reading at 5 different universities within the Martian Commonwealth, and has single-handedly fooled many into believing that Everliving has become more humane.

Sharing The Prize

Mareka's ship Hayyan is part of the Manta line, one of the rare types of ships equipped with experimental Everliving technology that allow them to "cheat death." Made with a quantum AI system, it can predict the intensity of incoming damage right before it hits the target, and within seconds, make last-minute repairs and adjustments. Uniquely, Hayyan can even replicate its own defenses and energy pool to transfer it to ally ships, overriding their systems in a similar manner to a computer virus.

One of Many

The usual high and mighty attitude possessed by most Children of Mars is almost non-existent in Mareka, allowing her to fit in surprisingly well with your crew. She is often found cracking jokes and laughing with her coworkers, occasionally even breaking out an alarmingly blank "creepy child" routine as a prank. Despite her playful nature, there are moments where her age shows in how she becomes protective of her squadmates. "I got modified eyes to view my own vitals at a moment's notice," she tells you, "but I wish I could use them to double check my allies' well-being as well." She gives a nervous laugh. "Am I becoming my mother?"

End of an Era

Data on Mareka dates back long before the formation of Everliving. You discover that she was a militia lieutenant in the 1st Lunar Martian War, well over 200 years ago. Traumatized from the bloodshed, she opted to study neuroscience in order to improve conditions for Children like herself, but her steely resolve was tested when she began feeling remorse for her test subjects."I've killed more people as a scientist than a soldier," she recalls. "I'm considering making this body my last, but I still think I may be able to find a way to extend its lifespan."

Body Horror

You uncover a disturbing truth hidden in Mareka's medical records, which show that she suffered a grievous war wound fighting in the Martian militia. Afterwards, her mother had her kept in a stabilizing coma for many years, before ultimately having her mind transferred into an unwilling host body as one of the first Children of Mars. The recordings from her psych evals are chilling. "When I sat up, my feet didn't touch the ground. I thought it was an amputation, but I looked down and… it was a child's legs. Then some little kid walked into the room claiming to be my mum, tells me about a new immortality procedure… I'd never heard of it before in my life."

Waste Not, Want Not

Some of your crew with a morbid curiosity about the Everliving immortality procedure like to debate with Mareka over potential solutions to the host body problem. "If we could just put an end to the bodies being rejected at puberty, there would be far less waste." She lets out a sigh of defeat, "But stars know if we knew how to achieve that we'd be doing it already. If we could buy more time, put Children into some sort of artificial stasis until we figured it out, we could at least save the lives of a few potential hosts… but there's no way of knowing how long that could take." She pauses. "Maybe we don't even deserve to live forever."

Heliodor
SupporterMPLHeliodor

"Take your time, do it right, and don't make me fix this for you again." — Agustin Gallardo

"Take your time, do it right, and don't make me fix this for you again."

— Agustin Gallardo

Out of Place

When you introduce Captain Agustin Gallardo to the rest of your crew, you notice immediately how uncomfortably stiff he becomes. "They all look like they just left the womb," he jokes to you afterwards, a concerned wrinkle in his brow. Spotting a passing Everliving member, he adds, "It's way past their bedtime." He clearly feels uncomfortable and out of place among the younger crew members, but you reassure him that his age is an asset. After almost 60 years as an MPL Frontline Engineer, his breadth of experience is nearly unmatched.

On Guard

Heliodor is a former MORPHIX-500 MS Engineering unit, which has been entirely revamped by Agustin over the past 40 years. Specialized in aiding ally ships, it uses a Logi Defense Matrix to provide nearly unparalleled protection from enemy hacking, and a D.C. Response CPU to coordinate self-repair and remote fixes. Agustin himself has innovated a method of using Heliodor's systems intended to monitor the movement of his allies to also track and predict incoming enemy fire, allowing him to install new shields and plating to maximum effect.

Upon Review

Agustin grew up in a company orphanage, only being adopted as a teenager by an MPL engineer. You've heard him joke to another member of your crew that he had "too many siblings to count," and he's said in a number of MPL employee reviews that the experience gave him a unique appreciation for family. The same reviews note his "inability to accept, or even recognize the possibility of necessary sacrifices," and highlight a distinct tendency to appoint himself as the unilateral protector of his underlings and coworkers.

Off-Field Support

Perhaps unsurprisingly, Agustin has taken a number of your engineers and mechanics under his wing. After battle you can reliably find him moving between the hangars of your most damaged units, overseeing vital repairs and upgrades. His grim chiding and heavy handed corrections whenever there's a departure from standard procedures have become the stuff of legends, but Agustin refrains from ever displaying visible anger, especially around his fellow pilots. Apparently he finds "the meatheads" somewhat intimidating.

A Costly Mistake

You ask Agustin about his mentorship approach. He replies, "Mistakes can be costly in this line of work, I'm just watching out for them. I wish someone had been stricter with me." He recalls a past incident as a 16-year-old apprentice: "I neglected a critical step while installing weaponry, causing an energy conduit overload that led to a fatal fire in the mess hall, killing a janitor." His mentor, nearing retirement, took the blame, but Agustin secretly carries the guilt. Deep down, he regrets being part of an MPL culture that dismisses the loss of someone so low in the hierarchy with little investigation.

Giving Back

Given Agustin's obvious discomfort with violence and soldiers, you have to wonder why he'd be willing to resort to the life of a combat pilot. He tells you he's seen too much, lost too many friends, and dreams of an early retirement. "MPL makes you work like a dog until there's nothing left," he adds. "I'd do just about anything to earn some lazy mornings and breakfast in bed." Sadly, years of compensating his mentor, buying medication for PTSD, and secretly supporting the janitor's family have left his retirement fund rather empty.

Hemlock
DebufferGelecekHemlock

"There's no such thing as a best-kept secret. They're all better out in the open." — Lexie De La Rue

"There's no such thing as a best-kept secret. They're all better out in the open."

— Lexie De La Rue

An entrance

"Hello, dahhhlings," Lexie squeals as she greets your crew. "So you're the people I'm stuck with for the foreseeable future. Well, I do hope you're more interesting than my last bunch of coworkers—my stars, they were dull." She adds, "I brought some belongings with me. Do any of you young rookies want to be a doll and take them to my quarters?"

D.I.Y

The interior of Lexie's unit is dramatic. A rainbow of colors lines the cockpit, including the control panel. "Some people find it confusing, but the color coding helps me remember all the ship's functions," she says. "Did you know I painted the interior myself? Perhaps I missed my calling. I even did most of the engineering — a real DIY job." She taps a switch with a wink. "I made sure it brings the drama on the battlefield. See this function? I call it the Erosive Cascade. It's like a virus. Doesn't just eat away at one enemy; it takes them all down with it."

Host with the most

Lexie hosts an amateur talk show in her spare time. She got excited when her listener count hit ten, despite the eye rolls from her co-workers. You often hear her going around the base, encouraging people to tune in. She complained, "Some people think they're above celebrity gossip. Shame, really. My latest episode had some juicy details about Jasmin Heydari — you know, the one from that drama, The Valkyrie? Well, apparently she's an item with her co-star Roman Rubero, but he hasn't even finalized his divorce. It's a recipe for disaster. I dated a colleague once, and it's true what they say: you don't poison the well you drink from."

Self Improvement

Lexie has been described as self-centred. If she doesn't find a conversation interesting enough, she is all too eager to discuss the latest drama in "Lexie Land" or gossip about other members of the crew. During her orientation, she repeatedly missed vital safety information because she kept talking over the instructor about how her 2nd cousin is launching a rival talk show just to spite her. When she is brought in for a briefing on her conduct, she tells you, "I am working on it with my therapist."

Conscious flow

Lexie is one of the few engineers in Gelecek who maintains and repairs the Conscious Flow. The Conscious Flow began as a platform to discuss projects, vote on leadership, and delegate tasks. Over time, it morphed into a social network where people aired grievances or chatted with colleagues. Turning it on is optional, but when you tune into the feed, it feels like accessing a hive mind. Because Gelecek encourages free speech, the tool is only loosely moderated. "This opens up space for some explosive debates," Lexie says excitedly. "Everyone is so unhinged. It's great fodder for my show."

Secret messages

Lexie confides in you that she's found a way to access private messages sent through the Conscious Flow. "I know it's wrong. I was only going to do it once, but it sort of escalated… and I found a security threat. A Binderburg agent interested in our mechanism research has been messaging someone on the inside. It seems like Mr Mysterious fell in love with an android, and now she can't stop spilling our secrets. I didn't know people could be so stupid; there are better ways to communicate than on your rival's platform. Now I either admit I've been snooping, or risk the entire mechanism project. I knew my curiosity would bite me in the back one day."

Hermes
SupporterEverlivingHermes

"If you had any promise at all, then my standards shouldn't be a problem." — Nigel Rawthorn

"If you had any promise at all, then my standards shouldn't be a problem."

— Nigel Rawthorn

Like Real People Do

Everliving's internal politics are not something most outsiders pay much attention to, but you make an effort shortly after recruiting Hermes. It seems Captain Nigel Rawthorn previously served as an Overseer for the "Administration Nexus," internal lingo for the collective workforce within Everliving that has not been brainwashed or undergone the Children's immortality procedure. Nigel prides himself on his skill with handling "common humans" thanks to the position. The sole evidence for this is his willingness to occasionally talk to his crewmates instead of treating them like inanimate machines.

Frankenship

Hermes is a completely custom model of ship that Nigel apparently helped design himself. With almost unparalleled repair capabilities and a shockingly fast recharge time, you very nearly recommend he looks into getting the ship mass produced, until you discover what exactly lies behind it. Beneath the standard wiring, the ship's internal computer is grown out of brain tissue harvested from the rejected host bodies of several Children of Mars. Nigel calls it Bio-Charge Tech, and proudly boasts that it can be stimulated far further than most computer chips before frying.

Blabbermouth

Nigel is uncharacteristically pleasant towards you, but openly admits he wouldn't be so nice if he wasn't under your employment. He treats most of your crew like he treated his Everliving employees. Without any actual authority, he resorts to other tactics to gain control: questioning their judgment, gaslighting them into believing they forgot to complete vital procedures, and occasionally reporting them for mistakes he made. When ordered to stop, he says dismissively, "Please, it's just a bit of fun. When you've lived as long as I have, things get boring."

Fourth World Problems

"There's some controversy about the ideal host's age," Nigel tells you once, unprompted. "Glacio Vitalis refuses to use bodies younger than 11, he's just constantly going through them like espresso shots. I can't imagine ever getting comfortable like that, you'd barely have time for it to start feeling like your skin. With a few lifestyle tweaks, I can get a good ten years out of a single toddler. But whatever makes the Buffoon happy, I guess."

Mr. Clean

You receive several complaints about Nigel watching your crew uncomfortably intensely in the mess hall and outside the bathroom. Paired with him frequently asking if they washed their hands properly, and standing far more than a comfortable distance away from people in conversation, you suggest he tone down his behavior in case someone gets the wrong idea. He replies, "Absolutely not. How do you think I make these bodies last so long? I avoid almost everything, including germs and the dumb little bugs that carry them."

Ancient Grudge

Nigel has a longstanding grudge match with Gwayn Erebus, the chairwoman of the MPL, whom he previously lost his seat on the board to. He also blames her for starting the rumor that staying in host bodies too long has caused irreparable damage to his brain, which led to him being ousted from his former position. "They said I might set 'an understated example' for those in the Nexus. I spent centuries growing my skills in battle, engineering, and management, and suddenly everyone claims I make the Children of Mars look unappealing to the common worms? That's it. I'll pay her back eventually, you can wait for that."

Howler
SupporterMaraudersHowler

"If I can't light a fire inside them, throw them to the wolves" — Drumstick

"If I can't light a fire inside them, throw them to the wolves"

— Drumstick

Drumstick

"You don't want to know why they call me Drumstick," she grins. "Let's just say my war chant failed to inspire one of my pack, and I broke their leg clean off." That was one of the first things she told you. The pause that followed was longer than it should've been. Drumstick whispered ominously "Shame I can't see your face, but I can hear the fear in your voice."

Savage Instinct

Drumstick's ship, the first and only Forge model, features a modular system known as "Savage Instinct." It's a hell of a weapon for someone who never fires it herself. It detects when allied ships deal massive damage and moves in to finish the job. Magnetically attaching to allies, it boosts their firepower by equipping them with a 3,000°C furnace with a cannon inside. The damage isn't contained to impact, it spreads, consuming enemy ships and their pilot in a blazing inferno.

Safety violation

Thanks to Savage Instinct's forge, Drumstick's ship violates nearly all your safety protocols. Your engineers threaten to quit just looking at it. If the reinforced cooling fails, it could melt itself, and anyone inside. The side effects of exposure are reportedly devastating, including flash burns from the thermal radiation. "I like to take risks. People call me crazy, but all Marauders are crazy," she tells you. Some say she tested the forge on a maintenance worker once.

War chant

Before a battle, Drumstick has a habit of rhythmically tapping on her metal dashboard. Your crew complained until she aggressively barked at them like a dog. Sometimes she sings a war chant: "The Frontier calls, you will obey. Today might be your dying day. Look your fear in the eye, Marauders aren't afraid to die." She insists "It got my pack in the spirit. I almost feel bad for the ones it didn't motivate."

Relearning

When Drumstick answered your recruitment beacon, she immediately informed you "I can't see for shit, I'm completely blind." Her data says she raided an Atlas tech hub and looted an Atlas eye prototype. She lasered her retinas trying it out, hoping it would be a solution to keep tabs on her pack. "Relearning everything took time, but it was worth it" she claims."Heightened my other senses. And my taste for blood." She now navigates using a tactile feedback map and can visualize target layouts, committing them to memory."

Marauder order

"We aren't like the other Marauders," Drumstick boasts. "Raids and counterattacks? We want more. I'm a Warfare Specialist at heart, or at least, that's what the fragments of my memory say I was. I want a full-scale campaign, and Everliving would be first if we weren't all too scared of getting tethered to them again. My goal is to annihilate every faction. Picture it, a Marauder super-colony. We'll call it the Marauder World Order" she grins. "Shame I aim higher than the rest. Always was a bit more intact."

Huanying
DebufferTianchaoHuanying

"Fame, infamy, they're both only good for getting you killed." — Levi Chau

"Fame, infamy, they're both only good for getting you killed."

— Levi Chau

Relentless

Huanying's captain, Levi Chau, arrives with no resume, no list of accomplishments, and nothing in particular to recommend him besides an impressively equipped ship and a steely look in his eye. You're quickly glad that you hired him anyway. In battle, Huanying is an unusually focused threat, locking in on a chosen target and pursuing them through criss-crossing defenders, space debris, and even electronic attacks that shut down half his equipment. Whatever he lacks in evidence, it's obvious your new pilot carries a long history of experience.

Plasma Powered

The X20 destroyer is a classic Tianchao design, armed with some of the best stealth technology in the galaxy. However, while stories of the Clan's covert operations and devastating ambushes typically conjure up images of subtle, precise laser fire, Huanying's massive battery of plasma bombs somewhat shatters the fantasy. Captain Chau informs you that they are standard issue within Tianchao for their ability to destroy an entire squadron by focusing on a single ship, and pays to have reloads shipped to your base out of his own paycheck - on the condition that you not track where they're being delivered from.

Apple a Day

Captain Chau has made a mortal enemy out of your base's medical staff due to his tendency to skip physicals and not report injuries from battle. Security can't even manage to wrangle him in for an initial physical until a piece of shrapnel breaks his leg several weeks into your contract. Though the surgery goes well and he heals quickly, he still stops your medics from touching his head during tests, and leaves visibly twitchy and upset. When you ask what's wrong, he takes several seconds to clench his jaw before simply saying "bad memories."

Dodging the Question

Levi never tells you that he used to be an infiltration agent, but you suspect he's probably not trying to hide it either. According to your medical team's single completed physical, his custom eye implants also contain several pieces of patented Atlas technology or at least impressive replicas of them. Just to be sure, you ask if he used to work for the Syndicate. Levi's response is to take a slow sip of coffee before replying "Atlas owns a lot of smaller brands. I suppose I could have at some point." He refuses to elaborate.

Hack and Dash

Levi is one of the most skilled hackers on your crew, which might be why it takes so long for SOVA to ping you on the suspiciously large data dumps he receives and sends off on a regular basis. When you confront him, he tells you, "People retire all the time, but you never really leave the Clan. It's like having an invasive mother. They always want to know what you're doing, and sometimes they still need help with a computer." He shrugs. "Don't worry Commander, I've told them I'm not digging into anything big anymore. I don't want to get either of us in trouble."

Supply and Demand

One of the less-used communal break areas has an old keyboard shoved in the corner, known among your staff as "Levi's Piano," as he's the only one who ever uses it. Levi can reliably be found playing it for at least a few hours at the end of every week, and true to form, only allows 20 people into the room before cutting off entry to prevent crowds. Unfortunately, this has made his unofficial concerts one of the most exclusive and sought after events on the base.

Incinerator
AttackerMaraudersIncinerator

"Share the love! Share the flame! I'll share the crackling, cooking, pain." — Redbug

"Share the love! Share the flame! I'll share the crackling, cooking, pain."

— Redbug

Dignity, Or Lack Thereof

Upon first meeting the woman behind Incinerator, you wonder if you should be concerned that she arrived carrying two flamethrowers. Then, on closer inspection, you realize they have both been surgically attached directly to her hands and arms. In between compulsive giggling fits she manages to mutter to you that her name is Redbug, but by the end of the week everyone on base is still referring to her by her callsign. It's unclear if any of this bothers her.

Overkill Cookout

Redbug uses the phrases "Incinerator" and "Pew Pew" interchangeably to describe both her arms and her ship, probably due to the latter's resemblance to an Ataka mini handheld flamethrower. Despite the childish name, however, the ship packs a serious punch, as Redbug's poured all her worst pyromaniac tendencies into it. The main "gun" is actually just a funnel, concentrating the blast from a grand total of 7 different full sized blaze cannons.

Help Wanted

Several of your Marauder pilots have a fraught relationship with your engineering crew, so it's a relief how much simpler working with Incinerator is. Redbug doesn't actually know how to repair "Pew Pew"'s engine, (apparently electricity isn't as interesting as fire) so she was incredibly excited to learn you had people who could handle the upkeep while she focused on fighting. As long as every upgrade is paired with a flame demonstration or a few seconds of technical babble, she'll practically chase your mechanics onto her ship.

Adaptation

On the whole, Incinerator's ship is surprisingly unaltered to accommodate her lack of free hands. The main change you've spotted is the weapons system, where either Redbug or her former pack has installed a tube that she can stick a flamethrower into to manually ignite the cannons. Otherwise, she seems to have simply become very good at precisely nudging buttons with the muzzles and maneuvering the control stick with her elbow. It'd be fascinating to watch if the whole place didn't smell like burning plastic and flesh.

Difference in Method

After a bit of cajoling, your medics manage to convince Redbug to go under anesthetic long enough for them to remove the flamethrowers. According to their reports, upon waking up she was extremely confused, simply staring down at her stiff arms and repeating "That was a good nap, why'd you do it during a good nap?" and, "Do we have'ta do it again now?" She seemed equally confused about the idea of physical therapy to relearn how to use her hands, but the promise of using a new handheld lighter reportedly perked her up.

Withdrawal

You're woken once in the middle of the night by a frantic banging on your door. Checking the security camera reveals it to be Redbug, throwing her flamethrowers and slamming herself bodily against the metal. Over the radio you can hear her screaming, "Put it back! Put it BACK! Stop taking things, I'll KILL YOU!" By the time security arrives she's worn herself out, slumping outside the doors to your quarters and apologizing to the air. The next morning all she has to say is, quietly, "D'ya think they can take the Pew Pew out of my head too?"

IonScorp
AttackerAtlas SyndicateIonScorp

"I'd say it's never personal, but I do despise cowards." — Akua Ofori

"I'd say it's never personal, but I do despise cowards."

— Akua Ofori

Setting Precedent

Atlas is known for their professionalism, but IonScorp's arrival brings new meaning to the term 'due diligence'. Captain Akua Ofori looks over your station's hangars carefully, and asks several questions about your standard operations before finally signing the employment contract. "At Atlas, we're always working to break down walls," she smiles, shaking your hand. "My specialty happens to be those formed by defensive patrols."

Sitting Ducks

IonScorp's Requin 22-EN is a sleek, if fairly plain model of frontline ship. However, Akua has ordered a number of custom enhancements for her weapon systems to make it a uniquely deadly threat. Enemy ships attempting to mount a static defense often find it to be a death sentence, as IonScorp first uses its namesake ion cannons to disable their defenses, and then fires straight through the new holes in their shields.

Akua Ofori

Akua Ofori started her career as a lawyer working within the Atlas Corporation, before transitioning over to their much more literal defense team. One might expect her to stick out among the career pilots, soldiers, and strategists that make up the rest of your fleet, but she never seems ruffled. "You have some experienced people here, but I know a thing or two as well. And one of them is to never let them see you sweat."

Can Opener

It seems that IonScorp's mechanics affectionately refer to the ship as "the Can Opener" behind their Captain's back. "Mrs. Ofori's the serious type," one tells you. "So we doubt she'd approve, but…well, it's what we do, isn't it?" Given the fact that you've spotted Akua more than once carrying a coffee mug with a stylized can opener printed on it, you don't think they've been as secretive as they think.

In a Name

The longer you work together, the more Akua starts to open up to more casual conversation. "Most Atlas captains are assigned their ships by corporate, and whatever callsign marketing comes up with is what you're stuck with. I had the…distinct pleasure of being allowed to sit in on the branding meetings for IonScorp. You would not believe how many ways those imbeciles managed to butcher the word 'Scorpion' before I put my foot down."

Due Process

You ask once what made Akua make such a dramatic career change. "That's simple, they sent me out here. One thing I realized quickly is that, on the Frontier, no one cares if you sue them. You have to get out in the field if you want to set boundaries or dole out consequences, and the day came where I couldn't sit back anymore." She shoots a wry smile. "So I took a bit of a pay cut, but I don't think that will last much longer, do you Commander?"

Iridium
DefenderMPLIridium

"The desire for luxury is the desire to truly live." — Eziamaka Obiako

"The desire for luxury is the desire to truly live."

— Eziamaka Obiako

Come Prepared

When you first meet the Duchess Eziamaka Obiako, she is dressed to the nines, adorned in gold accessories, and followed by a butler that seems to be more luggage than man. The entire scene immediately spells trouble and entitlement, but when you greet her, she swiftly steps forward and very deliberately shakes your hand. "Commander! Please, call me Amaka, I'm not here in a royal capacity. Or would it be proper for you to call me Iridium off the battlefield as well? I can never keep your people's titles straight."

Pick Your Battle

Iridium is a Rotoshield-500-PR Defender, a unique vessel with expansive front shields. During battle it can pull them in to defend from close range critical hits, or extend them to defend squadmates from long range fire. These powerful defensive abilities are paired with a multi-core blaster, capable of fiery blasts, EMP pulses, and even precision soldering work. "One of my favorite features of the League's fleet," Amaka tells you, "is how dedicated they are to multitasking."

Heart of Gold

Amaka was born into the royal family of a small state within the Martian commonwealth, known for its deposits of precious metals. While it's clearly left her with an expectation of luxury, her personality is far more accommodating than you expected."Our parliament mostly handles the governing and laws," she explains. "The role of royalty is to oversee the planet itself. Environmental rulings, mining, ensuring habitability, that sort of thing." It seems she left her mansion for the MPL in order to get a better sense of how other worlds handled their industries.

Uncharted Territory

By all accounts, Amaka was well-liked at her previous position in MPL's Security Division. Her opulent nature slotted in effortlessly with the standards and aesthetics of the MPL's management, while her rare willingness to use Iridium to soak up damage on the frontline endeared her to her underlings. Still, she confides to you that she finds her struggle to understand less well-off crew members intensely frustrating, whether that be their taste in food, their choice of clothing, or their years out of date ships.

Guilty Party

While you've never seen Amaka be less than civil with any of your staff or crew, there's a hard line to her mouth that develops whenever the MPL is brought up. "I was raised to think they were the saviors of our people," she tells you once. "The Commonwealth kept us safe, and the MPL kept us prosperous. Everyone I knew growing up had some stake in the company, but now that I've seen its wretched insides…" She pauses, pressing a finger to her lips. "That company is a meat grinder."

Carnage

Amaka left her homeworld to see how one of humanity's greatest megacorporations achieved their success, but it seems she found far more than she bargained for. The final straw was when she personally witnessed a mine collapse. On her personal tablet, disconnected from the net, she keeps a list of MPL settlements destroyed during crossfire with raiders, entire biomes bulldozed for their minerals, and workers abandoned on worlds stripped clean. You ask if she plans to try and bring her collection to the public. "I haven't decided yet," she tells you, staring down at the list. "Do you think my title would be enough to protect me?"

Isha
DefenderTerran CombineIsha

"The battlefield is like a stage, except your audience is trying to kill you." — Ratko Zoric

"The battlefield is like a stage, except your audience is trying to kill you."

— Ratko Zoric

On The Outside

A quick search on Isha reveals that the ship was only recently released from impound after its pilot, Ratko Zoric, finished serving a 3 year prison sentence for minor offenses. You're not sure what to expect from a man trying to reintegrate into society, but Ratko immediately blows any predictions out of the water. Before you can introduce him, he's already started making friends with your staff and crew, seemingly set on introducing himself to everyone individually with an infectious grin and a friendly hug.

Like an Onion

Isha is a 593-series Synergetic Defense ship, a somewhat eccentric model known for its lightweight ResoSynergetic plate shielding. These layers can shift to adapt mid-battle to enhance points of defense or resist specific attacks, and are designed to automatically spin and rearrange to help compensate for weapon damage. Despite all the shielding, Isha remains surprisingly maneuverable. Given that he formerly served as an escort vessel for civilian workers, it was apparently necessary for the unit to be able to navigate shipping lanes and keep up with lighter weight vessels.

Family Connection

The longer you get to know Ratko, the more it starts to seem like you can never interact with him on his own. Even beyond the rotating circle of your other crew he's befriended, nearly every time there's a pause in the conversation you can catch him sending off a message to his sister Vesna. It's hard to not feel a bit snubbed, if not outright paranoid about what exactly he might be saying about you, but he insists it's just petty jokes and harmless comments about his day. "I'm always checking in just to make sure she's not making stupid decisions," he tells you confidently. "She never keeps me updated unless I've badgered her into it."

Double Trouble

Isha is quite an impressive ship, but Ratko never meant for it to fly alone. "My twin sister Vesna and I joined the Combine's fleet together, and we designed all our upgrades around supporting each other," he explains. "Even set up a little private channel between us that syncs our sensors, so technically we each have two sets of eyes to work with in battle. She hates to admit it, but I protect her all the time, catching things that should have gotten her killed." He laughs, "You know how it is, your sister's three minutes older and has a spotless record and suddenly she thinks she's in charge all the time."

Thespian

With his boisterous attitude and unflinching confidence it's easy for Ratko to command any room he walks into, and the captain seems to revel in this. "I wanted to be an actor when I was younger," he tells you once. "Just like The Lone Night in that old grifter show, 'Bounty' or maybe a superhero like Hypnor in Frontier 5. My parents hated that idea, of course. It meant Vesna got to be the golden child all through grade school, but I'm not bitter. Besides, when I joined her in the Combine forces we finally got to share the spotlight, so it all evened out."

Before The Fall

You've known since hiring Ratko that he joined your crew fresh after finishing a prison sentence, but it takes longer to earn his side of the story. "I may have been caught on a hidden camera 'accidentally' pocketing some crystal being transported by a client. Shouldn't have been a big deal, I only stole from the kind of rich envoys who wouldn't notice missing items until after they'd left." He huffs, "Sis made the plan for that one, and left me high and dry when it went sour. I should never have involved her. Trust, if I was the brains behind the operation we would not be having this conversation."

Jempol
DefenderTerran CombineJempol

"Know yourself, know your enemy, and know your goal. Otherwise you'll never get anywhere" — Marcos Aguirre

"Know yourself, know your enemy, and know your goal. Otherwise you'll never get anywhere"

— Marcos Aguirre

Major Upgrades

Jempol got their start about 10 years ago as a support shuttle assigned to one of the Combine's Mark-92 Siege Frigates. When it was announced that the 92 line would be decommissioned, and shuttle pilots mostly replaced by drones, Captain Marcos Aguirre rallied his coworkers in response. Together they pooled resources to secure major upgrades for their ship computers and engines, and successfully petitioned the Combine to form their own for-hire defense squads.

Eyes in the Machine

In addition to its practical purpose as a vision aid, Marcos' visor also provides him with live updates from his ship's status feed, the fleet's open communications line, and his family's personal chat server. He insists the multitasking allows him to anticipate potential problems from all corners of his life before they're even reported, but it also means he sometimes gets distracted by the onslaught of details.

"Mark-92 Shuttles"

Despite substantial upgrades, Jempol and the other converted frigate shuttles still show clear signs of their origins. Their shielding and weaponry is widely considered sub-par, and their pilots have to rely heavily on their own flying skills in order to justify their continued use. Eventually, the lack of respect from their superiors in the Combine led to most of the original squads leaving to find work in independent contracting. Marcos was allegedly one of the last holdouts, he insists he didn't want to leave his comrades unsupported.

Got To Hand It To Them

It's reasonable to assume Marcos might hold a bit of a grudge towards the Combine, given his background, but he just shrugs when you suggest it. "I did work with some of the most amazing people I've ever met there. Yeah, sometimes the higher ups come down just to ruin your day, but that's life. The Combine's not perfect, but it mostly empowers its workers. I can't imagine we all would have gotten half as far as we did in a place like Atlas...or the MPL! Could you imagine? If we tried to complain there we would have all been shot two sentences in."

A Stabilizing Influence

Word is that Marcos used to have a bit of a reputation as a micromanager within the Combine fleet. Now that he is no longer living with the constant concern that higher ups might abruptly decide to decommission his ship, he says he's been making an effort to relax and trust the input of others. It seems likely that getting an up close look at your tactical skills might have also contributed to the change of heart.

Celebration Schedule

Birthdays are always tricky when considering space travel. Instead of using galactic standard time, Marcos keeps a simulation running on his personal tablet specifically to track the orbit of each of his Combine co-worker's home planets, stations, and moons. Whenever one completes a rotation, you can always expect to find him commandeering the break room for a celebratory get-together on their behalf.

Judge
AttackerFrontier LegionJudge

"If you have to question yourself, you've already messed up." — Rene Valentin

"If you have to question yourself, you've already messed up."

— Rene Valentin

Immune to Change

Tribunus Rene Valentin is a bit of a confusing addition to your fleet. Well known as the long serving second-in-command to the 22nd Legion's Legatus, it seems that a few months ago he was forcibly removed from his frontline post due to his advanced age, and instead transferred to a desk job training navigators. Rene describes his students as "a group of interns they scraped off the bottom of some asteroid, who manage to make pirates look disciplined," and resigned after only a week. You are apparently the first commander he found that was willing to put him back on the battlefield, and he signed on immediately.

Early Adopter

Judge's ship is the newest iteration of the Javelin line, known as the Javelin VI. Boasting universally high rankings across most benchmarks, the Javelin is a popular choice for long-range precision strikes, and often serves as an artillery ship in battle. The Javelin VI hasn't been rolled out on a large scale yet, so only the squads that can make the most out of these machines have been supplied for now. Rene got a hold of one through personal connections with the manufacturer: apparently, in the company's early days, he worked escort security for their CEO.

The Other Side

A peril of working with Rene, you discover quickly, is his strong opinions on what constitutes appropriate targets. "I have a code of honor," he tells you. "I can't just go around killing people without reason." Whilst his integrity is refreshing at first, it quickly starts to slide towards obnoxious. The routine salvaging of an enemy ship has been interrupted more than once by Rene's aghast objections. "If we blew them up for scrap, then we might as well be pirates!" To his credit, the complaints become noticeably quieter when you suggest he's free to return to teaching his interns.

Old… Friends?

You find Rene scowling at a viewport one evening after a fairly standard Marauder cleaning. When you ask what's wrong, he answers with great disdain, "GAMISH Waypoint. Willard S. Gamish Waypoint. I met that man when he was 26, he was pulling a solid block of platinum out of a mining vault with a stolen tow-ship. Now they let the maniac build colonies. 'Independent Merchant Entrepreneur,' PLEASE. Do you know how many times I tried to arrest that pirate? Never buy anything from Willy Gamish, Commander." He adds in a mumble, "The crook hasn't even sent me a message to catch up in AGES."

Eye Spy

Rene is willing to occasionally sit with his new colleagues in the mess hall for a strong cup of coffee and a rambling lecture or two, but otherwise you have a hard time getting him to integrate with your crew. He's more prone to pacing the base's halls like a security guard, relaying unsolicited security advice to SOVA, and attempting to patch supposed breaches with his own presence. SOVA suggests that Rene is simply looking for an outlet to help him feel useful, so you've decided to add a security camera budget to your operating costs, and send him the parts.

Complexities

At well over a hundred years old, it's hard to capture Rene's life in a background check. You know that he was born in an early Frontier colony, and that he enlisted in the Legion bright and early on his eighteenth birthday. You know that he maintains a small property in the Ain system, where he's constructed his dream home - a camouflaged mobile surveillance base, covered in edible water-collecting plants and run off of solar panels. You also know that he maintains regular pen-pal correspondence with disgraced entrepreneur Willy Gamish, despite the man also being responsible for every single black mark on Rene's nearly flawless service record.

Kafa
DefenderTerran CombineKafa

"Staying alive is easy. It's keeping you alive that's the real challenge." — Marten van Zijl

"Staying alive is easy. It's keeping you alive that's the real challenge."

— Marten van Zijl

The Price Of Protection

While Kafa has technically operated as an independent contractor for two years now, his callsign is still well known and respected within the Terran Combine. Captain Marten van Zijl has almost 30 years of experience running escort and protection missions for the megacorporation, and a stack of recommendation letters as long as his arm. However, his tendency to drive headfirst into the line of fire does mean he racks up some rather extensive repair bills.

Mark-298 Escort

The Escort Vessel Kafa uses (Class: TC-EV-298) is equipped with a range of advanced tech to facilitate the protection of larger and slower targets. Its high mobility allows Kafa to intercept incoming fire, while advanced sensor spoofing can fool the enemy into believing they are hitting a valuable target, when they're actually firing at its escort.

Marital Rivalry

Marten apparently used to have an infamous rivalry with one Captain Isabella van Zijl, the star pilot of a Combine-affiliated defense contractor. The two butted heads for years over setting industry standard practices, earning the Combine's record for most defensive accolades, and claiming the most lucrative contracts for their squads. It was allegedly quite the scandal when the two publicly announced their engagement.

Assumed Responsibility

In battle, Kafa's signatures are intensely concentrated laser fire and a particularly daring move where he shears off the outer shell of his enemy's shields using his own hull. However, Marten tends to shrug off praise for these skills. "It's not hard to chew through armor, it just takes patience, tenacity, and a good dodge," he tells you. "Any old corvette can do that. The mark of a really good defensive unit is controlling what your target is shooting at while you go to work.

Frontier Family

After many years of collectively working with the Combine, upper management was apparently blindsided when the entire van Zijl family simultaneously decided to move to the Frontier and hire on with independent command. While they gave no official explanation for their decision, several late nights on the base have left you with the impression Marten wasn't too hot on his only daughter almost signing a five-year contract with the Combine's officer corps.

Naming Scheme

A peek into Kafa's old files reveals that he was born Marten Peters, and took Isabella's last name after their marriage. Marten comments on the subject, "Well, we wanted the same name, but couldn't agree on which one, so we used our engagement period to settle it. One point for each threat destroyed, minus two for each ship lost." He smirks, "Bella's still mad I threw by secretly taking a week off before the wedding, but it's too late for her to do anything now."

Kinetik
DefenderAtlas SyndicateKinetik

"Variety might be the spice of life, but reliability's the meat, and I'm quite a skilled butcher." — Javier Castille

"Variety might be the spice of life, but reliability's the meat, and I'm quite a skilled butcher."

— Javier Castille

The Atlas Standard

On first impression, Kinetik is the ideal picture of an Atlas ship-for-hire: organized, tactical, confident, and, of course, just bloodthirsty enough to still count as professional. Captain Javier Castille arrives 15 minutes before his scheduled rendezvous with the station and sets up shop in his designated hangar in record time. It's almost off putting compared to the usual chaos surrounding new hires.

The Castilles

Javier Castille is a fourth generation Atlas employee, and the sixth member of his family to join their fleet. Apparently, as he is all too willing to share, his parents arranged for his first flying lesson at age 6, and he applied for his first internship with the Syndicate at 14. Now (at age 26) he uses a screenshot of his resume as his holo-call background. Unsurprisingly, he doesn't have many friends amongst your crew.

2415 Photonshuttle Scarab

Kinetik's ship is a 2415 Photonshuttle Scarab, a strangely understated (and outdated) choice for an Atlas pilot, more common among independent shipping companies looking for some extra protection from pirates. When asked, Javier is unusually defensive about this. "The craftsmanship holds up exceptionally well, there was no need to request an update. And frankly, the shield regeneration on the 2420 model is abysmal."

