Starborne Planner
v1.45.0Implant Database
Browse all available implants and their effects. Stat values shown are examples, actual values varies as they are randomised to an extent.
Abundant Renewal
Grants a sheild equal to 30% of the overrepaired amount on the target when overrepairing an ally
Grants a sheild equal to 20% of the overrepaired amount on the target when overrepairing an ally
Adaptive Plating
When directly damaged, there's a 19% chance to gain a shield equal to 42% of the damage taken, limited to once per round.
When directly damaged, there is a 16% chance to gain a Shield equal to 34% of the damage taken, limited to once per round.
When directly damaged, there's a 12% chance to gain a shield equal to 21% of the damage taken, limited to once per round.
Alacrity
At the end of the round, if not hit, there is a 20% chance to gain Speed Up 3 for 2 turns
At the end of the round, if not hit, there is a 16% chance to gain Speed Up 3 for 2 turns
At the end of the round, if not hit, there is a 14% chance to gain Speed Up 3 for 2 turns
At the end of the round, if not hit, there is a 12% chance to gain Speed Up 3 for 2 turns
Ambush
At the start of a round, if this unit has Stealth, there is a 16% chance to gain Crit Power Up 3 for 1 turn.
At the start of the round, if in stealth, there is a 12% chance to gain Crit Power Up 3 for 1 turn.
At the start of the round, if in stealth, there is a 9% chance to gain Crit Power Up 3 for 1 turn.
At the start of the round, if in stealth, there is a 7% chance to gain Crit Power Up 3 for 1 turn.
At the start of the round, if in stealth, there is a 5% chance to gain Crit Power Up 3 for 1 turn
Arcane Siege
Increases outgoing direct damage by 20% while shielded.
Increases outgoing direct damage by 15% while shielded.
Increases outgoing Direct Damage by 10% while shielded
Increases outgoing Direct Damage by 6% while shielded
Increases outgoing Direct Damage by 3% while shielded
Barrier
Bastion
Battlecry
Upon death, grants all allies Inc. Damage Down 2 for 3 turns.
Upon death, grants all allies Inc. Damage Down 2 for 2 turns.
Upon death, grans all allies Inc. Damage Down II for 2 turns
Upon death, grans all allies Inc. Damage Down II for 1 turns
Bloodthirst
On a critical hit, there is a 20% chance for this unit to repair itself for 20% of the damage dealt
On a critical hit, there is a 17% chance for this unit to repair itself for 17% of the damage dealt
On a critical hit, there is a 12% chance for this unit to repair itself for 12% of the damage dealt
Bulwark
There is a 16% chance, when an adjacent ally is directly damaged, to apply Provoke to that enemy for 1 turn. Once per round.
There is a 12% chance, when an adjacent ally is directly damaged, to apply Provoke to that enemy for 1 turn, once per round.
There is a 9% chance, when an adjacent ally is directly damaged, to apply Provoke to that enemy for 1 turn. Once per round.
There is a 7% chance, when an adjacent ally is directly damaged, to apply Provoke to that enemy for 1 turn. Once per round.
There is a 5% chance, when an adjacent ally is directly damaged, to apply Provoke to that enemy for 1 turn. Once per round.
Chrono Reaver
Every other turn, adds 1 charge to the Unit’s Charged skill.
Every third turn, adds 1 charge to the Unit’s Charged skill.
Cipher Link
This unit increases Hacking by 45% of its own Security at the start of combat.
This unit increases Hacking by 37% of its own Security at the start of combat.
This unit increases Hacking by 31% of its own Security at the start of combat.
This unit increases Hacking by 25% of its own Security at the start of combat.
This unit increases Hacking by 20% of its own Security at the start of combat.
Citadel
Code Guard
This unit increases Security by 40% of its own Hacking at the start of combat.
This unit increases Security by 35% of its own Hacking at the start of combat.
This unit increases Security by 30% of its Hacking at the start of Combat.
This unit increases Security by 25% of its own Hacking at the start of combat.
This unit increases Security by 20% of its own Hacking at the start of combat.
Devastation
Doomsayer
At the end of the round, if this unit was the first to activate, there is a 16% change to apply Concentrate Fire to the enemy with highest attack for 1 turn.
