DPS Calculator
Compare damage output across different ship configurations and combat scenarios.
Combat Settings
Shared combat settings applied to all ship configurations
Active Buffs
No buffs active
Buffs apply to all ships. Attack and Outgoing Damage are multiplicative, Crit Rate and Crit Damage are additive.
No DoTs configured
No DoTs configured
Damage Over Time
Cumulative damage comparison across rounds. Burst ships climb fast then plateau; DoT ships ramp up over time.
- Ship 1
DPS Comparison
This visualization shows DPS values at 100% crit rate for different attack values (relative to your current attack) and crit damage percentages. The contour lines show combinations of attack and crit damage that produce equal DPS values. Follow these lines to find stat combinations that result in the same damage output.
DPS Analysis Heatmap
Defense Penetration
Shows how defense penetration affects damage increase for different enemy defense values. Hover over the lines to see exact values.
Damage Increase by Defense Penetration
About the Simulation
The simulator models combat round-by-round. Each round, your ship fires either its active or charged skill (if configured). Damage is calculated as:
Direct = Attack × CritMultiplier × (1 - DamageReduction%) × SkillMultiplier% × (1 + OutgoingDmg%)
DoT effects (corrosion, inferno, bombs) bypass enemy defense entirely. Corrosion deals a percentage of the target's HP per stack. Inferno and bombs deal a percentage of the attacker's attack stat. Bombs detonate after a countdown period.
All DoTs stack permanently and tick on the turn they are applied.