Certain Expectations

It becomes apparent that Javier has a particular talent for spotting patterns in the enemy's firing runs, and quickly figuring out how to best maneuver a ship to dodge and counter. You find that giving him an open comm to the rest of your fleet helps to give them an edge and cuts down substantially on repair fees, though you do get several complaints that he "keeps telling us to use systems we don't have."

Pinching Pennies

It's brought to your attention that while Javier always accepts your upgrade suggestions, he has never once submitted an independent request. Combing back through his personal records reveals that he's been siphoning the extra cash from his repair fund to try to arrange his own equipment upgrades on the downlow. Confronting his maintenance team about the situation gets you a shrug. "The Boss doesn't like to make problems for the management."

Suppressed Aspirations

It's not uncommon to see Javier distractedly scribbling away on his tablet, but he always stops and closes the program before anyone can get close enough to catch a glimpse of what he's working on. You only manage to catch him by surprise once, to find a surprisingly detailed 3-D render of your station orbiting a blue star. He shoots you an embarrassed grimace in response. "It's…just a hobby. Business always has to come first, of course."

Krysa
AttackerXAOCKrysa

"There's one rule I know: when you see what you want, take it." — Qacha Nergui

"There's one rule I know: when you see what you want, take it."

— Qacha Nergui

Marked Similarities

As one of the newest additions to House Nergui's fighter squadron, Krysa Captain Qacha Nergui has yet to earn a true XAOC-built ship. Instead she pilots a stolen Frontier Legion vessel that's been lightly modified and painted to match her faction's colors. Without the Legion's specialist training, she hasn't been as successful using it as the average Legionnaire, but word around the House is that, should she survive the next year, she'll be one to watch.

Piracy Policy

Typical policy for Nergui's pirates is to return to the scene of the crime some time later in order to assess how well they've recuperated. The most resilient stations and colonies are awarded the extremely dubious honor of being added to House's standard hunting grounds. Prior to accepting your contract, Krysa spent most of her time on check-in duty.

Power in Numbers

Lacking many of the more recent advancements in EMP munitions and engine power favored by XAOC vessels, Krysa is forced to depend heavily on her squadmates in battle. She and the other younger pilots mostly resort to overwhelming powerful enemies with their numbers, like a swarm of biting rats. According to Qacha: "I can handle a skeleton crew, but if we ever run into something more substantial…well, that's why you fly with a House, isn't it?"

No Propriety

It seems the discipline within House Nergui is not particularly firm or enforced. While young and not very accomplished, Qacha has absolutely no shame in making inappropriate remarks, starting up personal conversations, or inviting herself over to the lunch tables of officers with many times her experience and renown. This has not gone over particularly well with some of your other captains.

Enter at Your Own Risk

XAOC members tend to spend more time in the base's gym than any other faction save the Legion, but Qacha stands out even then. Several requests for new weapon training equipment have crossed your desk in her handwriting, and somebody finally had to put warning signs up outside the doors near her preferred corner, telling new recruits to be careful when entering, lest they catch a stray glaive or knife somewhere unfortunate.

Concerning Origins

You accidentally discover via a series of offhand remarks that Qacha grew up on a moon colony that was, and still is, a favorite raiding target for House Nergui. Apparently she earned membership by cutting down one of the ground raiders and returning to the ship wearing his equipment. When questioned about her rationale, Qacha just smiles darkly. "Better predator than prey."

Laika
DefenderXAOCLaika

"Temper your ambition. If you can't hold what's yours, you never deserved it." — Duuren Nergui

"Temper your ambition. If you can't hold what's yours, you never deserved it."

— Duuren Nergui

Duuren of Nergui

Captain Duuren of House Nergui is a woman of few words, and she does not waste any of them. In battle she radios her squadmates only to give them the bare minimum of information on her or the enemy's status, and even back on base you've only seen her eat and train with her sword in dead silence. It's enough to make SOVA offer to wiretap Laika's hangar, just to make sure she isn't plotting something when no one's listening.

Shut Down

The Zhurov S-IV frigate flown by Laika is one of the rare XAOC ships that focuses on support functionality. Unusually for the raiding-focused movement, these ships give up most of their firepower in exchange for a unique polarized field generator. This allows them to disrupt the functioning of enemy shields, instantly 'draining' them away. According to Captain Duuren, the shock sometimes causes targets to surrender on the spot.

Into the Fold

Duuren and her engineering crew have picked up the habit of addressing you as "Sub-Anarch" instead of Commander. You're not sure exactly when this began, but SOVA's security scanners did capture a recording of the Captain calling a team meeting after a particularly pitched Anomaly raid to say that you're "Barely even a stray" and "With nerves like that, might as well be a raider." All in all, it's probably the strangest set of compliments you've ever received, but given Duuren's usual temperament, there's no doubt it's high praise.

Taking Care of Business

You discover entirely by accident that Duuren has begun to take on subcontracts around your base, after running into her stoically standing guard outside the mess hall's storehouse. Apparently, she has also signed on to watch engineering's supply room and help monitor the medbay. "Some of the strays have been challenging your requisition system," she tells you, crossing her arms. "That won't happen anymore."

The Nature of Loyalty

Apparently Duuren has made it her personal mission to seek out and quash pockets of possible mutiny within House Nergui. The rumor amongst her fellows is that she stays particularly aware of such matters because of the Tianchao infiltration and destabilization plot that led to the collapse of her previous House. Duuren herself simply says on the matter: "If they can't even face me, then the Anarch shouldn't waste her time."

Reunion

On the rare occasions you can get her to open up, Duuren mentions that she was separated from her older brother Timur during the destruction of their original House. After defecting to Nergui to survive, she was unsurprised to hear that he had done the same with House Mozorov. Apparently, it was significantly more shocking to learn via an unexpected meeting that their paths had led both of them to taking contracts with you on the Frontier.

Larkspur
DebufferGelecekLarkspur

"Yes, this is my brain. Yes, it is in a 'jar'. Yes, I am well. And yes, I do get these questions often." — Olivia Robinson

"Yes, this is my brain. Yes, it is in a 'jar'. Yes, I am well. And yes, I do get these questions often."

— Olivia Robinson

New Normal

Larkspur is a state-of-the-art Specter-Class ship only recently rolled out of the Gelecek workshops, but it's already gained something of a reputation for taking out support ships. The pilot behind it all is a particularly striking cyborg named Olivia Robinson. Having replaced her entire body with a massive facsimile, she keeps her brain in a remotely connected computerized jar. It was a bit unsettling the first time you saw it sitting out like a bizarre dash ornament, but your other Gelecek employees barely seem to bat an eye.

Specter Class

According to Olivia, the Specter line of ships derives its name from their advanced electronic warfare capabilities, and Larkspur is no exception. Its wave-cannons fire high-energy beams randomized across the whole electromagnetic spectrum, and the resulting interference blinds enemy sensors and seriously hampers communications. This makes it much harder for them to avoid incoming fire or coordinate for repairs. Like most Gelecek ships, Larkspur is technically still a prototype, but Olivia seems confident that the design is ready for mass production.

Olivia Robinson

Looking into the background of Captain Olivia Robinson, you are surprised to find that she only recently started serving with a Gelecek company that provides military services. It seems like she spent most of her life in an academic career: receiving high praise in the field of 'signal theory' (whatever that might entail) and serving with the medical branch of Gelecek before transitioning into her current job.

Manned Vessel

It's easy to assume that, like most Gelecek vessels, Larkspur is controlled by an autonomous AI. However, after a particularly pitched battle, you receive a concerning report from the engineers in your repair crew. It seems that the vessel has two human brains embedded directly into the central processing unit, which are responsible for tracking damage and physically piloting the ship's movements. When you confront Olivia about this, she brushes you off, saying that her "copilots" legally signed contracts to serve in this capacity.

Ghosts In The Machine

Having learned exactly who has been writing up Larkspur's post-battle reports, you decided to spend some time talking with the vessel's "pilots." Concerningly, they identify themselves only as Specter 02 and 03, but otherwise seem cheerful and normal enough, insisting that they serve happily. "I used to be invalid," 03 tells you. "Paralyzed, helpless… Now I can fly through open space in a way no human can imagine. We have access to all the entertainment on Larkspur's hard drive, and when that gets dull we can always talk to each other, and SOVA, and of course Specter 01 - uh, I guess you'd call her Olivia."

Freedom Of Movement

One morning you catch Olivia in a meditative series of martial arts movements, fluently switching through the different forms. Once she becomes aware of your presence, she smiles. "It's a bit of an addiction to me. I was born with a congenital defect that paralyzed me from the neck down. I spent decades in a tank before constructing this body." She beams at you. "It's just a miracle to be free like this."

Laska
AttackerXAOCLaska

"Try not to look so alarmed, we're not enemies yet, are we?" — Isda Nergui

"Try not to look so alarmed, we're not enemies yet, are we?"

— Isda Nergui

Poking the Strays

While Laska's Rykov F-XM fighter was originally designed as a front line corvette, most of her work for House Nergui has been as a scout ship. Expendable enough to send into high-risk areas, but fast and well equipped enough to probably make it back out, Laska is the ideal candidate for appraising the defenses of possible new targets. Captain Isda takes great pride in this role, which she cheerfully refers to as "poking the strays".

The Trophy Case

It's common for Laska's dashboard to earn a double take at first glance. Captain Isda apparently has a tradition of taking a trophy from every raid on a new settlement, and has cultivated a sizable personal pile of broken weapons, singed hull plates, tools from mining equipment, and other such nicknacks. All of which are proudly displayed for others to gawk at.

Munition Efficiency

Given that her main role is scout, one might expect Laska to mostly use her EMP cannons to shut down pursuers for a quick escape. However, Isda is quick to disabuse you of that notion. "What's the point in running if you have them locked into stasis? You might as well blow a few chunks off of them while you're there."

Learning Experience

Isda was the child of a ground raider and a former Squad Leader, and was raised within House Nergui. This meant a traditional XAOC childhood of being bounced between a half dozen family members during raids, which was in some ways surprisingly sheltered. You are apparently the first "stray" she's had the opportunity to speak to more than once, which might help explain her unsettling tendency to linger in the command center and…observe.

Tell Me the Odds

Occasionally, Isda will come to you with a request to have Laska sent on more solo missions. According to her, "I'm going to start getting lazy, it's been far too long since I've had to take on an entire fleet by myself." Apparently she has attempted to rally several of your other squads for some 5-on-1 training exercises, but "it's not the same when they don't actually intend to kill you."

Secret Interests

Surprisingly, of all the XAOC members you employ, Isda seems to be the best by far at getting along with members from other factions. When she isn't with her fellows from House Nergui she can almost always be found chatting with other crews in the hangar or rec rooms. It isn't until you walk in on her corralling a group of pilots into appraising her trophy collection that you realize the truth - she's secretly a fan of "stray culture".

LeSabre
AttackerAtlas SyndicateLeSabre

"The battlefield is no place to be licking your wounds." — Jules Ba

"The battlefield is no place to be licking your wounds."

— Jules Ba

Trashman

While officially branded and marketed as "LeSabre", Captain Jules Ba and his ship are more commonly known among some Atlas employees as "The Trashman". While the nickname concerned you at first, it seems to have been hard won on the battlefield. LeSabre is particularly infamous for "taking out" damaged vessels, along with the support ships attempting to repair them.

It's Not The Heat

Even for a thermal-powered ship, the 2421 Skylander tends to run hot. Just walking down to LeSabre's cockpit you can feel a growing warmth through your shoes. Though given his usual long sleeves, it doesn't seem to bother Jules. "You know, it's not usually the blasters that kill you," he comments once, lounging unaffected in his heated chair. "It's the hole into space it creates. Heat means life."

Social Assessment

As casual as Jules can be in conversation, he's slow to make friends amongst your other pilots; seemingly trying to hold the entire base at a professional distance. When you do see him finally starting to socialize around the common areas it's almost exclusively with engineers, mechanics, and other non-fleet staff. When you ask his opinion about his squadmates, his commentary is opinionated, clinical, and often sounds more like a threat assessment than anything else. SOVA suspects it's a holdover from the competitive corporate environment at Atlas.

Statement Piece

Mounted to the back wall of LeSabre's cockpit is a generic brand repair drone. Jules has peeled back the outer hull and left the internal wiring to dangle down as a strange sort of art piece. "I hate these things," he tells you. "Spent four years assembling them in an uncooled warehouse for my summer job, to 'help build character'. You can't imagine how cathartic it is to blast 'em to bits."

Begrudging Student

When you first hired Jules, he tended to approach combat differently to your other pilots. Given that LeSabre's Tachyon blasters can penetrate enemy shields without difficulty, it's been a task to convince him that it's more effective to scan for an enemy's weak point before swooping in on a full frontal attack run. Fortunately, over time you and his small social group have been able to talk him into actually taking advice from his squadmates, rather than immediately assuming they're trying to sabotage him.

Reuse Recycle

Unsurprisingly, given his choice of companions and unusual cockpit decorations, Jules is apparently a rather skilled welder. On his days off it's not unusual to find him still in LeSabre's hangar, taking apart salvaged scrap and reforming it into everything from oddly delicate metal flowers to fully functional picnic tables. His creations are apparently a bit of a hit with your Marauder captains, who he allows to dispose of his least favorite pieces however they please.

Lev
AttackerXAOCLev

"Sometimes all it takes is a few words, and they all fall into line" — Leonid Smirnov

"Sometimes all it takes is a few words, and they all fall into line"

— Leonid Smirnov

You need me

You've heard disturbing tales about Anarch Leonid Smirnov, head of House Smirnov, and questioned whether to let him join your fleet. But the man is a silver-tongued manipulator, and he knows it. "You need me," he smirked, detailing how your fleet could be obliterated without a skilled attacker like him. His voice turned icy, "And if word got out about some of your crew, you'd have enemies lining up to take you down." You hesitate, knowing that bringing him aboard might be as dangerous as leaving him out.

What's cooking?

Leonid's Sakharov Proton-9 Destroyer, or "Lev" as he calls it, is as brutal as its pilot. With Leonid at the helm, enemies rarely last long enough to retaliate. He doesn't aim to destroy enemy ships—he seeks to annihilate their pilots. His thermal proton weapon not only delivers a devastating impact but also heats the ship's internals to kiln-like temperatures. Leonid once remarked, "Making it out alive is almost as bad as dying in battle. Either way, I win."

Antisocialite

Leonid is antisocial, but he understands the value of keeping close allies. Unfortunately, his "friends" in your crew struggle to tolerate him. He doesn't truly make friends; he either buys their loyalty or manipulates them until they can't refuse. He even brags about how members of his house are used to being bullied, demoted, and betrayed—just part of Leonid's twisted idea of fun. "You tell one little lie," he says with a dark grin, "and suddenly the whole house is at each other's throats. It really gets the blood pumping. And if that fails to motivate them, I just point a gun at their head."

Brothers are grim

Leonid was born into a competitive household as the middle of three brothers. His wealthy parents had high expectations for all their children, but Leonid always seemed to fall short. As the black sheep of the family, he was bullied by his siblings and excluded from his parents' substantial inheritance. While his brothers used the money to start successful houses (House Sokolov and Volkov), Leonid swore he would join a rival house and work his way to the top.

Errand boy

It is well known that Leonid entered House Smirnov as an errand boy, a role he described as "beneath him." Yet, he became Anarch quicker than anyone expected. Rumor has it that the former head of House Smirnov didn't die from an occupational hazard but was eliminated by one of Leonid's many contacts. When questioned about it, Leonid simply replies, "Maybe I did, maybe I didn't—either way, people know not to cross me." However, the impending insurrection in his house tells a different story, prompting him to join your crew and lay low for a while. But when he returns, he promises, "They won't know what hit them."

Thrill of the hunt

One morning, Leonid suggests, "How about we stop at Solaria and go on a little hunt?" When you refuse, he scoffs. "If you want to become powerful, just take up hunting. Anarchs will use any excuse to invite you hunting, just so they can show off. In the thrill of the hunt, they get extremely unfiltered. You can learn a lot about someone when they let their guard down. Or you could blow their brains out, nobody would hear you in the woods, right? And... It would certainly be one less smug idiot to contend with"

Liberator
AttackerFrontier LegionLiberator

"People across the Frontier live in fear of warlords. So the warlords will live in fear of us." — Ulrik Falk

"People across the Frontier live in fear of warlords. So the warlords will live in fear of us."

— Ulrik Falk

Seek And Destroy

Praefectus Ulrik Falk is something of a legend within the 24th Legion, if not the Frontier Legion in its entirety. He staked his reputation commanding a small squadron of elite, handpicked pilots to undertake a series of missions deep behind enemy lines. With a list of assassinated XAOC Anarchs and colonial tyrants as long as your arm, Falk is discussed in some circles as if he's immortal, an image born from his near supernatural ability to claim victory even when horribly outnumbered. You're uncertain exactly what he saw in your fleet that caused him to accept your contract, but your Legion pilots insist it's a compliment of the highest order.

Best Of Both Worlds

Liberator performs his duties in an Aquila II heavy assault frigate, allegedly chosen specifically for its speed and wide spread of fire. The Aquila combines the survivability and advanced shield technology of the best frigates in the Legion's roster with some of the most serious firepower available on the Frontier. Combining its ability to bypass enemy shields with Praefectus Falk's tactical acumen often leads to devastating strikes that punch straight through enemy weak points.

Battle Of Beehive

Prior to the establishment of the Gamish Waypoint, the system of Beehive served as the most direct jump point into the Spiral Expanse, and one of the few colonies with a Dyson Sphere capable of sending travelers back to the galactic center quickly. In 2419, however, the Tianchao Clan abruptly commandeered the system, seizing the transportation points and assassinating the leadership of the Legion force protecting it. It was only due to the quick actions of then-Centurio Ulrik Falk that the remaining Legion forces managed to reclaim the jump point and disable it, cutting off reinforcements before they arrived, and ending the sudden takeover.

With Honors

In the aftermath of the defense of Beehive, Falk was promoted to the rank of Praefectus, designating a senior commander that was promoted for battlefield accolades. He was also bestowed the new callsign of 'Liberator', and given permission by his Legatus to begin training his own personal strike squadron. Nicknamed "The Aid Drop" by Falk's fellows, his creation is still often considered to be the flagship squad of the 24th Legion.

Heart of the Matter

You press Falk for the reason why he'd leave behind his support and accolades with the Legion to join an independent fleet like yours, and he doesn't hesitate before answering. "There are too many bad actors in this region," he says flatly. "The rotten stink in the Spiral Expanse has grown so strong that even the local Legatus can't keep track of who they should work with. I need an ally who can see to the heart of the matter, who will take on Binderburg, and Tianchao, and even MPL when they step outside their bounds. I've been hoping that ally is you, Commander."

Lingering Distrust

You've only caught a few quick glimpses of Falk's face in the medbay, as he prefers to wear his combat armor and mask when walking through the station, and even takes meals in his personal quarters. When you ask, he claims it's a safety precaution due to your willingness to work with factions like the Marauders and the Tianchao. "You've trained your 'contractors' well enough, so I'll fight alongside them, but I'm not stupid enough to let down my guard. If you end up a hostage, don't say I didn't warn you."

Lingshe
AttackerTianchaoLingshe

"Even the smallest battles are an uprising." — May Huang

"Even the smallest battles are an uprising."

— May Huang

Count me Out

"So I hear being in a fleet is a bit like having a family. And much like a real family, you don't get to choose them," May scoffs. "If that's the case, then I'm the aunt who shows up once every few years and leaves after the food's been served." She sighs. "Look, I'm just giving you the courtesy of a heads-up; it's only polite. "Go ahead and cross me off the invite list for team-building exercises, victory celebrations, and birthdays. I meet people on my own terms. You can't expect quality connections when you're packed into a room and forced to bond."

Nanobots Assemble

May's ship is small, sleek, and deliberately unassuming. That something so quiet can reduce enemy cruisers to slag is impressive. There are no visible bombs, no turrets, just clean panels and a profile that reads more like a scout than a bomber. "There's a trick to it," she says. "You want them to underestimate you, to think you have given up. Nanobots are basically invisible; nobody sees the attack coming. Each bot carries a micro-explosive payload. Useless alone, but once clustered, they unleash a blast strong enough to rival conventional bombs. They don't run out of fuel either. The bots draw from their surroundings, replicate mid-flight, and if the primary target dies too early, the bots scatter, delivering smaller blasts to your target's allies."

The Opportunist

May is your fleet's resident grump. When she does make a friend, it's either because they're flattered to get attention from her or because they're a kindred spirit. It never lasts long, though. Once they've served their purpose, she discards them without a second thought. First, she sought out an ally who knew your ship inside and out. She shrugged it off, saying, "I like to be clued in on my surroundings. How else am I going to learn the ropes?" Next, she cozied up to your engineers so her ship would get priority repairs. She even attempted to befriend SOVA, "the eyes and ears of the operation." Fortunately, SOVA only answers to you.

Crowd Control

A badly injured pilot was brought back to base. Crew members scrambled in from every direction, some to offer moral support, others just to see if their friend would make it. May glanced up from her copy of "Mastering the Mind," scoffed at the chaos, and went back to her reading. Eventually, she snapped. "Stop making a fuss. You all knew what you signed up for. Let the medics do their job; they're not infants, they don't need coddling. At this point, you're just standing around watching someone suffer when you've got jobs to do."

Ghost Cell

May is a Sedition Agent employed by the Hei Feng, an operation outsourced to serve Tianchao's interests. "It's too dangerous to be directly linked to Tianchao," she explained. "We coordinated with unaffiliated rebel cells to incite uprisings against slavers and oppressive regimes. That kind of work is too risky to trace back." Their handler was the only one who answered directly to the faction. The rest kept their ties loose, a standard procedure, given the stakes. She gave a wistful smile. "You could say that fate chose my path. I was born in a Hei Feng cell, a bustling network where we all shared one vision: that people cannot be owned. Over time, people died or disappeared. It's just me holding on now."

Martyrdom

May was proud of her accomplishments and fondly remembered planting the seeds of rebellion from the inside, rooting herself within the enemy colony. "It meant becoming one of them, knowing their desires and intentions. I had to become a people-watcher and a psychologist."Her soft smile faded. "It came at a cost, but I would have paid it again if I had to." She told you she had initiated an eight-year relationship with an MPL foreman who genuinely cared about his workers and wanted to free the colony from corporate control. "I foolishly fell for him, and encouraged him to lead a rebellion, knowing full well his people would be martyrs." She looked away. "They couldn't even withstand the first counter-assault."

Lionheart
DefenderFrontier LegionLionheart

"Treat every day as if it were your last, it makes sacrificing yourself easier" — Kael Kincaid

"Treat every day as if it were your last, it makes sacrificing yourself easier"

— Kael Kincaid

The last hurrah

It's an honor to have Lieutenant Kincaid on your contract. Commanders across the Legion would jump at the chance to take on his "final" mission. Now that he's been promoted to Commander within the Frontier Legion, his hands will be full with internal affairs, but he confides, "Between you and me, I love a good contract. Making new friends, having new adventures —I'd probably use my vacation for a few contracts, but my doc tells me I should rest once in a while."

Tempest II

Kael's ship, a brand-new Tempest II, is equipped with every defense feature imaginable. "All the bells and whistles," as he puts it. It's hard to get him to stop talking about it. "You can't defend others without sacrificing yourself," he explains. "With this ship, I can re-route enemy attacks using the Adaptive Energy Reflector and siphon power to allies. Protecting myself? I've always looked out for others first."

Take a chance on me

Kael once considered applying for the prestigious position of Legatus, a role that would put him in charge of an entire legion, overseeing operations and reporting to High Command. "It's the kind of position that comes with power and respect," he says. He gushes, "Democracy is rare these days, but the Legion is as fair as they come. Even with my background, I stood a chance." It seemed like the right move —sign contracts, make decisions… a glorified 9-5 desk job. "I could spend more time with the family," he gestures to a picture of a mismatched group of mechanics wearing dirty overalls. He pauses, a hint of a smile. "But damn, it sounds boring."

Prime targets

Kael grew up on a poor Mars Colony, ravaged by Everliving kidnappings and overrun with "apologists," as he calls them. "Never had kids of my own, but I always kept an eye out for my younger apprentices. They don't have anybody, and I know from experience that if nobody is looking for you, it makes you a prime target. I had a narrow escape myself once."

Matchstick man

Despite being the man every soldier admires and every rookie's first crush, Kael has no interest in "wasting time." He told you "I'd be lying if I said it wasn't nice to get a compliment at my age. Think they'd still like me if they knew I was a nerd?" He gestured to a model boat made of matchsticks. "A hobby keeps a man sane—a nice break from all the bloodshed."

Responsibilities

"Losing your parents makes you grow up fast," Kael admitted. "I took over my dad's repair shop, but business was rough. My team kept me going, though I felt responsible to keep the place open for them. I got into bar fights and drank too much until the Legion offered me a clean slate. He paused "It worked out—this job's rewarding and pays well enough to keep the shop running. I even saved a bunch of civilians on a research base I was guarding, earned my first medal at 32, and now I'm about to lead my own crew." He sighed, a hint of doubt in his voice. "Do you think I'm ready for it, Commander?"

Lodolite
AttackerMPLLodolite

"If you can't stand the light, you have no right to the shadows." — Farzona Khan

"If you can't stand the light, you have no right to the shadows."

— Farzona Khan

Work Experience

The name Farzona Khan is well known and respected in mercenary circles across the galaxy. Publically, the captain mostly works as a contractor with Everliving forces, or as security for particularly high profile MPL events. However, SOVA's private research tells you that by far the most prolific customer on her resume is the Martian government itself. Lodolite overwhelmingly cut its teeth destroying terrorist, espionage, and reformist installations that posed a threat to MPL or the Martian Commonwealth. The irony of her accepting your contract now is more than a little staggering.

All Seeing Eye

The stand out feature of Lodolite's MACH-835TS Destroyer is its disco ball-shaped "photoscraper". This experimental sensor sends out waves of photons, moving at an artificially elongated wavelength unaccounted for by most stealth vessels. Once they bypass the disruption fields, the particles bounce off the ships' hulls and can be detected in a manner not dissimilar to ancient sonar technology. The subsequent scattering allows Lodolite to reveal the location of cloaked ships not only to herself, but the rest of the fleet as well.

Gatekeeper

Lodolite is apparently fairly infamous amongst the Tianchao Clan, where Captain Khan has earned the rather unflattering nickname of "Mars' Hound". She seems unsurprised to hear it passed around the base by some of your other pilots. "Please, I was there when she came up with it 20 years ago. Meiying is terrible at insults, and the fact that her clanmates are still copying her just makes them look uncreative. But then, maybe if any of them learned how to fight without their little cheap tricks, she wouldn't be so afraid of guard dogs."

Team Captain

Captain Khan has a tradition of pulling aside her squadmates after a battle to review their techniques. Several of your more experienced pilots seem uncomfortable and annoyed at having their work analyzed, but you've noticed that almost no one refuses to attend. It seems that, while a touch blunt with her criticism, Captain Khan has a fair hand with praise as well, and she does often have unique and helpful advice for how to optimize their attacks. You have noticed your fleet become a touch more vicious under her influence.

Goading Respect

Given her background, it seems wise to question whether Farzona is comfortable working among Tianchao members, but she only laughs when you ask. "I will give credit where it's due," she says with a sharp smile. "We aren't supposed to talk about this, but it's well known within the company that the Clan only achieved inter-system travel by stealing the MPL's Dyson Sphere. I respect that - it's not every day someone casually walks off with a planet sized transporter. Frankly, I'd love to see your modern Clan try something that audacious again, it would be such a lovely opportunity to teach them what we've learned."

Star Crossed Rivals

It's something of an open secret around your base that Lodolite has a longstanding and heated relationship with a Tianchao fighter known as Meiying. One of her first assignments after receiving the photoscraper was an ill-fated raid on the other woman's spy cell, where, at the end of the fighting, they were the last two ships still functioning. The way Farzona tells it, she was seconds away from detonating the station's main bridge when Meiying winged her with an emp, shot off her weapons and engines, and left her drifting there for three days while the cell evacuated. It seems to have left a mark.

Los
AttackerXAOCLos

"Unproven. Weak. Who do they think they are to cross my path?" — Khulan Yupik

"Unproven. Weak. Who do they think they are to cross my path?"

— Khulan Yupik

Bait and Switch

When you first sent out this particular recruitment beacon you got a return message from an MPL-affiliated mercenary, so it was a bit of a shock when Los bridged in instead. From what the captain has told you, "Goldvein" wandered into her path while preparing to bridge over, and she salvaged your information from the wreckage. While some might call this "concerning", the speed of the swap speaks volumes about Los' battle capabilities.

Up To Eleven

Los' destroyer is an unconventional machine, designed around an engine meant for a ship at least twice as heavy. This build allows Captain Khulan Yupik to maneuver with astounding (and nearly lethal) acceleration, and run weapon systems not ordinarily found on this class of ship. The electrical generator is designed to only operate safely at 70% of its max capacity, but in an emergency it can provide an extra boost to Los' railguns.

Independent Together

While all members of XAOC adhere to the credence of 'the path', Khulan follows a slightly different interpretation than most. Rather than joining a formal House to achieve dominance over her surroundings, she prioritizes personal strength and freedom, and prefers to live unbound. Apparently, your fleet is not the first time Los has temporarily joined in with like-minded forces to plunder the Frontier for glory and riches.

Fashion's Statement

You've never seen a headdress exactly like Khulan's. SOVA reports that Antlers are a common motif in the gladiatorial gear and symbols of House Zhurov, but this strikes you as odd given the Captain's loner streak. On the other hand, according to your medical staff, the piece isn't purely decorative. Apparently, it includes a full suite of command interface functions connected directly to brain implants. By all reports she can't take it off - it's been permanently fixed to her head.

Personal Standards

It's not that Khulan is outright self-destructive, but she throws her all into everything she does in a way that seems at odds with her icy personality. It's not unusual to find her alone at the mess hall late in the night cycle, covered in sweat and bruises, only recently having finished the day's training to her satisfaction. It can be off putting to watch, or even concern inducing, but any attempts to nudge her away from the practice just earns you a cold shoulder. She feels similarly disapproving about your own "weak" regimen.

Old Weights

It is hard to have longer conversations with Khulan, but over time, a pattern emerges to her fierceness and brutality. "I started in chains," she tells you once, "and fought and earned my way out from Zhurov." Another time, when questioned if she ever wanted to found her own House: "A House is an anchor, weighing you down. Reliance will only weaken you, the true path is found through open space." Once, you ask her about her goals and desires. "Finally being myself," she says. "Respecting that self."

LUXX
AttackerAtlas SyndicateLUXX

"Cut to the root of the matter, and everything else will soon fall in line." — Demetrius Lazri

"Cut to the root of the matter, and everything else will soon fall in line."

— Demetrius Lazri

LUXX Is For Luxury

LUXX doesn't exactly sound like the callsign of a vessel that belongs on the battlefield, but you quickly discover that the sleek ship ranks among the most competent fighters Atlas has ever produced. Captain Demetrius Lazri has years of experience slotting seamlessly into existing fleets, and seems impossible to ruffle or catch off guard. Oddly enough, working with him really does feel like a luxury battle experience.

Panther X-CIL

LUXX's ship is a Panther X-CIL, a high velocity destroyer whose stand out feature is its small but alarmingly powerful weapons battery. With self-repairing shields and cannons that can be adjusted to fire either faster or with more power according to the flow of battle, the line's been ranked "most adaptable in its class" three years running by Star Piercer Magazine.

Demetrius Lazri

Even outside of battle, Demetrius is a welcome addition to your fleet's staff. He always has a thoughtful contribution during strategy meetings and works surprisingly well with many of your younger and less experienced captains. "One of the Syndicate's best traits has always been its ability to recognize and promote talent," he tells you once. "But experience is still the best teacher, so I try to pass some of its lessons along."

Reminders

There's a line of tiny embossed stars on the edge of Demetrius' command console. They're mostly gold, but the three bronze stick out enough to comment on. "It's a personal tally I keep. I've been doing this for nearly 70 years, it's good to remember my track record. Every gold is a mission I accomplished with distinction, and every bronze is one I merely managed to complete."

Fine Lines

Many Atlas employees have similar glowing lines embedded in their skin, but they seem oddly flashy for Demetrius. He snorts dismissively when asked. "Yes, they're a fashion trend now. They used to mark where you connected into your ship. You'd have half your salary pulled for the implants and spend hours in surgery. Now you can get them done as cosmetics." He sighs, shaking his head. "At least they're honoring our history, I suppose."

Matters Of Devotion

You uncover over a month's worth of small talk that Demetrius is a lifelong bachelor, but has a gaggle of nieces and nephews he dotes on whenever possible. "I've dedicated my life to this company. To making an impact in this field, in my own way. It's a fulfilling calling, but it can feel lonely at times." He pauses before adding, "I've been thinking of getting a katlet, should I ever find one small and well mannered enough for a spaceship."

Madax
DefenderTerran CombineMadax

"Some people have a backbone, some do not. I have two and both are wrought from steel." — Tahiil Mohamed Abshir

"Some people have a backbone, some do not. I have two and both are wrought from steel."

— Tahiil Mohamed Abshir

Burden Of Leadership

Captain Tahiil started out in the Advanced Engineering program of the Sanjay-Mangold Academy on a scholarship grant, with the goal of becoming a space construction specialist. However, after receiving his top grades from his undergrad class, and high commendations from his Masters advisors, the Combine immediately pushed Tahiil into commanding an engineering vessel instead. His competence and natural authority in the position has led to his quick promotion through the ranks of the Combine's security forces, somewhat against his will.

Mark-132 Command Vessel

Mark-132 Command Vessels like Madax are designed with a top of the line self-repair system - consisting of a personal fleet of AI and engineer guided repair drones. This is intended to allow them to outlast other fleet vessels in combat, maintaining the chain of command to the last second of even losing battles. Tahiil has personally pushed within the Combine for the tech to be widely installed on support ships as well. "We work together as a unit on the field. People don't seem to understand that commanders stay alive longer when their medics aren't dying."

A Spine Of Steel

At age 45, Tahiil was nearly killed in an attack on the station he was currently serving. Serious structural failures from a missile impact led to his hip being crushed by a falling roof panel. According to witnesses, Tahiil simply continued to calmly command his forces from the floor with multiple fractures in both legs. Since then, he has started wearing a reinforced exo-skeleton, and made it into a sort of personal project.

The Truth Of The Matter

People who hear of Madax's reputation for iron will and cold determination usually assume him to be a grizzled veteran or intimidating badass. In truth,Tahiil is at heart very much an engineer and former academic, who has simply decided to make warfare his latest challenge. While just about anything that involves wrangling personnel is clearly not his favorite part of his job, he applies himself trying to problem-solve battles with the enthusiasm and stubbornness inherent to those that love what they do just a little too much.

Practical Approach

It's a bit of a puzzle trying to figure out why Tahiil would choose to work for an independent commander when he could easily join the upper echelon of Combine forces back in the known regions. However, the answer turns out to be simple: politics. "I know how to find what's needed in any given situation," he tells you. "I know how to stop my emotions from getting in the way, and how to get the best use from my equipment. I do not know, and have no interest in learning, how to convince businessmen to support any of these things."

An Engineer's Pride

Tahiil has personally upgraded his standard Combine exoskeleton to be capable of bearing 50x its normal weight rating, twice as fast as it did off the factory line. A common game among those who work with him is to try and guess what modification he'll install on the frame next. Previous winners have included magnetized patches, fire suppression dispensers, and a personal drink cooler.

Magnolia
AttackerGelecekMagnolia

"I have two goals: coming home at the end of the day, and ensuring my enemy doesn't." — Isadora de Maciel

"I have two goals: coming home at the end of the day, and ensuring my enemy doesn't."

— Isadora de Maciel

The Neon Cavalry

Magnolia may not be the crowning jewel of Gelecek's fleet, but Captain Isadora de Maciel is notably well-known and liked among her colleagues. Over the years she's racked up a long list of awards for bravery from both Gelecek and the Solar fleer, earning the nickname "The Neon Cavalry" for her bold assault runs and willingness to use her own ship to block weaker vessels from enemy fire.

Hold The Line

Captain Isadora attributes her success to the synergy between herself and Magnolia's Griffin-Class AI. While she focuses on tactical movement and hammering the enemy's weak points, the Griffin oversees the constant maintenance of her hull and shields. "If we're doing our jobs properly and still go down, I can guarantee the enemy's done enough to take down another ship twice," she says with a crooked smile. "That's why I like protection duty, it's fun to picture the look on the other guy's face when they shoot for an easy target and see us come in swinging."

Galactic Constants

Isadora is as battle-hardened as any soldier you've met, with even your XAOC and Marauder pilots failing to faze or intimidate her. However, she still has several little quirks that mark her as distinctly 'Gelecek,' such as always carrying multitools, constantly asking "why?", and an almost disturbing willingness to immediately replace even slightly scarred limbs with artificial replacements. "The best part of Gelecek is a constant willingness to help and improve," she explains stubbornly. "I won't be embarrassed by people who don't understand."

To Good Use

It's hard not to notice the fiery similarities between Magnolia's loadout and some Marauders you've fought, but when you ask Isadora if she based the design off their weaponry, she laughs. "Ha, no. I'm a pilot, not an engineer. The blaze cannon is the brainchild of a coworker of mine, and the Marauders picked it up off the shell of his last test pilot's ship." She pauses, rubbing her eyes. "That sounded harsh. Don't get me wrong, I'm empathetic, I can hardly imagine what it feels like to lose family that way, but… The blaze cannon is a marvel, and Anton won't even license it after the incident. It took me ages to convince him to install it on Magnolia."