At the end of the round, if this unit was the first to activate, there is a 12% chance to apply Concentrate Fire to the enemy with the highest attack for 1 turn
At the end of the round, if this unit was the first to activate, there is a 9% chance to apply Concentrate Fire to the enemy with the highest attack for 1 turn
At the end of the round, if this unit was the first to activate, there is a 7% chance to apply Concentrate Fire to the enemy with the highest attack for 1 turn
Exuberance
When repaired, there is a 30% chance to increase that repair by 15%
When repaired, there is a 24% chance to increase that repair by 14%.
When repaired, there is a 20% chance to increase that repair by 13%
When repaired, there is a 17% chance to increase that repair by 12%.
Firewall
When debuffed, there is a 15% chance to gain Block Debuff for 1 turn
When debuffed, there is a 12% chance to gain Block Debuff for 1 turn
When debuffed, there is a 10% chance to gain Block Debuff for 1 turn
When debuffed, there is an 8% chance to gain Block Debuff for 1 turn
Font of Power
When applying repair to another ally, there is a 16% chance to grant Power Infused Nanobots for 1 turn.
When applying repair to another ally, there is a 12% chance to grant Power Infused Nanobots for 1 turn.
When applying repair to another ally, there's a 9% chance to grand Power Infused Nanobots for 1 turn
Fortifying Shroud
Every turn, there is a 32% chance to grant all adjacent allies Defense Up 1 for 1 turn
Every turn, there is a 26% chance to grant all adjacent allies Defense Up 1 for 1 turn
Every turn, there is a 21% chance to grant all adjacent allies Defense Up 1 for 1 turn
Every turn, there is a 18% chance to grant all adjacent allies Defense Up 1 for 1 turn
Giant Slayer
When directly damaging an enemy with a higher attack, there's a 20% chance to increase that damage by 50%
When directly damaging an enemy with a higher attack, there's a 16% chance to increase that damage by 50%
When directly damaging an enemy with a higher attack, there's a 14% chance to increase that damage by 50%
When directly damaging an enemy with a higher attack, there's a 12% chance to increase that damage by 50%
Guardian
Haste
Haste
Hyperion Gaze
Decreases Damage by 35% when critically hit by an enemy that has stealth. Does not stack with similar effects
Decreases Damage by 28% when critically hit by an enemy that has stealth. Does not stack with similar effects
Decreases Damage by 21% when critically hit by an enemy that has stealth. Does not stack with similar effects
Decreases Damage by 14% when critically hit by an enemy that has stealth. Does not stack with similar effects
Decreases Damage by 7% when critically hit by an enemy that has stealth. Does not stack with similar effects
Insidiousness
When debuffing an enemy, there is a 21% chance to deal 100% damage.
When debuffing an enemy, there is a 17% chance to deal 90% damage.
When debuffing an enemy, there is a 14% chance to deal 80% damage
When debuffing an enemy, there is a 12% chance to deal 70% damage.
When debuffing an enemy, there is a 10% chance to deal 60% damage
Intrusion
Increases damage dealt by 5% for each debuff on the target when directly damaging them.
Increases damage dealt by 4% for each debuff on the target when directly damaging them.
Increases damage dealt by 3% for each debuff on the target when directly damaging them
Increases damage dealt by 2% for each debuff on the target when directly damaging them.
Increases damage dealt by 1% for each debuff on the target when directly damaging them.
Ironclad
When directly damaged for the second and subsequent times in a round, there is a 20% chance to block 50% of the damage
When directly damaged for the second and subsequent times in a round, there is a 16% chance to block 45% of the damage
When directly damaged for the second and subsequent times in a round, there is a 14% chance to block 40% of the damage
When directly damaged for the second and subsequent times in a round, there is a 10% chance to block 30% of the damage
Last Stand
When this unit becomes the last one standing, there is a 32% chance to gain Block Damage and Block Debuff for 1 turn
When this unit is at 25% or less HP, there is a 26% chance to grant Buff Protection to all allies for 1 turn.
When this unit becomes the last one standing, there is a 21% chance to gain Block Damage and Block Debuff for 1 turn.