Where The Heart Is

You find out from a spare glimpse at Isadora's tablet that she has a husband and two kids that live on Gelecek's planet-sized capital station of Bizim. She seems almost embarrassed to be caught smiling at the picture, but is happy to tell you about them when asked. "My eldest is twelve. Her team just won second place in her school's AI building competition yesterday, it's very exciting."

Flashy But Practical

"Some people think that Gelecek goes too far. There's all this concern about chips in the brain, are we losing our humanity, what if they cyborgs go berserk, blah blah blah", Isadora complains to you over lunch, "We've been hearing it since the 21st century. But I'll tell you what-" the lights on her faceplate flare. "I had my first seizure when I was 17. Since I've gotten this? Nothing. My hands are steady, and frankly, I look pretty damn cool."

Makoli
SupporterTerran CombineMakoli

"Checking vitals: they are definitely dead. We are good to go, Commander." — Koji Ishida

"Checking vitals: they are definitely dead. We are good to go, Commander."

— Koji Ishida

At the Source

Makoli doesn't join your fleet in the traditional way. When you start up the recruitment beacon, you're surprised to find a return signal coming from your own base's medical bay. Dr. Koji Ishida apparently has a history flying with the Combine's defense fleet, and is happy to offer his triage services on the battlefield as well as afterwards. According to the man himself, "I feel like I could be doing more here. We're busy enough treating injuries stemming from fights amongst crew members, give me a chance to decrease the amount coming from enemy laser cannons."

Restoration

As a relatively older ship, Makoli holds a lot of history for Dr. Ishida. The 242 Mobile Medbay was initially assigned to him when he served in the Combine's station defense fleet, and Ishida bought it off the scrap yard when it was ordered decommissioned for a newer vessel. Given the care the doctor's had put into maintaining Makoli's decontamination field generator, you'd never guess that the model is considered obsolete. It still neutralizes chemical warfare and shuts down power leeches as well as it did right off the assembly line.

Marauder Handling

Dr. Ishida apparently has garnered a reputation in your medbay as "the Marauder handler." The other medics insist that having a fellow fighter look over your Marauder pilots seems to provoke less violent backlash. For his part, Ishida regards his patients with a thin-lipped pensiveness. "It's odd," he tells you. "In my twenties I would have been disgusted by every part of this, but now I can't help but feel sorry for them. You watch them up close and you start to notice how much they just don't seem to realize or control what they're doing, like violent little wind-up toys."

Ties That Bind

In addition to earning a string of flawless performance reviews from Combine Medical, Dr. Ishida's accomplishments also include earning his medical degree while single-handedly raising his younger brother. According to the doctor himself, after their parents were killed in a Marauder raid on their colony, leaving their home for a Combine-controlled station offered him the best options for income and child care support. He only left to join your fleet and advance his career once his brother was old enough to support himself.

Benevolent Eyes

Makoli's nanodrones allow him to provide structural repairs and defensive reinforcement to ships during battle, but Dr. Koji places special emphasis on their often overlooked thermal-seeking sensors. "They're meant to help me locate thin spots in shielding and leaking life support, but it also shows me the pilots. You can tell a lot from subtle changes in someone's heat signature - if they've been injured, where, what stage of shock they might be in…" He raises a conspiratorial eyebrow. "That's how I always know when someone's been skipping out on a much needed medbay visit after fights."

Split Second Decision

It seems odd that Koji is willing to interact with Marauders at all given his history, but he explains, "We didn't know at the time, but I'm pretty sure now that the raid was an MPL proxy attack. We know Everliving loans leashed Marauders out to help line their pockets, and considering MPL's fleet swooped in to 'provide security' barely a month after… If I didn't land that Combine job when I did, I'd probably be a mine worker up to my neck in debt by now." He sighs, "They were pawns in a big economic game just as much as we were. I don't think I'll ever Like them, but I don't mind offering comfort to someone like that."

Malvex
DefenderAtlas SyndicateMalvex

"Time is money, and in that sense, life itself is just one big investment." — Lucian Virell

"Time is money, and in that sense, life itself is just one big investment."

— Lucian Virell

Socialite

Lucian is infamous among the Atlas elite. Known as the founder of a successful investment bank, Lucian appears to run a pristine operation, but not everyone is convinced. He says, "It isn't illegal to invest in a company, gut it from the inside out, and sell off the pieces." He is also famed for his opulent parties, which are often discussed in hushed tones long after they've ended. His circle of "friends" is composed of younger, socialites, kept close by the allure of his wealth and his influence. For Lucian, it's all part of the game. As long as he remains the pinnacle of high society, the company he keeps means little.

The worst of the best

Lucian admits to using his "worst" ship, the Fortuna 8—not exactly a low-end vessel. All his ships were rated among the 20 most luxurious in the galaxy by media darling Soh Junwoo, with the Fortuna 8 coming in at number 11. "I've got at least ten better ships sitting at home, but they're too nice to actually use," he says with a grin. "This one's more practical. It's built for defense." He laughs. "People usually defend me, not the other way around. Did I mention I have my own legal counsel?" He begrudgingly admits that, if he must do anything in your fleet, defending is the least offensive option. "Attacking? Too messy. Supporting? A fool's errand."

High risk

Lucian has never been one to shy away from talking about his investment portfolio—on the contrary, he's quite proud of it. He specializes in high-risk ventures, which is just a fancy way of saying that he profits from war and chaos. "There's nothing illegal about weapons investments," he says with a smirk, brushing off any moral concerns. "Of course, the bloodier the conflict, the better the return. But as long as I am on the right side eh."

Opportunist

Recently, rumors have swirled about Lucian's involvement in a mysterious incident at an Atlas base. Witnesses claim his ship was seen departing moments before a massive explosion rocked the station. Atlas officially blames raiders, but conspiracy circles suggest a cover-up. Admitting one of their own orchestrated such destruction would be far too shameful. Even the most level-headed find it hard to dismiss the theory—everyone has a story about him. Lucian has a motive; he often buys up stock in struggling companies, profiting as they inevitably recover.

Rewind

You once found Lucian lying beneath a strange-looking scanner he insisted on bringing aboard the base. "Ah, you've discovered the secret to my youth," he said with a smirk. "You didn't think someone in their 70s would look this young without help, did you? Of course, it's not enough. I'm still declining, and not even my haircut's keeping up appearances anymore." After a moment, he started the same conversation again, as though he'd forgotten you were standing there.

Special delivery

You have SOVA tap into one of Lucian's devices. He's been secretive ever since joining your crew, with no clear reason for taking your contract. Messages to an unknown contact suggest ties to Everliving. A delivery notice about refills for his anti-aging device and a transfer of 1,000,000 platinum for military expenses indicate he may have invested in exchange for it. While Lucian is in battle, you have an engineer investigate. They confirm it's an early Everliving prototype. "You promised an upgrade. I can do better than this machine—and no, I won't become a child. I hate children," he mentions in one of his communications.

Mangler
AttackerMaraudersMangler

"Major Mask's magnificent Mangler masterfully masticates malcontents!" — Major Mask

"Major Mask's magnificent Mangler masterfully masticates malcontents!"

— Major Mask

Ma

On first impression, Mangler comes across as remarkably passable for a Marauder masquerading as a normal captain-for-hire, but then you try to actually have a conversation with your new pilot. Calling herself Major Mask, she seems to have a verbal tic of some sort that prevents her from pronouncing any words that don't start with "Ma." It takes a few minutes for you to ascertain that it is actually a permanent condition and not a practical joke, but at least it's fairly harmless when compared to other forms of Marauder Madness.

The Marauder Dictionary

Deciphering Major Mask's communications can be a bit of a hassle at times, but you are starting to get the hang of it. After refusing to be called 'Master', she has settled on addressing you as 'Mander. Lost ships and pilots are "martyrs," offensive operations are described as "mashing," fortification tactics as masonry and so on. You are somewhat relieved that the word "maneuver" exists.

Whack, Pow

Mangler is an odd ship, loaded out like a bomber but with the engine and steering system of a dogfighter. It's fascinating to watch the Major wield it in battle. Left to her own devices, she spends a surprisingly long time singling out a target and chasing it into a favorable position where she can bombard them endlessly with a straight line of thermal bombs. It looks less like a typical bombing run and more like she's hitting them repeatedly with a large explosive hammer. Half the time the enemy takes more damage from the impacts than the explosions.

Questionable Upgrades

You get a complaint from your engineering department regarding the construction of the 'Mastodon Masher'-blueprints supplied by Major Mask. Besides the usual litany of Marauder-related safety complaints, it also mentioned that they have been bombarded with digital and in-person demands to upgrade the ship with ill-fitting maser cannons. All objections that Mangler is designed and weighted to be used as a bomber have been overruled on the grounds that, quote, "Managing maintenance mandates maximized masers!"

No Joke

Your medical department believes that the Major's speech impediment stems from an error during her imprinting, when the process of stimulating the hormone balance that gives Marauders their violent impulses damaged the language centers in her brain. It might be possible to regrow the damaged brain cells, but the process would probably destroy the individual personality she currently exhibits. It's hard to decipher the Major's own opinion on the matter, so you've decided not to risk it. The tics themselves are harmless. It's only the outbursts of violence whenever other crew members joke about them are a problem.

Comfort foods

On one memorable occasion, the Major presents you with a basket of presents. "Major Mask marvels! 'Mander marries management, magnanimity, mandates." It seems to be a genuine compliment and a sweet gesture. You do suspect that the contents of your basket (malted milk balls, marzipan, manioc, and mango chutney) might have more to do with her condition than your preferences, though.

Meatshield
DefenderMaraudersMeatshield

"Failure is the absence of pain." — T-Bone

"Failure is the absence of pain."

— T-Bone

Pacifist

Most people panic when faced with a Marauder. Your crew was no different. But T-Bone didn't snarl, threaten, or even brag about decapitations. He just... introduced himself. This filled your crew with suspicion. "You want to know early on what a Marauder has up their sleeve," one of your pilots whispered to you.

The Membrane

T-Bone's ship is protected by a heavy-duty polymer he calls The Membrane. It absorbs shockwaves from energy-based attacks and is resistant to piercing. He sneered, "All my allies are pathetic and weak, so naturally, I take the damage for them. Not because I care, I just hate being slowed down." A warped smile spread across his face. "Sometimes I get an impact injury, but I'm used to it. I learned to enjoy the pain…

The release feels so sweet."

Loop

T-Bone pilots his ship like he is stuck in a loop. His tactics are repetitive, but effective. On rare occasions, he breaks the pattern, acting like the aggressor. When that happens, he spirals into a frenzy that can take days to recover from. During his time defending his Marauder pack in botched raids, he reportedly snapped and turned on his own. There were no official repercussions, just a beating that left him bedridden. After that, he simply joined a new pack.

Biohazard

Your safety officer was informed of a biohazard concern after T-Bone converted his quarters into a makeshift lab. Segments of various creatures lined his workstation. He was caught mid-procedure, splicing genetic material with reckless abandon. Then he began slicing strips of skin from his own arm. "I did this in a past life," he murmured, blood dripping from his fingers. "It feels right." When asked why he didn't use an anesthetic, he only smiled.

Unconscious flow

T-Bone's voice and mannerisms sometimes shift mid-sentence. One moment he has a working-class drawl, and the next, he is well spoken with an elegant posture. Most unsettling are his offhand references to the Gelecek faction. Once when he was pressed on a decision, he scoffed in a posh tone, "Ugh, let me run this by the conscious flow."

2 brains

T-Bone once gave a fragmented account of a ship he used to pilot. "I had a ship like Larkspur," he stuttered. "Two brains it had. It's still out there… looking for me. Maybe we'll reunite. Maybe it wants me dead." He clutched his head, and his voice grew louder. "Enough. I don't remember anymore. It hurts to remember. Why did they take me? Why does the final battle keep playing in my head?"

Medved
AttackerXAOCMedved

"No one's ever as prepared as they think. We're both proof of that." — Timur Mozorov

"No one's ever as prepared as they think. We're both proof of that."

— Timur Mozorov

Timur of Mozorov

XAOC typically scoffs at working for outsiders, but House Mozorov has adopted a uniquely mercenary approach to the movement's philosophy. Rather than typical employment, Medved has "chosen" to fly amongst your fleet, and will "accept alternative raiding targets" of your choice, in exchange for regular payments to his House. It's the oddest contract you've ever signed, but Captain Timur's vicious and confident expertise is unquestionably useful.

Lights Out

Widely considered the quintessential XAOC ship, the Zhurov ZAS-V assault craft Medved flies is best known and feared for its powerful EMP cannons. Timur shows it off to you with a smug grin. Capable of shorting out weapons, engines, and even life support systems, it renders enemy ships completely helpless against attacking vessels…as well as Medved's highly trained boarding team.

Bullseye

Medved's signature move in combat is finding and directly targeting seams and gaps in their opponent's armor that most pilots would never even notice. Whenever there's a break between battles, you can often find Timur challenging your other pilots to a sort of marksmanship competition using their ships. Spectating this has become a bit of an event with some of your staff, as many of his trick shots are quite impressive.

Traditional Values

It's apparently a common belief throughout the XAOC movement that House Mozorov has mostly left the traditional path for money, but Timur is fiercely defensive about this. When asked, he brandishes his sword. "We still wield the blade, and we still train in boarding and melee, as is tradition. Our House observes the customs of the Path. We are still XAOC, and if anyone wants to argue that, they can come and say so to my face."

Old Wounds

Timur was apparently born into the now defunct House Dorj, which was wiped out about 25 years ago by Tianchao forces. After the collapse he led a group of survivors into the service of House Mozorov, and has since become a respected voice on their war council. However, Anarch Mozorov has had to put him under strict orders to avoid confrontations with any Tianchao forces you employ, after issues with several previous contractors.

Family Ties

Timur only recently managed to reconnect with his younger sister Duuren after the destruction of their previous House. Apparently, he offered her a ship with the House Mozorov raiders, and was surprised and disappointed to be rebuffed, as she had already pledged her allegiance to House Nergui. While a hint of bitterness still lingers, you do get the impression that he is secretly quite proud of her career.

Meiying
AttackerTianchaoMeiying

"Hiding is pointless, I'm already inside your head." — Zoe Gu

"Hiding is pointless, I'm already inside your head."

— Zoe Gu

Powerful Impression

From the moment she arrives, Captain Zoe Gu oozes charm and sophistication. Her sleek attire and coy mannerisms feel plucked directly out of an ancient spy movie, but she embodies the image with such confidence you have a hard time remembering what seemed strange about it. This ability to make even the absurd seem natural quickly becomes a double edged sword. Within her first week, she's already convinced another pilot that some light bruising from a training exercise was in fact a completely broken arm, dropping the ruse only upon actively entering the medbay. Captain Gu calls it a prank, but you get the distinct impression she's testing her own abilities.

Compartmentalized

The first thing you notice about Meiying itself is that several parts of the ship are attached solely via magnetic force, a unique design principle practiced almost exclusively by the Tianchao Clan. During undercover operations, the pieces can be drawn in, to more convincingly impersonate a civilian vessel, and then deployed once more during battle. Combined with the Clan's infamously effective hacking protections, this allows Meiying's turrets, EMP cannon, and main vessel to function like independent units. When one section is damaged or compromised, the others keep ticking.

From the Depths

Given how guarded your ex-Tianchao crew tends to be, Zoe is surprisingly open about her background. She claims to have started as an aspiring actor in the Martian Commonwealth, before very nearly being pressed into debt slavery by the MPL. "Housing prices just kept going up, and I took a loan I couldn't hope to pay back." She gives a wistful sigh, "That was when they found me." Just days away from being forced into the mines, she was swept off-planet by Tianchao agents who saw promise in her acting talents. "It wasn't an impulsive decision. The Immortal Xian Ren chose ME, to help liberate the oppressed of this galaxy."

Alien Inspiration

Meiying's signature feature is a ball of energy the ship can expand and contract at will, rendering it invisible to scanners and amplifying bursts from its EMP. While the MPL has given it the insulting nickname "dazzle orb," the technology replicates the stealth capabilities of a massive alien insect called the ruxster, which uses its thousands of wings to shift its carapace and reflect the image of open sky back at its prey. "It was top of the line when installed," Zoe tells you. "I'd imagine Tianchao's engineers have moved on to drawing inspiration from the Anomalies by now." She taps a finger against her lips. "I would love to give my dear that kind of facelift."

For the Cause

Little is known about Xien Ren, or "The Immortal," who runs the Tianchao Clan, but by talking to Zoe you suspect you've learned more about them than most outsiders. She talks about them as if they were a god; the only individual privy to the collective knowledge of the Clan's agents, plotting like a spider on a web to tear down the corrupt and powerful of the galaxy. "I would kill without thought to watch the MPL fall within my lifetime, but Xien Ren has infinite patience. So instead, I'll give whatever I can to help them along. Do whatever I must to make myself useful." A twisted smile graces her lips, "You know this isn't my real face, right?"

Abandoned

Zoe mentions the Rupracht system often enough for you to go digging, and discover news of a Tianchao cell within the system that was exposed and scattered by the MPL seven years ago. Discussing the matter with Zoe, her expression goes hard. "I gave Tianchao my best years there, and all for nothing." She tells you how hard she worked, slowly rising in status and becoming the leader of her cell. "I reached levels unheard of for someone plucked from obscurity," she says proudly. "I was so close to finally meeting Xian Ren, but when Mars came knocking they cut me off, like an infected limb." Her eyes blaze, "I'll graft my way back on somehow."

Mender
SupporterBinderburgMender

"What's the point of living if you're just staying stagnant?" — Saima Perez

"What's the point of living if you're just staying stagnant?"

— Saima Perez

Trouble by Choice

From an outside perspective, Mender's resume comes across as slightly concerning. Captain Saima Perez has held seven different jobs in the last five years alone, seemingly running through every security post the Binderburg Conglomerate has available on the Frontier. When you ask what she did to be reassigned so much, she just blinks in surprise. "Oh, I asked. Whenever I heard they were having trouble somewhere else I hopped ship to where the excitement was. If you dress it up as saying you want to help, they'll put you pretty much wherever you want."

Size Doesn't Matter

Mender is a Binderburg "Kompakt 5" model, and is accordingly ridiculously tiny. While its small size is the source of many jokes among your crew, Saima is always quick to jump to her ship's defense as being merely "cozy." Despite blatantly being a claustrophobe's nightmare, Mender's size does have the advantage of allowing it to move at lightning speed, mostly dodging enemy attacks while focusing on reconstructing ally ships with its Proto Beam Assembler.

Pulling Punches

Saima has a reputation among her fellows as a health enthusiast, as evidenced by her frequent gym visits where she can be found unleashing hell on the base's punching bags. However, she herself insists, "I'm not obsessed with staying fit, I just like to let off steam. There's a certain someone who really grinds my gears, and I always think of them when I take a swing. It's the best kind of therapy there is, I swear. Nothing will keep a smile on your face better!"

Love to Hate

You ask about Saima's mysterious target, and she shoots you a crooked, mischievous grin. "A lady doesn't kiss and tell, but I'm not a lady. At Binderburg there was this guy, Shepherd. He worked inner-system security, but was ALWAYS trying to tell us how to run the outer patrols. Obviously I had to give him a piece of my mind and, well…" It seems that mutual sniping slowly turned into flirting, until, much to Saima's mortification, he suddenly left the system without a word to her. She sighs, "No, I don't think it would have worked out. I hate being tied down and he probably would've married his ship if he could. But it's the PRINCIPLE, you know?"

Nomads

Saima inherited her distinct sense of wanderlust from her parents, who raised her in a wandering lifestyle on a large merchant freighter. It wasn't until she was 17 that she rebelled against this nomadic tradition, opting to chart her own path by enrolling in trade school. "I considered more traditional academia, but honestly sitting in lectures all day sounds dull. I love traveling," she explains, "but I needed more independence from my parents." She still shows signs of her unique childhood, however, in her extensive knowledge of regional languages.

Plausibility

Outside of work, Saima admits to being intrigued by several "totally plausible" conspiracies theories, and dedicates much of her time to investigating them. "There's no way 'Bizim' is real," she tells you once, eyes intense. "Which is more likely? Gelecek perfected a unique teleportation technology that just HAPPENS to only work across massive distances, and used it to move a planet-sized space station halfway across the galaxy, OR, they built normal settlements on two separate moons, made a fancy propaganda video, and convinced their Terran friends in the Combine to let them borrow their Dyson Sphere occasionally for transport. I mean, come ON!"

Morao
DefenderTerran CombineMorao

"Your ship is your partner, treat her well and she'll return the favor." — Jamal Njoku

"Your ship is your partner, treat her well and she'll return the favor."

— Jamal Njoku

Checks and Balances

It's less than a day after Captain Jamal Njoku signs your employment contract that you receive a memo from him, asking to consult with you on updating the fleet's upkeep standards. His suggested list of mechanical checks is as long as your arm, but Njoku is quick to point out that, thanks to his regular system of tune-ups, Morao is the only ship in the Combine's fleet to have never suffered a technical hitch in the field (enemy hacking and weapon damage excluded).

21-Series CSV

The Terrain Combine's Communications-Security Vessels, such as the 21 series that Morao flies, were originally intended to serve as specialty escort craft for trade caravans passing through Tianchao territory. However the increased use of Electronic Warfare on the Frontier by factions like Gelecek and even the Marauders have left them in high demand among independent fleets and stations alike.

Njoku Legacy

While the Njoku family has worked for the Combine for generations, Jamal was the first to enter the fleet or leave the Sol system. He graduated valedictorian in his class at the Combine's Military Leadership Program, much to the pride of his parents and surprise of his twin sister, who was fairly certain that his lack of a sleep schedule would force him to drop out sooner rather than later.

Neat Freak

Among all the ships and mechanics on your base, Morao's team sticks out for their general approach to order and cleanliness. You've never heard any complaints about their methods or behavior. On the other hand, Jamal regularly hands you a long list of complaints about open fuel canisters and unused spare parts being left out in adjacent hangars. There have even been some vocal clashes in the common engineering bays.

Demanding Decisions

Thanks to the rarity of Communication-Security specialized ships, Morao has been near-constantly bombarded with competitive offers from other defense contractors since arriving at the Frontier. Jamal has told you he finds the decision making power from being in high demand a refreshing change from climbing the rigid Combine hierarchy, though he thinks Morao has really started to settle in comfortably with your fleet.

The Hands On Approach

Between battles, Jamal can often be found assisting the mechanics in performing maintenance and cleaning on the base's Combine vessels. He says it reminds him of washing and tuning up his family's hovercraft as a teen, and then his own craft when starting as a pilot. The running joke among the team is that if you ever ran a fleet beauty pageant, Jamal would probably lose to his own ship.

Nayra
DebufferTerran CombineNayra

"Before you go out there, let me set the stage." — Vesna Zoric

"Before you go out there, let me set the stage."

— Vesna Zoric

Down to Business

Captain Vesna Zoric makes an unusually strong impression during her first strategy meeting, barely engaging in any pleasantries at all before flatly stating, "Let's be honest, I'm not going to remember everyone's names if you just reel them off to me. So let's learn those later and get straight to the order of business." It's a controversial strategy, one that earns immediate respect from one half of your crew and instant dislike from the other, but it does make the meeting more efficient.

TC-DV-71

The Mark-71 Disruption Vessel is a lightweight craft designed to completely overwhelm enemy ships by applying unexpected power surges to their systems. However, just beneath its hull panels lies a secret weapon: a multitude of lasers able to strip the outer layer of shielding off enemy vessels within seconds, exposing their vulnerabilities. This allows even the lightest hit to become a devastating blow. Vesna insists this tactic is entirely for the benefit of others, Nayra's tesla cannon is more than capable of dealing debilitating damage without it.

Gut-deep Certainty

It seems splitting the room is something of a habit of Vesna's. On the job she displays nothing but unwavering confidence, earning both admiration and disdain for her perceived smugness. However, her impeccable track record for making decisions in the heat of battle and genuine concern for her team's well-being leaves even her harshest critics struggling to find impactful criticism. As she shares, "I know I won't always be right, but my priority is the safety of the people I'm flying with, and I owe them not to waver on that. Even if they don't like my attitude."

In a Pair

According to Vesna, Nayra's name means "eye" in a regional Terran language. It's the same meaning as the name of the ship her twin brother Ratko pilots, and they apparently chose them together as a way to symbolize their connection. "It's because watching over my brother is a full-time job," she jokes. "Sometimes, I feel like I'm both our eyes." She feels uncomfortable at times operating without Ratko, but is slowly learning to put her career ahead of being attached at the hip, and her quick promotion to lieutenant at a young age has only validated this decision.

Permission to Cry?

Vesna is known for her stoic nature, but members of your medical team have expressed concern for her tendency to "just push through" more challenging times. Her employment records from the Combine imply this is a long-standing habit, as SOVA has pointed out that she rarely took time off surrounding traumatic injuries or the loss of a squad member. In her psych eval Vesna flatly states: "Look, death is a reality in my line of work, and people are always counting on me. Sometimes I need a good cry, just like anyone else, but that's what dorm rooms are for."

Burden of Love

Given her rank and reputation, Nayra's departure from the Combine raises questions. Digging into it reveals a scandalous cause - Vesna's twin, Ratko, was arrested for stealing crystals from an escort client. When asked, Vesna confesses to you that she had long been the strategist behind her brother's thieving habits. "I was constantly vigilant, and I caught every threat in his path for so long, and then one day I missed a single camera on the ship plans." She sighs, "They don't know I was involved, I just couldn't bear being there any more. All this false confidence started for his sake, I think it's killing me.

Nemesis
DefenderAtlas SyndicateNemesis

"Never let your enemies get a shot off, or your detractors a word in edgewise." — Sofia Murdock

"Never let your enemies get a shot off, or your detractors a word in edgewise."

— Sofia Murdock

Black Sheep

Despite their Atlas branding, Nemesis has operated primarily as an independent contractor since they were first commissioned. Captain Sofia Murdock has an impressive resume from her time working within the Syndicate, but made a name for herself by taking defense contracts for Lunar trillionaires, Martian construction companies, and private colony start ups - in fact, just about anyone and everyone who isn't employed by Atlas.

Priorities

Armed with Atlas-branded Rumbleblast shields and top-of-the-line automatic point defense systems, Nemesis is one of the most well equipped defense ships on the Frontier. However, Sofia seems to chafe at the idea of being a 'babysitter in battle'. Her last four requests for ship upgrades have all been to add more power to their primary cannons, so Nemesis can "mow down the whole enemy squadron before they realize who we are."

The Ex (Boss)

According to her file, Sofia used to work as a direct assistant to Captain Blair Morrigan, head of Atlas' corporate security, policing dissidence and threats from inside the Syndicate. While not looked upon fondly by the rest of Atlas security, the prestige of the position propelled her up the ranks of the corporation in a matter of years rather than decades. Sofia visibly makes a face whenever it's brought up. "I'm a captain with my own commission, and I earned it by doing my time, same as anyone. Morrigan is someone else's problem now. Honestly, it was all hardly worth the promotion."

Rumbleblast

Rumbleblast shields are infamous for being so effective at redirecting enemy projectiles that they occasionally fire them back at their owners. However, rumor has it that this signature ability originated as a manufacturing error, after engineers attached the prototype to a power source three times greater than its Directorate safety rating. Sofia tells you with a smirk, "Yeah, it's definitely not consistent enough to have been intentional, but man is it fun watching them hit their own weapons."

Corporate Punk

While Sofia still mostly wears clothing in the signature Atlas black, and sports the fiberoptic implants fashionable among Atlas workers, her personal aesthetic is oddly daring for the Syndicate. She favors deep necklines and regularly switches her hairstyle between outrageously dyed or shaved entirely. According to her, "Might as well have fun with it, it's not like the Syndicate's ever gonna put me on the cover of their magazine."

Becoming The Nemesis

One night at the mess hall, you take the opportunity to press Sofia about the rumors surrounding her fall out with Captain Morrigan. "No, I did not call my boss a psychopathic sea slug. Yes, I did deliberately bump coffee all over their security console the moment I had Nemesis signed over to me. Yes, I did immediately have to pivot to working with independent commanders to get any decent assignments, but GOD did it feel good. That kind of counter-intelligence work always made my skin crawl anyway."

Nosorog
DefenderXAOCNosorog

"I respect hierarchy, Commander. Lead well, and I will lead my troops well in your name." — Alexander Mozorov

"I respect hierarchy, Commander. Lead well, and I will lead my troops well in your name."

— Alexander Mozorov

Anarch Mozorov

Alexander Mozorov is a name infamous across the Frontier. Walking his House on a razor's edge between staying part of the XAOC movement and becoming yet another private military contractor, the Anarch has a reputation for fulfilling his contracts to the letter. He also has a reputation for sacking his erstwhile employer's station when the contract runs out or payments come late.

Juggernaut

Anarch Alexander originally made his name within the XAOC movement by breaking through the kind of entrenched fortifications most raiders avoid. While this speciality is reflected by the bulky construction of most of House Mozorov's ships, Nosorog, the Anarch's personal ship, is particularly notable. In battle it flies like a battering ram, smashing without pause through physical and cyber attacks that would cripple your other ships.

Returning Fire

House Mozorov utilizes their connections with the major House Zhurov to furbish their most senior fighters. Nosorog in particular is a modified Zhurov VV-II battlecruiser, which combines multiple layers of shields with adaptive armor coatings to not only protect themselves from incoming fire, but also reflect a major portion of the incoming energy and projectiles back onto attackers.

Unexpected Talents

Eventually you uncover the secret behind Nosorog's unstoppable battle rush: Anarch Alexander himself. The man turns out to be remarkably adept at shutting down hacking attempts and quickly rewiring his controls around compromised systems. "Useful skills," he tells you, "but I'd ask you don't spread any stories around. It's important to maintain a certain image for the House." His tone is polite, but you suspect it isn't really much of a request.

Strength and Respect

Like most things with XAOC, exchanges of power are always marked by tests of strength. It's common for both raider squadrons and entire houses to choose their leaders through something akin to ritual combat. House Mozorov is no exception, and allegedly Anarch Alexander defeated his predecessor and her short sword using nothing but a pair of spiked bronze knuckles. However, while SOVA tells you these battles are typically to the death, it turns out that the two are still on solid professional terms, sharing a heavy mutual respect.

Midnight Tests

One rather empty night cycle in the command center, Alexander walks up to you, stroking his beard. "Not worried about me betraying you, are you? You know, there are stories out there about what I might have done before." A moment of silence, then a slight smile. "I like your confidence. The ones with fear in their eyes always try to plot and get rid of me. Those are the ones I have to do something about."

Nuqtu
AttackerTerran CombineNuqtu

"Always be prepared, you never know when the enemy might strike." — Carmen Fuentes

"Always be prepared, you never know when the enemy might strike."

— Carmen Fuentes

To The Teeth

When you learn that Nuqtu's Captain Carmen Fuentes is the former head of the Combine's Extraterrestrial Defense Union, you're expecting a businesswoman who can fly. Instead, Fuentes' confident swagger, shoulder mounted laser guns, and pair of hip holstered sidearms seem more suited for a bounty hunter than someone who allegedly spends most of her time negotiating with the board of a megacorporation. Most of your crew is decidedly a bit put off by her arsenal, even her fellows from the Combine, but it does immediately endear her to your XAOC recruits.

Job Benefits

While technically not the highest military role within the megacorporation, as the head of the ETD Union Fuentes wielded massive influence over how the Combine's fleet was structured and distributed across the galaxy. You can read the prestige of her position just by examining Nuqtu's build; its Initiative Matrix is an incredibly exclusive defensive add-on that deconstructs enemy viruses into raw power in order to bolster damage, defense, and speed. "Nothing keeps a pilot safer. If I had it my way, this system would have been on every ship we used. Unfortunately, they wouldn't give me that much room with our budget."

Better Safe

Once it becomes clear that Carmen's first impression is in fact her standard loadout, you ask her why she feels the need to stay so heavily armed. "Pure habit," she tells you. "We're fortunate, the Combine is built on unions, so most of the executives do know that they have to play nice with the people who make their business run. …Most, but not all." She twirls her side arm idly. "I've had a few attempts on my life over the years. You'd think they'd know better than to try it on a professional killer, but it teaches you to be cautious." It strikes you as ironic that her new position may very well be safer than the last.

TC-SV-552

The Strike Vessel Mark-552 is currently the most advanced ship in its line. Aside from Nuqtu's aftermarket upgrades, its standout feature is by far the Nova Blaster, an unusually deadly weapon for something of Combine make. By generating an exceptionally strong electro-magnetic field around powdered ammunition, it replicates something very similar to the gravity well that turns space dust into stars. The resulting energy ball only becomes stronger the more debris it absorbs once fired, turning battle staples like microdrones and repair packages into power-ups.

First and Foremost

Given the prestige of her last position, you ask Carmen why she downgraded to join an independent fleet. "Efficiency above all," she tells you. "It's how the Combine stays strong, and that strength is how we protect our employees." She studies your face for a moment before huffing a laugh. "Am I being obtuse? Look, I cared about my fighters, but it's lonely at the top and I love the thrill of battle. It was a conflict of interest, eventually my heart wasn't fully in it and everyone could tell. I lost the last union election, so I figured that was as good an excuse as any to try a fresh start."

Friends and Crew

You get the sense that Carmen is a stern, intense woman by nature, but as your crew begins to warm up to her, weapons and all, she starts to unwind. "It's been ages since I could talk to coworkers without running calculations about their opinions and conditions the whole time," she tells you with a relieved sigh. "Honestly, I still find myself drafting complaint correspondence in my head from time to time. XAOC wants a blade sharpener installed in the gym, by the way, and the Marauders need an area to let off steam closer to their quarters. They wake people up in the hallways during night shift."

Nyxen
SupporterAtlas SyndicateNyxen

"Keep them alive, and you won't have to pay the price." — Veronica Voss

"Keep them alive, and you won't have to pay the price."

— Veronica Voss

Atlas Life

Veronica is well-known in finance circles, as the the CEO of Atlas Life. Inc, a prestigious subsidiary of Atlas Bank. She takes great pride in leading the foremost life insurance company in the galaxy, often reminding people of their mantra, "Don't let your death be an inconvenience! Secure your family's future with Atlas Life." Despite her confidence, Veronica makes it clear that she is out of her depth "I don't know what I can offer you, and quite frankly, this sort of grunt work is beneath me. But I always aim for 100%, even if I have no business being in this little crew of yours."

Imperium 6

Veronica is a surprisingly skilled supporter, thanks to her luxury Imperium 6 model ship."I'm a paranoid person," she confides."People want what I have, and thieves will go through any means to get it. That's where my Nyxen gets to shine" she gushes."This ship was designed to protect me during business trips. You may not believe it, but I also like to ensure the safety of my aides when they travel with me." It's clear no expense was spared in safeguarding the face of Atlas Life, and being the meticulous person she is, Veronica made sure she knew exactly how everything worked. With a wink, she adds,"It does have a walk-in closet."

Chess master

You once find Veronica engaged in a tense game of chess with one of your rookies, it's almost sweet, given her previous reluctance to interact with them. As you approach, she remarks, "I don't play against AI, and there were no other worthy opponents. At least this way, I'm guaranteed a win. Plus, it sharpens my strategic skills—who knew chess could be so useful on the battlefield?"

Appearances

You catch Veronica chastising your rookies for their lack of professional attire. She says sharply"Yes, I know this isn't Atlas, but if you want to get anywhere in life, you have to dress the part. Trust me—you'll thank me later." It quickly becomes clear that much of Veronica's advice revolves around aesthetics and maintaining appearances. She even admits to collecting rare books she never reads, saying,"People take you seriously when they see a well-stocked bookshelf. Do I read them? Of course not, I barely have time to myself. Besides, I'm naturally smart—and my parents could afford the very best education."

Pay out

SOVA indicates an overlap between a bombing on an Atlas space station and Veronica's initiation into your crew. After the bombing, there was an increase in insurance claims, and Atlas Life was overwhelmed. Veronica was unusually out of her depth and disappeared for a while. Her friends on the board distanced themselves from her, and even suggested she take an extended vacation. Her assistant, partially funded by Veronica herself, mentions that a much younger temp—reportedly the niece of the chairman—has stepped in. Although under-experienced, she's highly receptive to influence, and her family's wealth runs deep.

The truth

"CEO doesn't mean what it used to," Veronica tells you."I don't have any real power anymore. Maybe I'm getting too old, but my audience is 99% old people." She pauses before continuing,"I reckon they're questioning my sanity. Is it that far-fetched to think someone was trying to manipulate the market with those bombings? And those false insurance claims… Sure, I approved them, not my finest moment, but perhaps they're connected. I don't know the truth, but my contacts tell me that an Atlas employee left the crime scene at just the right time. I joined your crew to bury my shame, but it's the perfect opportunity to investigate from afar."

Obsidian
AttackerMPLObsidian

"I'm risking my own life out there, why do you think I care at all about yours?" — Jared Rodriguez

"I'm risking my own life out there, why do you think I care at all about yours?"

— Jared Rodriguez

Rich Boy

When Captain Jared Rodriguez arrives at the base, you notice several of your crew members rolling their eyes. Their disdain is noticeable as they whisper about the "rich boy" entering your domain, and his quick judgment of your base's setup, suggesting upgrades before he's fully explored the hangar, only adds to the tension. However, despite his youthful arrogance, Obsidian's reputation as an electronic warfare prodigy precedes him. Known for manipulating complex software systems with ease, Rodriguez's potential value to your operations is undeniable.

All In

Obsidian is a Cyfleet200 TZ Fighter, sporting a sleek, distinctly luxury leather interior. Its standout feature in battle is the Cyfleet's 'Dark Matter Core' hacking module, which cripples enemy ships by bombarding their computers with false commands for their shields, and channels the waste heat from its CPU directly into Obsidian's own thermal laser cannons. Notably, this isn't a trick Rodriguez reserves solely for enemy ships. When the time is right he'll reprogram his own shield as well, in order to focus a particularly decisive, and lethal, blast.

Worth The Trouble?

Rodriguez's reputation within MPL has clearly been earned. His competitive nature keeps him from shying away from any confrontation, regularly escalating petty arguments into theft, property destruction, and outright fist fights. He's almost more trouble than your Marauder pilots, but his hacking prowess is invaluable, both for intelligence and sabotage. Using his skills, he can even manipulate enemy systems into triggering catastrophic internal explosions. Still, keeping him safe from the rest of your crew demands a surprising amount of effort.

Defying Orders

Rodriguez is distinctly ill adapted to an environment where there are consequences for misbehavior, to the extent it makes you wonder how he's survived this long. During a Marauder ambush you watch Obsidian peel out of formation to park directly in the middle of the enemy's frontline. When you demand to know what the hell he was thinking, he breathlessly outlines his hopes of luring in and personally challenging the raiders' boarding party. He doesn't seem to understand how lucky he was that the rest of his squad decimated them before he got his chance.

Untouchable

Apparently, both of Jared's parents are high-ranking executives within MPL. Their significant stake in the company has allowed them to wield considerable influence, often intervening to clean up after Jared's missteps, and even removing employees who had complaints about their son. Still, it isn't all sunshine. According to Jared himself, "It's not affection, they care about the image of it all." He mentions how for his 18th birthday he was given a pair of cybernetic eyes not yet on the market - and for good reason. Safety complications from the implantation nearly cost him his sight. "I didn't even want them. They never apologized for that."

Safety Net

Whilst Jared undoubtedly loves pretending to be a hero, seeking out higher and higher odds to pit himself against, there's a darker reason why he took your contract. According to SOVA, his parent's money is running dry. While their shares will help keep them in their current positions with MPL, their influence is quickly declining. It seems likely his employment with you is a safety net for when he inevitably gets a taste of his own medicine. Certainly his past exploits have created quite a string of people waiting for the opportunity.

Oleander
SupporterGelecekOleander

"The greatest limits to our potential are the leaps we're too afraid to take." — Michiel Verc-Gibsin

"The greatest limits to our potential are the leaps we're too afraid to take."

— Michiel Verc-Gibsin

Material Science

All of your Gelecek employees keep up side projects in their free time, but perhaps none are as obvious about it as Oleander's Captain Michiel Gibsin. The giant 3D printers in the back of his hangar take up almost as much room as his ship, and it's not uncommon to walk in on him up to his elbows in cables, diagrams, or large scale models. Unfailingly polite, he will always explain what he's working on to anyone who asks, but it's pretty much all gibberish about enhanced polymers and re-bonded metals to you.

Many Headed

Oleander's ship of choice is a Hydra-Class engineering vessel. The line is named for its ability to bind a squadron together like a single multi-headed entity, using drones to siphon excess energy from high-functioning ships, and then putting it to use repairing their damaged allies. Michiel has improved the system further by innovating a kind of spray-on hull plating for his drones to deploy, redirecting enemy attacks through a complicated chemical chain reaction that dilutes the impact over a wider area.

What Makes A Man

It's hard to avoid, looking at Michiel, exactly how much of his skull is filled with wires. According to his medical files and the man himself, some 70% of his brain has been replaced with cybernetic hardware, meant to enhance his memory, senses, and processing power. "I was in a dark place at the time," he muses. "Serving as a basis for the experiment offered some meaning to my life. It has enhanced my own work. I was fortunate my colleague knew what he was doing."

Automated Ingenuity

Besides the work of his drones, Oleander's most active role in battle is to serve like a giant transmitter, boosting his ally's hacking signals and shutting down defenses. A lot of the work could be automated, Michiel admits, but having an active mind at the helm allows Oleander to make subtle personal improvements to the jamming signals, which strictly combat-focused captains struggle to adapt to on the fly. "In a way, I am the middle ground. Half-automated, half-man."

Turned to Metal

While the external wielder was his own design, almost all of Michiel's internal enhancements were installed as part of the so-called "Medusa Project", which sought to use AI training and extensive implants to create "the perfect human brain." It was officially shut down a few years ago due to a lack of willing test subjects, but Michiel insists that the surgery was a net gain in his life and seems genuinely distraught that Medusa failed. However, you can't help but get a strange feeling whenever the topic comes up, as all his responses begin to feel just slightly rehearsed.

Forms of Growth

"I used to think of myself as an artist," Michiel tells you. "It's silly of course, several doctors have told me so, and I can see it myself now, but there is always something so satisfying in finding the perfect structural alignment for a new material. Like dominoes falling into place to become stronger than diamond. One could call it beautiful." He blinks and then abruptly adds, "if you're childish enough to still value such terms."

Opal
DefenderMPLOpal

"Never undervalue your team! One day your life will be in their hands." — Eletta Georgiou

"Never undervalue your team! One day your life will be in their hands."

— Eletta Georgiou

Babyface

At 26, Eletta is surprisingly young for a Team Leader within the MPL's Security Forces, a title usually reserved for more experienced crew members. With many of her peers still at rookie status, her position suggests either exceptional talent or influential connections. Regardless, her unconventional defense techniques are said to have gotten her team out of a sticky situation on more than one occasion, and that alone should prove her worth.

Childhood Dream

Eletta has been captivated by spaceships since early childhood, and is thrilled to explain to you the ins and outs of her dream vessel. A state-of-the-art Solartech-108 NTU, Opal's signature feature is its Nano-beam converter, which converts enemy attacks into raw materials and kinetic energy, using them to facilitate its own repairs. Its Solar Lance uses concentrated gamma ray photons to damage enemy ships directly through even the sturdiest shields. Even the ship's name (Eletta's callsign) was chosen for the protective qualities ascribed to Opal in her culture.

Rebel At Heart

It's clear quickly that Eletta has a rebellious streak. She doesn't hesitate to critique her seniors, often harshly, before giving a signature eye roll whilst they fumble their way out of the situation to save face. As she's often right in her observations, you find it difficult to get upset on the rare occasions when she corrects you, even if her manner crosses the border of cheeky. Beneath the edge, however, she shows genuine kindness and generosity to her fellows, always offering new recruits a ship "makeover" or even a shoulder to cry on.

Passion Project

Traditionally, the MPL does not allow captains to radically modify their company vessels, but Eletta seems to have missed this memo. Among a dozen other quality of life upgrades, she had Opal's main computer completely torn out and replaced with a Mitigation Response CPU. Combined with a sizable new ship battery, this upgrade draws additional power from life support and impacts on the shields to supercharge Opal's weapons, providing for rapid, potent strikes, and the generation of an electromagnetic field that can partially neutralize enemy weapons.

Perils of Privilege

Your background check into Eletta uncovers about what you expect. Her parents were low-level executives in MPL, and from a young age completely arranged for her to take on the prestigious role of architect supervisor. Eletta usurped their plans last minute by convincing her uncle to take her under his wing in the Security Forces instead. Unfortunately, rather than the freedom she craved, this only led to more vigilant familial oversight, with overbearing scrutiny being placed on all her techniques, and constant reminders that her uncle secured her promotions.

Funny Story

When you ask Eletta why she chose your contract, she groans dramatically before quipping "My family's soooo overbearing, they criticize me just for existing! And MPL is a bunch of corporate bores." Her smile grows strained as she adds "Funny story - so I was captured by XAOC once, right? It was a week before the retaliation force broke me out, I still have the scars. Know what happened when I got back? My parents berated me for being careless. I didn't even get paid time off. That was the last straw. Leave it to a raider to make everything seem straightforward."

Orel
SupporterXAOCOrel

"Oh, I'm excited now! They should probably start gettin' scared." — Lilija Rykov

"Oh, I'm excited now! They should probably start gettin' scared."

— Lilija Rykov

Beyond Her Years

At only nineteen years old, Captain Lilija Rykov immediately becomes one of the youngest pilots on your base. You expect to regulate her ship to the refit line, or maybe one of your backup squadrons at best, but your newest hire quickly surprises you. With a bold attitude both on and off the battlefield, Orel is utterly unafraid to go toe-to-toe with larger or more advanced ships, with shockingly violent and effective results. According to the young woman herself, she's been learning her craft and assisting on raiding missions since she was thirteen.

Rykov

According to SOVA, House Rykov has been considered extinct for almost 60 years now. Once a founding member of the XAOC movement, their fall is accredited by outsiders to the anti-raiding efforts of the Frontier Legion, and within XAOC itself to the treachery of the "Osokin Apostates." Apparently, House Osokin sought to "go straight," and earned a pardon from the Lunar Directorate by aiding the Frontier Legion in a devastating assault on House Rykov's homeworld. Lilija belongs to an unrecognized revival movement of sorts, lacking the respect of the old House and following the leadership of a young man claiming to be the last Anarch's grandson.

Either Way

Orel is rigged with a "one hand drive" system that was apparently favored by House Rykov pilots. As Lilija explains to you, this does not actually mean that she doesn't use both hands to fly. So-called "one handers" possess both a full suite of manual controls, as well as a hands-off nuerolink that can be implanted directly into their pilot. Lilija uses both control systems interchangeably, often singling out and locking onto enemy ships with the nuerolink, while actually firing at them with her manual joystick.

Four Year Plan

Lilija is somewhat sensitive to having the truth of "House Rykov" pointed out to her. "Anarch Maximillian has a vision," she tells you sharply, a strange fire in her eyes. "First we'll gather the old guard and their descendants, and sharpen our claws allyin' with independents like you. 'Do a loop around the Frontier, Max'll take the throne of all those prissy little houses that squabble over the ice fields, and once we've got a fleet as big as yours, Commander… Well, then it's time to hunt down the Osokin traitors. We'll bring the Enduring Council Ivan Osokin's head on a plate." She stabs a finger into your chest for emphasis. "THAT, is how you reclaim your House's honor."

Scraps of Pride

Perhaps predictably for a XAOC raider so devoted to a dead house, Lilija's past is not a happy one. Her father's family managed to escape Rykov's fall, but were left without a stable home or House. She grew up in a small squadron of ships not built for long term habitation, hunting resources and rest spots from any station they thought they could take. Apparently the family was recently offered sanctuary with House Bogrov, but Lilija spits on the floor when you bring it up. "I'd rather live the rest of my life wrestlin' MPL's most desperate wageslaves for grainy flour, than sacrifice the history of our House to live lavish as one of The Gray Lady's pups."

Hero Worship

You very rarely ask Lilija about the details of the Rykov renewal movement, but she brings them up often anyways. After working with her for so long, it starts to feel like "Anarch" Maximillian Rykov has somehow become another member of your crew. You ask once what impresses her so much about the man, and she looks at you thoughtfully. "You're kinda similar, actually. Max would probably like you. Thorough, recognize talent, talk to your people instead of just orderin' everyone around like a robot," a wicked smile breaks across her face, "and he also likes gettin' into fights by sticking his nose into everyone's business."

Pallas
AttackerEverlivingPallas

"War is never quick, a well-established plan takes time to unfold." — Konstantin Tsiolis

"War is never quick, a well-established plan takes time to unfold."

— Konstantin Tsiolis

Lepra Bornite

When Everliving was implicated in the creation of the deadly Lepra Bornite virus in 2384, they faced severe retaliation from both the Lunar Directorate and the Union of Sol. It became Konstantin's duty to neutralize these threats. Though personally opposed to the imprinting procedure, which turned captives into mindless servants, her loyalty to Everliving always came first. Under Konstantin's command, the defense fleet won every battle. As a result, Konstantin was held in high esteem for many years.

Headroom

Konstantin's ship, the Leviathan-Class Cruiser, has a surprising amount of headroom. It was her old ship, which she acquired a few years before the procedure. Now, she looks almost comical, dwarfed by the high armrests and long back of the pilot's seat. Your crew often chuckles as she struggles to reach the control panel, though their amusement is only met with silence. Annoyed, Konstantin refuses to refurbish the ship. "You can't mess with perfection. I waited a long time for this model; it's only six years old. I didn't plan on becoming a child so soon."

Time

Konstantin's ship, officially known as Pallas, is often referred to by its captain as the "War Machine." Despite their reputation as a "certified warmonger," Konstantin is never one to rush into battle. Every move is calculated, with strategies planned weeks in advance. "It takes time," she once told you. "Those who crave maximum carnage often dive straight in. I find it all rather uncivilized. You can't rush war—it will only end with you losing."

The Weight of the Past

Konstantin's frontline role has always been viewed as unusual by other Children of Mars. When she underwent the procedure to become one of the Everliving, it was suggested she pursue more "dignified" paths, leaving war to the "dogs." But once blessed with immense physical strength, Konstantin retreated to her hangar, determined to keep fighting. "I miss my old body," she admits. "I used to enjoy face-to-face combat and the occasional feat of strength." They sigh. "At least I feel 10 feet tall in the cockpit... until someone jokes about my oversized pilot's seat."

Stockholm Syndrome

Konstantin has always disapproved of the uncivilized behavior exhibited by many of her fellow Everliving. As part of what they call "the first truly post-human society," Konstantin believes they should act with greater enlightenment, offering dignity even to those beneath them. She takes pride in fighting alongside loyal servants and mind-wiped serfs, cultivating a Stockholm syndrome-like bond. "It was an odd relationship," Konstantin recalls, "a mix of passive aggression and genuine affection… I even stopped viewing them as pets."

I ran

Konstantin witnessed the outbreak of the Abyssal virus while protecting a research station near the Abyss. It's widely known that she abandoned her post, leaving the remaining researchers behind. This shattered her once glowing reputation. In an interview with journalists, Konstantin confessed, "I've seen many viruses, but this one genuinely scared me. I'm not sure any amount of Everliving procedures can undo the damage it does to the mind." She joined your crew, waiting for the situation to blow over, and has expressed relief at stepping away from the unsettling dynamic of their former fleet.

Panguan
AttackerTianchaoPanguan

"The best place to see the action is in the thick of it." — Diane Li

"The best place to see the action is in the thick of it."

— Diane Li

Coming To You LIVE

There are very few well-known members of the Tianchao Clan, but Diane Li certainly qualifies. She's garnered a massive public following for her groundbreaking work as an investigative journalist, funded by the exclusive reports she provides to the Clan's top clientele. It's not shocking to find her working near the Abyss, but it was somewhat alarming that she sought you out specifically to offer her services - seemingly already aware of the nature of your contract.

In The Field

According to Diane, she usually seeks out an active fleet to travel with while working on a story, to facilitate interviews and help her get a full picture of the situation. However, thanks to its wide targeting radius, and a unique system jammer that can turn enemy weapons on their own allies, Panguan seems uniquely suited to taking on entire squadrons by itself. When you ask if she's ever needed to, Diane just smiles.

Too Close

Diane spends a lot of her free time questioning all of your staff and crew individually about their thoughts and personal experience with the Abyss. Her probing starts harmless enough, asking where they believe the Abyss originated from, and what limits they think should be placed on colonization within, but it soon turns personal. Shepherd isn't thrilled when he is cornered about the "gory details" of watching someone be consumed by an Anomaly. He and a few other pilots submit requests for temporary restraining orders in order to get some peace.

Available For Comment

It makes sense that Panguan would be built to aid Diane's work in addition to keeping her safe, but it's still an amusing shock to realize how she scores so many "exclusive interviews." Using Panguan's cloaking matrix, she can slip behind enemy lines during battle without being detected, before hacking directly into her target's private comm line and having a "professional chat." "I let them talk a bit first," she explains, "But having an invisible stranger suddenly respond to an order you thought only your men could hear tends to make people say all Kinds of things in an angry panic."

Here Of All Places

Diane has a long and storied career, covering everything from the relocation of the Lunar government, to failed union projects within the MPL, to the Omega Colonization project, which ended in her spending 6 months in a XAOC trafficking camp before help arrived. "I got a strong piece out of that one. 'Who Owns The Ice Fields?: How Independent Enterprise Might Be Our Only Answer to Raiders.' It won a few awards, but to be honest, I'd rather have my time and dignity back. I really appreciate the free security here. I'd even consider making your fleet a more permanent base for my journalistic work, if you're willing to make a few detours to places of interest."

Concluding Thoughts

You're the first to see Diane's finished article, as she brings it to you personally upon completing it. "I wanted your opinion, as someone who's been working so close to the heart of the matter," she says, folding her hands professionally. "Explaining the nature of the Anomaly threat could help keep people safe, or it could help factions like Everliving build worse bioweapons than ever. Balancing the enthusiasm for a gold rush against the mass panic of a pandemic is a delicate task, and I won't know if I managed it until this goes live." She pauses, meaningfully. "But then, it doesn't have to go live right now. I'm Diane Li, I can wait as long as I want. What do you think?"

Panon
DefenderTerran CombinePanon

"Rules weren't made to be broken, but they can usually get bent." — Henri Laurent

"Rules weren't made to be broken, but they can usually get bent."

— Henri Laurent

Daring Do

Captain Henri Laurent is almost as well known for his borderline suicidal assault runs as he is for inexplicably emerging alive, so it feels like a bit of a mixed blessing to recruit him to your fleet. For the last fifty years a common refrain from Combine instructors to hotshot pilots has been that just because Panon pulled a certain maneuver off, it doesn't mean that THEY, or indeed ANYONE, should.

Mark-64 Light Frigate

Panon's current ship model is the Combine LF-64, a small and shockingly maneuverable defensive ship. While it's best known for its revolutionary thermal shielding, which only becomes hotter and stronger when taking fire, Henri seems to value it far more for its ability to effortlessly keep up with more aggressive offensive ships. Once Panon gets moving, it can even dodge several kinds of tracking missiles (Combine manuals highly recommend shooting down incoming missiles with point defense instead of trying to dodge).

Middling Management

Most of Henri's schoolmates who joined him in the fleet have by now either retired back to civilian life or ascended to command fleets and stations of their own. He insists that he is perfectly happy getting his hands dirty on the squad level, but his long list of demotions and burned bridges with the upper echelons of Combine command suggest that his current position as Frontier contractor may not be entirely voluntary.

Atmospheric Capabilities

LF-64s like Panon are notable as being one of the few models of Combine ships approved for active use both in and out of most atmospheres. Henri swears that the craft's adaptability has saved his life dozens of times, allowing him to safely dip close enough to a planet that the atmospheric friction starts to melt his opponent's hull, which, in his words: "makes it a lot harder for them to finish shooting you."

Open Lines

Henri has a number of stories from his long career, most of which he strictly refuses to share with a superior officer in the room. However, once you convince him that you won't fire him on the spot, he is willing to regale you with a variety of tales, including the time he distracted a fleet of XAOC raiders by leaking the broadcast of his furious commander ordering him to return to formation on an open channel, while privately instructing his squadmates on how to outflank them.

Cocky Business

Because he selected quarters at the end of a previously unoccupied hall, it took you a while to realize that Henri owns a pair of cockatiels. You have since learned that he raised them both from eggs, they are named Emma and Kaarina after his ex-wives, and that all of his new neighbors hate them. Special sound-proofing insulation is currently on order to solve the problem, but the question of where to keep the birds during the necessary construction is still in the air.

Paracelsus
SupporterEverlivingParacelsus

"I do have a heart, but only for science. People I can take or leave" — Karyn Ullett

"I do have a heart, but only for science. People I can take or leave"

— Karyn Ullett

Out of Place

Perhaps the strangest thing about Dr. Karyn Ullett is how emphatically not a soldier she is. Despite Paracelsus nominally serving as a warship and Karyn herself displaying a rigid posture and rough accent, she only seems disgusted and off put by strategy meetings, standing in the corner and leaving the moment it's acceptable to depart. Even in combat she is all too willing to hang back and let her allies do the fighting. It raises the question of why she joined your fleet at all, but all she'll say on the matter is "it seemed like the best option."

Rat Catcher

Paracelsus is known more for its impenetrable structure than its offensive capabilities, which are effectively nonexistent. The ship model is called a "Rat Catcher" within the Everliving fleet, derived from their previous lives as research laboratory ships. According to SOVA, when Paracelsus was first commissioned, its primary function was holding test subjects for prolonged observation. This legacy has left a few concerning features, including medbays built from reinforced testing chambers, and fail safes meant to turn Paracelsus into one massive bomb should an enemy attempt to board, or test subjects manage to seize control of the vessel.

Transferral

During her time with Everliving, Karyn served primarily as a fleet field medic, as well as personal doctor to several Children of Mars. Her true dream, however, has long been to join Everliving's research department. "I've worked with the fruits of their labors long enough. The consciousness transference procedure is an amazing, delicate thing. You have to carefully manage hormone and chemical levels, essentially melt down most of the organic matter of the old brain, handle some exceedingly fragile neural cybernetics… and that's all before re-shaping the new host brain. It's a nightmare in the field. I could make it safer, if they'd let someone with actual experience in."

Tortured Genius

Karyn suffers from an excessively addiction prone personality, and, in the time since you've hired Paracelsus, has gotten herself put on a caffeine limiter for her own safety and kicked from every one of your crew's poker groups. Though, admittedly, the latter might have more to do with her social skills - you've received more than one complaint about comments like "you'd be perfect as a lab rat," or "they really just let anyone live." It's a bit odd, given that every report you've found about her from Everliving describes Karyn's personality as "Ideally pleasant and subservient."

Urgency Room

You expect a certain amount of selfishness from anyone who would willingly work with Everliving, but as time wears on Karyn only seems to get more hung up on her paycheck. She's even offered to help train your medical crew for an extra bonus, angrily complaining when you point out your doctors are probably just as qualified as she is. "I can't afford to wait years to build up the extra from this salary, I need enough to support my research NOW." According to SOVA, she's also been unsuccessfully appealing to Gelecek for grant money.

Last Stand

After quite some time of fending off questions about bonuses and ignoring faces during strategy meetings, you finally force Karyn to explain why she took your contract if it makes her so unhappy. Apparently, she only recently discovered that a swath of scarring left behind from brain cancer has made her completely ineligible for the procedure to become a Child of Mars. Due to the rarity of this condition (and, you suspect, a lack of investment from her superiors) there is currently no research into how to overcome it. She has been fighting to fund such an effort entirely by herself, before her own mortality comes knocking.

Pestilence
DebufferBinderburgPestilence

"Just when you think you killed them all, they keep on crawling back." — Agnes Bergmann

"Just when you think you killed them all, they keep on crawling back."

— Agnes Bergmann

Run

Agnes was a last-minute recruit, a pest control expert on the run from Binderburg agents. She left with very few belongings and showed up at your base on the recommendation of a close friend, Moreland Mills. Arriving in her work clothes, she was still wearing a protective dome on her head and clutching her equipment, as if afraid to let go of her old life. She exclaimed, "Excuse my attire, Commander. I just finished a job when I got the warning to run."

Pyrethrin 8

The Pyrethrin 8, piloted by Agnes, is a fully equipped pest control unit. While no one openly admits it, the chemicals it uses can be hazardous to humans in large doses and corrosive enough to damage even the toughest ships. "It's almost fit for battle, so I went all the way and added some protective measures," Agnes said. The ship's Bio Carapace is a liquid that hardens into a bug-like shell around allied vessels. If another ship attempts to repair itself, the Pyrethrin 8 responds by spraying it with additional corrosive fluid. "It's paid off," Agnes adds. "Once, I went to clear a planet only to find another faction had the same idea. Another time, we were overrun with flying alien bugs. I was able to protect my co-workers and stay alive."

Triple Threat

Normally, someone in Agnes's position would be stuck on the lowest rung of the career ladder. She was originally assigned to clear new planets for Binderburg's habitation projects. Fortunately, her expertise in pest removal went far beyond basic cleanup. She could design custom solutions for even the most resilient infestations and build them herself. Once Binderburg's R&D department recognized her potential, they took a strong interest in her work. Agnes was led to believe she'd be designing pest control units, but instead, she was tasked with adapting her creations for use in fighter units.

Aracros

Agnes was born on the planet Aracros. From a young age, the planet was infested with giant spider-like creatures known as the Hedrax. The Hedrax carried a deadly virus, which over time dramatically reduced the planet's population. Immune to the virus, Agnes watched as her loved ones died. Almost nothing worked to eradicate the infestation, and eventually, it was too late to save Aracros. As the sole survivor, she unleashed a powerful chlorine gas, devastating the planet and killing all life.

Curiosity Killed the Cat

Agnes had no plans to work for Binderburg R&D, but she saw it as an opportunity to advance her field and spare others the same fate that had befallen Aracros. She sighed, "I wish I had never joined. I got used to my co-workers, and then they'd just vanish. I'm a curious person, so of course I did a little digging. Tried to get my facts straight. I didn't want to come across as some crazy conspiracy theorist. After that, I was constantly being watched. They weren't even subtle about it."

Disciples of Darwin

Agnes trusts you enough to share her findings. Speaking in a hushed tone, she said, "I don't know exactly what R&D is up to, but I do know my co-workers were assassinated after uncovering a classified project. While digging into it, I also found a bounty on Eelun Naphula. His file said he fled Binderburg after discovering their secrets. He gained a following called the Disciples of Darwin. I might have joined them if I thought they could protect me, but they seem more like radical fanatics than brave rebels. If I hadn't answered your beacon... I could've ended up in some cult."

Prospect
DefenderMPLProspect

"One moment… let me manifest our victory." — Andrew Stepanov

"One moment… let me manifest our victory."

— Andrew Stepanov

TED Talker

Captain Andrew Stepanov is a surprisingly familiar face for you. You've seen him before, years ago, giving a talk at a university for aspiring commanders. You recall that it consisted almost entirely of Andrew talking about himself, before ultimately revealing a whole lot of nothing. You left the room some time around the point he started discussing how, "For 1000 credits, you can join my 3-step program, and become part of my exclusive club." On the way out, you walked straight past his book "Command Your Life in 10 Simple Steps."

Protection Matters

Andrew chose the name Prospect for his callsign, allegedly on the belief that it will somehow grant him success on the battlefield. Overall, the degree to which Andrew resorts to rituals to improve his defense is worrying. Tapping the hull over his engine exactly 3 times, he rambles on about granting the protection of the universe. In the right hands, the LEO-354DU is a relatively adept defensive unit that can hack into the enemy's systems to predict and counteract their firing patterns. You'd rather be able to rely on its personal protection.

What Luck

Despite not buying what he calls "the whole picture," employing Andrew gives you unasked for insight into his methods. The minutia includes wearing 3 brooches in the exact same position, and not even removing them to sleep. "Success starts with you. When you present unflinching confidence to the universe, it has no choice but to blink first. My rituals work because I believe they do. The one time I forgot," he tells you with a plastic smile, "wild Marauders overran the whole system." A voice mutters behind you that possibly the security force was just incompetent, but before you can turn to identify it, Andrew has already stormed off.

Lofty Ambitions

Skilled as he is, it feels like Andrew only works as a fighter-for-hire in order to give the Prospect brand a resume he can sell his customers on. He insists that he has a dedicated following of students across the galaxy, but much like his other claims, like that he earns so much that even his dog has his own chef, this seems dubious at best. You pull rank to make him cut the crap, and he makes a face. "It's half true, I don't have a dog. But people are crazy about me, and it's lifted my family up in the world. My babooshka just moved into a 2 bedroom pod in the capital."

Command Your Life

Before becoming a lifestyle guru, Andrew had a short but illustrious career in the MPL's security force, being fast-tracked into the position of squad leader, and then very suddenly losing his entire team in one battle. It seems he picked up his peculiar set of rituals at around the same time, and your fleet psychiatrist believes they act as a sort of defense mechanism for him. All things considered, the broaches and tapping are pretty much harmless. The real problem is when he starts handing out brochures for his methods to new staff and crew. You stop him just short of setting up a stall to sell overpriced materials out of Prospect's hangar.

Minimum Wages

"I feel that being on your crew has allowed me to redeem myself," Andrew tells you once. "I came here just hoping to pitch my classes and make some cash, but working somewhere where almost everyone is escaping something is somehow… freeing. We're all equals, not judges or marks. Every time I block a shot, I feel as though I'm doing honest good. I can respect myself again, and finally move beyond the past." When you ask if this means he'll stop scamming your crew, he replies, "Promote me to squad leader and I'll think about it."

Provider
DebufferBinderburgProvider

"I've run the simulations. Just a sprinkle of sabotage, and this should be a cakewalk." — Delores Jones

"I've run the simulations. Just a sprinkle of sabotage, and this should be a cakewalk."

— Delores Jones

Recruit +1

The first thing you hear upon arriving to greet your newest recruit is "Commander, is that thing allowed onboard?" as Captain Delores Jones has not arrived alone, stepping onto your base alongside a small cat. She's quick to reassure you that "Potato" is well trained, and seems to keep him around to soothe her anxious nerves. Cat or no cat, however, Delores does have a strong record as a former rising star in Binderburg's fleet. She responded to your recruitment beacon in the hopes that independent contracting might allow her to better set her own routine.

What Lies Beneath

Provider is a Papillon 6 model destroyer, but while its name might mean butterfly, the entire Papillon line sports an especially dull and utilitarian appearance, even for Binderburg units. Delores, however, prefers to think of Provider like a butterfly inside a cocoon: its practical shielding concealing something majestic. The vessel's signature "Splicing Array" draws inspiration from DNA to swiftly craft customized payloads that can latch onto the enemy's hull, disrupting specific systems and leaving openings for incoming fire.

Gene Editing

Owing to its primary weapon, Provider is a highly adaptable vessel. The "nucleotides" that make up the "DNA" of its offensive payloads include options for targeting the 14 most commonly used ship operating systems, each with unique sub-codes crafted to interfere with the systems responsible for engines, shielding, weapon power, and even the very firewalls meant to prevent hacking. The finished package is armed with a penetrating laser before being launched across the battlefield. Delores, who once winced when she was assigned such a dull-looking vessel, has grown to appreciate the ship, and named it Provider because "It's the gift that keeps on giving."

World of Her Own

In her spare time, Delores can be found alongside Potato in the ship's simulation room, combining her love for art and technology. You often find her deeply engaged in CGI modeling, seemingly content to continue living inside her creations straight through lunch and dinner, if left to her own devices. While she describes her projects as a way to escape a world she struggles to fit into, her knowledge of advanced simulation certainly has outside uses. SOVA has enlisted her consultation to help improve the realism of your pre-battle simulations.

The Misfit

Delores openly acknowledges she is different from her peers, but she's learned to embrace and lean into her quirks. While she appreciated Binderburg's structured approach in general, her awkwardness in social settings made the company's "cheerfulness culture" especially miserable. "Binderburg forces everyone to hide their true self," she tells you in a surprisingly impassioned speech. "I'm done with pretending to be someone I'm not, I am done wearing a mask." She values your casual acceptance of both her and her emotional support cat, a spirited calico technically named Potato, but fondly referred to by various titles, including "Doofus."

Artist's Vision

Delores seems to find a regular routine on base, so you're startled when a member of your staff abruptly drags you into one of the rec areas with a grim "She's drawn on the walls again." While Delores undeniably displays incredible artistic talent, it seems she's started to channel some of her more abstract ideas directly into the common areas. When you talk to her about it, she says the designs are too organic to be contained in a simulation. "I'd put them on Provider, but it would make it target number one in battle." As a compromise, SOVA has started compiling a list of pilots willing to let her brighten up their hangars.

Purifier
SupporterBinderburgPurifier

"Don't be so tense! You're in good hands." — Elijah Van Cortlandt

"Don't be so tense! You're in good hands."

— Elijah Van Cortlandt

Fast Friends

It's unusual to barely have to put effort into background checking a new member of your crew, but Shepherd is all too willing to tell you about Purifier's extensive resume himself. Captain Elijah Van Cortlandt has worked several jobs within the Binderburg Conglomerate, ranging from resource management to lab security, and you can't deny he's a perfect candidate. Still, something about the speed with which he starts acting like an old friend to your crew, offering overly familiar gestures and extensive favors, feels unsettling.

Clean Slate

Purifier is a surprisingly spacious ship for something so sleek and agile. A model known as the Autonomi 8, its comfortable interior boasts multiple levels, giving Elijah a place to snooze whilst he puts it on autopilot. Continuing this trend, a number of his ship's systems are self-governing, using AI for most of its functions. Elijah boasts that its key feature is its ability to quickly repair damage to its own and ally systems, which is fairly common among modern ships. Truthfully, its ability to keep even SOVA's hacking out of its internal systems is much more impressive.

Tall Tales

Purifier is classified as a "Refresh Vessel" within Binderburg's hierarchy, meant to uplift its squadmates with no actual weapons systems of its own. Despite the often underappreciated nature of this role, it's not uncommon to find Elijah in the midst of a crowd in the mess hall, enthralling listeners with daring tales of heroic rescues and desperate last stands where a hacking boost or reinforced shield makes the difference between life and death. According to Shepherd, most of these stories are firmly made up.

Rehearsal

One day, you check in on Elijah in his quarters to find the captain deeply engrossed in conversation with his own mirror. While you try to quickly retreat from the strange sight, he seems completely oblivious to your presence. When you overhear him repeating the same words to your crew the next day, it becomes apparent that he was in truth practicing his lies in order to make them more convincing. Confronting him about the habit only gets you a short laugh in response, "I just like to mess with people, Commander, and I have an image to live up to."

The Snake

Purifier's list of previous positions is a long one, so it's not until after he's been on your crew for quite a while that you have a reason to notice "assassination task force" hidden in the middle of it. More concerning than this inclusion is the disturbing edge that enters Elijah's demeanor when you ask about it. "That one was quite a thrill," he describes, calmly explaining the slow acting poisons the job gave him access to. "I loved slowly making friends, then watching them beg me for mercy whilst I sipped on my own drink. But unfortunately I didn't want the Conglomerate to dispose of me for knowing too many of their dirty secrets, so eventually I took my leave."

Why

You ask Shepherd why in the world he would be friends with someone like Elijah, let alone vouch for him, and the man takes a long sip of coffee before responding. "Look, is he creepy? Maybe, but you get used to it. Does he have questionable morals? Probably, most of the people who came with the factions do. Is he vindictive? Yes, incredibly, and it's almost always hilarious. But he's also generous and funny and smart and has saved my butt multiple times. I wouldn't have stuck my neck out for him if I didn't think he'd help us, Commander. Has he let you down yet?"

Quixilver
DefenderAtlas SyndicateQuixilver

Nothing beats cruising the galaxy, a few enemies here and there are no more than a pit stop — Winston Cavendish

Nothing beats cruising the galaxy, a few enemies here and there are no more than a pit stop

— Winston Cavendish

Fancy pants

You know little about Winston except that he's an heir to a significant share of Atlas Bank. Despite his status as a chairman, few have seen him around. In an unusual turn of events, Winston requests a meeting with you, almost as if you are the one being employed. Inviting you for tea in his old Earth-modeled residence, he asks probing questions as if conducting the interview himself, and insists on formalities that seem overly pompous. You end up watching your words carefully as he scolds you for cussing when you spill some hot tea, suggesting it to be improper.

Old school

Winston's ship, the Classico 1439, is a unique blend of futuristic design and old-earth classic car aesthetics, reflecting his old-fashioned nature. Known for adding his own flair to words, Winston nicknames it Quixilver, for its exceptional speed and agility. Its main feature is its absorption barrier which can absorb the energy from attacks turning it into a powerful energy shield.

Money man

Winston's brain hosts an inbuilt predictive AI, a common implant amongst members of Atlas. He claims to utilize it for various financial endeavors, including stock market predictions. While some of your crew eagerly seek his financial advice hoping to get rich, others doubt his expertise, noting the necessity of human input alongside AI. Nonetheless, Winston's AI proves invaluable in battle, aiding in his defensive strategies and enhancing his effectiveness on the battlefield.

Stirring the pot

Winston embodies the appearance of a murder mystery protagonist, with a cane suggesting years of wear, that conceals an old school pistol. He often takes his penchant for dressing up further, organizing murder mystery nights at your base. While these events foster camaraderie among your crew, Winston occasionally becomes overly immersed in his character, intertwining real-life grievances into fictional scenarios. This has caused arguments to erupt between bickering crew members, much to the delight of Winston who amongst puffs of his cigar says " Oh golly how exciting, I believe I have found a motive".

An elusive figure

Intel reveals discrepancies regarding Winston's involvement with Atlas Bank; while he stands to inherit shares, he appears disconnected from its operations, only appearing at annual soirees and auctions. Appearing to have caught wind of your investigation he utters over your shoulder "Snooping around in my business eh" and then proceeds to laugh suggesting he is joking. Your heart rate goes back to normal until he gives you a stern look and tells you not to get involved for your own good.