When this unit becomes the last one standing, there is a 18% chance to gain Block Damage and Block Debuff for 1 turn
Last Wish
Upon death, repairs 32% of all allies' max HP.
Upon death, repairs 25% of all allies' max HP.
Upon death, repairs 19% of all allies' max HP.
Upon death, repairs 14% of all allies' max HP
Lifeline
When direct damage would cause HP to drop below 30%, gain a Shield equal to 12000 plus 100% of this unit's Attack stat (capped at max HP). This can occur once per battle.
When direct damage would cause HP to drop below 30%, gain a Shield equal to 10000 plus 100% of this unit's Attack stat (capped at max HP). This can occur once per battle.
When direct damage would cause HP to drop below 30%, gain a Shield equal to 8000 plus 100% of this unit's Attack stat (capped at max HP). This can occur once per battle.
When direct damage would cause HP to drop below 30%, gain a shield equal to 6000 plus 100% of this unit's attack stat. This can occur once per battle
When direct damage would cause HP to drop below 30%, gain a shield equal to 4000 plus 100% of this unit's attack stat. This can occur once per battle
Lockdown
When resisting a debuff, there is a 16% chance to grant Buff Protection to all allies for 1 turn.
When resisting a debuff, there is a 12% chance to grant Buff Protection to all allies for 1 turn.
When resisting a debuff, there is a 9% chance to grant Buff Protection to all allies for 1 turn
When resisting a debuff, there is a 7% chance to grant Buff Protection to all allies for 1 turn
When resisting a debuff, there is a 5% chance to grant Buff Protection to all allies for 1 turn
Martyrdom
Applies Disable for 2 turns on the enemy that killed this Unit.
Applies Disable for 1 turn on the enemy that killed this Unit.
Menace
When critically damaging an enemy, there is an 12% chance to increase that damage by 45%
When critically damaging an enemy, there is an 11% chance to increase that damage by 35%
When critically damaging an enemy, there is a 10% chance to icnreawse that damage by 30%
When critically damaging an enemy, there is a 9% chance to increase that damage by 25%.
When critically damaging an enemy, there is an 8% chance to increase that damage by 20%
Nebula Nullifier
Decrease damage by 35% when directly damaged while under Stasis or Disable.
Decrease Direct Damage by 28% when the unit is in Stasis or Disable
Decrease damage by 21% when directly damaged while under Stasis or Disable.
Decrease damage by 14% when directly damaged while under Stasis or Disable.
Decrease damage by 7% when directly damaged while under Stasis or Disable.
Nourishment
Icreases repair by 30% when targeting an ally with lower HP
Increases repair by 20% when targeting an ally with lower HP
Increases repair by 15% when targeting an ally with lower HP
Increases repair by 10% when targeting an ally with lower HP
Onslaught
Onslaught
Override
Override
Precision
Precision
Reactive Ward
When directly damaged, there is a 16% chance to cleanse 1 debuff, but if the hit was a critical, 2 debuff are cleansed instead .
When directly damaged, there is a 12% chance to cleanse 1 debuff, but if the hit was a critical, 2 debuff are cleansed instead.
When directly damaged, there is a 7% chance to cleanse 1 debuff, but if the hit was a critical, 2 debuffs are cleansed instead.
When directly damaged, there is a 5% chance to cleanse 1 debuff, but if the hit was a critical, 2 debuffs are cleansed instead
Resonating Fury
When applying a shield, there is a 16% chance to grant Crit Power Up 3 for 1 turn
When applying a shield, there is a 12% chance to grant Crit Power Up 3 for 1 turn
When applying a shield, there is a 9% chance to grant Crit Power Up 3 for 1 turn
When applying a shield, there is a 7% chance to grant Crit Power Up 3 for 1 turn
When applying a shield, there is a 5% chance to grant Crit Power Up 3 for 1 turn
Second Wind
Upon recieving critical direct damage, there is a 16% chance to repair 10% of this Unit's Max HP
Upon receiving critical direct damage, there is a 12% chance to repair 10% of this Unit’s max HP.
Upon receiving critical direct damage, there is a 9% chance to repair 10% of this Unit’s max HP.