A real detective

Winston, concerned for your well-being, reveals his true association with Atlas. Identified for his exceptional abilities at a young age, his parents' aspirations for him to lead Atlas Bank were thwarted when he was recruited into Nightcorps, an espionage division Atlas conceals. Despite being in line to inherit the bank, he found himself serving Atlas's profit-driven agenda, collecting information instead of solving mysteries. Inspired by classic detectives, Winston yearns to establish his own detective agency, viewing his time with your crew as a respite to contemplate this dream. With a stern warning against further inquiry, he emphasizes the potential consequences for both of you.

Ravager
AttackerMaraudersRavager

"This is the law: I will live forever, and you will die forever!" — Tsar Rasputin

"This is the law: I will live forever, and you will die forever!"

— Tsar Rasputin

Myth and Legend

You first hear about Ravager through rumors. Cast as a near-mythical giant known as "Tsar Rasputin" (or more often simply "the Tsar"), he's known to appear from nowhere with a pack of hundreds, tearing a bloody path across entire star systems. It's something of a surprise that such an infamously destructive figure would answer your call for mercenary work, but they say to never look a gift horse in the mouth…or a Marauder, for that matter.

Private Renovations

The Tsar wastes absolutely no time renovating his allotted hangar, locking everyone else out on pain of conversion or death, and sending several mechanics running to your office with concerns that they'd been fired. When the doors finally reopen you find that his personal lackeys have set up their own mechanic station, soundproofed all the walls, and quite literally rolled out the red carpet anywhere that the Tsar might conceivably want to walk.

The Tsar's Priorities

Given how effective Ravager is, the Tsar's recipe for success is concerningly simple, and also just plain concerning. Seemingly not quite used to the idea that he is no longer the Pack leader, he's developed the habit of trying to drill it into the heads of half the station, several times a day. "Focus on the weakened ones! The ailing ones! Reroute all power to your weapons! Breathe when they're dead! Blink when they're dead! You can have life support when they're dead!"

Behind the Eyes

While his pomp should by every right come across as ridiculous, there is something oddly disturbing about being in the same room as the Tsar. His lackeys, former pack members that continue to follow him, always stand three feet back and stay completely silent. In between the moments of bombastic grandstanding you can see flashes of rational clarity in the man's eyes. It's almost worse than the madness: his gaze feels like it's tearing through people, and it's always unsettling when a Marauder can offer improvements to your tactical plans.

Requests for Time Off

The Tsar has strictly scheduled "training exercises" that he uses to keep his pack up to his exacting standards, but what exactly these entail is unclear. Ravager will simply clear off your base, join up with one of the largest hoards of Marauder ships you've ever seen, and then drop off the map for several days to complete whatever their task is. The Tsar has made it quite clear you are not to follow them or attempt to recruit any of his minions. He is, however, always punctual when you open the bridge to pick him back up.

Red Flags

It's come to your attention recently that Ravager receives regular encrypted data dumps from an unknown source, which always corresponds with the Tsar going out on an exercise. Attempting to trace them back to the source leads to a nebula located near the infamous Furnace of Heaven, on the edge of the Abyss and generally considered to be an uninhabitable deadzone. The Tsar only smiles when you confront him, "A new star is forming, 'Commander'. Your fleet is cute. Stay clear of the flames."

Razi
DefenderEverlivingRazi

"Our greatest resource is each other. That's also our greatest weapon." — Razida Farouk

"Our greatest resource is each other. That's also our greatest weapon."

— Razida Farouk

A Kind Face

It's not uncommon for you to greet your Everliving employees and receive only a cold or blank stare in return, but Captain Razida Farouk immediately brings a strange warmth to every room she enters. You often see her checking in with both your staff and her fellow pilots, asking after their days and how they're doing. It's a strange, off putting practice coming from a member of an organization built on dehumanization, but there's no benefit to pressuring such a promising pilot and strategist, so instead you set SOVA to observe her.

Requiem 7

Razi is a Requiem 7 scouting unit that's been fitted with reinforced Graphene armor, allowing it to endure substantial damage while retaining the capacity for potent offensive strikes. Razida uses this in tandem with its scout-caliber engines to maneuver into defensive stances swiftly, and then deploy Razi's other unique feature: a stasis cannon. This allows her to momentarily immobilize adversaries, providing crucial time for her fleet to regroup or counterattack.

Three Steps Ahead?

Razida is far from the quickest thinking pilot in your fleet, but you've met few others as dedicated to the art of strategy. She can often be seen working long into the early hours, methodically planning complex defensive maneuvers and elaborate traps for the enemy to fall into, or even just hunched over a simulation of one of many tactical board games. Her soft manner and ability to determine the outcome of every move makes her a reliable crew member that your youngest pilots often turn to for advice.

Strong Stance

It's important to give your crew opportunities to relax away from their Commander's gaze, so when SOVA sends you the security footage from a post-battle get together, it's not a scene you recognize. In it, Razid sprawls on a break room couch, wearing all black and a blazing expression. She gestures sharply at her coworkers with her drink, "-just to extend the lives of power-hungry fools! How long is everyone going to keep just Lying Down-" The vocal response drowns out the rest of it, but you decide to re-run your background check on Farouk.

Devil's Bargain

You learn one of your MPL pilots hails from the same Martian colony as Razida, and still remembers her. When she was young, a Lepra Bornite outbreak forced the mining post to strike a deal with a nearby Everliving facility, the only possible source for the expensive medicine they needed. In exchange for vaccines and the first round of treatment, they sent several children, including Razida's 6-year-old brother, to be "trained as Everliving pilots." It's a strange, painful memory for him. Razida isn't the name he knew her by, and none of the kids ever came back.

Wiped Away

After being directly confronted, Razida reveals the truth to you. The last time she saw her brother, he was the physical host of an Everling fleet commander on a propaganda broadcast. Broken and furious, she abandoned her past and obtained a new ID chip on the black market, becoming Razida Farouk in an attempt to infiltrate and destroy Everliving from the inside. For a decade now, she's been covertly amassing intelligence and building a plan. She joined your fleet hoping to scope out potential allies to her cause, and finish crafting her elaborate trap.

Redeemer
DefenderFrontier LegionRedeemer

"Decency is civilization's shield, it's all that holds us back from barbarity." — Ludwig van Laar

"Decency is civilization's shield, it's all that holds us back from barbarity."

— Ludwig van Laar

Full Transparency

Centurio Ludwig van Laar immediately cements himself as an odd addition from the Frontier Legion. Even before you can order SOVA to run a standard background check on your newest recruit, he personally submits to you his full personnel file, his complete battle records, and most notably, his rap sheet. It seems the majority of Redeemer's impressive resume was earned flying in the 24th Legion's penal squad, reserved for soldiers who had been convicted under the Frontier Legion's laws, and sentenced to atonement through continued service.

Clipeus IX

Considering that it was engineered as a punishment, Redeemer is a surprisingly well built vessel. The Clipeus IX assault frigate specializes in active defense, and its state-of-the-art Solar Shield Module captures trace radiation from the surrounding space to quickly refill its shields in the heat of battle. "It's a highly survivable vessel," van Laar tells you, "at least in theory. We're built to function best by charging the enemy line and wedging ourselves in the way of more vulnerable targets."

Shame

According to van Laar's file, he served the 24th Legion for almost a decade as a squad leader before being court martialed and sentenced to the penal squadron. The cause was apparently the disastrous rescue operation of a civilian station during a major campaign against XAOC slavers. His defense forces failed to account for a second wave of raiders that nearly knocked the station out of orbit with kinetic rounds, slaughtering many civilians and most of his men. According to van Laar's own confession, he was distracted looting the station at the time. His record has been spotless since.

Deadzone Operations

It's apparently not uncommon for the Legion's penal squads to be assigned to jobs that pose additional risks for their personnel. For quite a while before you recruited him, van Laar was mainly assigned to run missions within 'Deadzones', borderline uninhabitable regions of space filled with unstable gasses and intense radiation. He doesn't carry much fondness for this time in his life, but does actively maintain connections with several of the Borts he met quarantined in the MPL's regional Lepra Bornite colonies.

Ludwig van Laar

You get the sense van Laar isn't an unsocial person, but he's very careful to keep people at a professional arm's length. There's a wariness to him, likely born from Redeemer's old "outsider" status in Legion, that hasn't faded even after he legally served his full sentence. "I appreciate the way you treat us," he tells you once. "You're a decent person, I believe, but you're also my Commander. It's my duty to hold myself to a certain level of honor, and it's your duty to pass judgment if I fail. As long as we can trust each other to fulfill those duties, that's our relationship."

Place of Hope

You don't talk much out of battle, so it's a surprise when van Laar approaches you with a detailed plan to build a small place of worship on the base. "Nothing too elaborate, or overly specific. I simply believe myself and some others in the crew could benefit from a small area set aside for… practice and reflection." When you ask after his own religion, he pauses. "Mine isn't as structured as some. You could say I have faith in… second chances. That even when we stumble and fall, somewhere in this cold universe, SOMETHING will still offer us a shot at forgiveness."

Refine
SupporterMPLRefine

"Everything you do could be improved with a few extra hours." — Soraya Zumarad

"Everything you do could be improved with a few extra hours."

— Soraya Zumarad

Product Control

The aesthetic of the MPL's upper echelons is distinct, and from the moment you meet Captain Soraya Zumarad, it's clear she considers herself a big deal. A gemologist with experience in mine management, value assessment, and conductive manufacturing, she carries herself like someone who wouldn't even entertain the idea of entering a mine shaft, and just barely considers warfare worthy of her. However, the diligent detail with which she describes past scrapes with raiders suggests that she possesses a unique attention to detail and a cool head in battle.

In Your Machine

Refine is the latest model to come out of the Gemini GQ series. It was constructed as an overseer's vessel, able to seamlessly make the transition from atmosphere to space, and equipped with a computer that can tap directly into the systems of everything from low-tech drills to warships passing by at sub-light speeds. In the past Soraya used it all to keep close tabs on her miners while she worked on diamond circuits and lenses in the cockpit's built-in workstation, but you quickly realize the hacking systems can just as easily give enemy fleets a terrible day.

Together For Now

Unusually for a unit focused on electronic warfare, Refine is equipped with a powerful tesla cannon. However, rather than attack on her own, Soraya usually prefers to "link up" with an ally, running the energy along the same path as their own weaponry in a technique she calls "supercharging." It's a daring practice, as one wrong move can send the cannon's energy arcing back into her own ally's ship, but Soraya refuses to acknowledge the risk. "The Warfare Link is perfectly safe. The only way for something to go wrong is if the fool suddenly flies directly into enemy fire, and I can't compensate in time."

Unreasonable Demands

SOVA's background check suggests that Captain Soraya has always had unusually high standards for her underlings. The workers in her old division wracked up almost unheard of quantities of overtime from her constantly sending them back into the mines to collect better samples, or reconstruct the supports of new mineshafts. She seems disturbed at the amount of free time your crew is allowed by comparison, and is often seen harassing staff in the lounges to find something better to do than sit around.

Out of Character

Soraya's abrupt tone and cruel honesty largely keeps her from bonding with her squadmates, so it's surprising to learn that she isn't made completely of stone and battleplans. You catch her after a particularly fraught battle carefully setting a cart of coffee and mugs outside of the medbay. Upon spotting you, she immediately flushes, abandons the cart, and all but flees back down the hallway.

Nice Ones Finish Last

Soraya pulls you aside one morning, requesting an honest discussion. "I know you saw me acting out of character the other day. Please, forget that happened." When you ask why, she gives a sharp, nervous laugh. "I know what management looks for, softness will get you demoted. I spent a long time learning to toughen up, don't let one lapse of judgment change your image of me, Commander. I hope to go far in your fleet. I gave everything in me to the MPL, and I promise, I can do the same here. Please, don't leave me to stagnate like they did."

Rhodium
AttackerMPLRhodium

"They say everyone makes mistakes. Personally, I can't relate to that." — Maria Barbosa

"They say everyone makes mistakes. Personally, I can't relate to that."

— Maria Barbosa

Soaring Heights

Maria Barbosa has made quite a name for herself as MPL's Director of Security, and particularly well known for her precise strategies in assault operations, turning her opponent's advantages into their own downfall. Her confidence when paired with her biting intellect and matter-of-fact way of speaking leaves no doubt that she is the real deal, yet her decision to join your crew is an odd one. You can't help but wonder what could have led someone in such a high-ranking position to essentially demote herself into becoming a part of your team.

Scorched Space

Most of MPL's fleet is built to double as both mining equipment and weapons of war. However, Ares300-SVBs like Rhodium are a marked exception, equipped with Ion Core guns engineered specifically for tearing through most reinforced hulls. As Captain Barbosa will matter-of-factly tell you, the best way to fly the ship in battle is a "Spray and Pray" protocol, firing as many shots as possible even at the expense of accuracy. Apparently, the superheated blasts will melt the circuitry even underneath armor it can't penetrate fully, destroying the enemy's delicate upgrades.

Master Strategist

Years of practice at the command table have taught Captain Barbosa how to quickly rearrange units to tackle unanticipated threats. It makes any squad containing Rhodium unusually dangerous against cloaked units, and especially flexible when conditions change quickly. However, her quick commands can all too often turn to insults if your other units fail to react to her orders instinctively. She calls it tough love, but her desire for control is evident. She becomes noticeably anxious whenever someone alters her plans, or you order Rhodium to pull back.

Always Right

On the rare occasion Maria is wrong, she has never been known to acknowledge it. Younger crew members are often met with outright dismissal when they try to make suggestions in pre-battle briefs, and when you tell her to stand back and give their ideas a chance, she snaps "Nonsense, when I was a squaddie we got on and followed orders. I'm not having some rookie overshadow me because they're too big for their boots." Pointing out that she's no longer in charge, and those rookies are now her coworkers, makes her freeze mid-tirade.

The Mighty Have Fallen

It's hard to tell what will set Maria off. It's clear that she struggles to respond to the title of "Captain," but when you say "Director" one morning to get her attention, you immediately see her jaw clench. "I'm flattered that you still call me that," she says, blinking away a subtle wetness in her eyes. "But I lost that title a long time ago, it only serves as a reminder of how far I have fallen." You don't have long to process this sudden vulnerability, however, before she begins complaining about sharing recreation areas with "a bunch of unwashed rookies."

Demotion

You discover that Maria was effectively forced out of her MPL role, and replaced by a younger director. Faced with the choice of a diminished role or a substantial "retirement" package confined within MPL boundaries, she chose neither. For Maria, while money has its allure, her pride and quest for power are more important. Joining your crew serves a long term plan to regain influence and create allies, though you do have to wonder whether she could ever truly settle into working in the independent sector, with its relatively flat hierarchies.

Rikra
AttackerTerran CombineRikra

"If someone gets up in your face, then they're close enough to get kicked." — Ximena Ray

"If someone gets up in your face, then they're close enough to get kicked."

— Ximena Ray

Rikra-Squad

It's a bit surprising to see your newest hire dropped off by a small squadron of five ships, but Captain Ximena Ray immediately assures you upon landing that you won't have to make extra room. The rest of her squadron have taken on their own contracts with a couple independent colonies, and only came to see their leader off. "I was going to join them, until I heard what you did with that Marauder blockade at the Gamish Waypoint. I heard about that, and I thought, 'Now there's a Commander after my own heart.'"

Open Employment

While Captain Ray has long been affiliated with the Combine, she's never officially been a member of the faction. Instead, Rikra is employed via a yearly specialist contract between the Combine and her personal squadron. They're called in sporadically to dislodge especially entrenched enemy formations during battles of attrition, but according to Ray herself, in between these occasions the squad is free to take on whatever outside contracts they like. The only condition that they must immediately reassemble whenever the Combine comes calling.

Expected Someone Taller

Most people meeting Ray expect someone taller or more physically imposing. The squad leader is significantly shorter than most of her own pilots, and would seem right at home in an engineering outfit. Exacerbating matters, her attitude doesn't change much between talking to friends, business partners or superiors - she always speaks in casual terms, with quiet confidence and a penchant for understatement.

In Tune

Integrating Rikra into your fleet is an interesting challenge. Captain Ray's primary strategy is to have some of her faster squadmates bait and taunt the enemy with rapid firing runs, before swooping in herself to take advantage of the slightest break in formation. Teaching your own captains to take on the distraction role is an involved process, since if both ships aren't deeply familiar with each other's strategies and flight paths, it can easily turn a vicious and effective maneuver into a fireball on the wrong side of the field.

Mark-369 Strike Craft

The Mark-369 Strike Craft is a rare sight among Combine forces. Built as a short-range destroyer, it was reasonably successful, but served as a bad fit for the strategies taught in the Combine's military leadership programs. Captain Ray doesn't complain though, given that it allowed her to procure the ships for her own crew at incredibly cheap. The model's attached "assimilation repair drones" didn't hurt matters either.

The Coalsack Incident

Apparently, after more than a decade of working with the Combine, the squad has been slowly distancing themselves from the faction since an incident at a deep space station in the Coalsack region, four years ago. While details are scarce, reports indicate that Rikra took heavy damage after being pitted against an overwhelming Marauder force without sufficient support. Blaming the Combine commander in charge, Ximena and her men decided to up their fees, and begin transitioning to exclusively independent employers.

Ripper
DebufferMaraudersRipper

"Follow me! Follow me! Kneecap them later, we've SO much to do!" — Liz

"Follow me! Follow me! Kneecap them later, we've SO much to do!"

— Liz

Sudden Appearance

You suspect Ripper's pilot might have just accidentally gotten separated from her pack while chasing a prize, and then stumbled onto your beacon. She has no interest in leaving though, and has integrated well with the rest of your fleet, so it seems most effective to make use of her skills while you can. She's certainly well suited to large-scale battles, and something about her sharp enthusiasm seems to raise morale.

Strange Alchemy

You're not sure who originally designed the neon chemical Ripper uses to disable the functions of enemy ships, but the pilot sure seems to make a lot of it. A thoroughly unpleasant mix of hull-eating acid and nanomachines, an entire hanger had to be cordoned off just to accommodate a vat of the stuff. The fumes will make everyone who is not a Marauder pass out within about twenty minutes.

Thrill Of The Kill

In battle Ripper looks more like a swarm than a single ship. Rushing forward at a speed barely detectable on your sensors, she circles her target to cut them off from any support. Between the cloud of glowing chemicals and the fumes from her ship's engine, you can usually only tell when she's finished with one because the open channel will suddenly be filled with the pilot screaming "LIZ!" and "RIP!" at the top of her lungs. The former seems to be her name.

Idle Wanderings

Liz seems to have a hard time sitting still. Between battles you can usually find her roaming the halls, mixing a small beaker of her signature chemical and snatching up any metal objects that haven't been nailed down to dunk in it. This became a larger problem the first time she stumbled across a member of your crew with mechanical prosthetics, but an assigned security detail has mostly prevented further incidents.

True Name

It's tempting to assume that "Liz" is simply short for "Elizabeth", however your encounters with other Marauders suggests that this would be an unusually straightforward name for them. Liz does not seem interested in clearing up any confusion though, as probing from her chaperones only provides such enlightening answers as "Lizard", "Collizsion", and "Lavishly Irate Zebras". For now her true name remains unknown.

The IT Incident

There was an incident recently where someone downloaded a virus that covered all of the station's monitors with pop-up ads for Atlas subsidiaries. After about three hours of the security team trying and failing to fix it, Liz unexpectedly elbowed her way to the console, solved the problem in under ten minutes, and then stared blankly at the monitor for a moment before walking right back out. Asking about it just seems to make her confrontational.

Rookie
AttackerFrontier LegionRookie

"I might be a 'young gun', but I'm ready for battle and hungry for victory!" — Noam Adri

"I might be a 'young gun', but I'm ready for battle and hungry for victory!"

— Noam Adri

Command Structure

Rookie's pilot, Noam Adri, holds the rank of Optio within the legion. Promoted directly from the rank-and-file Legionnaires rather than being trained as an officer, Optios typically serve as the 2nd-in command of squadrons led by a Centurio. They, in turn, serve the Praefectus senior field commanders, the Tribunus staff officers, and the head of the legion: the Legatus. Noam explains all of this to you, in detail, in a rapid burst during his first day on the job. Fortunately, he does agree to just use "Captain" and "Commander" while on your base.

Ascended Fanboy

Captain Adri is surprisingly young for his position in the Legion, and at 23 is one of the youngest pilots in your fleet. He apparently joined the 24th Legion because he was inspired by the work of Centurio Jasmin "Valiant" Heydari, and is able to gush about her extensive combat record for hours on end if given the slightest prompt. His own combat capabilities are nowhere near Valiant's, but even working as a contractor near her on the Frontier seems to bolster his confidence in aspiring to reach the level of his hero.

Pugio V

Noam's beloved Rookie is a well-patched Pugio V vessel. The Pugio line has been deliberately constructed as entry-level ships to be used by newer pilots and training squads. While it is a broadly capable corvette with serviceable stats across the board, it lacks most advanced systems in favor of a simple control scheme, solid emergency systems to safeguard the pilot, and a modular design to allow easy repairs and part replacements.

Letter of the Law

The Frontier Legion is known for having strict regulations, but Rookie often takes it to an absurd degree. From uncompromising adherence to uniform guidelines ("Your station is technically a combat vessel, so…"), to early morning drills in the hangar ("Regular exercise and nutrition is vital for…"), to submitting formal reports on off-duty days ("Our contract stipulates regular reports..."), Captain Noam can be exhausting to be around. No amount of reassurance seems to make him believe that he won't get in trouble for relaxing a bit.

Armed Garrison

After surveying your station for a while, Noam submits a proposal for a defense plan in case of a breach by an enemy boarding party. It is well made, but would require a lot of effort to implement for such an unlikely contingency. He seems surprised at your objection. "Armed Garrisons were commonplace back in the early phases of expansion. Adding a cost to every raid, however small, makes attackers think twice. But of course it's your decision, Commander!"

Hobby Soldier

After a while you start to realize that Noam never takes any time off. When you finally mention that you're worried his effectiveness might decline if he doesn't take an occasional break, he becomes very confused. Turns out, he considers stuff like 'cleaning my weapon', 'practicing basic combat exercises' and 'doing ship check-ups' to be his hobbies. "You know, it's meditative. I really get in the flow and relax."

Ruiner
DebufferMaraudersRuiner

"The bombings'll stop when you learn to shut your lungs." — Corpsebarred

"The bombings'll stop when you learn to shut your lungs."

— Corpsebarred

Volume Controls

Armed with two railgun turrets, a self-replenishing stock of plasma sticky bombs, and an array of literal metal spikes, Ruiner is a particularly unsubtle ship that only a fool would ignore in battle. Despite this, the ship's pilot is a surprisingly soft spoken man. Answering to Corpsebarred, he seems to speak entirely in a tone that vacillates between "murmuring" and "growling under his breath". It's a nice break from the other Marauders you've spoken to, but a bit hard to make out.

If You Must

For whatever reason, Corpsebarred seems to have a particular vendetta against support ships. Like clockwork whenever an enemy vessel deploys repair drones, you can watch him switch his target, grumbling the whole time over the comms in a monologue that changes very little between battles. "Waste time, idiots. They're already dead. Fleas HAVE to jump in the wound, fine, 'can make it a mass grave." The tone of mild inconvenience is a touch jarring next to the waves of wreckage in Ruiner's wake.

Clean Work

It's not unusual for Marauders to insist that they can do their own mechanic work, but it is unusual for your professional crew to actually agree with them. Corpsebarred's welding style is apparently more similar to one used by terrestrial vehicle modders, and it's less efficient with vacuum-rated tools, but after a brief check-up, your chief engineer concludes that as long as someone checks the air seal it should be perfectly safe to let him continue. "I wouldn't have known it was Marauder work if you didn't tell me, it almost looks like a normal ship in here."

Concerning Origins

By combing through old records of Marauder sightings and speaking with Corpsebarred, SOVA uncovers that Ruiner's ship is much older than it appears. It seems it was originally of Everliving make, given to a leashed Marauder prior to the second Lunar-Martian war. This apparently explains why the weapons tech is so advanced and uniformly put together. It also seems Corpsebarred killed the prior owner with a hammer in order to claim the ship. This apparently explains the rest of the design.

Remaining Enigma

Corpsebarred has a light but striking accent that has become a topic of speculation on the base. With a clear sound sample, SOVA could probably determine the man's origins down to the system, but attempting to prod him into speaking up usually goes nowhere. After a while, even speaking TO him in a tone above a whisper just makes his perpetual sneer worse. You have also not been able to figure out whose skeleton was used to make his shoulder bandolier, but your medical team has agreed to run genetic testing on it if anyone can secure a sample.

Not Like That

As part of a "teambuilding" exercise organized by some of your Atlas pilots, Ruiner was awarded the title of your fleet's "Most Metal" ship design. It's unclear whether Corpsebarred fully understood the idea of the competition, as he didn't show up for the ceremony and immediately hammered his trophy into a solid sheet of metal upon receiving it. If you look closely, you can still see where it's welded into the armored plating on Ruiner's engines.

Rys
AttackerXAOCRys

"I've footed this path for 90 years. Don't think I'll stumble over you." — Nikita Nergui

"I've footed this path for 90 years. Don't think I'll stumble over you."

— Nikita Nergui

Rules of the Jungle

Rys' battle philosophy is simple, but effective. According to Captain Nikita of House Nergui: "It's a tale as old as life. Pick off the weak first - their trembling support ships and hackers. Then, when the so-called strong ones are left frantic and alone, you squash them beneath your heel." For some reason, despite Rys' own impressive system jammers, he doesn't seem to consider himself a support ship.

Offline

Rys uses one of the oldest vessels in House Nergui's fleet, and as a result much of its hardware is severely outdated and low-tech. However, there is one piece of technology that Nikita's kept updated religiously: his top-of-the-line sonic jammers, which use repeated pulses of vibration to damage his opponent's engines. As a result of these two factors, Rys is a nightmare against fleets who rely on being able to quickly hijack their opponent's systems to gain the upper hand.

Spoils of War

Considering how long he's worked as a career raider, Nikita has taken the transition to working as a contractor in your fleet surprisingly gracefully. The hardest habit to break has been convincing him to not waste so much time picking clean every inch of the enemy ships, though the plunder reports that land on your desk are always quite impressive (your logistics department is still trying to convince him to label it 'Salvage').

Measurements in Blood

Nikita has served through three separate Anarchs of House Nergui, which he cheerfully tells you about without being asked. "The first one was so miserable he had a challenger for the position every four days. 'Used to make me clean off the walls after. The boy who finally offed him didn't even last four days, but Anarch Zolzaya…she's a wolf in women's clothing. Do half as well as her, Commander, and maybe I'll volunteer to clean up your challengers' blood."

Inevitability

It's a bit surprising you make it as long as you do without a XAOC pilot starting a fight on the station, but Nikita finally breaks your streak. Your security chief reports that he got into a scuffle in one of the base's storehouses over the last roll of copper wire. The poor engineer only managed to escape with their head (but not the wire) by using a fire extinguisher to block Nikita's knife strikes. The report does not include what he wanted it for.

House Flair

Apparently, Nikita personally crafted all of the bird-skull necklaces worn by the senior members of House Nergui. With materials being rare, he usually works with stones, carving and painting them until they resemble the House's symbol. He jokingly offers to make one for you too, "provided you lose the pack of strays and start Walking the Path properly, of course."

Salvation
SupporterBinderburgSalvation

"In a perfect world we'd all work like a hive, perfectly in sync." — Permenia Blanco

"In a perfect world we'd all work like a hive, perfectly in sync."

— Permenia Blanco

Dressed to Impress

Arriving on your ship in a lab coat with a box of specimens, you can't help but wonder if Permenia missed the memo about her new position. Though her previous work at Binderburg mostly confined her to a lab studying pollinating insects and automated replacements, Permenia is quite insistent that Salvation's capabilities as a support vessel will more than make up for her lack of experience. "It's not as though I'm here to shoot people, just to coordinate with your crew, and offer the most efficient repairs possible."

Insect Behavior

Permenia learned to pilot Salvation for transport, but after being assigned to the dangerous Frontier region, she took it upon herself to upgrade the basic Abeille 7 commute shuttle. Permenia's innovation is a new kind of micro-drone, based off of Binderburg's existing artificial pollinators. They comb debris from space as they travel between ships, recycling it into usable materials to repair allied vessels. Endlessly adaptable, they can also use scraps from fixes to Salvation itself, and even strip the casings off of their fellow drones in case of an emergency. Binderburg, impressed with their effectiveness, began enlisting Salvation for combat missions.

Out of the Shell

Growing up the only child of a single mother, Permenia is clearly unused to living in close quarters. The communal mess halls on base seem to equally fascinate and horrify her, and it takes a while before she stops smuggling lunch trays back to her quarters. Even at Binderburg, she preferred the library over roughhousing with the other farmer's children, and spent most of her professional life locked in focus within her cubicle or lab station. Some of the first friends she's had are amongst your crew, and she seems almost bewildered by her own success.

Swarming State of Mind

Even when Salvation is disabled in battle, the vessel has a few last tricks up its sleeve. Securing the door to Permenia's escape pod automatically submits a final order to all remaining repair drones, instructing them to completely disassemble Salvation's hull and distribute it to nearby allied ships. While Binderburg officially titled this "the Decus Pro Contingency," Permenia prefers to call it "swarm protocol," after the behavior of bees leaving to form a new hive. Thankfully, the drones can also reverse this process easily enough, once you've towed Salvation's wreck back into the hangar.

Not the Bees

It's a bit amusing to watch Permenia approach the challenge of "connecting" with your crew, as she approaches it with the same careful diligence she brings to her research. She proves to be surprisingly good at extracting people's interests and pressing concerns, immediately dedicating herself to aiding her friends however she can, even with the most minor of annoyances. You know she's finally settled in when you catch her laying out several matching sets of her own protective gear. "Now hear me out," she says. "I may have coordinated with the food supply team to introduce some actual, living wasps into our greenhouse. It'll let us grow figs!"

How a Dream Dies

Since she was a young girl, Permenia's dream has been to ascend to the upper ranks of Binderburg's R&D. "They liked my bee drones," she tells you. "REALLY liked them. It felt weird, but for a couple weeks I was being pulled into all sorts of talks. About whether they might be able to disassemble hard drives and process the data on them at the same time, whether they could be built to work with organic material in addition to metal, how they might be programmed to be self-replicating… And then suddenly the whole project was yanked out of my hands and they sent me back to the pollination division. Just like that. That's when I realized I was wasting my time."

Sansi
DefenderTianchaoSansi

"Just because we're allies doesn't mean we're friends." — Chariya Buathong

"Just because we're allies doesn't mean we're friends."

— Chariya Buathong

Titanium

At first glance, it's not immediately apparent how much of Captain Chariya Buathong's original body remains intact. Her outer shell has been fortified with a titanium alloy to render her virtually indestructible by human standards, though her face is allegedly constructed to still resemble her natural form. You learn the details from your medical crew after her initial check up, as inquiries about her modifications from anyone else are met with stony silences and open disdain.

Extension of the Self

Captain Buathong's modifications, while impressively protective, have left her with a sharply reduced range of mobility. Sansi's piloting controls have been custom tailored to compensate: featuring a smaller dashboard and hooking up most reflex-intensive functions such as weapons aiming and minor directional adjustments to an advanced motion sensor she can control with her eye movements. In flight you can't even notice her limitations, dipping between ships to draw enemy fire as if it's the most natural thing in the world.

Tight Lipped

Apparently, Chariya's parents worked in the legitimate branch of Tianchao's information empire, but she knew immediately that she was not interested in consulting with clients from behind a desk. After being determined to not have the right temperament to join the elite ranks of the Clan's undercover agents, Chariya was recruited to fly in Tianchao's fleet as an "extractor," removing agents and important contacts alike from dangerous situations. "We weren't supposed to talk," she says once. "Not to the packages, and not even to anyone who knew us before we worked with the spy cells. I miss my family. Even telling you this much feels… wrong."

Almost Immortal

Chariya's modifications are more than just aesthetics, sporting several internal modifications that make her almost impossible to kill. Her integrated life support systems ensure survival even in the direst situations, with the majority of her organs replaced by artificial counterparts capable of self-repair via nanobots, not dissimilar to Sansi's own repair systems. "I wouldn't recommend all this recreationally," she tells you once in a dry tone. "But it helps a woman feel secure. Keep an eye on Gelecek's advancements. In twenty years that might change."

Arm's Length

Chariya's modifications make her expressions and body language hard to read, but you still notice a small narrowing of her eyes the first time she notices you calling her by her first name. "I know you think this whole base is your own little kingdom, Commander, but you really should learn to stop getting so chummy with your crew. Not all of us left our Factions when we took your contract." She pauses, inscrutable. "And tell your Gelecek people the same goes for them. If they value their science, they shouldn't want to catch the Clan's attention."

At The Root

Even SOVA has difficulty pulling medical records from Tianchao, given the Clan's security, but eventually Chariya delivers it to you herself, with a short "stop blundering around in our systems like a child." You discover her modifications started as a cancer treatment, as the disease had already gone metastatic by the time she was diagnosed. "We could have treated it one case at a time, but it had already spread to half my organs. My whole body would have been at risk of relapse for the rest of my life. So I went to Bizim, found an engineer, and told him to cut out the rot at the root." She chose not to keep in contact after, as Tianchao immediately used the doctor's tech to reverse engineer a way into Gelecek's computer systems.

Sefuba
AttackerTerran CombineSefuba

"Every battle has a rhythm. Disrupt the enemy's rhythm, and they'll start dancing to your tune." — Kim Jaeshin

"Every battle has a rhythm. Disrupt the enemy's rhythm, and they'll start dancing to your tune."

— Kim Jaeshin

Sentinel Of Amus-Kley

Captain Kim Jaeshin is well known by the epithet "the Sentinel of Amus-Kley" for her pitched defense of the system against XAOC forces. While she did manage to hold the system against the odds, her decision to form an unsanctioned alliance between her squad and the Tianchao Clan ultimately had her stripped of her squad and fired from the Combine's Defense Forces.

Strike Craft-459

Sefuba uses the cutting edge Strike Craft-549 series, which entered public production just recently in 2420. These ships utilize tactics and technology appropriated from the Tianchao Clan to provide additional Electronic Warfare capabilities to the Combine fleet, disrupting communications and support systems on targeted enemies.

Opportunistic Logistics

Sefuba's sensor capabilities are calibrated to take special note of their enemies' power output and readiness. Using this ability to its full effectiveness requires heavy implants in the pilot, but allows Kim to find useful patterns in the enemy's movements that allows the fleet space to repair and regroup as the enemy loses momentum.

Survivors' Bonds

Several of Sefuba's mechanics are apparently survivors from the Amus-Kley colony, and tracked Kim down to offer their services after she was fired from the Combine. "Frankly the whole colony would have put her on our personal payroll if we were allowed," her chief mechanic tells you once. "Her superiors told her to leave us behind and save her ships, god knows where I'd be if she had listened."

History Lessons

Getting on Kim's good side has a lot of advantages, but also a major downside: her fondness for in-depth tactical discussions. While it is certainly helpful for a Commander to have motivated subordinates willing to volunteer their expertise, there are usually more pressing matters than a fifty-minute analysis of some ancient 22nd century battle from the first Lunar-Martian war.

Literal Approaches

Kim once confided in you that while she is sometimes flattered by her seemingly constant stream of suitors, she's not interested in anything long-term. "Look, we've all got stuff that makes us happy. I love the thrill of battle. Having a partner would only make me worry about it too much. Also, why do people always try to give me poetry? If they took the effort to get me some vintage battle records at least I'd know they've done their research."

Selenite
AttackerMPLSelenite

"I know you're here. There's no point hiding." — Massimo Romano

"I know you're here. There's no point hiding."

— Massimo Romano

Number 1

Before joining your crew, Massimo was an anti-saboteur agent for the MPL. He refers to himself as "one of the best stealth detectors the Frontier will ever see"—if you take him at his word. For someone who self-describes as "ruthless," your first meeting is anything but. As he signs the contract, Massimo smiles and says, "As long as you don't order me around too much, we'll be great friends." It's easy to miss the thinly veiled threat under the charm. As harmless as a puppy dog, he greets every crew member with a sincere hug.

Organic

Massimo's Sensus 600 unit features some of the most advanced stealth detection ever seen on an MPL ship. Its Sensor Web technology is a mass of sinewy, web-like organic material laced with nerve-like filaments. It can detect stealthed units from long distances, even those hidden by niche or experimental stealth shielding. It's rare for the MPL to use biotech at all, and if you stripped off the outer shell, the ship could almost pass for something out of Gelecek's labs.

If I were a rich boy

Passing through the Abyss, Massimo casually announces, "These resources must be worth a fortune. Imagine what I could do with all that wealth? I could start a business empire, be my own boss, and get some respect for a change." He seems borderline obsessed, revelling in its majesty and humming a cheerful tune, like he had already hit the jackpot. You find yourself hoping he won't abandon your mission for some personal pursuit.

Room and board

Massimo had an unusual deal that tied him to MPL. He wasn't a debt slave, but he wasn't seen as an employee either. He lent them his skills whilst they took care of his needs. Management treated him uncharacteristically well, convinced his skill set was unique. Massimo could even manipulate them into negotiating a generous weekly stipend. He tells you, "A guy can't work day in day out with nothing to clear his mind at the end of the day, and an entertainment stipend was the least they could give. I got myself a lovely little arcade machine, it's a shame I had to leave it behind."

Shady past

Massimo was one of Mamma Maglienza's henchmen before the MPL got their hands on him. When the Lunar Directorate put bounties on her crew, the League, eager for a payout, sent a hunter to collect. A high-ranking exec ordered them to hold off after seeing Massimo's anti-stealth techniques on the feed. He was given a choice: skip jail, protect their new department, and keep it secret. "Better than getting verbally and physically assaulted by Maglienza," he shrugs. Some execs wanted him gone until he stopped a cloaked fleet of fifty ships from breaching the perimeter. "That shut those pompous idiots up," he recalled.

Under their thumb

Massimo took your contract to escape his deal with the MPL. "I've got friends living as debt slaves—my comfort felt like an insult," he tells you. "I miss the illusion of stability, sure. But how long before they throw me away once I'm no longer useful?" He shrugs. "Can't exactly start my own business under their thumb." Still, he admits he might've jumped too soon. He knew the department, had friends on the inside—he could've pulled off a heist. "They reverse-engineered the anomalies," he says, "built unmanned vessels that can harvest the Abyss undetected. If only I had that kind of power."

Sentinel
SupporterFrontier LegionSentinel

"Learning from your elders is less costly than learning from your mistakes." — Bernard Moreau

"Learning from your elders is less costly than learning from your mistakes."

— Bernard Moreau

Quiet Confidence

In comparison to most of the other Legion ships you've encountered, Sentinel's arrival is surprisingly relaxed. Captain Bernard Moreau maintains their trademark discipline, and follows the communication protocol exactly, but with a strange aura of calmness about him. You get the sense that the Legion's rituals have become second nature to him, performed without thinking or worrying about getting it wrong. Meeting him face to face only supports your hypothesis. Captain Moreau is surprisingly old by the standards of the Legion, but he carries himself with an effortless dignity.

Legatus Bernard Moreau

The background file for Captain Moreau reveals a very long and impressive history of prior assignments. Surprisingly, he holds the rank of 'Legatus', the highest within the Frontier Legion hierarchy outside of HQ. Ordinarily a Legatus would command an entire Legion rather than flying a single ship for an outside contractor, but he plays it down when you mention it to him, explaining he has retired from the commission and is now a simple adviser.

Baculus IV

Sentinel is a Baculus IV destroyer, a rare sight on the battlefield. Despite being the 4th in the Baculus line, the IV stands out for its increased carry capacity and massively decreased weapons battery; sporting only a single small cannon on the bottom of the ship. Instead Sentinel boasts an array of highly advanced sensors, allowing it to lock on the locations of interest as small as a golf ball during a hectic shootout, and detect electronic attacks long before they penetrate its systems. This eclectic set of priorities led to the model being abandoned by the Legion at large, but in Legatus Moreau's hands, it makes a peerless support vessel.

Pick Your Battles

Sentinel's tactics in battle clearly reflects his long experience. Instead of rushing into engagements or close-quarter combat, Legatus Moreau prefers a more patient approach: observing the enemy and bolstering his squadmates, before striking hard and fast. He has a knack for finding the best target instead of the most obvious one, turning a solid firing run by one of your other ships into a deadly one. Considering Sentinel's ship model, you can't help but be impressed.

Once Sovereign Space

At the end of a long shift you can often find Legatus Moreau and his engineering crew still sitting in the hangar, playing cards or dominos and reminiscing about "the old times". He gestures to you when you walk in once as if to prove a point. "Take the Commander here, now they're new to the game, but they feel like the last gasp of the old warriors. Back when every independent commander was trying to start their own empire, build a Dyson Sphere, seek out mechanisms and claims and… Well. I suppose the big factions put their foot down on that now."

Honest Advice

Legatus Moreau often shares his insights with a warm, somber voice. "You employ people from a lot of different factions," he starts once. "Some of them are excellent. Some are crooks, madmen, and worse. Some hate each other. But the Legion has always believed in giving those who sign up a clean slate. The important thing is to make sure that everyone can trust you and work well together, even if they don't trust each other." He claps a hand on your shoulder, "I wish you nothing but luck with that."

Sha Xing
AttackerTianchaoSha Xing

"Well applied pressure will bring even the strongest to their knees" — Soh Junwoo

"Well applied pressure will bring even the strongest to their knees"

— Soh Junwoo

How It Looks

Soh Junwoo is a well-known influencer, famous for his "fly-along POV" and "rhythmic fire" videos, who has long been suspected of ties to the Tianchao Clan. Arriving on base alongside his beloved Sha Xing, a Luduan 5 fighter vessel, Junwoo agrees to your contract on the condition that he can post at least 5 flight-based videos a week to his personal channels. However, he does offer to edit enemy colors and the starscape in the background to mask your current location. "They can be whatever faction you want. Everyone's filtering their content these days anyways."

Trigger Happy

Sha Xing's online content is known for showcasing trick flights through asteroid fields and one-sided battles against Marauders, but it's immediately obvious Junwoo has experience with a much wider range of opponents. He has a particular talent for wedging Sha Xing's graviton bombs down the hatches of support vessels as soon as they open to deploy repair drones, a skill that is all but useless against offense-focused Marauders. It's incredibly useful, but Junwoo always feels just a bit too self-satisfied with his own destruction.

Commitment to Drama

While Junwoo's attracted more than his fair share of fans with his sharp dress, wicked sense of humor, and undeniable skill, his reception amongst your crew is mixed at best. He frequently lets himself get distracted by gossip and pointed banter with your other captains during training sessions, leaving Sha Xing out of step with the rest of the fleet during actual battle. It has yet to cause serious consequences, but you've seen more than one of your Frontier Legion pilots pull him aside to coldly express that they'll have a personal Problem if he doesn't start to focus.

Endorsement

Apparently, Sha Xing was originally a gift from the Tianchao Clan in exchange for Junwoo using his platform to headhunt clients and potential agents. "Recruitment is easy," he explains. "You just sell someone a new life, by making it look better than theirs. That's what every influencer is already doing." You ask him if he actually cares about what he endorses at all, and Junwoo pauses. "Not at first. I took sponsorships from everyone, and an information brokerage with such an elite reputation just made me look more impressive. But I've spoken to a few agents since then, and the kinds of things Tianchao stands against… Yeah. I could actually support that."

Endlessly Running On

Junwoo lost his jaw after a failed cosmetic procedure, when a nasty marrow infection required a complete cybernetic replacement. His career took a major blow after it was revealed that the surgeon who performed the botched procedure was a sponsor Junwoo had repeatedly endorsed on his holo feed. However, despite the setback, Junwoo managed to win back a new audience through a series of candid storytime videos. He continues to use the incident as a running joke, leaning into his own misfortune. "Thanks to my new upgrades, I can keep talking until this camera's battery dies - and it's hooked directly to my ship's engine. Strap in, everyone."

Shortcuts

It's a bit of a shock to see an x-ray of Junwoo's skull following a violent tussle with a member of the Legion. Apparently your pilot has a few more neural implants than he mentioned in his initial exam. "Restricted Tianchao tech," he explains with a conspiratorial smirk. "They use it to hide data collected by agents, so it can literally be pulled out of their memories at the end of a mission. The funny part is, though, it works the other way too." Apparently, Junwoo's had the implant hooked directly to his new jaw and tongue, allowing him to literally download the ability to speak new languages in seconds. "It's done Wonders for expanding my platform."

Shashou
AttackerTianchaoShashou

"I am taking this seriously. I have to be here anyways." — Min Zhang

"I am taking this seriously. I have to be here anyways."

— Min Zhang

To The Point

While Shashou replies to your recruitment beacon, they make it clear from the start that they will be contracted to you as a pilot assigned by the Tianchao Clan, not as an independent contractor. Captain Min Zhang steps into their new hangar with about the same energy as a regular grocery run, giving the barest glance around before introducing themself with "I am Min, but you should just call me Shashou. We will be keeping this relationship brief and professional." Their handshake is very firm, and only made slightly awkward by the clanking of the swords seemingly wired into your new Captain's arms.

Prepared For Everything

As a ship, Shashou is a marvel of Tianchao engineering, built to accommodate both stealth missions and open warfare. Its hybrid hull is equipped with the cloaking technology the Clan is known for, but can also redirect power from this system to bolster its powerful graviton cannon once enemies have located its position. However, Shashou's true power lies in the graviton cannon itself, which disrupts enemy repairs by leaving a lingering spatial distortion where it hits, scrambling the systems of repair drones and ruining the precision of heavier welding tools.

Glimpses

For all that Shashou's pilot tries to keep an emotional distance, you learn about them in bits and pieces: a few XAOC pilots discover the hard way that Min was a champion martial artist before joining Tianchao's Fighter Squadron, and is more than skilled with their two katanas. They have a particular fondness for blazingly spicy food, and nearly single-handedly double the mess hall's hot sauce demand. The swords' plugs are not a cybernetic alteration, and merely lock into their arm guards to charge a vibrating function meant to jar an enemy's weapon out of their grasp. They keep two framed images of the same woman in their quarters, but never speak of her.

Priorities Judged

You can feel Shashou's judgment every time you deploy a fighter squadron, whether they're amongst the fighters or not. It's easy enough to ignore, given that matter how much they might sneer or roll their eyes, they never half-ass their work, but the persistence of it is grating. After repeated prodding, you finally get to the heart of the matter. "Why are we even fighting the Frontier Legion? Everliving and MPL manufacture atrocities on a daily basis, we could be focusing on them full time. Why does everyone always insist on wasting time on other things?"

To An End

Given how reluctant Min seems to settle into your fleet, you're surprised to learn they do prefer it to their previous arrangements. "Tianchao has always been a means to an end I never quite seem to reach. And I got unlucky with the cell they assigned me to. Authority was tight, the leadership was demanding, and you couldn't ask any questions about useless or self-destructive orders. I admit, I was hoping to spend no more time here than strictly necessary so I could finally get back on mission but… Tianchao will ask me to die for them one day, and I need more context before I do that. At least here it's pleasant, and your AI will explain things."

The Stranger

You discover eventually that the images in Min's quarters are their wife, but it's not until you ask them directly that you earn the full story. "Zhi was a poet. I didn't learn she was an agent until after she died. See, Everliving caught and brainwashed her, then sent her back to try and blow the entire station we lived on, just to take out her spy cell. Her handler told me afterwards Tianchao had wanted to recruit me for years, but Zhi prevented them, which is how I know she must have already been an agent when we got married, if she was any newer her opinion wouldn't have mattered." They sigh. "I know she'd be disappointed in me now, but I can't let what happened go unpunished. No matter what it does to my life."

Shelter
SupporterMPLShelter

"There is always more work to be done." — Yulia Lau

"There is always more work to be done."

— Yulia Lau

Like Machines

You weren't sure what to expect from your employer's contact, but from the moment you meet Captain Yulia Lau, she has a certain aura about her - cold and calculating. When she tells you to call her either Yulia or Shelter ("Ms. Lau is my mother, and Captain Lau is my father") the cliche line somehow comes off as both genuine and very, very firm. She looks at everything around her like she's running numbers in her head and doesn't like the outcome - except SOVA. For reasons unclear to you, the icy facade cracks and she becomes polite and chatty around your Base's AI.

Arsen

In researching your benefactor, you discover that Yulia was one of the founders of the so-called Arsen Alliance. "We drew the name from the old legend of Arsene Lupin," she explains once, "alongside the obvious joke about burning down the status quo. Our goal is to work outside the greed of Faction lines, to redistribute fortune across the galaxy." Their methods for this seem varied and radical: from robbing vaults to redistribute supplies to systems in crisis, to whistleblowing dangerous corporate projects, to even blackmailing the corrupt and powerful within MPL and the Commonwealth.

Add Ons

Yulia's schooling consists entirely of a standard Commonwealth flight certificate, and about ¾ of a polisci degree, but you'd never know it from how she handles Shelter. A Medi654-IV Supporter unit, its main feature is the Gravity Surge Booster, which can quickly unbend damaged shielding and even occasionally redirect enemy fire. Shelter's upgrades to your fleet's hacking abilities, however, seem to come entirely from Yulia's personal software uploads. It's unclear where she picked up this skill, but it does help explain why you keep finding her deep in conversation with SOVA about cryptography.

Privileged Information

Yulia hails from Alshain, the current capital of the Martian Commonwealth, where her mother still serves in the Martian Assembly of Peers, and her father holds an impressive record in the Commonwealth's navy. However, she has no particular interest in discussing her family history. "It's only interesting given how it can open doors," she tells you. "There are rooms where the name Lau will have people dropping to kiss your feet. But I don't speak to them anymore, and I learned more in a rim world flight school than I ever did from my mother's tutors."

Wolf in Red Clothing

Given her obvious sympathies, Yulia's involvement within the MPL seems strange, until she explains it to you. Utilizing her parent's connections, she started with a mid-level commission escorting cargo for medical and R&D, which she then in turn used to learn the location of their most valuable vaults for Arsen. After several lucrative years vault-robbing from this position, she left official MPL employ to escape an internal investigation. Outside of your fleet, she currently works as the "MPL ambassador" for a charity dedicated to supporting veterans, in truth using the position to keep in contact with Arsen members still embedded in the megacorporation.

An Old Dream

Even after all your travel and discoveries together, it's obvious that Yulia is still hung up on the idea of the Abyss. "It could have been amazing," she tells you once, hair down and visibly exhausted after a long day. "Everything in there, MPL itself could never have scraped it clean. Of course it was suspicious, but at Arsen, we all thought - if we could figure out HOW it happened, and recreate it… That's it. That's the end of resource inequality in the galaxy." She stares down at an open hand. "And then my investigators disappeared, and the cold truth landed in my palm."

Shepherd
DefenderBinderburgShepherd

"If we're heading for trouble, then I guess I'm in." — Tyler Rothe

"If we're heading for trouble, then I guess I'm in."

— Tyler Rothe

Ideal Happenstance

When you happened upon Shepherd, he was in the middle of leaving the Spiral Expanse for good. Captain Tyler Rothe had just rather tersely ended his previous employment with Binderburg's fleet, and the Gamish Waypoint is the most direct jump path to a system with a long-range Dyson Sphere. That being said, the journey back to civilization is still more than a month long. He laughs when you point this out. "Yeah, I'm a bit young to make a dumb mid-life crisis decision, huh? Good thing you were there when those Marauders proved how unprepared I was."

Perspective

It turns out that Ty (as everyone calls him) is a local to the Spiral Expanse, having grown up in an independent colony on the edge of what is now the MPL's industrial zone. "That was way before all the Factions started flooding in for a piece of the Abyss. Just a few kinds of raiders, the Frontier Legion patrols sweeping them up, and Binderburg sitting on a big pile of cash from selling habitation tech." Ty's perpetual crooked smile is undoubtedly an affectation (Binderburg's employee policy is very strict about "maintaining a positive attitude"), but there's a genuine light in his eye as he tells you about his home.

Where the Heart Is

Given Ty's complex relationship with the Conglomerate, you have to ask if he stole his vessel. "Oh, it's a Binderburg model, but she's never been Binderburg's ship," he replies, affectionately patting an engine. "I've had this old girl for years. Brought her from job to job, upgrading and renaming her whenever my callsign changes. I've fudged paperwork a few times for her before." Of all the alterations, he's most fond of the so-called "Retribution Hull," which releases corrosive chemicals upon impact, harshly punishing anyone that dares to target his beloved.

Making of Friends

"You know, I respect Shelter," Ty tells you once, gesturing expansively. "But it seems to me she's got it the wrong way around. You can't fight every fight you come across, that will just get you killed. Pick one thing and do it well, you know? And for heaven's sake, figure out who your allies are and trust them! I never would have survived Binderburg as long as I did without Elijah and Saima and the others. You've GOT to have friends you can trust to be raw with!" He pauses abruptly, glancing over at you. "Uh. Don't read too much into this conversation, though."

Spreading Wings

"The thing about setting up a Frontier Colony," Ty explains to you once, "is that for a few generations the kinds of jobs available are pretty limited. Everyone keeps hobbies, of course, but generally you've got the food growers, the food processors, construction folks, resource gathering folks, medical, a couple of artisans, and security." His parents were independent farmers, but Ty had always found life on the ground too restrictive. "It's a whole unknown world at everyone's fingertips, and the only people not keeping their heads down are the guards."

Burden of Employment

While Ty mostly manages to stay professional on the clock, you notice that he becomes a certified menace when not acting in a professional capacity. With a casually roguish charm and penchant for cheeky flirting, he's left about half the crew smitten, which wouldn't be so bad by itself, if he didn't rope his old friends and new followers alike into indulging his more mischievous side. While the footage surrounding the time a skunk was released in your Head of Security's quarters has mysteriously been wiped, the timing was suspiciously aligned with the two of them having a rather public argument about "proper behavior". Even SOVA refuses to comment.

Snakeroot
AttackerGelecekSnakeroot

"The best thing you can do is learn to bite back." — Tavian Skalos

"The best thing you can do is learn to bite back."

— Tavian Skalos

Mind your head

Towering above the other recruits, Tavian barely makes it through your hangar without hitting his head on the ceiling. He curses and says abruptly, "Please fix it. I plan to be here for the long haul, and in one piece." It's hard to say no, maybe it's his size, or maybe it's the way he locks eyes and never blinks. You agree before things get any more uncomfortable.

Algea class

The railgun protruding from Tavian's Algea-class ship is a dual-use weapon. Simply put, Tavian explains, "First you wear them down, weaken their defenses, then you go in with the final blow." The railgun deploys nanobots designed to mimic corrosion, gradually eating away at the enemy ship. A timed release system detects when the ship is at its weakest point and then activates the railgun's main function. "It sends an electromagnetic wave their way, and engulfs the whole ship. And as a bonus, it takes all their systems offline," Tavian boasts.

Show off

The wall in Tavian's quarters is lined with medals he's earned as a Nova Brawl champion. He invites you in just to show them off. He's so passionate about the sport that he often uses your ship as his personal training ground. He's known to get into brawls with anyone willing to engage, riling them up until they snap. "I can't get enough of it," he grins. "I'm addicted to the rush, and the warm feeling I get when I inevitably win. I may have cracked a bulkhead sparring yesterday, though. Sorry about that."

Ego trip

Tavian has a way with words, mostly to boost his own ego. His petty remarks were amusing at first: "Your ship flies itself better than you do," he quips to a coworker, who takes it as a light-hearted joke. But when no one bites, he pushes too far. Fortunately, he redeems himself where it counts. Pilots can spend hours debating the right strategy, but his assertiveness spreads like wildfire. When he's confident in a plan, everyone else is too. It gets you onto the battlefield faster.

Showdown

Tavian was an insecure child. His only "friend," Darian Kesh, used their friendship as a bargaining chip to get his way. Intimidated, Tavian swore he'd one day surpass Darian. After an intense buildup of childish squabbles, the two came to blows during a routine patrol at Bizim. Darian suffered a devastating injury, and Tavian hasn't seen him since. "Sometimes I worry I went too far, but he pushed me for far too long," Tavian admits. "I was demoted after that, no longer head of security. I couldn't face my team, so I answered your beacon instead."

What makes us different

Tavian once made the front page of Nova Brawler's Digest under the headline: "Too Tall or Not Too Tall?" There was speculation that he had used cybernetic height augmentations. "I never denied it. Anyway, I only did it so I could look down on Darian," he shrugs. "They thought about putting the augmented in the exo leagues, but my height is nothing compared to those hulking titans in exo suits." He smirks. "Still, nice to know I matter enough to cause a fuss. The board nearly created a third league, one for the augmented and one for the naturals, but most of the galaxy would have been disqualified."

Snapdragon
AttackerGelecekSnapdragon

"Ignite minds, ignite hearts, ignite the UNIVERSE." — Anton Saelim

"Ignite minds, ignite hearts, ignite the UNIVERSE."

— Anton Saelim

Anton Saelim

The mind behind Snapdragon is a senior Gelecek engineer and visionary by the name of Anton Saelim. With over 800 patents to his name (and at least 30 more still tangled in red tape), his latest passion project has been collecting together as many of them as possible to create "the perfect assault vessel." His Wyvern-Class prototypes may not have claimed the prize yet, but beneath his watchful eyes and metal hands, they are always improving.

The Wyvern AI

The pilot-assistance AI Anton designed for the Wyvern ships is an unusually talkative model, and Snapdragon's in particular has been noticeably facilitated by the man himself. Anton insists on keeping it updated with data dumps on the latest research and current events, and also inexplicably provided it with an external microphone and speakers. This has made attempting to have a conversation with him in the hangar very nearly impossible, as the ship constantly interjects to add its own opinions.

The Blaze

Anton's creations have made him something of a celebrity on Gelecek's internal social network. Perhaps the most famous of the lot is his "Blaze cannon," a weapon that coats enemy vessels in a spray of bizarre particles that create waves of hull-melting heat through an ongoing chemical reaction. Or, in layman's terms, "can shoot fire that continues to burn in the vacuum of space." Given this description, it strikes you as odd that it's not included in Snapdragon's arsenal, however Anton sharply shoots you down when you ask about it. "We can't just put it on every ship, I've already had one breach. Besides, my patent's still pending."

Strange Metaphors

Snapdragon is equipped with a devastating ray cannon, but what makes it truly stand out is Anton's amplification system. Capable of harmlessly siphoning in trace amounts of blaze-particles and corrosive mist fired by other ships in battle, Snapdragon then concentrates its collection before firing it back at the enemy. Anton gives you an in depth explanation of how the technology works, in terms of detection and "adaptive magnetism," but the only part you really understand is when the ship itself breaks in to add "Yeah, it feels kinda how sneezing looks. Except backwards."

Carrying The Torch

Anton seems notably discomforted by the Marauders in your employ, but brushes off your attempts to discuss it. Looking into it further, you discover he used to have a partner, Benedict Verges, who field-tested their inventions. A malfunction in the Blaze Cannon's prototype a few years ago led to him being overrun by Marauders, and presumed dead or worse. When you ask about it Anton's jaw tightens, and he looks away sharply. "The Frontier is dangerous, it could happen to anyone. I…have work to do."

Smart House

Anton's quarters are a nightmare, with over 15 roommates taking the form of 'smart' household appliances. Everything, from the coffee maker, to the dedicated music player, to the fake fish tank that doubles as a snack dispenser, is inexplicably equipped with an opinionated AI of his own devising. Anton told you once that his mechanical arms come up with most of his ideas, and he just sorts out the engineering. You are no longer certain he was joking.

Sokol
AttackerXAOCSokol

"Burn it all. If they manage to rebuild, then we'll know they're worth our attention." — Zolzaya Nergui

"Burn it all. If they manage to rebuild, then we'll know they're worth our attention."

— Zolzaya Nergui

Shock and Awe

Few sights strike as much fear in the hearts of Frontier colonists as the appearance of the personal squadron of the head of House Nergui. Led by Sokol, Anarch Zolzaya Nergui's infamous destroyer, survivors have compared fending one of their raids to trying to survive a natural disaster - by the time you've gathered any response to her appearance, most of the destruction has already been wrought.

Double Tap

XAOC is well known as the foremost raiders in the galaxy, sustaining themselves almost entirely off of attacks on fleets and supply centers. However, House Nergui follows an unusual strategy of "double-tapping" stations, backing out and returning once they've scrambled a response fleet for the initial attack. According to the Anarch, this allows them to simply ambush and destroy the security forces entirely, rather than worrying about playing long games of hawk and mouse.

Birds of Prey

The Anarch shares her callsign with the bird-mimicking "Sokol Drones" that House Nergui uses for recon during their raids on colonies or large space stations. Armed with advanced sensor arrays, feather-like energy reflection plates, and an atmospheric top speed of 450 km/h, all at a weight of less than 5 kilos, the birds are almost as big a threat in the open air as Sokol is in the vacuum of space.

Deadly Games

Sokol's odd "bladed cannons" are one of the most dangerous weapons in XAOC's toolkit, but Anarch Zolzaya rarely starts skirmishes using her full power. By targeting the opposing ships' peripheral weapons and boosters first, and only unleashing on the main cabins when necessary, she keeps them intact for salvage and gets a better look at their pilot's strategies. While you've never seen it, her supposed "grading list" is near mythical within House Nergui.

Fresh Meat

Anarch Zolzaya's eye for talent, combined with her typical XAOC sensibilities, has led to a few problems on base. On one memorable occasion, she had a few pilots 'recruited' from your other squads in the middle of the night shift. While the matter has since been resolved, you can't help the feeling that she's only agreed to stick to more traditional business pitches in order to humor her recently acquired Fleet Commander.

Hunting Grounds

Zolzaya has a star chart of the region that House Nergui considers its hunting grounds in her quarters, with expansions color-marked by year. When asked about the over-abundance of recent entries, she just laughs and says "Why do you think we're here Commander? You can't own a place if you haven't seen every crevice of it, and you've done a truly exceptional job of showing us around."

Stalwart
AttackerFrontier LegionStalwart

"It's been asked, what do we owe each other? I know the answer: honor, loyalty, and respect!" — Jonathan Reed

"It's been asked, what do we owe each other? I know the answer: honor, loyalty, and respect!"

— Jonathan Reed

Stalwart Squad

You get a bit of a surprise when you go to greet Stalwart in their new hangar, only to find Centurio Jonathan Reed accompanied by a set of 7 fully armored marines. Your new pilot explains that Stalwart is generally contracted for policing missions in the far Frontier, where they need to provide on-station security just as often as fleet patrols and space combat capabilities. "Where I go, my men go," he insists. "I'm sure we can all find a way to prove useful to your cause, Commander."

Scutum VIII

Since entering mass production in 2397, over 20 years ago, the Scutum VIII has become the foremost patrol ship in Frontier Legion's fleets. While it lacks the bells and whistles of more advanced designs, it is a reliable, flexible vessel that can stay in space for comparatively long periods of time. Its most notable features are its ion torpedoes, which can pierce most forms of shielding and have their pathing adjusted mid-flight, allowing Stalwart to cut through enemy feints and defensive blockages with ease.

Self-Sufficiency

Centario Reed makes a point to try and be as self-sufficient as practical, even when stationed within a larger force like your fleet. Upon arrival the ship came fully loaded with several crates of spare parts, rations, water tanks, recycling filters, O2-dispensers, and emergency generators. After making some calculations you estimate he and his marines could potentially survive in their hangar for up to three months, should your station's life support ever collapse.

Wander And Wonder

Whenever the station's position and the operational plan allows, Reed will take leave to fly Stalwart on an "unofficial solo scouting mission." While there is some strategic benefit to the practice, it seems he and his men mostly just enjoy the experience of their expeditions; inspecting the systems you visit and interacting with the local populace, if there is any. Unsurprisingly, they are on good terms with some of the more scientific squads in your fleet.

Faction Integration

After a while you start to notice some interesting changes to Stalwart's marine complement. True to Jonathan's word, they've made themselves useful around the base - supporting your security staff at key hangars and storerooms, but also lending muscle to medical and engineering whenever supplies or patients need to be moved quickly. To support them in their new positions, however, you've noticed several have had distinctly Gelecek-esque exosuit-skeletons and small mechanical arms added onto their power armor. You've decided to interpret this as a good sign.

Les Apaches Legacy

One evening, Jonathan invites you and some other officers around to watch a holo-flick about the founding of Les Apaches. An offshoot of the Legion, the Apaches are famous for deciding to continue their wandering mercenary lifestyle after the main force settled down in the Ain system as part of the Sovereign Six. The usually rather serious Jonathan clearly enjoys talking about this topic, and is a big fan of Varanya, the founder of Les Apaches.

Suku
DefenderTerran CombineSuku

"Don't treat me like a kid. My values are like my tablet - timeless and unbreakable." — Ria van Zijl

"Don't treat me like a kid. My values are like my tablet - timeless and unbreakable."

— Ria van Zijl

Ria Van Zijl

"Suku", real name Ria van Zijl, is the daughter of famous Combine pilots Isabella and Marten van Zijl. Taking on the family trade, she enrolled in the Combine's Military Leadership Program straight out of grade school. Her hard work earned her excellent grades, but she has so far failed to shake the rumors that her career is more due to her name than her own achievements.

Mark-2145 Patrol Vessel

Suku's ship is a reliable Terran Combine mark-2145 Patrol Vessel. While the model has been used for a variety of roles over the years, these days they're generally favored for anti-piracy operations and defensive peacekeeping around established colonies. Suku is still more than capable of taking on the frontline, however, as Captain Ria will coldly remind skeptics.

Sitting Out The Exam

Ria's stubbornness in the pursuit of her goals is legendary amongst her coworkers and ex-classmates alike. Once set on something, she will doggedly pursue it to the edges of the galaxy, dragging her squad along regardless of their objections. Even at the academy, her team aced the final exam in sieging tactics by occupying the simulator for thirty days straight, until the faculty negotiator gave up in frustration after a simulated timelapse of thirty-eight months.

Young Gun

While you expected some tension among your pilots over Ria's young age and tendency to take charge, her skill and ability to adapt, alongside with her willingness to accept fair criticism, has done well enough to keep things respectful on the battlefield. Her coworkers from the Combine have also enforced an unofficial policy that they are the only ones in your fleet allowed to pick on her.

Van Zijl Legacy

The relationships in the van Zijl family are a bit strained by Ria's decision to take her own command, as her mother and father would have much preferred their daughter to take up a cozy, safe job in engineering or the arts. When her mother went so far as to enroll teenage Ria in piano classes, she would skip out on lessons early to sign into her parents' database and read through classified tactical reports.

The Black Edition

Ria has a fondness for ancient tech like physical tablets and touch-screens instead of more modern solutions. Her trusted 15-year-old Combine-Starter Black Edition has been with her since before enrolling in the officer course, and she's rarely seen without it. Some of her old classmates have reported that she'll even use it as a personal defense weapon in a scuffle.

Sustainer
AttackerBinderburgSustainer

"Don't you dare make this harder than it needs to be." — Anastacia Ciobanu

"Don't you dare make this harder than it needs to be."

— Anastacia Ciobanu

If Looks Could Kill

Anastacia Ciobanu was fired from her previous position at Binderburg for "failing to uphold our basic conduct expectations for employees," or, as she explains it, "failing to grin and kiss management's butt 24 hours a day." Luckily, you didn't enlist her for her charm. Sustainer has a reputation as a remarkable pilot, serving several years as a high-security patrol unit, and a final year as something titled "Selective Obstruction Specialist." "Yeah, they told me not to include that one," Anastacia tells you, "but screw it. That's just what they call the hit squad."

Technophobia

Compared to the rest of your fleet, Sustainer feels almost primitive. The Extermina 9 unit runs off pure, old school nuclear power, channeling excess radiation into devastating ray blasts. The Augmentation Prototype weapon amplifier is by far the most modern piece of equipment on the ship, and Anastacia insists Binderburg installed it entirely against her will. The system stands out starkly against the ship's interior, which sports more books and posters than computer systems.

Hot and Cold

Anastacia has earned the slightly derogatory nickname of "station cat" amongst your crew, for her tendency to switch between acting warm and aloof with little to no warning. Even after starting to settle into her new role, she still occasionally snaps over minor issues, carrying strong opinions about when and where Sustainer should be deployed for missions. More than once she's silenced an entire tactical discussion by slamming the table with a bizarrely sharp "your little glowstick is so much easier to hack."

Obstruction Specialty

When asked, Anastacia is startlingly candid about her time as a hitman. "Obstruction Specialists work entirely out of their ships, so it's really not any different from what I'm doing now. They send you a model and serial number, you find the thing, shoot out the engine and life support, maybe a couple hull pieces, and head right back to base. You never even know who's in there." Her eyes dart off to the side for a moment. "Most of the time, anyways. I'm not like those freaks who agree to do the deed in person."

Bookworm

You walk past Anastacia one day, her nose buried in an ancient paper copy of something titled "The Three Body Problem". She remarks, "Didn't take me for a reader, huh? Gotta calm the temper somehow. Classic Lit is about the only thing that's ever helped." Reflecting on her past as a Binderburg patrol flier, she expresses disillusionment with the mundanity of it all. "That's about to change," she tells you. "Exploring the Abyss is the opportunity of a lifetime. With you I'll finally get my shot at a real adventure, like in my books."

Pent Up

You recommend that Anastacia speak to your base psychologist about managing her mood swings, and she makes a face. "ENOUGH with the psychologists, the therapists, the 'relaxing zen mindfulness rooms,' do you know how many of those things Binderburg has? Too many. They don't even help. You know what my problem is? It's that when I pulled up for my final job there was a kid messing around on the open channel. Maybe the target had a family, I don't know, I panicked and let the ship get away. Then I asked a colleague, Elijah, for help covering it up. He decided the best course of action was to go take them all out himself." She sighs, staring up at the ceiling. "Therapize that. What a world."

Thresh
AttackerBinderburgThresh

"Forget your defenders, I'll cut through them like butter." — Viktor Alekhin

"Forget your defenders, I'll cut through them like butter."

— Viktor Alekhin

Inked

Your data file on Viktor is impressive: he won the galaxy-wide hackathon at age 12, rose to upper management in Binderburg's elusive R&D department by 25, and hails from a wealthy family of renowned investors. When you meet him, his personality matches his profile—charming and persuasive. However, his rugged appearance and imposing physique feel at odds with his role. As he leans in for a handshake, his sleeve shifts, revealing an arm covered in intricate biometric tattoos and cryptic symbols. The more questions you ask, the more cracks appear in his polished demeanor, giving way to brashness and frustration.

Reaper 8

Viktor's modified Reaper 8 unit is unlike anything on the market, so it's no surprise he's constantly fending off requests to take it for a spin. "A billion credits wouldn't be enough," he snaps. Playing on their envy, he winks, "She has an endless amount of energy, but don't believe the rumors I siphon it from the Sol Dyson Sphere—though I could if I wanted to. She uses a quantum feedback loop. Every time I boost her up, she draws energy from cosmic radiation and stray particles." He grins "Sometimes it drains power from a few useless colonies." Each boost increases her efficiency until she's so powerful, no enemy defense can stand against her."

Slacker

Viktor is a magnet for gossip, especially among your ex-Binderburg maintenance crew. SOVA discovers that Viktor used to show up to work just once a month, leaving his team without management. This hints at a higher position in Binderburg, where he seemingly answers to no one. While he can solve complex problems in a single day, which his team has struggled with for weeks, he's known to become volatile when approached for guidance. Despite his rare appearances, sources confirm he is an unexpected regular at shareholder meetings.

Set the stage

More information surfaces about Viktor. Whenever a freak accident or explosion occurs, photo evidence from high-profile events always captures him smiling in the background. Some call him the "Stage Master," believing he sets the scene and watches the chaos unfold from afar. At one annual event, his insincere speech praising his team provoked one of his employees to boo him — the heckler never returned to work after that day.

Worthy opponent

Viktor openly participates in the Annual Quantum Skirmishes, a stain on Binderburgs reputation due to its questionable legality. The skirmishes pit fleets against each other in brutal, last-one-standing battles. Viktor boasts, "I was told to kill fewer pilots, but it sends the crowd wild and helps me get rid of tension. Besides, we all sign a waiver." He's been on the winning team every year since joining but laments, "There's one ship I never got to take down—the previous champion, Isha. He quit before I began, and I've written to him every year, begging him to come back."

Repair and flare

One day, one of your med crew pulls you aside, clearly shaken. "Captain, I used to work for Binderburg. I need to tell you something. Viktor tried to kill me once. He showed up at my door pretending to be a repairman. Next thing I knew, my home was on fire, and he'd fled the scene. "I got out through a back hatch, lucky to be alive. Later, I returned to investigate and found a suspicious third-party energy device near the wreckage. Looked like he was trying to make it look like an accident." Their account further confirms the rumors about Viktor. You don't know why Viktor is on your ship or who he's after, but his presence alone compels you to tighten security.

Tithonus
AttackerEverlivingTithonus

"By the time I'm done with them, they'll wish they stayed home." — Silas Darlington

"By the time I'm done with them, they'll wish they stayed home."

— Silas Darlington

Autopilot

When you first met Silas, his silence was unnerving. He responded to you with nods and grunts as if on autopilot. During orientation, Silas seemed to drift as if sleepwalking through his training. Your safety coordinators note his inattention during briefings and flag him as a potential liability. Out of "concern for his health," you ordered a med bay evaluation. The attending medic, however, abandoned the attempt, frustrated by Silas's refusal to answer any questions. Silas, however, had no trouble voicing his disdain at his ordeal, dismissing the entire evaluation as a "waste of his time."

Plasmon 10

Silas's Plasmon 10 model ship is as foreboding as its captain. The hull is reinforced with dark alloys that absorb light, making the ship nearly invisible in the void of space. Silas even painted the entire interior black and controls it in near-total darkness through the Neural Bridge, allowing him to pilot it via his thoughts. He chose the ship's callsign Tithonus from his childhood fascination with Greek mythology. Inspired by the tale of Tithonus, who was transformed into a grasshopper, Silas commissioned a lifelike grasshopper companion from Gelecek engineers. The mechanical creature perches on his shoulder, its authentic buzzing sounds driving anyone who interacts with him to the edge of their nerves.

Kidnapper

Silas has quite the reputation for kidnapping his enemies, despite orders to finish them off. If he attacks a ship and the pilot survives, you can bet he'll snatch them up for "scientific purposes," despite being told multiple times by his peers that the subjects aren't viable for any ongoing research projects. Rumors range from him selling their organs on the black market to mixing and matching the body parts of his captives to create the ultimate army. Some assume he simply does it for enjoyment. He joined your crew to conduct his research in peace, away from constant inquiries about his personal projects.