Upon receiveing critical direct damage, there is a 7% chance to repair 10% of this unit's max HP
Sentry
Shadowguard
When directly damaged while in stealth, there is a 16% chance to block the damage, limited to once per round
When directly damaged while in stealth, there is a 12% chance to block the damage, limited to once per round
When directly damaged while in stealth, there is a 7% chance to block the damage, limited to once per round
Smokescreen
When directly damaged, there is a 16% change to gain Stealth for 1 turn.
When directly damaged, there is a 12% chance to gain Stealth for 1 turn.
When directly damaged, there is a 9% chance to gain Stealth for 1 turn.
Spearhead
After using the charged skill, there is a 32% chance to grant all allies Attack Up 1 for 1 turn.
After using the charged skill, there is a 26% chance to grant all allies Attack Up 1 for 1 turn.
After using the charged skill, there is a 21% chance to grant all allies Attack Up 1 for 1 Turn
After using the charged skill, there is a 18% chance to grant all allies Attack Up 1 for 1 Turn
After using the charged skill, there is a 15% chance to grant all allies Attack Up 1 for 1 Turn
Strike
Synaptic Resonance
Gains Speed Up 3 for 1 turn when an enemy gets directly repaired. Increases the critDamage of the next crit by 10%
Gains Speed Up 3 for 1 turn when an enemy gets directly repaired. Increases the critDamage of the next crit by 8%
Gains Speed Up 3 for 1 turn when an enemy gets directly repaired. Increases the critDamage of the next crit by 6%
Gains Speed Up 3 for 1 turn when an enemy gets directly repaired. Increases the critDamage of the next crit by 4%
Gains Speed Up 3 for 1 turn when an enemy gets directly repaired. Increases the critDamage of the next crit by 2%
Tenacity
Upon directly recieving damage exceeding 25% of max HP, there is a 16% chance to grant Buff Protection to all allies for 2 turns.
Upon directly receiving damage exceeding 25% of max HP, there is a 12% chance to grant Buff Protection to all allies for 2 turns.
Upon directly receiving damage exceeding 25% of max HP, there's a 10% chance to grant Buff Protection to all allies for 2 turns
Vivacious Repair
When repairing an ally with less than 25% HP, there is a 32% chance to double the amount of repair
When repairing an ally with less that 25% HP, there is a 26% chance to double the amount of repair
When repairing an ally with less than 25% HP, there is a 21% chance to double the amount of repair.
Voidfire Catalyst
Inflicts bombs that deal 40% more splash damage.
Deals 8% more detonation damage and bombs additionally deal 16% more splash damage.
Inflicts bombs that deal 24% more splash damage
Deals 4% more detonation damage and bombs additionally deal 8% more splash damage.
Deals 2% more detonation damage and bombs additionally deal 4% more splash damage.
Voidshade
Decreases Damage Received by 20% When Directly Damaged While Stealth is Active.
Decreases Damage Received by 16% When Directly Damaged While Stealth is Active.
Decreases Damage Received by 12% When Directly Damaged While Stealth is Active.
Decreases Damage Received by 8% When Directly Damaged While Stealth is Active.
Decreases Damage Received by 4% When Directly Damaged While Stealth is Active.
Vortex Veil
Reduces damage taken from Inferno or Corrosion by 30%.
Reduces damage taken from Inferno or Corrosion by 24%.
Reduces damage taken from Inferno or Corrosion by 18%.
Reduces damage taken from inferno and corrosion by 12%
Reduces damage taken from Inferno or Corrosion by 6%.
Warpstrike
Increases damage by 5% when directly damaging an enemy while debuffed, and reduces a random active debuff's duration by 1 turn.
Increases damage by 4% when directly damaging an enemy while debuffed, and reduces a random active debuff's duration by 1 turn.
Increases damage by 3% when directly damaging an enemy while debuffed, and reduces a random active debuff's duration by 1 turn
Increases damage by 2% when directly damaging an enemy while debuffed, and reduces a random active debuff's duration by 1 turn
Increases damage by 1% when directly damaging an enemy while debuffed, and reduces a random active debuff's duration by 1 turn