Movies

In the mess hall, Silas perked up when the topic turned to his favorite movies, but the conversation quickly soured when he expressed his unusual preferences. He proudly admitted, "I used to watch those old-school horror movies, they were brutal. Thought it was vintage and classy. But after watching a Holomovie, I can't go back. The blood, the gore—it's so visceral… I might try it in VR." He continued talking to himself long before realizing everyone had left the table, leaving behind their uneaten food.

Alive

After you took out an enemy ship, Silas was heard over the comms muttering, "Damn, the pilot won't survive this." Your crew isn't thrilled about his constant pressure to keep enemies alive, but his efficiency has proven invaluable, and for now, most are willing to chalk it up to an annoying personality quirk. "He ain't keeping the poor sods alive out of compassion, you just have to spend a few minutes with him to know that" one of your crew members points out.

The Fringe

Silas isn't shy about discussing the "important research" he conducts in his spare time. He boasts, "It's a fringe theory, but I've been studying blood transfusions from healthy specimens. There's anecdotal evidence to suggest that it delays the madness, and prevents the physical side effects of the consciousness transference procedure. He explains "You can predict the true age of a Child of Mars, just by their eyes. Unfortunately for me, the patchy aging is worse than for my peers. My hair is thinning, my teeth are falling out, my memory is fading, and I survived 2 strokes in the past year. If I could halt these side effects, I'd restore myself to my former glory—and earn my place in the history books."

Torcher
DebufferMaraudersTorcher

"Amongst the quiet of the stars, there is no warmth but the flames of oblivion!" — Bitterblood

"Amongst the quiet of the stars, there is no warmth but the flames of oblivion!"

— Bitterblood

Word Salad

Most of the Marauders you've met are little more than raving madmen. Even those that are lucid enough to become contract mercenaries often give off the initial impression of ravenous beasts. Torcher's pilot, a Marauder by the name of Bitterblood, breaks the mold. His communications are surprisingly sophisticated, littered with detailed turns of phrase and a lifetime's worth of half-remembered literary quotes. Unfortunately, the end result is sometimes still completely incomprehensible.

Lighting The Torch

Torcher's ship uses an interesting set of "early blast" missiles, which explode to not only hit the target, but flood whole sectors of the battlefield with superheated clouds of particles. The fire continues to burn on the enemies shields and hull even after the battle moves on. While Bitterblood calls it the 'Phosphorus Blaze', one of your engineers suggests that it seems to have been reverse-engineered from another, more advanced design.

Post-Battle Monologue

Even with SOVA filtering them, your post battle reports are often a dreary and tedious mix of military jargon and acronyms. When Bitterblood's involved, however, they tend to end up several pages long and sprinkled with Interesting phrases and aphorisms like "As ashes to ashes, dust to stardust!", "Joyous sublimation of enemy matter", "Memento Mortuum Esse" and "When beggars die, there are no comets seen; The heavens themselves blaze forth the death of victors!"

Every World's a Stage

You are surprised to learn that Bitterblood has started to contribute to the base's available free time activities by launching his own blackbox, one-man-show theater. Your staff and some pilots from other factions have visited out of curiosity, but the only recurring audience has been Marauders and one or two Gelecek researchers. Apparently, the content is disturbing enough that attendance has mostly become the stuff of dares. "Loser has to try and watch 30 minutes of the new Torcher Theater without throwing up!"

Once Remade

One of your medical officers flags a report for you: Bitterblood's physical records. While most Marauders have been given some form of artificial modification, his collection is extensive even by those standards. Highlights include removed reproductive organs, titanium-reinforced skeletal alterations, invasive reconstruction of the central nervous system, an array of communication and record keeping based brain implants, and a sleek sensor-eye more reminiscent of exclusive scout pilots than a crude Marauder chop job.

Reflections

When asked about the origin of his rather advanced modifications, Bitterblood ponders a while before giving you an answer. "Reputation is an idle and most false imposition. The Marauder embrace was thrust upon me, much the same as those before. But ab initio, there was grafted unto my soul a blessing of artifice, beyond most natural ken. Such as we are made of, such we have been. Some think our former state a happy dream - but it may be a searing brilliance, to see thyself for what you are. Kinder then, to sleep, to wake."

Tormenter
DefenderMaraudersTormenter

"Where ya goin? 'Party's not over yet, all the fun's right here." — Gnawed

"Where ya goin? 'Party's not over yet, all the fun's right here."

— Gnawed

Eclectic Travels

Tormenter's pilot answers to the name Gnawed. She's oddly canny for a Marauder, arriving at the base with a sharp grin, a mostly-full ammo bay, and a surprisingly well put together ship. SOVA's scans reveal that the material has been scavenged from a mix of MPL, Binderburg, and Legion vessels, and even stranger, that most of Tormenter's ammunition is Tianchao made. However, given the splatters of dried blood on it, you doubt you need to worry about a double agent.

And Your Medic Too

"The Metal Maw," as Gnawed calls Tormenter's ship model, is an intimidating sight. Tucked within its massive, heavily armored 'lips' is a line of four mortar launchers, on either side of the main cannon. Somehow more terrifying than this veritable firing squad, however, is its pilot's priorities in battle. Tormenter's secondary guns are always left aimed at her opponent's wounds, the moment shields start to lower to accommodate repair drones, she fires.

Predators and Scavengers

Gnawed seems oddly interested in your XAOC pilots, and you can often find her quietly following and observing them from a distance. Most of them tolerate this with rolled eyes, but you do get some annoyed mutterings asking why you had to 'pick up one of those tag-along raiders'. Gnawed herself just hums when pressed on the matter, and says they're "good practice". "Their packs always leave good scraps," she says, considering her hunting knives. "An' make a fun meal themselves, when they get sloppy."

In The Zone

When first engaging the enemy, you can usually hear Gnawed joining in on the proud Marauder tradition of bombarding the open comm with wild laughter and some of the more unsettling threats you've ever heard, but as the fight wears on Tormenter's inputs always seem to taper off. In its place, she picks up a degree of speed and accuracy that surpasses most of your other ships, edging around missiles and firing twice as many shots as her opponents. Unfortunately, you've been unsuccessful in getting her to drop the heckling warm up stage.

Hands That Feed

Squeezing personal information out of Marauders is always a dangerous game, however Gnawed's competence and temperament quickly sets rumors spinning around the base that she may have originally been a "leashed" Marauder, directly controlled by an Everliving operative. Around the time that betting pools start getting established, you step in to ask her yourself. The answer is a hard NO. "Controlled? Me? Ha, stupid little Barker got bitten in the very next scrap. Should'a controlled HIM. An' his whole stupid little pack."

Khorek and Kunitsa

Gnawed's knives both bear the insignia of a small, and apparently mostly extinct, XAOC House called Vasiliev. She calls them Khorek and Kunitsa, and is very insistent on being able to tell them apart despite the two being virtually identical. According to SOVA, they're probably keepsakes she received and named before becoming a Marauder, as part of House Vasiliev's coming of age ceremony. According to your XAOC crew, they're almost certainly the callsigns of raiders she's killed.

Trydent
AttackerAtlas SyndicateTrydent

"Always leave a lasting first impression." — Arin Napora

"Always leave a lasting first impression."

— Arin Napora

Job Applications

Trydent started as one of the many ships in the Atlas Corporation's "Parade Fleets", used internally as honor guards for product exhibitions and VIPs, and only occasionally rented out to contractors. As such she isn't particularly skilled at space battles per se, but Captain Arin Napora insists she is eager to "expand my resume" into the "exciting new field of actual combat" under your "highly capable command."

Elbow Room

Arin seems oddly excited to be shown to her section of the hangar on the FOB, eagerly thanking you after double checking that she won't have to share it. You hear later from one of your other captains that she pulled out a measuring tape the moment you left the room. Apparently, you unknowingly gave her a 65% "space raise" from her last position.

Luxury Cruiser

Trydent's ship was certainly not intended to act as part of a combat fleet. The shiny new 2422 Rhea Surveyor is pretty and maneuverable, but not much else. While Arin is quick to point out the real leather seating, AI-powered climate control system, and built in minifridge, with no heavy weaponry or shielding Trydent relies heavily on the skill of its pilot…and her ongoing tutelage from you and your staff.

Confidence

An unexpected side effect of Arin gaining confidence in battle is a noticeable shift in Trydent's engagement tactics. While she initially seemed most comfortable hiding behind the defensive line and only occasionally taking potshots at the enemy, battle experience reveals her true nature as a surprisingly bold assault runner almost overnight, acting on intuition whenever she sees an opening.

What's In A Name

Thanks to Trydent's sponsorship with Trydent Toothpaste (now with Atlas-strength whitening power!), Arin has been supplied with unlimited samples of dental products, which she will happily give away to anyone who asks. "They originally stenciled the logo onto my ship as well," Arin tells you. "It was a big gaudy merman. It was so unfortunate that the paint they used wasn't built to handle atmospheric reentry."

Sincerity

Arin pulls you aside one evening, oddly subdued compared to her usual polite enthusiasm. "I managed to outmaneuver Chisel in a training drill today using one of your battle tactics. Honestly, I think I was more shocked than she was. Thank you for your patience and advice Commander, no one's ever given me a chance like this before." The small smile she sends you seems somehow realer than what you've seen from her before.

Tycho
DefenderEverlivingTycho

"Lower your expectations, I'll seem more impressive that way." — Nikolas Alonso

"Lower your expectations, I'll seem more impressive that way."

— Nikolas Alonso

Enigma

Your initial attempts to look into Captain Nikolas Alonso's background are somewhat thwarted when you discover that he is, legally speaking, dead. Apparently he and his ship were both destroyed outright in a shootout with the Tianchao Clan about three years ago. Tycho's captain simply grimaces when you point this out, before insisting that the personnel records you've uncovered are inaccurate. "Don't believe anything from the last ten years or so. Just… treat me like any other nobody pilot."

Expandable

Tycho is a particularly unique model of ship known as the Gray Heron. Capable of dynamically altering its size in battle, Nikolas uses its expanding panels to take vital hits for his allies, before re-compacting for his own evasive maneuvers. However, Nikolas himself seems oddly unimpressed by Tycho's abilities, treating it with a level of contempt that you've never seen towards an inanimate object. You once caught him in his hangar kicking the hull and cursing it as an "Everliving piece of trash."

Drawing a Blank

Despite a habitual twitchiness, Nikolas is for the most part easy to get along with, and always willing to lend aid or an ear to his allies. However, during conversations, he has a strange habit of occasionally going blank and borderline unresponsive. Some of your crew describe it as "like his soul has left his body," and while sometimes he snaps out of it fast, coming around with no recollection of what happened, other times people are left checking their watches. Apparently it isn't uncommon for him to "wake up" days later, confused when he sees how much time he's lost.

Stay Down

For all his apparent antipathy towards it, it's undeniable that Nikolas has mastered the art of getting the most he can out of his ship. Looking inside Tycho's cockpit is a disaster zone, where he's pried up most of the aesthetic plating to reveal the raw wiring and circuit boards underneath. In battle he can rewire around damaged systems in real time to maintain efficiency. Rumor has it, he once disconnected Tycho's entire control console and carried it down to the storage bay to avoid an oxygen breach.

The Road to Hell

Nikolas is incredibly resistant to giving you any information on him outside of your initial discovery, but you wear him down eventually. He won't tell you specific information, but it seems he was once part of a team seeking to combat the galactic slave trade. As part of his last mission, he volunteered to test a chip designed to override Everliving's brainwashing, by willfully getting captured. "It worked…mostly. I can talk to you right now as a free man, but every now and then… Well. You've all seen me go unresponsive, you haven't seen what happens if a Child starts talking when I'm like that."

Open Eyes

In a moment of vulnerability, Nikolas leans on you for support. "Normal serfs aren't aware enough to know what they're doing, but I remember all of it. Every few hours the chip would give a little jolt, I'd become lucid, and I'd have to keep on doing it anyways until the command signal lulled me back into a haze." He shudders, "All the resistance fighters I killed, all the people I just left to their fates… It took me years to find an opportunity to escape. I can't face my friends again after what I've done, and I can't risk this chip leaving anyone else in my position."

Tygr
DebufferXAOCTygr

"I've always thought it's funny, when they act like they stand a chance." — Chayana Shishikin

"I've always thought it's funny, when they act like they stand a chance."

— Chayana Shishikin

Own The Place

Tygr is not a callsign you have any familiarity with, but the name earns several raised eyebrows among your XAOC pilots. Hailing from House Shishikin, one of the most respected (and feared) Houses in the movement, Captain Chayana carries herself with the lazy confidence of someone certain she's the most dangerous person in the room, and acts like a student on holiday. By the end of her first day, she's already carved out a spot for herself in all your base's social areas.

No Quarter

Tygr's c0ntrol3r model ship is a light cruiser of House Shishikin's own design. Despite its intimidating ion cannon, the craft doesn't function as a boarding vessel so much as a clean up crew: overwhelming the computer systems of escort vessels, locking them into stasis, and then rapidly chewing through their frozen husks to reveal the real prize. According to Chayana, while Shishikin does occasionally take prisoners, "We have our own trained pilots, who understand the path. It's not worth trying to squeeze value out of anyone else's."

Prodigal Daughter

While Shishikin's Anarch isn't a hereditary leadership position, a few core bloodlines have maintained positions of power within the House by using their resources to carefully groom their children as successors. As the only child of House Shishikin's current Anarch, Chayana grew up with a strict training regimen and an up close view of the realities of running a House. She still refers to the Anarch role as her birthright, which seems a bit odd considering she's flying with your fleet in the Spiral Expanse, rather than her father's back in Tau Scorpii.

Play To Win

In addition to the weapons training that seems ubiquitous among XAOC members, Chayana is also skilled in darts, pool, and a number of card games, which she uses liberally to separate your staff from their salaries. You've caught her several times zoning out during strategy meetings in favor of organizing a meetup or entering a digital tournament on her tablet. On the plus side, it never seems to detract from Tygr's ability to sweep the battlefield clean.

You'd Think They'd Learn

"Did anyone bother to tell you my reputation, Commander? Or did you just guess it for yourself?" Chayana asks you one night. "I know, 'Such a stupid, lazy girl. Good in the cockpit and nowhere else, she'll be the ruin of the whole House.' See, everyone's always thinking it, but when they say it to my face I have to kill them, and when they challenge me for a role I always beat them." She laughs, "It's sad, really. Here I am: stuck on a permanent holiday, because if I stayed with my actual people I'd be so busy thrashing them they'd never get anything done."

Reminiscing

Chayana comes back from a bout of shore leave with blue beads strung in her hair and a distant look in her eye. "I miss swimming," she tells you suddenly. "We stayed in a system that was all wet ocean planets and aquaculture stations for about three years when I was twelve. It was a great work out, and the luxury of all that extra water spoils you. Get up at sunrise, program for two hours, strategy games for three, and then get in a few hours of swimming before lunch and weapons training." She shakes her head. "It all seemed so much simpler then."

Umayl
DefenderEverlivingUmayl

"Order is my sole priority." — Adyn Alvaro

"Order is my sole priority."

— Adyn Alvaro

Sir, Yes Sir!

The first thing you notice about Captain Adyn Alvaro, is that he doesn't talk much. Most of the time all that gets past his stoic facade is an occasional nod or a terse "as you wish" in response to direct orders. At first it's bemusing, with some of your staff commenting that he would probably just walk calmly out of the airlock if you asked him to, until you jokingly order him to get your morning coffee. The lowest ranked captain in your fleet would laugh in your face in response to that order. Adyn just asks how many sugars you want.

The Driller

According to Adyn's own assessment, Umayl is a marvel of Everliving engineering. A model of ship called "the Driller" internally, it's known for its durable, corrosion-resistant plates, rapid plasma turrets, and unique ability to burrow into enemy units like a relentless mole. According to SOVA and your own engineering team, the Driller is a piece of garbage, more likely to damage itself than the enemy upon impact with a defensive warship, and is only still in production because the creator has been a voting member of Everliving for approximately 250 years.

Legacy of Blood

You learn from SOVA that Adyn was predestined to be a frontline soldier since childhood, with a legacy of military service running deep in his family. His father's line has served the Children of Mars as soldiers since before Everliving was officially founded, a tradition that has not been kind to the Alvaro family. Only within Adyn's lifetime have they emerged from the depths of poverty into life of relative comfort. The certainty of their next meal, once a distant dream, is now a reality that Adyn is determined to maintain, at any cost to himself or others.

Opening Up

While he maintains his dutiful silence in your presence, you manage to overhear a private conversation in the messhall between Adyn and some of his fellows from the MPL. He describes his childhood in a household run "like a well-oiled machine" where harsh punishments were common for any deviation from discipline. "'My father was tough, but he did it to protect us," Adyn explains to his skeptical audience. "Our colony's Masters have certain expectations, and he understood that any misstep later on could leave us blacklisted and destitute."

Subtle Brilliance

Despite Umayl's extensive failings as a ship, you can see a spark of talent in Adyn himself. During a group skirmish you watch him toggle open his own shields and play dead in order to sneak past his opponent's notice, before rebooting once Umayl is behind them. He manages to take out two other ships before actually being disabled, and his ability to catch others off guard is consistently impressive. He displays the same talent for timing and surprise even off the battlefield, abruptly appearing behind you in the command center whenever he's needed.

Have Nots

Even after months with your fleet, Everliving's disposable view of its employees never seems to leave Adyn. He has to be coaxed into leaving Umayl's hanger when off the clock, and always seems cautious about using any of the base's amenities, rejecting outright any luxuries not included in his contract. Apparently, with three younger siblings and his father unable to work due to wounds sustained in battle, a shocking amount of his paycheck goes towards maintaining ownership of the family home. He is determined not to let that amount fluctuate.

Valerian
DebufferGelecekValerian

"Adaption to rapid changes is paramount in warfare. It is the catalyst of progress." — Violet Valerian

"Adaption to rapid changes is paramount in warfare. It is the catalyst of progress."

— Violet Valerian

Violet Valerian

Technically speaking, Gelecek's "Valerian" androids have been considered obsolete since the company developed their truly conscious Lotus line, but only a few decades ago they were still considered the most advanced of their kind. Upon arriving on base, your new pilot introduces themselves as Violet Valerian, immediately adding, "I was one of the original products of my line, hence my ability to assign myself a non-obscure color designation. But do not be apprehensive, my maturity simply means I've had the opportunity to expand my practical experience."

Garuda Class

Violet uses a type of ship that's self-described as a support-destroyer: the Garuda class. While it has impressive weapons systems, its true masterpiece is a swarm of micro-drones under the ship's control. Once a weak point is created on an enemy vessel, the drones invade the ship's hull and apply their corrosive agents directly to the most vulnerable systems, eating away at their structure and destroying the enemy's ability to control their ship.

Second Form

Violet does not think of themself as their ship's pilot per se, rather comparing the process of connecting with the vessel's central processing unit to "switching into a larger body." "In most circumstances, the sensation of it can hardly even be distinguished from the one you see before you," they explain. "Instead of legs, the extra-terrestrial Valerian unit possesses a drive, and a marginally different palette of sensors, however experiencing my fins being blown off provokes the same pain as losing a finger."

In-Flight Reconstruction

While Valerian was originally conceived as a purely destructive tool, Violet has found a slew of other uses for their vessel's microdrones. The same systems they use to chew up and break down hulls have been repurposed to facilitate the reverse process as well, carrying off materials from enemy ships and wrecks to carry out crude (but efficient) repairs on their mothership. "I foresee an optimistic eventuality where I can perform the same functions on my allies," they tell you, "but my internal processes are at present not efficient enough to provide the prerequisite focus."

Connected But Separated

You're a bit surprised when Violet apologizes to you after a strategy meeting. "In my former squadron, my siblings and I exchanged data through interlink instead of speech, plugging together via a common port on our necks. I find my verbal communication to be…inefficient by comparison." While you reassure the android they're doing fine, you do ask why they used such an ancient form of connection, instead of a wireless network. You're shocked to see them recoil in response. "We are still individuals! While we communicate on a more complex level than humanity, the Valerians are not, and have no wish to become a composite being."

Intelligence And Sentience

Over time, Violet becomes a familiar face among your officers. Once you become used to their way of speaking, they are a pleasant conversation partner and offer excellent advice on a range of topics. While they personally insist that they are merely being a highly adaptive tool without true sentience, you cannot help but ponder the question of what difference truly exists between a sufficiently advanced AI and someone you would call a comrade.

Valiant
AttackerFrontier LegionValiant

"When the Valkyries sweep across the battlefield, the brave will rise to the occasion." — Jasmin Heydari

"When the Valkyries sweep across the battlefield, the brave will rise to the occasion."

— Jasmin Heydari

Face Of The Frontier

To her fellows in the Frontier's 24th Legion, Valiant's pilot is known simply as Centurio Jasmin Heydari. To the rest of the galaxy, however, she is far more widely known as the hero of hit simulcast war-drama series "The Valkyrie," which currently stands at three seasons documenting her ongoing career. Equipped with endless confidence and magnetic charisma, it was a relief to discover that Jasmin's fame hasn't yet gone to her head.

Spirit of the Legion

As Centurio rank within the Legion, Jasmin has yet to be given command of her own squad. This strikes you as a bit surprising - especially considering her particular talent for coordinating with her squad mates, skillfully maneuvering Valiant to get the most out of her attacks. It's exciting to watch, and particularly amusing when even directions for simple maneuvers always seem to morph into dramatic appeals when she relays them.

Gladius VI-c

Valiant uses the Gladius VI-c in battle, an updated model of the mainline Gladius corvette that makes up most of the Legion's attack fleet. The standard Gladius is known for having middling firepower and high mobility, but the producers of "Valkyrie" have coined the catchphrase "VI-c for VICTORY!" with good reason. Valiant's updated weapon system easily enables her to blast up to four ships at once, in stunning cinematic fashion.

Fandom Follies

While you don't have any complaints about Captain Jasmin's behavior, Valiant's presence has led to some…unique problems on the base. More than once security has intercepted stowaway fans trying to sneak in through the cargo bay during resupplies, and SOVA has had to begin regularly rebooting the base's communications systems every time a new episode spawns a crash-inducing wave of fan mail.

Remembrance

Taking time to remember and honor the fallen is an important practice within the Frontier Legion's culture, and Jasmin follows it closer than most. She uses her rather large platform to perform the honor rites for all of those in the 24th Legion that die with special valor, recounting their deeds to an interstellar audience. She has also recently approached to ask if you'd like her to extend this service to her fellow pilots within your fleet.

Carrying The Torch

Behind the closed doors of the command center, when no mission broadcast is on, Jasmin sometimes seems rather tired. But when you chat with her about the pressure of constantly jumping through hoops and keeping up appearances, she is oddly at peace with it. "I'd prefer to be a soldier over a symbol, but duty demands a much greater sacrifice from so many others, so what right do I have to complain?"

Valkyrie
DebufferFrontier LegionValkyrie

"Oops was that an order? I thought it was a suggestion" — Avery Sterling

"Oops was that an order? I thought it was a suggestion"

— Avery Sterling

Half seasoned

Contracts with the Frontier Legion were usually predictable—they always sent seasoned veterans. So it was a shock when they practically begged you to take Avery, the youngest member they have ever allowed into battle. "She's young, but her unconventional ways have saved our fleet many times" sounded like a convincing sales pitch. Besides, her rap sheet mentioned that she trained under the famed Captain Badeaux, who is among the substantial list of people who owe their lives to Avery.

Data collection

Avery's ship isn't new, but it's one of the Legion's finest, a gift from her mentor. She refuses to alter it, saying, "It has sentimental value." Gesturing proudly, she says, "These engines make Valkyrie one of the fastest in the Frontier. Shame ol Baddy had a personal speed limit." Pointing to the data scanners, she adds, "They store data on a thousand ships, scanning everything from hull to interior—great for hitting weak spots." With a grin, she leans in, "I might've hacked a bit to get all that data. The Legion should probably thank me."

A swift kick in the *****

You overheard Avery arguing with an engineer. "It goes in this way, I'm sure," Avery declared, but the engineer insisted she leave it to the experts. Noticing the name Ben on their name tag, Avery asked, "Mind if I call you Benny?" Without waiting, she continued, "Benny boy, in the Frontier Legion, you learn a bit of everything. I've fixed my ship plenty of times." Ben retorted, "Maybe stick to what you do best. I remember you from Space Tykes—you were such a polite kid; what happened?" Moments later, Ben emerged from the engineering bay clutching their groin.

Ethics

You received 3 holo calls from Avery's superior… in one day. They admitted, "Avery can be difficult; we would've punished her, but she's young and kind of our baby. Sending her to you was like sending an unruly kid to a strict aunt. She's a rulebreaker, but her reasoning is solid. But… the Legatus is pressuring us to take action, so here we are." They warn you before hanging up, "Oh, and don't mention Space Tykes—her parents made her star in that show. She ran away and begged us to join the Legion. We had to give her a babysitter." They sighed, "Her mentor was the only one who could get through to her. We should have had them cloned, but ethics."

Buying time

You have medical run a "standard" psych evaluation on Avery. The test results are concerning. One question reads, "What rules have you broken?" Her answer: "What rules haven't I broken? It'd be easier to list those. But if you must know: Unsanctioned space walks, not waiting for orders, astro surfing instead of paperwork…" At least her notes from the Legion are promising. The notes read: Distracted Marauder raiders by running out of her cabin wearing only standard-issue briefs and shouting, "Catch me if you can." The crew escaped thanks to her, but she might not make it through the night.

I scratch your back

Avery surprises you during training when a freak accident sends space-junk hurtling toward her ship. Instead of turning back as ordered, she dodges through them at lightning speed and reaches her destination unscathed. But her biggest feat was risking herself to save a crew member, protecting their ship during an onslaught of missiles. "I'll always have your backs, no questions asked." she declares via comms. You're almost glad she was sent your way—until she starts playing Cupid with your crew.

Vanguard
AttackerFrontier LegionVanguard

"Aim high in life, and true on the battlefield!" — Noemi Beaufort

"Aim high in life, and true on the battlefield!"

— Noemi Beaufort

Legion Marines

One of the major branches of the Frontier Legion, aside from their main space fighting complements, are the marines. Within the Legion they are responsible for overseeing everything from planetary landings, to boarding teams, to on-board security for larger vessels and stations. Optio Noemi Beaufort, callsign "Vanguard", comes from a family with a long history of serving within the marine corps, and boasts an impressive resume of battles herself.

Pilum VI-B

Most often used as a 'ship of the line' in the service of the Legion, Pilum VI-Bs like Vanguard are a special attack craft designed to be equally capable both in-atmosphere and out. Its sleek shielding, meant to reduce drag, does make it more vulnerable on deep-space battlefields. However, the sight of a squadron of Pilums diving into the atmosphere to precisely obliterate ground troops has become something of a symbol of the legion to relieved colonists across the galaxy.

Second Skin

While full-body armor is a rare choice for pilots outside the Legion, Optio Noemi takes pride in the Lorica Full-Shell she received while serving in the 24th's marine corps. Taking some queues from the Exo-skeletons used by many deep space workers, especially within the Terran Combine, the Lorica both protects the wearer and enhances their strength at the same time, making it surprisingly mobile. A running joke around the base is that the Optio probably even sleeps in it.

Career Switch

While Noemi is a competent pilot, most of her stories seem to center around her time with the marines and the rich history of her family who served there before her. You ask once why she made the switch to pilot if she was so at home with the marines. "I wish I could say it was for love of the flight, but to be honest, I'm getting up in years. There's only so much bone strengtheners and joint transplants can do. The best way for me to support my comrades right now is in the pilot seat," she chuckles, "and I am perfectly happy to take on the burden of that view."

Commendation

In your service, Noemi has been nothing but an uncompromising professional. Keeping a cool head under pressure, finding the right positions in battle, and maintaining impeccable trigger discipline are just some of her most outstanding qualities. It seems her time fighting up close with the marines has made her basically immune to nerves, and over her career she has received multiple commendations for extreme valor in combat.

Face Reveal

On duty and in flight, Noemi is never seen without her helmet. Scrolling through her files, you stumble upon an older image: Short, black hair with a military cut, olive skin and green eyes. She might have been described as pretty if not for the missing right ear and massive scar cutting across the side of her face and head. Looking up her records reveals some custom mods to her combat suit for additional life support.

Vindicator
DefenderBinderburgVindicator

"There's nothing in this galaxy that started early enough to surprise me." — Sheela Landsbury

"There's nothing in this galaxy that started early enough to surprise me."

— Sheela Landsbury

Mask Off

Binderburg employees are known for their suspiciously bright demeanor, and watching them bounce through the halls, even during 6am training, is an all-too-familiar sight on your base. By contrast, Vindicator's captain, Dr. Sheela Landsbury, is a refreshing deviation from the norm. With a perpetually gloomy expression and an endless supply of blunt honesty, her unique disposition somehow sets you more at ease than the artificial smiles of her Binderburg colleagues.

Euphorbia-9

Vindicator is a Model 9 Euphorbia destroyer, equipped with cutting edge magnetic shielding strong enough to knock projectiles off course, and even strip the metal from enemy ships that get too close. It's an intimidating toolkit, only made more threatening by the vessel's actual turrets - which carry a secondary payload of acidic mist. Extracted from genetically modified pitcher plants, the solution is capable of melting through an inch of untreated steel in under 45 seconds. Allegedly, Dr. Landsbury herself headed the project that created it.

Dome F-38-Q

Sheela first and foremost identifies as a researcher, but there is no doubting her piloting skills. Looking into her background, you discover that she was recruited into the Conglomerate's fleet at age 17, when a worker's strike on the Habitation Dome she grew up in devolved into a full fledged rebellion. As the daughter of Binderburg scientists, she was drawn in to protect her family's legacy, but the experience of fighting her friends and neighbors seems to have left a lasting mark - apparently, your beacon was the first combat assignment she's accepted in the 20 years since the conflict ended.

Living Things

You find Sheela in the base's greenhouse several hours after her shift, obsessively checking the crops' water levels. Despite the visible shaking of her hands, she refuses your prompting to either rest up or visit the medical wing. "Commander, please stop fussing. I'll be ready tomorrow, I could just… use the comfort of living plants right now," she confesses wearily. You sense the battles have been hard on her, and you're still unsure why someone so marred by war would accept your contract.

Life Cycles

After a heart-to-heart, Sheela reveals her desire to leave Binderburg behind. "There are 2 things I've learned to detest: liars and capitalists. Binderburg is the worst of both. If you could hear half the things said behind closed doors…" It turns out she accepted your contract to earn enough money to leave the company, and retire far away to do personal research on medicinal plants. "I was always more interested in creating life than bringing death. That's just all there seems to be a market for these days." Her bitter expression flickers for a moment, "No offense, Commander."

For the Cure

According to Sheela, her proudest accomplishment at Binderburg was developing a cure for an infectious bacteria found in the water systems of pressurized hydroponic farms. However, the Conglomerate refused to distribute her creation outside of the company, in the hopes of kneecapping their competitors. Defying orders, she embarked on illicit supply runs to distribute the cure, and to this day carries a copy of the recipe in a data drive hidden in her shoe. "This was my first rebellion," she tells you, "and this fleet will be my final one. I won't let them catch me."

Volk
SupporterXAOCVolk

"You're not allowed to die yet, we have a job to do." — Bilguun Enebish

"You're not allowed to die yet, we have a job to do."

— Bilguun Enebish

Running Joke

Only a decade ago, House Enebish was treated within the XAOC movement as a running joke, when they were remembered at all. These days, however, the name more readily summons the image of House Enebish's most famous captain, Bilguun, and by extension his ship Volk. A deeply charismatic man, Bilgunn has garnered a reputation as a peerless resource manager, re-entering House Enebish into the black market after a prolonged absence with a seemingly endless supply of stolen ships and weaponry for sale - a strong testament to his raiding skill.

Autsayder 8

Volk is an Autsayder 8 vessel, an already aged budget model that House Enebish hijacked almost 20 years ago. Apparently Bilguun made it his personal vessel after an embarrassing incident with the support AI on his previous ship. Practically prehistoric by modern standards, with an almost inoperable aiming system, its surprising effectiveness in battle can only be attributed to Bilguun's own skill. He's able to consistently track the damage done to his allies better than most modern prioritization systems, effortlessly juggling his attention to the most injured at any given moment in order to keep his entire squad operational.

Heavy Load

Bilguun often seems oddly busy compared to the rest of your crew, and with a little digging you manage to uncover why. It seems that in addition to serving in your fleet, he's also undertaken a number of duties typically held by House Enebish's Anarch. Almost all of his off hours are spent frantically drafting correspondence, working out trade agreements and territory disputes with neighboring Houses, delegating the use of various supplies, and even prioritizing materials to be bought or raided. Concerned for your captain's health, you offer to have SOVA help with his logistics, but Bilguun refuses to work with an AI.

AI Aversion

SOVA should not be able to experience true emotion, but you think you detect a hint of smugness when they uncover the reason behind Bilguun's distrust of AIs. Outside of repairs, Volk's main role in battle is to assess enemy shielding and send improved aiming schematics to his allies. However, it seems the AI in his previous vessel once "helpfully" linked his personal and work accounts together on his ship's computer, before deploying his most-accessed file to his allies on the battlefield. There was apparently some confusion when their aiming computers started trying to load a text file filled with Bilguun's "vent poetry" in the middle of battle.

Grim Truth

It takes a long time for Bilguun to finally answer your questions about his strangely long list of duties, but the truth is a shocking one. Apparently, House Enebish has been struggling to run any successful raids at all for several years. Bilguun has more or less completely seized power from a "clinically apathetic" Anarch, and has chosen to support his people by shrinking their territory and selling off the vessels and equipment from the abandoned stations under the guise of "looted equipment." "I can't bear to kill the old man for the seat," he tells you, "but our only weapon right now is the illusion of strength. Someone needed to step up."

Holiday From Hell

Bilguun is grim as he describes his decision to join your crew. "My contacts are starting to see through me, soon my entire House will be called to prove their strength. It's only a matter of time before another Anarch comes to claim what's ours, and I can't shoulder this burden for them, not entirely. Either our elders will fight and die, or they'll fold immediately and be slaughtered as the weak cowards they are. Ugh." He sighs, "You can tell I'm weak too, because I can't bear to abandon them fully. But for now, at least, I can try to enjoy this vacation from it all."

Voron
DefenderXAOCVoron

"Kicking back can mean relaxing, or it can mean kicking someone who attacked you. I like kicking back." — Gunnar Nergui

"Kicking back can mean relaxing, or it can mean kicking someone who attacked you. I like kicking back."

— Gunnar Nergui

Work-Life Balance

Your first impression of Captain Gunnar is that he is remarkably laid back for a professional raider. Based on Voron's massive plasma mortars, and his status as one of the few pilots within House Nergui authorized to command their signature "Sokol" bird-drones, Gunnar undoubtedly has a long and bloody track record. However between battles he can usually be found simply lounging around the mess, or cheerfully offering your crew the chance to pet his smaller personal drone.

Kozyrev Ion-12

The Kozyrev Ion-12 Carrier is already known for its incredibly thick defensive hull, but Voron's upgrades take it to a whole new level. Its front "shielding wings" deflects most enemy fire from hitting the main ship at all, and what does slip through can take up to 30 seconds to penetrate through the thickest points of the hull. This gives Gunnar plenty of time to jam and overload the enemy's systems, and start approaching to board.

Priorities

Given Gunnar's undeniable strength and prowess in battle, it's surprising that he's willing to settle for a standard raider rank within House Nergui. But when you ask why he's never made a challenge for the Anarch position, even his mechanics burst out laughing. "Ah, I'm not much of a hand-to-hand guy," Gunnar chuckles, "no good at the footwork. The guys know. It's a wonder I haven't tripped and stabbed myself on a knife yet, Anarch Zolzaya would gut me in an instant. Just as well, really, I hate logistics."

Debatable History

You receive a security report of some sort of massive disturbance coming from Voron's hangar, possibly from an internal brawl or riot of some kind. Further investigation uncovers Gunnar conducting an impromptu 'concert' utilizing industrial implements and a flock of Sokol drones to recreate what is allegedly 'classical 21st century music, honoring heavy machinery and warfare'. A few extra layers of soundproofing to the area settles most of the complaints.

Low Profile

You start to suspect Gunnar might be lying about his actual fighting prowess when you catch him exiting the gym in the middle of a night cycle, carrying a well-used pair of nunchucks. Before you can fully decide to have SOVA to pull up the security footage, he catches the look in your eye and groans. "Commander, c'mon. I don't like logistics, and Anarchs don't like threats. If Zolzaya ever messes up, yeah, I can do what needs to be done for the House. But Nergui's doin' fine and I'm perfectly comfortable sitting mostly unarmed in my pilot seat."

Paranoia

Going through the communications logs, SOVA finds records of several dozen heavily encrypted messages between Gunnar and one Duuren of House Nergui. Asking directly about it only leads to a fierce wall of silence and deflection, so you set some Tianchao employees to dig deeper into the worrying evidence that one of your most skilled and devious Captains has been conspiring with his House behind your back. Eventually, you uncover the damning truth: …they've been swapping hair care recommendations.

Warden
DefenderBinderburgWarden

"If you could see what I see… You'd realize how pointless you are." — Geoffrey Hoffman

"If you could see what I see… You'd realize how pointless you are."

— Geoffrey Hoffman

Surprise Appearance

The last time you saw Captain Geoffrey Hoffman, he was covered in growths from Anomaly sickness, raving delusionally, and in the midst of having his ship destroyed by your fleet. It's a bit of a shock to run into him yet AGAIN, let alone as a response to your recruitment beacon. Allegedly, he was picked up by a Legion patrol after the incident, who blasted his escape pod out of the drone trying to consume it and quickly administered the cure. You still send him down to medical for an evaluation. There's very little reason to trust him, but his insider knowledge on the Anomalies could prove useful in battle.

PC Dinner

Your medical staff alerts you that they've located a thin film of growth still on parts of Hoffman's brain stem. It's impossible to remove surgically, but they're hopeful that repeated rounds of the cure will clear it eventually. In the meantime, you assign him a security detail and weekly psych evals. While he seems physically healthy and quite useful in battle, you do slowly start receiving strange reports. The Captain habitually chews his own fingers bloody, needed to be stopped from swallowing a broken microchip, and, most concerningly, expressed to his therapist that he feels periodic urges to "crack" his coworkers apart, in order to "see what tastes they'll ooze."

Extra, Extra Large

Hoffman seems to have a special fondness for the Binderburg's Mycelium-4 model carrier, as this is the third iteration of Warden, and he's chosen to replace it with another one every time. While the Mycelium's corrosive cannons are nothing to sneeze at, the model's real unique feature is its size: built to hold 10 crew plus living quarters. This seems pointless, as Hoffman flies solo, but it does make it easy for Warden's bulk to body-block enemy fire, much to the delight of your crew. Most of them are eagerly anticipating his final, permanent exit from the fleet.

Beef

Just as Hoffman starts to slowly integrate into your fleet, you receive a visit from an extremely agitated Shepherd. "When you said we actually recruited Warden, I really thought it was a bad joke, Commander. I just ran into him standing in the hallway outside my quarters. I don't want my evil ex-boss who tried to sacrifice my home to his weird Anomaly worship to know where I sleep! He tried to kill me, and Elijah, and you too for that matter! We blew him up twice! The Anomalies ate him! Why is he HERE?" You agree to further restrict Hoffman's base access.

Spilling the Beans

Hoffman's uncanny luck does eventually run out eventually, when he's injured in your last battle. But it's even more surprising when your staff urgently calls you down to the medbay as soon as he awakens from surgery. Apparently disoriented from the anesthetic, you can still parse his ramblings clear as day. "Never understand… Never know… The first time I saw them… it was a thing of beauty. A million minds made manifest… fed by the wonder of the universe. And they let me teach it. Recruited all the best, told them it was a squadron for battle… They should be grateful to stand so close to a god. Aren't I loyal? The unworthy got the airlock."

Inquisition

Hoffman knocks on the door to your quarters one morning, "Can we have a word?" he asks, surprisingly gently. "We are aboard your crew now, it is only fair that we learn to know you better. What is your ultimate goal? Is this where you are constructing your main colony? How many units have you assimilated?" Analyzing his speech patterns, SOVA suggests that the Anomaly infection may still be influencing him to try and gather information about your fleet. Just by listening, you can tell it's doing a terrible job at it.

Wildfire
DebufferMaraudersWildfire

"Not all heat is warmth" — Scarback Wildfire

"Not all heat is warmth"

— Scarback Wildfire

Smoldering Precision

Scarback Wildfire doesn’t wander like most Marauders. He moves with a lingering precision. This is why you get constant reports from the crew feeling uneasy in his presence. He lingers at engine rooms, pressure junctions, anywhere a single misstep could rupture something important. He never touches controls without purpose, never speaks unless addressed. Even his footfalls sound measured. Some crew think he’s scouting vulnerabilities. Others think he’s mapping escape routes. But when he stands in the glow of a warm conduit, eyes reflecting orange light, no one wants to disturb him.

Orchestrated Flames

Wildfire’s ship appears to spread fire the way mathematicians spread ink. The burners are arranged in an angled lattice he designed himself; each ignition follows a predictable path, branching like fractals across enemy hulls. When he pilots, there’s no frenzy, only slow, carved arcs that place enemies exactly where he predicted they would flee.

After watching him fight, the crew begins to whisper, wondering how someone so deliberate with flame could bear so many burn scars.

Calculating Destruction

Wildfire pauses in certain rooms the way others pause at memorials. He stands still, absorbing the ambient temperature, committing it to some internal catalogue. A few engineers swear he returns to these spots at the exact same hour each cycle. When asked, he simply replies, “Heat changes. I need to feel how.”

But you’ve seen how he touches bulkheads with the backs of his fingers soft, almost nostalgic. Whatever he’s measuring, it’s not just structural.

An Alchemists Quarters

Wildfire’s quarters are immaculate, almost surgical. In the center sits a precise grid of small irradiated power cells, each emitting a slightly different shade or pulse of light. He adjusts them nightly, recording heat curves in a journal written in sharp, angular script. When the crew passes his door, the shifting light casts long, flickering silhouettes that look like reaching hands. No one lingers. It’s not the fire that frightens them, it's the feeling that each lantern is part of a larger design, and Wildfire is the only one who knows how the design ends.

Planned Chaos

When the docking clamps overheated and fire raced across a hangar catwalk, Wildfire arrived before the safety bots. With one glance at the ceiling, he hurled a power cell into a failing joint, an apparent gamble that could have killed them all. The ignition burst forced a controlled collapse that stopped the flames cold.

Despite saving them, the crew still avoided him. Unsettled by the way he lingered by the burn site a moment too long, watching the last flames curl out as if confirming something only he understood.

Seeking Warmth

You find Wildfire alone in the medical bay, one hand resting on a thermal cradle still warm from its last sterilization cycle. He touches it lightly, then settles his palm with deliberate care. “They imprinted her while I was still inside,” he says softly. He doesn’t lift his hand. “Something failed. The fire reached her before they reached me.”

His fingers press slightly into the heat.

“I don’t remember her. Only the warmth.”

A quiet breath.

“It’s cold without her.”

Wisteria
AttackerGelecekWisteria

"The galaxy may do as they wish with my creations, but so will I." — Musa Khulpe

"The galaxy may do as they wish with my creations, but so will I."

— Musa Khulpe

Garden of Wonders

In a matter of days after their recruitment, Wisteria's personal hanger is upgraded into an odd and uniquely beautiful space. Around the typical racks of mechanic's tools and damage sensors, your new pilot has painted bold color-coded geometric murals, and the edges of the floor are lined with different tanks of aquatic, crystal-mimicking flowers. You learn very quickly not to touch any of it, however. Captain Musa Khulpe has a doctorate in bioengineering, with a concentration in bioweapons.

Taking Flight

Doctor Khulpe began her career as a weapons designer for the Binderburg Conglomerate, who owned the space station she grew up on. Her first time on a long range spaceship was the passenger vessel that took her to Bizim, following her rather abrupt resignation from the post. According to her, learning to fly Gelecek warships and eventually taking up the call sign of Wisteria simply felt like a natural progression - and helped her better understand how her deadly creations function in the field.

Passion Project

It quickly becomes apparent that Doctor Khulpe favors some assignments over others. While Wisteria will diligently report to cause chaos in any battle, you notice that she truly comes alive fighting against XAOC and Marauder forces. The smug glee on her face upon a successful return is always a little concerning, as is the clinical way she launches into new concepts on how to kill her enemies faster.

Naga Extract

In terms of construction, Wisteria's Acidburn cannons are surprisingly run-of-the-mill for a Gelecek warship. What sets them apart, however, is their ammunition, which contains an extract Dr. Khulpe creates from her Naga flowers. The exact science flies over your head, but just a few drops can allow the metric ton of acid to fly further and burn for twice as long. The residue also turns highly incendiary, and the friction of a particularly skilled shot at her opponent's life support systems can set the ship's very air ablaze, in a grizzly (but highly effective) fashion.

Driving Forces

Musa talks about her life as if it began with joining Gelecek. The one time you ask why, she stares you down. "Take notes, you'll only get to hear this once. Inside the beast, Binderburg doesn't bother pretending anyone's equal to them. The colony I grew up on was raided three times a year minimum. I entered this business to protect them, but the Conglomerate wouldn't have it. It was their official policy: if the raiders had a safe target at the colony, then they wouldn't bother with our research station. Stacks of weapons that could give those raiders nightmares for weeks, and no one there would use them. Well, I will."

Limits

Musa rolls her eyes whenever Eelun Nephula or his "Disciples of Darwin" come up in conversation. Apparently her husband was a former member of the organization before taking a plea deal and seeking sanctuary in Gelecek, something she ribs him about constantly. "They're a bunch of children, honestly. I know Nephula's 45 or something, but the whole thing is just embarrassing. Stealing blueprint data is bad enough, someone's gonna get hurt replicating weapons they don't understand. But publishing it where everyone, even the raiders can see it? That's irresponsible."

Wrecker
AttackerMaraudersWrecker

"Valor?! Dedication?! FREEDOM?! Legion weaksauce! Brutality! Winning! FUN! True values of warfare!" — Wrecker One

"Valor?! Dedication?! FREEDOM?! Legion weaksauce! Brutality! Winning! FUN! True values of warfare!"

— Wrecker One

Faction Ethics

Some people take issue with the idea of hiring Marauders at all. Even those that have enough sanity to conduct negotiations are still madmen that were abducted and brainwashed to uncontrollably crave violence, and using their services is illegal in the Union of Sol and the Lunar Directorate. On the other hand, some on the Frontier would argue that it's better to point them at a valid target than leave them to run amok, and Wrecker's pilot certainly isn't going to argue with you giving him a free ride to his next free-for-all.

John Doe

Judging by the design of his battered body armor, "Wrecker One" seems to have once been a member of a Frontier Legion colony defense squadron. There's no identifying emblems left, but his accent suggests that he probably hails from one of the hydrogen mine colonies in the Beehive Cluster, halfway between Sol and the Spiral Expanse. SOVA has offered to help try and identify him, but given that even the sight of a Legion logo tends to make him turn violent, there's probably not much point.

Truth is in the Turret

At its core, Wrecker's ship consists of four parts: a refitted orbital-defense turret, an engine tacked on to power the drive (and said turret), a pair of wings mounted with maneuver thrusters (and smaller turrets), and a cramped excuse of a cockpit that's been lifted from a long-range cargo hauler and haphazardly welded directly over the cooling vent (...of the turret). It gets incredibly hot in there. Wrecker One affectionately calls the thing his "Gun-Angel".

Normal Hobbies

In between battles, Wrecker One keeps himself occupied in typical Marauder fashion: making "pinatas" out of useless scrap metal, gawking at injuries in the Medbay, and gleefully savaging anyone who attempts to confiscate his personal grenade launcher. Limiting his access to grenades has greatly increased the base's structural integrity, but also massively increased the number of staff admitted to surgery after having salt shakers launched at their heads at 80 m/s. A compromise "bean bag grenade" is in the works.

A Kind of Caution

Marauders are known for their unrelenting offense and reckless attack runs, but by these standards, Wrecker One almost comes across as timid. As long as you'll still let him pick through the salvaged equipment, he's perfectly willing, almost eager, to just sit in the back of his squadron and blast away at the enemy from a distance. You have noticed, however, that he keeps a running tally of his human and ship kills painted on Wrecker's hull. Presumably getting the metal shot off is bad for his high score.

Ghostly Echoes

You stumble upon Wrecker One in the corridor outside the command center, leaning forward against a wall with his forehead touching the metal. He doesn't seem to notice your presence, mumbling, "William Orson, twentyfour-ten-twentyfour-twentyone, Kate de Lay, thirteen-two-twentyfour-twenty, Ishir Das, three-three-twentyfour-twentyone…." his voice trails off. He blinks and after a moment his face cracks with his usual smile once more.

Wusheng
AttackerTianchaoWusheng

"Suspect everyone until proven wrong" — Chen Yu

"Suspect everyone until proven wrong"

— Chen Yu

Blind Spots

Yu enters your base in near silence, his eyes barely visible beneath his cloak as they dart in every direction. The base hums with activity, and he flinches at the slightest noise from the engineering bay—even casual conversation seems to unsettle him. Fixing his gaze on you with an unreadable expression, he says, "Commander, you need to fix the blind spot in the hangar. All it takes is one rogue pilot, and you could have a sniper on your hands."

Puzzle Pieces

Yu refuses to reveal much about his past, insisting that he needs a fresh start. Despite his secrecy, you've tried to piece together his former role based on his stealth unit. At first glance, it resembles a standard Fighter Squad model, but its specifications far exceed the usual. This unit has been meticulously customized for immense stealth, making it nearly invisible from certain distances.

My Way

Yu isn't regarded as a team player, leading many to believe he worked alone before joining your fleet. His habit of making his own rules has frustrated some crew members, and seasoned pilots are growing tired of justifying their battle plans. Yu often tells you, "I focus on the goal. Do we need a forum to get things done? Trust me to make the right call—my gut hasn't failed me in 15 years."

Rinse and Repeat

Yu's squad mates have expressed concerns about him. He never visits the mess hall, and no one has ever seen him eat. His life appears to be an endless cycle of sleep, train, battle, repeat, earning him the nickname "autopilot." Some of your more enthusiastic crew members have tried coaxing him from his quarters for recreational activities, but he tends to snap when pestered. "I don't have time for childish games. I'm here to work—shouldn't you be doing the same?"

Thief

When items go missing onboard, suspicion falls on Yu due to his secrecy. First, it was cutlery—harmless enough until a gun disappeared from the weapons bay. Then, one of your hacking experts detected a breach in the crew's data files. Yu is questioned by security, but they hand him over to medical after growing tired of deciphering his incoherent ramblings. "I took the weapons for safekeeping—I don't want anyone using them on me. And as for the data files, can you blame me? You should keep better track of your colleagues," he tells your team. His medical files read: "Medicated for paranoia, possible PTSD, but refuses further assessment."

Guilt

Under mounting suspicion, Yu is forced to reveal his past. Born into a decades-old spy cell, he was the only member whose identity remained concealed when the cell was compromised. Retained as a hitman due to his exceptional track record, his job was to eliminate anyone who knew too much, including Tianchao operatives on rare occasions. His first task was to prove his loyalty by killing a long-time friend suspected of infiltration, a moment that left him with guilt and a lingering fear of revenge. "Civvies don't get it," he tells you. "You can't even eat without a call to take out some family man. That's why I stick to meals in pill form."

Xcellence
AttackerAtlas SyndicateXcellence

"This is treacherous space, you never know who'll betray you. Best to keep some insurance." — Blair Morrigan

"This is treacherous space, you never know who'll betray you. Best to keep some insurance."

— Blair Morrigan

NDA Enforcement

While it's easy to be fooled by their standard corporate paint job and kitschy marketing-generated callsign, Xcellence stands apart from other Atlas fighters you've met. Commissioned forty years ago as part of an effort to bolster the Syndicate's internal security, Captain Blair Morrigan's specialty is hunting down and "terminating" ex-employees or corporate spies that have violated the terms of their contracts.

As Fast As You Can

Faced with the intimidating prospect of a shootout against Morrigan's Mark-X Sliver, some targets instead choose to break and run. According to the Captain, it's usually the last mistake they ever make. The Mark-X's engines are some of the best that money can't buy, with the patent reserved only for choice Atlas vessels. There are very few ships that Xcellence can't easily keep pace with or dodge around to reach its true target.

Wolf Amongst Sheep

Morrigan doesn't seem interested in integrating socially with the rest of your fleet. While it's not unusual for your more corporate crew members to try and avoid contact with your Marauders and XAOC pilots, it's a bit odd how even other Atlas pilots will clear the room when Morrigan enters. Your only hint at the reason is the quiet jeer you overhear once, "Well, at least they still understand the pecking order."

Grudging Concessions

Xcellence's fighting style causes some unrest amongst your fleet, as they often break off to pursue multiple ships on their own, and you have to pull the Captain aside to have a conversation about working as a unit in battle. Two days later, you find a memo left on your desk. "I have made it a new policy to target the enemy's engines first. If the others still can't catch a limping cruiser, then they'll have to learn to live with the leftovers."

Where Loyalty Lies

Given the gravitas that Morrigan uses to describe Xcellence's work with Atlas, you didn't expect them to stay with your fleet very long. The third time the Captain schedules a meeting to renew their contract, you feel like you have to ask the reason. "I'm sure you've heard this before, Commander, but a hunter needs to know the land before they can do their job properly." This strikes you as a bit too simple, and Morrigan's smile is unnerving.

Personal Hauntings

You receive a brief email from an alleged Tianchao agent named Ezekiel di Lavro about your employment of one "Agent Morrigan." It coyly promises top secret information from within Atlas regarding Xcellence's questionable history with a counterintelligence organization known as "Nightcorps," known for their brutal methods and willingness to work with or silence anyone. Of course, gaining the information would require you to share your combat data and tactical records in turn. Given your personal knowledge of Clan agents, it seems best to delete it.

Xiaodao
AttackerTianchaoXiaodao

"The world must look simpler from behind a viewscreen." — Songshu Lin

"The world must look simpler from behind a viewscreen."

— Songshu Lin

Loose Lips

With brightly colored hair and clad in a shimmering iridescent jacket, your first impression of Captain Songshu Lin strays perilously close to a caricature of "Tianchao off the clock". The impression fails to fade when she shakes your hand firmly and gives a crooked smile. "You know, I walked maybe twenty meters out of my hangar to meet you, Commander, and have already heard some interesting rumors. I think it's going to be a pleasure working with you. Apologies in advance if that doesn't go both ways."

Captain "Lin"

It's usually a safe bet to assume any name given to you by a member of the Tianchao Clan is fake, and based on SOVA's background check, Songshu Lin is no exception. An extensive search through a series of questionably legal databases gets you no useful hits for her name, her facial structure, or even her voice. By the time Lin tells you she used to be a field agent for the Clan, the information feels somewhat redundant.

Straightforward Assessment

As a ship, Xiaodao is perfectly serviceable. As a warship, it's somewhat lacking in speed, plating, and weaponry. Given that Lin's own background mostly focused on navigating solid ground, their combined skill in battle is decidedly lackluster. Captain Lin mostly seems amused by your staff's attempts to stay diplomatic on the topic. "I'm used to getting my hands dirty at much closer range, there's no point in being coy about it. But…" she smiles sardonically, "I've heard that with hard work and determination I can become whatever I want to be."

Group Project

One plus side to having a former spy on your crew is that Captain Lin seems actively excited to help you run background checks on new recruits. Without asking she walks into your office one morning and plugs the data chip in her finger prosthetic into SOVA's dock. "So, regarding our newest MPL friend: I'm sure you think you've been thorough, but I've found a few interesting secrets still tucked into their family tree. Oh, sit down Commander. I KNOW you want to hear about all the connections." It's unclear how she discovered you run background checks.

Hide and Seek

Songshu's daily routine is an odd mixture of ritual and deliberate chaos. You discover from the mess workers that she's typically one of the first pilots up in the morning, always requesting the same type of tea for breakfast, poured into the same travel mug. After that point, however, she seems to make a point of never enjoying her beverage in the same place twice. You've stumbled across her everywhere from the mission briefing room to laying physically inside of an air vent. At some point, it's become a game just to locate her.

Watching in the Night

You're awoken one night cycle by Songshu at your door. She lets herself in without asking. "I'm not supposed to tell you this, but as your friend, I want you to know. You're right, the Anomalies are linked to the Abyss. I've seen the lab readouts, the trace radiation coming off of them is the same. But there's more," she leans against the back of your chair, eyes dark. "Tucked in among their flashing bioluminescence there's a consistent set of ultraviolet pulses. We haven't cracked the code yet, but it's not alien. It's the oldest form of hidden communication humanity has. Every single time you've fought those things, Commander, they've been sending information back to SOMEONE."

Yarrow
DebufferGelecekYarrow

"The prosthetic blade is for precision. I don't like mistakes." — Eoin Walsh

"The prosthetic blade is for precision. I don't like mistakes."

— Eoin Walsh

Disturbing First Impressions

Sometimes it is hard to not judge a book by its cover. Especially when the cover's as blatant as Captain Eoin Walsh. What you've heard of his track records and accomplishments is all too easily overshadowed by the impression of his dramatic alterations - tendrils sprouting out of his skull, spidery limbs at unnatural angles, and glowing red sensors where eyes should be. They seem to follow you around, never blinking, and it's enough to put a hardened spacer's hair on end.

Sphinx AI

Captain Walsh is a skilled hacker on his own, but together with his ship's AI, they give a new meaning to the phrase "system meltdown". Once he accesses his enemy's systems, the Sphinx AI takes over to send millions of complex orders and logic puzzles to their computers. As the captain quietly explains, sufficient processing overload on most modern systems won't just interfere with targeting, but also overheat the mainframe, destroy wires, and even melt through steel casings.

A Better Impression

Yarrow has been in your service for a while before you notice him finally beginning to integrate and make friends, mostly amongst the more engineering focused members of your crew. Apparently, most of Eoin's cyborg limbs are specialized to assist in mechanical operations, and when others need drones or exosuits to perform certain repairs, Captain Walsh and his repair team can just climb up and start welding with their forearms.

Eoin Walsh

While some of your staff is still intimidated by Eoin's cyborg body and silent staring, the man himself has been nothing but professional, mostly keeping his head down and focusing on his own tasks. It seems his silent tendencies stem from a desire to not disturb others while they work, and you eventually pick up that most of the staring is simply him waiting for you to finish and acknowledge him. The rest, as he puts it, is an "unfortunate side effect of the eye enhancements".

A Refined Person

Eoin keeps to himself most of the time, but the amount of care he puts into everything he does is still striking. Whether it is maneuvering Yarrow on the battlefield, installing updates to the Sphinx, or just brewing up a cup of tea - it's all done in a steady, considered manner. Even when he talks, you get the impression that his words are edited and refined many times before being spoken.

Watchful Entity

Compared to other Gelecek ships, it's easy to mistake Yarrow's Sphinx AI for a relatively unsophisticated spam bot. So it's a bit of a surprise to receive an email from the ship suggesting a more efficient ventilation layout for the hangars. Apparently it takes an immense amount of creative and processing power to kill another computer with just questions, but much like its creator, the Sphinx simply prefers to keep to itself outside of battle, silently observing and crafting new riddles.

Yazid
SupporterEverlivingYazid

"When someone trifles with you, make them pay it back in blood." — Rachid Atre

"When someone trifles with you, make them pay it back in blood."

— Rachid Atre

Second Chance

It feels odd to work alongside Rachid. As an astrophysicist, geologist, and former Overseer for Everliving's Abyssal research station, Captain Rachid Atre has talents in several fields that could help you navigate the Frontier's more obscure threats. However, it's hard to ignore the mess he made of his last post in the Forge of Heaven, which was overtaken first by an invasion of Anomalies and drones, and then by your own fleet. You can only hope that he proves more reliable when not infected and driven half-mad by Anomaly sickness.

Fairest of All

Yazid is an impressive defense vessel, armed with thick reflective plating, siphoning blasters, and a cockroach-like ability to keep on ticking. You quickly lose count of how many times you've thought the ship has been disabled in battle, only to watch the engines power right back up after what should have been a decisive blow. For his part, Rachid treats his ship like a trusted partner: keeping it polished to a mirror shine and speaking fondly to it in a manner he does not afford most people.

Disposable

Watching Rachid try to integrate is interesting. He has an active distaste for Tianchao members ("I think I've put a bounty on some of these heads before"), is unnerved by Binderburg's enthusiasm ("Why are they always SMILING like that?"), and only seems to get along with your older crewmembers from MPL. He has no interest at all in your Everliving recruits that aren't fellow immortals. "Believers are no better than serfs, just because they still have working brains doesn't mean they use them. We don't recruit them because we think they're worthy of ascending to our ranks, it's because they're willing to shut up and follow orders without brain surgery."

Moving On

Rachid openly admits he was hoping to not stay with your crew long, but after losing control of his research station, Everliving has had him placed on indefinite sick leave. "I was running for a seat on the Council for Scientific Research before this whole fiasco. This situation is awfully convenient for my competitor," he gripes. Given his current position, he's decided to stay with you for now in hopes of getting a closer look at the treasures that the Abyss holds. Its ability to synthesize rare metals in gravity wells around the warp points is a personal fixation for him.

The Long Con

It's very apparent that Rachid is still bitter about losing the Forge of Heaven. "It wasn't exactly a minor post," he complains. "It took months of planning. We had to install Marauders at all the waypoints to keep independent fleets away. Chairwoman Erebus negotiated a complete embargo on Abyss colonization with the other Factions, using her position in the MPL. Then we had the MPL's portion of the blockade simply 'miss' our colonial fleet, and suddenly Everliving held the only permanent settlement on the edge of the Abyss. Frankly," he says, grin turning strained and angry, "I'm still curious how your fleet managed to find us at all."

Little Things

Rachid mostly relishes in his immortality, but he has one gripe. "Hundreds of years, dozens of bodies, but I can never get used to the kind of portions they impose. Just when you finally get to the point where you can actually enjoy eating again, you get kicked back down the line to a new body with a new stomach the size of a tangerine." A former gourmand, he takes this limitation deathly seriously. There's a persistent rumor that he once punished an aide for bringing him the wrong type of pastry by dropping it in a bio waste disposal bin, and then forcing them to eat it.

Yin Jian
AttackerTianchaoYin Jian

"Crank the speed to 100, life is too short to go slow." — Phan Doan

"Crank the speed to 100, life is too short to go slow."

— Phan Doan

Average Jane

Despite the appearance of her ship, as far as you can tell Captain Phan Doan is not actually a member of the Tianchao Clan. Arriving on base in jeans and a t-shirt, she swears up and down that she only acquired the vessel by stealing it for a joyride. When she emerges from her new quarters a few days later in a skin-tight leather suit with her hair newly cut and dyed, you start to wonder what if anything about her is real - but with SOVA unable to find anything incriminating in her background check, it seems only time will tell.

Joyrider

Given the fact that the only things on her resume are a lengthy stint as a bartender and a few regional awards in civilian space races, it seems like a good idea to get evidence that Phan can actually perform in battle. When you ask directly what made her feel qualified for your contract, she laughs uproariously. "How about I just show you?" It quickly becomes clear that she moves in the cockpit as though she's had Yin Jian for years, operating the stealth functions like an extension of herself, and pulling tight corners around debris at speeds that make even you wince.

Need For Speed

It doesn't take long at all for Phan to gain a reputation as a speed demon. She attributes her skills to her early days as an aspiring racer, telling you that she never made it past the underground racing scene. "To be a pro you need a state-of-the-art ship, and I just had an old hand-me-down. The joys of having 8 siblings, eh? Even my implants are second hand, just think about that for a second." Apparently she eventually resorted to illegal means to get the kit she needed, ending up detained on more than one occasion, and ultimately ruining her chance to go pro.

Something New

The longer she stays with your fleet, the more you get used to Captain Phan reappearing in the morning with her look so radically changed that you barely recognise her. More than once you've stopped to do a double take at an apparent intruder on board the base before watching the woman in question disappear into Yin Jian's hangar. Even SOVA has begun to complain that her bold, reflective makeup seems nearly tailor made to thwart facial recognition programs.

Ghost In The Waves

Considering Phan Linh's objective skill alongside some of her most peculiar tendencies, it becomes steadily more obvious that something about her story is off. You mostly overlook it, until SOVA intercepts a breakthrough in the waves of an old newscast: the obituary of a deceased bartender named Phan Doan, who left behind eight siblings after a shuttle accident. Confronted with the proof, Yin Jian's pilot owns up. Her past as a racer was real, but in the years following she worked as sleeper agent for Tianchao, masquerading as the deceased bartender.

Sleeping Agent

With her secret out in the open, you're able to press your pilot for a little more information. She says that, in truth, she was relieved when her job was finally finished and the Clan cut her loose. "It was so boring all the time. I couldn't even transfer jobs or try to move up in the world because they needed me where I was." Her apology for deceiving you also seems genuine, if not somewhat concerning. "It's been so long the thought of telling the truth doesn't even cross my mind anymore, I just open my mouth and Phan Doan falls out."

Yuyan
DebufferTianchaoYuyan

"Sit back and read a bedtime story, I have everything under control." — Liyu Cao

"Sit back and read a bedtime story, I have everything under control."

— Liyu Cao

Reunited

Your fleet's met Liyu Cao before, under less-than-ideal circumstances. It seems reasonable to assume that he might hold a grudge about how you smashed your way through his command station in the Mirzam Tunnel, but he's shown no sign of it yet, for whatever that's worth. In the flesh Captain Cao is a calm, collected man, with a particular talent for fading into the background until he wants to get your attention. Given how infrequently that urge seems to strike him, you're hard-pressed to learn more about him, or the strange mask he wears while flying.

Taking Charge

Captain Cao likes to be in control at all times, a trait he picked up during his time coordinating orders and information between spy cells for the Tianchao Council, and for better or worse this attitude doesn't disappear on the battlefield. A Yaoguai 9 model ship, Yuyan wields the ability to connect directly to systems of allied units, effectively allowing him to pilot them remotely. Captain Cao is surprisingly skilled at managing half the battlefield at once, but the reactions from the rest of your crew to their ships suddenly spinning out of control to lock onto a new target have been…mixed, to say the least.

Fitting In

Yuyan is jam-packed with supercomputers, transmitters, and stealth calibrators, leaving very little living space for its pilot. Standing at least two meters tall, it's a bit of a puzzle how Captain Cao could possibly fit in his cockpit comfortably. At least, until he catches you watching. "The thing about prosthetics, is that they can be fitted to all sorts of specifications," he says, rolling up his sleeves with a small smile. "For instance, the cameras and projectors in my hands serve to record data for later perusal. My arms and legs, however, they're a bit more… adjustable."

Breathing Room

"You tolerate a lot from Everliving. I can't claim to understand it," Cao tells you once. "I've coordinated a lot of cells in my career, but there's one I'll never forget. It was a listening post on an asteroid moon. I don't know how those parasites even located it." He recounts how the black box revealed an Everliving squadron, backed by Marauders, disabling the life support systems before targeting their transportation. "A cell is a community, you know. It's not just agents, there's clerks and artisans and families. Not all of them made it out, and the children…gone." He abruptly stops and straps the fox mask to his face. "Apologies, my lungs are acting up again."

Party's Over

Once you get to know him better, Liyu turns out to be surprisingly talkative for a member of the Tianchao Clan. It seems he was retired for almost a decade before Xian Ren called him back into service to run the abyssal quarantine in Mirzam Tunnel. Seeing a more relaxed, almost rambling side of him, you ask why he joined your fleet after you defeated his stronghold. "Orders are orders," he sighs. "It's not my place to speculate, but Anomalies were escaping the quarantine well before you bashed through like a battering ram. I imagine you seemed like the best option to help control their spread now, lest we all end up like the jabbering morons in the Abyss."

Retirement plan

Complaining about his retirement, Liyu grumbles "I even got one of those ancient 'Hawaiin shirts' from my grandkids. It was funny for about a day. And fishing was fun enough until I started trying to cook any of them. You make one little mix-up, give half the family food poisoning, and suddenly you're permanently banned from the kitchen. Did you know that Europan tilapia have an extra bile sack for breaking down nickel?" He snorts dismissively, "Thank the heavens for Xian Ren, I was always better at fishing for information anyway."

Zeolite
DebufferMPLZeolite

"Quick, get a camera, I'm doing something heroic!" — Balian Badawi

"Quick, get a camera, I'm doing something heroic!"

— Balian Badawi

A Man of Distinction

Captain Balian Badawi earned his extensive reputation during the second Lunar-Martian war, where he was renowned for wiping out entire squadrons. He's since leveraged his war profits to become a top shareholder in MPL, so it's surprising to see him return to the battlefield as an independent contractor. Nevertheless, he sweeps into Zeolite's new hangar like he's stepped directly off a photoshoot for the news: impeccably groomed, and exuding an undeniable air of nobility and confidence, as if he expects the floor itself to reshape around his feet.

Vampire Crab

The Pulsar-308TS Debuffer is sometimes referred to as "the vampire crab" because of its pincer-like arms and energy-draining capabilities. Balian has given his a more regal name: Zeolite, a material known for its use in filtering radiation and harmful chemicals. He's also fitted the unit with Neutron Star branded missiles, blunt force projectiles with a detonating payload meant to bend and warp energy shielding.

Irresistible

Zeolite's approach to battle is simple: disarm, disable, destroy. The ship's extendable arms are fitted with enormous pulsar magnets, capable of crushing smaller craft outright, but their main use is to generate a debilitating electro-magnetic field, strong enough to penetrate enemy shielding and fry their electronics. The reason so many of Balian's war stories involve him flying solo becomes obvious, however, the moment you realize your own ships are equally vulnerable to the effect. It takes careful maneuvering to get the most out of the vessel's capabilities.

Battle of Viore

Balian earned his legacy during the destruction of the Viore outpost, turning a near loss into a stunning victory following the death of all commissioned officers in the system. "It was one part travel pitstop and two parts military fortress," he tells you, arm sweeping in a dramatic gesture. "A tiny gray pillbug clinging to the edge of Martian Territory. The Commonwealth wanted it gone, but I saw the potential. See, they tried to give me a medal, but I told them 'make it a lordship', give me complete control over the swath of the planet where the base stood." His smile is blinding and sharp. "You should see little Viore now."

Chosen Legacy

The degree to which the MPL is willing to parade Balian around as a war hero and self-made man borders on gauche, but it quickly becomes obvious to you that beyond the positive PR, he genuinely enjoys the attention. Having no living family of his own, Balian has spent a lot of time and money on charity auctions and funding children's hospitals, always taking the time to drop by for a photoshoot or story time. He even has a physical binder kept in his quarters containing prints of the "art" given to him by his youngest fans.

From the Bottom

Given how often Balian gushes about it, you take the time to look into the Viore colony. It seems he located rich uranium deposits located in the bottom of the craters left by Martian bombardment, and used his land grant from the Commonwealth to set up a sizable mine. After the war's conclusion, he sold the entire operation to the newly formed MPL, purchasing shares for their long-term value. While the sale catapulted him to new heights of wealth, Viore itself is plagued by poorly rebuilt infrastructure outside of the mine. Balian doesn't even seem to actually enjoy the casual opulence of his board seat, given his eagerness to return to the frontline.

Zosimos
DebufferEverlivingZosimos

"Don't keep me waiting, now. I will make you regret it." — Anastasia Eristavi

"Don't keep me waiting, now. I will make you regret it."

— Anastasia Eristavi

Guard Dogs

Hiring a Child of Mars was always going to be controversial, but the small squad of brainwashed serfs Anastasia Eristavi arrives with certainly doesn't help her first impression. As one of Everliving's oldest and most prominent members, Lady Eristavi refuses to set foot anywhere without her "dogs" accompanying her. Perpetually silent, emotionless, dressed all in white and as immediately responsive to their mistress' orders as particularly uncharismatic androids, their existence is almost as unsettling as the naked malice shining from Eristavi's 8-year-old eyes.

Lady Eristavi

You assume at first that the title of "Lady" is just symbolic, as many Children of Mars are known to consider themselves above the throng of "common humans." However it seems Anastasia Eristavi really does hold a title, for her extensive contributions to the musical arts, bestowed by the Principal of her home state approximately 160 years ago. While it obviously doesn't convey any actual political power in the wider Martian Commonwealth, she is very insistent that you and your staff continue to refer to her by her "proper" title.

Miss Direction

Given the pilot's temperament, it shouldn't come as a surprise that no expense was spared on Zosimos' construction. A Cobra-class vessel, in battle it's designed to sabotage enemy repairs with its "Disruption Projector," which fools their sensors into detecting damage that does not exist and wastes time and resources as their repair drones tear open and replace completely functional shielding. While she's expressed copious doubts about her squadmates' abilities, Eristavi seems completely convinced of Zosimos' ability to single-handedly turn the tide of battle.

Lobbyist

While Everliving's total commitment to improving the quality of life for Children of Mars extends into the military and scientific spheres, they are first and foremost a lobbyist group, founded to help ensure the Martian Commonwealth will maintain legal support for their existence. Lady Eristavi seems like an odd choice for this job, given she thinks of common people mostly as vessels for creating new hosts, however, a single mention of politics will impressively set her off. "All these complaints about human rights, what about MY rights? Should my entire civilization be left to suffer slow bio-rejection and brain death the moment our bodies hit puberty?"

True Talent

Grating as her pomp and personality may be, Anastasia does have a particular talent for controlling a room. Attempting to argue with her is a nightmare, as she is all too willing to switch approaches the instant one doesn't seem to be working, throwing out obviously contradictory pieces of evidence with such absolute certainty that you start to question whether you're remembering five minutes ago correctly. She's also not above dragging unsuspecting bystanders into the debate if she thinks she can sway them. It's a small relief that she rarely cares enough about anything on your base to get so invested.

Headache

Noise complaints are a nightly occurrence with Anastasia in your fleet. You enter her dorm to find her screeching along to a 6-hour-long opera again. When you suggest installing some sound dampeners, she scoffs. "Might as well give the imbeciles on your crew a lesson in culture. I need to get these new vocal cords whipped into shape eventually, and sleeping isn't an option, you see. Too many nightmares." When you suggest that maybe the problem comes from remorse, she rolls her eyes. "No darling, I don't care about anyone, I am just annoyed by having my sleep disturbed."